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Sc2gears 14.3.3: Replay version 2.1 support - Page 79

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Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 07 2011 08:27 GMT
#1561
On May 07 2011 10:35 XenoX101 wrote:
All these great new features and still no "Run on Startup" function? -.-

Just drag a shortcut to it into your "startup" folder in the start menu. There is a FAQ for SC2Gears you know, and this exact question is covered there: http://sites.google.com/site/sc2gears/faq

How can I set Sc2gears to autostart every time I turn on my PC?
On Windows you have to place a link to Sc2gears.exe in your Startup menu of your Windows Start menu. This will autostart Sc2gears whenever you login to your Windows. You can use the Window menu => Start minimized to tray option in Sc2gears to start it in the background (its window will not open, only the Sc2gears icon will appear in the notification area of your task bar; and every services of Sc2gears will operate like replay auto-save, APM Alert etc.).
Sometimes I sits and thinks, and sometimes I just sits
dvide
Profile Joined March 2010
United Kingdom287 Posts
May 07 2011 10:08 GMT
#1562
Hi Dakota, I have this problem. When I try to view 'Hot areas' or 'Map image+Hot areas' I get the following exception in the log, and it doesn't redraw the chart area.

+ Show Spoiler +
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 28
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ChartPainter.paintMapViewChart(ChartPainter.java:1100)
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ChartPainter.paintChart(ChartPainter.java:181)
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ReplayAnalyzer$19.paintComponent(ReplayAnalyzer.java:1032)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JSplitPane.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JSplitPane.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 09 2011 07:18 GMT
#1563
On May 07 2011 19:08 dvide wrote:
Hi Dakota, I have this problem. When I try to view 'Hot areas' or 'Map image+Hot areas' I get the following exception in the log, and it doesn't redraw the chart area.

Show nested quote +
+ Show Spoiler +
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 28
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ChartPainter.paintMapViewChart(ChartPainter.java:1100)
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ChartPainter.paintChart(ChartPainter.java:181)
at hu.belicza.andras.sc2gears.ui.moduls.replayanal.ReplayAnalyzer$19.paintComponent(ReplayAnalyzer.java:1032)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JSplitPane.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JSplitPane.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Thanks for reporting it. Found the error and fixed it. Will be included in the next release.
https://repmastered.icza.net
Dinosaur
Profile Joined April 2008
Denmark112 Posts
May 10 2011 07:21 GMT
#1564
Hi Dakota, a big thank you for a great program.

A couple of suggestions/feature requests if you are going to add more stuff to the program;

-It would be nice if it was possible to define builds in a more general way, by introducing some additional choices in the search filter under build orders. For instance if you could search for all 4 gates by specifying something like "require: gate, gate, gate, gate" & "ignore: core, pylons, assimilator" & "before 7 mins". It would be even nicer if you could define a collection of build orders this way and get the win rate and similar relevant info presented for each.

-In the current form I dont think zerg BO's are very useful. Would it be possible to present them with supply numbers like "14 gas 14 pool" instead of "gas pool".

Thanks again and cheers!
Defilie
Profile Joined September 2010
Russian Federation28 Posts
Last Edited: 2011-05-10 19:20:43
May 10 2011 19:11 GMT
#1565
Hi,
I've been using this program and it's pretty cool with all these thingies for tracking my progress. It's almost like a routine now with losses stat gone in starcraft leagues below masters.

However, i have some problems with it also...

Like for example, is there a way to keep tabs in search results placed in a specific order? For example, i want Comments, then Races, then Map being placed first, but if i save the list, it comes out in the orginial order once i load it after saving. Or, another thing - when opening a replay in sc2gears, i want the actions tab stretched to the whole screen, upper chart to be minimal and all but buildings be un-checked. Is that possible?

Second thing - is there a way to eliminate inverted replays? Like I have 2 replays: One PvT and another one TvP. And the protoss player there is the same. And i want both of them to be PvT. Or is it an internal Battle.net thing?

Also, is there a way to look up buildorders supply-wise aside from dispaying probe production and counting them?

Thank you for such amazing prog. :-)
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 11 2011 11:04 GMT
#1566
On May 10 2011 16:21 Dinosaur wrote:
Hi Dakota, a big thank you for a great program.

A couple of suggestions/feature requests if you are going to add more stuff to the program;

-It would be nice if it was possible to define builds in a more general way, by introducing some additional choices in the search filter under build orders. For instance if you could search for all 4 gates by specifying something like "require: gate, gate, gate, gate" & "ignore: core, pylons, assimilator" & "before 7 mins". It would be even nicer if you could define a collection of build orders this way and get the win rate and similar relevant info presented for each.

-In the current form I dont think zerg BO's are very useful. Would it be possible to present them with supply numbers like "14 gas 14 pool" instead of "gas pool".

Thanks again and cheers!

Good idea. I will look into it later when I have time.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 11 2011 11:11 GMT
#1567
On May 11 2011 04:11 Defilie wrote:
Hi,
I've been using this program and it's pretty cool with all these thingies for tracking my progress. It's almost like a routine now with losses stat gone in starcraft leagues below masters.

However, i have some problems with it also...

Like for example, is there a way to keep tabs in search results placed in a specific order? For example, i want Comments, then Races, then Map being placed first, but if i save the list, it comes out in the orginial order once i load it after saving. Or, another thing - when opening a replay in sc2gears, i want the actions tab stretched to the whole screen, upper chart to be minimal and all but buildings be un-checked. Is that possible?

Second thing - is there a way to eliminate inverted replays? Like I have 2 replays: One PvT and another one TvP. And the protoss player there is the same. And i want both of them to be PvT. Or is it an internal Battle.net thing?

Also, is there a way to look up buildorders supply-wise aside from dispaying probe production and counting them?

Thank you for such amazing prog. :-)

1. a) You cannot change the columns in the replay search permanently.

1. b) Yes, it's possible. Go to the "User interface" tab of the Miscellaneous settings dialog, and you can set exactly this: "Charts-action list partitioning in replay analyzer:". Enter a small value like 0% or 10%, and the charts will have a minimal space compared to the action list. If you want buildings be un-checked: just uncheck them, and Sc2gears remembers it (also if you check it, it will be also remembered).

2) You can add any player names to the favored player list, and those players will always be displayed as the first one. To do that either right click on the player name and "Add to the favored player list" or "Insert into the favored player list" or open the Analyzer tab of the Miscellaneous settings, and enter the player names manually.

3) Supply is not stored in the replays, so build orders dislayed with supply is not possible (only an estimation).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 11 2011 11:57 GMT
#1568
Blizzard changed the replay format in 1.3.3. Sc2gears has limited support for 1.3.3 replays. If you want to support me in having earlier 1.3.3 support, please send me 1.3.3 replays. Any replays are good, you don't have to filter good games. The more the better.

Thanks in advance.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
May 11 2011 14:46 GMT
#1569
Is there a way to make sc2gears only save ladder 1v1 games? I don't really want any other to be renamed/saved.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 12 2011 09:26 GMT
#1570
On May 11 2011 23:46 Firkraag8 wrote:
Is there a way to make sc2gears only save ladder 1v1 games? I don't really want any other to be renamed/saved.

This question has been asked and answered numerous times.
You can also find the answer on the FAQ page.
https://repmastered.icza.net
XenoX101
Profile Joined February 2011
Australia729 Posts
May 12 2011 14:33 GMT
#1571
On May 07 2011 17:27 Hairy wrote:
Show nested quote +
On May 07 2011 10:35 XenoX101 wrote:
All these great new features and still no "Run on Startup" function? -.-

Just drag a shortcut to it into your "startup" folder in the start menu. There is a FAQ for SC2Gears you know, and this exact question is covered there: http://sites.google.com/site/sc2gears/faq

Show nested quote +
How can I set Sc2gears to autostart every time I turn on my PC?
On Windows you have to place a link to Sc2gears.exe in your Startup menu of your Windows Start menu. This will autostart Sc2gears whenever you login to your Windows. You can use the Window menu => Start minimized to tray option in Sc2gears to start it in the background (its window will not open, only the Sc2gears icon will appear in the notification area of your task bar; and every services of Sc2gears will operate like replay auto-save, APM Alert etc.).


Yeah yeah I know, just would've been nice if it was a simple checkbox instead like most all other programs released these days.

One feature I reallywish they'd add (and which I think is long over-due) is Minimize to tray, almost every other program has this and SC2Gears especially being a program that people like to run in the background should have it too.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 12 2011 14:45 GMT
#1572
On May 12 2011 23:33 XenoX101 wrote:
Show nested quote +
On May 07 2011 17:27 Hairy wrote:
On May 07 2011 10:35 XenoX101 wrote:
All these great new features and still no "Run on Startup" function? -.-

Just drag a shortcut to it into your "startup" folder in the start menu. There is a FAQ for SC2Gears you know, and this exact question is covered there: http://sites.google.com/site/sc2gears/faq

How can I set Sc2gears to autostart every time I turn on my PC?
On Windows you have to place a link to Sc2gears.exe in your Startup menu of your Windows Start menu. This will autostart Sc2gears whenever you login to your Windows. You can use the Window menu => Start minimized to tray option in Sc2gears to start it in the background (its window will not open, only the Sc2gears icon will appear in the notification area of your task bar; and every services of Sc2gears will operate like replay auto-save, APM Alert etc.).


Yeah yeah I know, just would've been nice if it was a simple checkbox instead like most all other programs released these days.

One feature I reallywish they'd add (and which I think is long over-due) is Minimize to tray, almost every other program has this and SC2Gears especially being a program that people like to run in the background should have it too.

Try Windows menu => Minimize to tray.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 13 2011 04:22 GMT
#1573
Is it possible to see winrates per map without filterting all replays?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2011-05-13 05:45:28
May 13 2011 05:45 GMT
#1574
On May 13 2011 13:22 graNite wrote:
Is it possible to see winrates per map without filterting all replays?

What do you mean "without filtering"? Without performing a multi-replay analysis?

No. Although once you performed a multi-replay analysis, you can select all rows in the table and CTRL+C will copy it to the clipboard, and you can insert it to a text file or excel table to save it.
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
May 13 2011 10:28 GMT
#1575
On May 13 2011 14:45 Dakota_Fanning wrote:
Show nested quote +
On May 13 2011 13:22 graNite wrote:
Is it possible to see winrates per map without filterting all replays?

What do you mean "without filtering"? Without performing a multi-replay analysis?
it.

graNite most likely meant win ratios (+ win & lose count) for all matchups for each map. Now in multi-replay analysis you can only see map specific win ratios for each race but not for each matchup. To get map specific win ratios for each matchup one has to first either use 'map name' search filter while doing a replay search or select all rows for certain map from the replay search results and then do a multi-replay analysis.

By the way I noticed that the default pre-defined map name list for replay search seems missing several of the new ladder maps.
m4dm4n
Profile Joined July 2010
Croatia17 Posts
May 13 2011 12:25 GMT
#1576
I have a question about macro apm after the new patch, it seems it is shown incorrectly at least on my sc2gears, before patch i had games with 90 apm, 60 micro apm and 30 macro apm, and now on new patch i never get above 10 macro apm, 80 goes to micro apm and less then 10 macro apm...

Something bugged on my side or known bug fix in new version?
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 13 2011 13:25 GMT
#1577
I recently changed my name template, and I somehow fucked up in the process... it is all fine, but after the rename, the newest replay is tagged with 0001 number and the oldest one is 0500 something. Is there any way to use rename replays function to have all my replays sorted back the way it was (oldest replay with 0001 and newest one with the biggest number)? I dont feel like renaming more then 500 replays by myself
Occupation: Legend
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 13 2011 14:35 GMT
#1578
On May 13 2011 21:25 m4dm4n wrote:
I have a question about macro apm after the new patch, it seems it is shown incorrectly at least on my sc2gears, before patch i had games with 90 apm, 60 micro apm and 30 macro apm, and now on new patch i never get above 10 macro apm, 80 goes to micro apm and less then 10 macro apm...

Something bugged on my side or known bug fix in new version?

Replay format changed in 1.3.3. Sc2gears cannot yet handle 1.3.3 replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2011-05-13 14:36:46
May 13 2011 14:36 GMT
#1579
On May 13 2011 22:25 Censured wrote:
I recently changed my name template, and I somehow fucked up in the process... it is all fine, but after the rename, the newest replay is tagged with 0001 number and the oldest one is 0500 something. Is there any way to use rename replays function to have all my replays sorted back the way it was (oldest replay with 0001 and newest one with the biggest number)? I dont feel like renaming more then 500 replays by myself

You can use the manual rename replays feature. List the replays (replay search), select all or the ones you want to rename, right click, choose "Rename replays...". You can use counters in the name template.
https://repmastered.icza.net
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 13 2011 17:31 GMT
#1580
On May 13 2011 23:36 Dakota_Fanning wrote:
Show nested quote +
On May 13 2011 22:25 Censured wrote:
I recently changed my name template, and I somehow fucked up in the process... it is all fine, but after the rename, the newest replay is tagged with 0001 number and the oldest one is 0500 something. Is there any way to use rename replays function to have all my replays sorted back the way it was (oldest replay with 0001 and newest one with the biggest number)? I dont feel like renaming more then 500 replays by myself

You can use the manual rename replays feature. List the replays (replay search), select all or the ones you want to rename, right click, choose "Rename replays...". You can use counters in the name template.

Ye, thats what I have been doing so far, but the problem is, if I use counter (I am using this: "/C4 /T /g./e"), I get the lowest number (0001) with the newest replay and the biggest number with the oldest replay. Is there a way to make it other way around?
Occupation: Legend
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