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Sc2gears 14.3.3: Replay version 2.1 support - Page 166

Forum Index > SC2 General
Post a Reply
Prev 1 164 165 166 167 168 170 Next
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 11:18 GMT
#3301
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 10 2013 12:28 GMT
#3302
On May 10 2013 20:18 Wodger wrote:
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed

Can you send me a few of those replays?
https://repmastered.icza.net
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 12:32 GMT
#3303
There are lots in the Dreamhack replay pack http://t.co/AiDBj635Ju
Nimix
Profile Joined October 2011
France1809 Posts
May 10 2013 12:34 GMT
#3304
Yeah, those with all the observers names in the replay title. Noticed it too and wondered why sc2gears wouldn't open them
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 10 2013 13:16 GMT
#3305
Those are custom games (not 1v1 for example), and the custom mod recorded some additional info in the beginning of the replay which Sc2gears doesn't understand, that's why it can't parse them.
https://repmastered.icza.net
NOFX
Profile Joined April 2013
France32 Posts
May 10 2013 14:44 GMT
#3306
On May 09 2013 22:34 Dakota_Fanning wrote:
Show nested quote +
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 10 2013 20:33 GMT
#3307
On May 10 2013 23:44 NOFX wrote:
Show nested quote +
On May 09 2013 22:34 Dakota_Fanning wrote:
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D

Yup, you're right, I'm not gonna tell, but it's also fun to read what others guess, so go ahead.
https://repmastered.icza.net
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-11 05:43:33
May 11 2013 05:42 GMT
#3308
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"
Gameheart
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 11 2013 12:22 GMT
#3309
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?
Occupation: Legend
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 11 2013 13:07 GMT
#3310
On May 11 2013 21:22 Censured wrote:
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?

No, it's not possible.
Training matches, vs A.I. matches, unranked and ranked matches are all stored as AutoMM.
There is a "competitive" property (on the game info tab) which separates these 4 cases into 2. If competitive = yes, the game is either ranked or unranked.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 15 2013 08:09 GMT
#3311
Am I the only person checking this thread at least once a day to see if the new version is released?
Join the Liquipedia Zerg Project ! PM me for more information :).
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 17 2013 08:34 GMT
#3312
On May 11 2013 14:42 GameHeart wrote:
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"

Sorry I forgot to reply. I'm working on a solution that will support parsing all replays, so you don't need to modify anything for the new solution to be able to parse GameHeart replays.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 20 2013 20:18 GMT
#3313
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 21 2013 07:14 GMT
#3314
On May 21 2013 05:18 graNite wrote:
Show nested quote +
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...

Yes, you can save filters.

You wouldn't guess: "Save filters" button on the Filters tab of the Replay search...

You can load them with the "Load filters" button.
And to ease the "apply filters" process you can also right click on replay sources and lists in the navigation bar and choose "Apply filter" where all your saved filters will be listed in a submenu (if you saved them in the default folder that comes up when pressing the "Save filters" button).
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 21 2013 08:26 GMT
#3315
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 21 2013 09:53 GMT
#3316
On May 21 2013 17:26 graNite wrote:
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]

Then in this case the answer is no, you can't save those filters.
https://repmastered.icza.net
Lysergic
Profile Joined December 2010
United States355 Posts
May 21 2013 10:19 GMT
#3317
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2013-05-21 10:48:09
May 21 2013 10:48 GMT
#3318
On May 21 2013 19:19 lysergic wrote:
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x

Yes, there is chance. No eta, though.
https://repmastered.icza.net
Kakaru2
Profile Joined March 2011
198 Posts
Last Edited: 2013-05-28 03:46:45
May 28 2013 03:40 GMT
#3319
Can the spending quotient be calculated, after Blizzard said they change the replay structure?

EDIT: Ok, looked a page up and found the answer, in the making. Thanks in advance.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
June 06 2013 16:53 GMT
#3320
Dakota, could you tease us with some of the new features to come?

I don't know whether that would make time fly faster for me, but it's worth a try...
Join the Liquipedia Zerg Project ! PM me for more information :).
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