It looks like all the observers are counted as players and no stats are displayed
Sc2gears 14.3.3: Replay version 2.1 support - Page 166
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Wodger
Scotland380 Posts
It looks like all the observers are counted as players and no stats are displayed | ||
Dakota_Fanning
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Hungary2333 Posts
On May 10 2013 20:18 Wodger wrote: Can anything be done with GameHeart replays? It looks like all the observers are counted as players and no stats are displayed Can you send me a few of those replays? | ||
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Wodger
Scotland380 Posts
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Nimix
France1809 Posts
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Dakota_Fanning
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Hungary2333 Posts
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NOFX
France32 Posts
On May 09 2013 22:34 Dakota_Fanning wrote: The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances. Making SC2Gears more web and social/sharing oriented maybe ? I know you won't tell but it's always fun to assume :D | ||
Dakota_Fanning
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Hungary2333 Posts
On May 10 2013 23:44 NOFX wrote: Making SC2Gears more web and social/sharing oriented maybe ? I know you won't tell but it's always fun to assume :D Yup, you're right, I'm not gonna tell, but it's also fun to read what others guess, so go ahead. | ||
GameHeart
286 Posts
The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]" If I can somehow put an identifier so you can easily pick out the players just tell me what you need. GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod" | ||
Censured
Czech Republic1059 Posts
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Dakota_Fanning
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Hungary2333 Posts
On May 11 2013 21:22 Censured wrote: Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible? No, it's not possible. Training matches, vs A.I. matches, unranked and ranked matches are all stored as AutoMM. There is a "competitive" property (on the game info tab) which separates these 4 cases into 2. If competitive = yes, the game is either ranked or unranked. | ||
Ahelvin
France1866 Posts
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Dakota_Fanning
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Hungary2333 Posts
On May 11 2013 14:42 GameHeart wrote: If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can. The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]" If I can somehow put an identifier so you can easily pick out the players just tell me what you need. GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod" Sorry I forgot to reply. I'm working on a solution that will support parsing all replays, so you don't need to modify anything for the new solution to be able to parse GameHeart replays. | ||
graNite
Germany4434 Posts
On May 15 2013 17:09 Ahelvin wrote: Am I the only person checking this thread at least once a day to see if the new version is released? ![]() Checking every hour ![]() is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice... | ||
Dakota_Fanning
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Hungary2333 Posts
On May 21 2013 05:18 graNite wrote: Checking every hour ![]() is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice... Yes, you can save filters. You wouldn't guess: "Save filters" button on the Filters tab of the Replay search... You can load them with the "Load filters" button. And to ease the "apply filters" process you can also right click on replay sources and lists in the navigation bar and choose "Apply filter" where all your saved filters will be listed in a submenu (if you saved them in the default folder that comes up when pressing the "Save filters" button). | ||
graNite
Germany4434 Posts
I meant the matchup filters in the multireplay analysis. ![]() | ||
Dakota_Fanning
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Hungary2333 Posts
On May 21 2013 17:26 graNite wrote: That was not what I meant. I meant the matchup filters in the multireplay analysis. ![]() Then in this case the answer is no, you can't save those filters. | ||
Lysergic
United States355 Posts
/Ax APM of player x /Ex EAPM of player x /Xx XAPM of player x | ||
Dakota_Fanning
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Hungary2333 Posts
On May 21 2013 19:19 lysergic wrote: Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM. /Ax APM of player x /Ex EAPM of player x /Xx XAPM of player x Yes, there is chance. No eta, though. | ||
Kakaru2
198 Posts
EDIT: Ok, looked a page up and found the answer, in the making. Thanks in advance. | ||
Ahelvin
France1866 Posts
I don't know whether that would make time fly faster for me, but it's worth a try... | ||
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