• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:46
CEST 05:46
KST 12:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War715.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12468 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 166

Forum Index > SC2 General
Post a Reply
Prev 1 164 165 166 167 168 170 Next
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 11:18 GMT
#3301
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 10 2013 12:28 GMT
#3302
On May 10 2013 20:18 Wodger wrote:
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed

Can you send me a few of those replays?
https://repmastered.icza.net
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 12:32 GMT
#3303
There are lots in the Dreamhack replay pack http://t.co/AiDBj635Ju
Nimix
Profile Joined October 2011
France1809 Posts
May 10 2013 12:34 GMT
#3304
Yeah, those with all the observers names in the replay title. Noticed it too and wondered why sc2gears wouldn't open them
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 10 2013 13:16 GMT
#3305
Those are custom games (not 1v1 for example), and the custom mod recorded some additional info in the beginning of the replay which Sc2gears doesn't understand, that's why it can't parse them.
https://repmastered.icza.net
NOFX
Profile Joined April 2013
France32 Posts
May 10 2013 14:44 GMT
#3306
On May 09 2013 22:34 Dakota_Fanning wrote:
Show nested quote +
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 10 2013 20:33 GMT
#3307
On May 10 2013 23:44 NOFX wrote:
Show nested quote +
On May 09 2013 22:34 Dakota_Fanning wrote:
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D

Yup, you're right, I'm not gonna tell, but it's also fun to read what others guess, so go ahead.
https://repmastered.icza.net
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-11 05:43:33
May 11 2013 05:42 GMT
#3308
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"
Gameheart
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 11 2013 12:22 GMT
#3309
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?
Occupation: Legend
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 11 2013 13:07 GMT
#3310
On May 11 2013 21:22 Censured wrote:
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?

No, it's not possible.
Training matches, vs A.I. matches, unranked and ranked matches are all stored as AutoMM.
There is a "competitive" property (on the game info tab) which separates these 4 cases into 2. If competitive = yes, the game is either ranked or unranked.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 15 2013 08:09 GMT
#3311
Am I the only person checking this thread at least once a day to see if the new version is released?
Join the Liquipedia Zerg Project ! PM me for more information :).
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 17 2013 08:34 GMT
#3312
On May 11 2013 14:42 GameHeart wrote:
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"

Sorry I forgot to reply. I'm working on a solution that will support parsing all replays, so you don't need to modify anything for the new solution to be able to parse GameHeart replays.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 20 2013 20:18 GMT
#3313
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 21 2013 07:14 GMT
#3314
On May 21 2013 05:18 graNite wrote:
Show nested quote +
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...

Yes, you can save filters.

You wouldn't guess: "Save filters" button on the Filters tab of the Replay search...

You can load them with the "Load filters" button.
And to ease the "apply filters" process you can also right click on replay sources and lists in the navigation bar and choose "Apply filter" where all your saved filters will be listed in a submenu (if you saved them in the default folder that comes up when pressing the "Save filters" button).
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 21 2013 08:26 GMT
#3315
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
May 21 2013 09:53 GMT
#3316
On May 21 2013 17:26 graNite wrote:
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]

Then in this case the answer is no, you can't save those filters.
https://repmastered.icza.net
Lysergic
Profile Joined December 2010
United States355 Posts
May 21 2013 10:19 GMT
#3317
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2013-05-21 10:48:09
May 21 2013 10:48 GMT
#3318
On May 21 2013 19:19 lysergic wrote:
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x

Yes, there is chance. No eta, though.
https://repmastered.icza.net
Kakaru2
Profile Joined March 2011
198 Posts
Last Edited: 2013-05-28 03:46:45
May 28 2013 03:40 GMT
#3319
Can the spending quotient be calculated, after Blizzard said they change the replay structure?

EDIT: Ok, looked a page up and found the answer, in the making. Thanks in advance.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
June 06 2013 16:53 GMT
#3320
Dakota, could you tease us with some of the new features to come?

I don't know whether that would make time fly faster for me, but it's worth a try...
Join the Liquipedia Zerg Project ! PM me for more information :).
Prev 1 164 165 166 167 168 170 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
CranKy Ducklings24
OSC
08:00
Masters Cup #151: Group A
davetesta51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
StarCraft: Brood War
Rain 2360
GuemChi 1332
Sharp 135
Snow 36
Creator 5
Dota 2
NeuroSwarm214
League of Legends
Doublelift5112
JimRising 732
Other Games
summit1g4803
Maynarde151
ArmadaUGS41
Organizations
Other Games
gamesdonequick738
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP89
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1088
• Lourlo760
• Stunt161
Upcoming Events
OSC
8h 14m
WardiTV Weekly
1d 7h
PiGosaur Cup
1d 20h
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
4 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.