• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:34
CET 16:34
KST 00:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros1[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats BW General Discussion
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Big Programming Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Schizophrenia of KOR-EN…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 166

Forum Index > SC2 General
Post a Reply
Prev 1 164 165 166 167 168 170 Next
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 11:18 GMT
#3301
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 10 2013 12:28 GMT
#3302
On May 10 2013 20:18 Wodger wrote:
Can anything be done with GameHeart replays?
It looks like all the observers are counted as players and no stats are displayed

Can you send me a few of those replays?
https://repmastered.icza.net
Wodger
Profile Joined October 2008
Scotland380 Posts
May 10 2013 12:32 GMT
#3303
There are lots in the Dreamhack replay pack http://t.co/AiDBj635Ju
Nimix
Profile Joined October 2011
France1809 Posts
May 10 2013 12:34 GMT
#3304
Yeah, those with all the observers names in the replay title. Noticed it too and wondered why sc2gears wouldn't open them
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 10 2013 13:16 GMT
#3305
Those are custom games (not 1v1 for example), and the custom mod recorded some additional info in the beginning of the replay which Sc2gears doesn't understand, that's why it can't parse them.
https://repmastered.icza.net
NOFX
Profile Joined April 2013
France32 Posts
May 10 2013 14:44 GMT
#3306
On May 09 2013 22:34 Dakota_Fanning wrote:
Show nested quote +
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 10 2013 20:33 GMT
#3307
On May 10 2013 23:44 NOFX wrote:
Show nested quote +
On May 09 2013 22:34 Dakota_Fanning wrote:
On May 09 2013 21:45 graNite wrote:
On May 09 2013 21:40 Dakota_Fanning wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


On May 08 2013 16:30 graNite wrote:
On May 08 2013 16:04 Ahelvin wrote:
On May 08 2013 14:42 Hairy wrote:
Looks like Dakota has suddenly got his hands full:
https://us.battle.net/sc2/en/blog/9669862/StarCraft_II_Patch_208_Replay_File_Enhancements-5_7_2013

I find it a bit sad that they constantly mention GGTracker, but fail to acknowledge the amazing amount of work Dakota_Fanning has done on SC2 Gears...


He didnt get as much credit as he deserved, you are right. Maybe they could just talk more to the ggtracker guys.


Blizzard "seems to favor" GGTracker because they created a demo of the new data available in the 2.0.8 replays for the 2.0.8 patch release, which I didn't (because I'm putting more effort in something else).


Can you tell us what you are working on?

The project is not yet public and it's not yet in the phase to be announced. Will do that later as/when it advances.


Making SC2Gears more web and social/sharing oriented maybe ?
I know you won't tell but it's always fun to assume :D

Yup, you're right, I'm not gonna tell, but it's also fun to read what others guess, so go ahead.
https://repmastered.icza.net
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-11 05:43:33
May 11 2013 05:42 GMT
#3308
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"
Gameheart
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 11 2013 12:22 GMT
#3309
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?
Occupation: Legend
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 11 2013 13:07 GMT
#3310
On May 11 2013 21:22 Censured wrote:
Hello, just a quick question: Can I filter out unranked ladder games from ranked? I used to have filter set up, so it separates my replays into 1v1 matchmaking, private and public folders, but now with the addition of unranked ladder, I would like to add that as well. Is that possible?

No, it's not possible.
Training matches, vs A.I. matches, unranked and ranked matches are all stored as AutoMM.
There is a "competitive" property (on the game info tab) which separates these 4 cases into 2. If competitive = yes, the game is either ranked or unranked.
https://repmastered.icza.net
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 15 2013 08:09 GMT
#3311
Am I the only person checking this thread at least once a day to see if the new version is released?
Join the Liquipedia Zerg Project ! PM me for more information :).
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 17 2013 08:34 GMT
#3312
On May 11 2013 14:42 GameHeart wrote:
If there is anything I can do to change GameHeart maps in a way that you will be able to parse them to work with your software please let me know. I am not a programmer so my understanding is limited but I will do what I can.

The way it works at the moment is that the observers are actually players which have no units. So the Player ID of the two actual players can be different from game to game. They will always be in the player groups "Player[1]" and "Player[2]" though if that helps at all. The observers are in the player group "Player[3]"

If I can somehow put an identifier so you can easily pick out the players just tell me what you need.

GameHeart is open source as well so if looking at the mod file will help you just search for GameHeart in the editor and it will be listed as "GameHeart - Mod"

Sorry I forgot to reply. I'm working on a solution that will support parsing all replays, so you don't need to modify anything for the new solution to be able to parse GameHeart replays.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 20 2013 20:18 GMT
#3313
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 21 2013 07:14 GMT
#3314
On May 21 2013 05:18 graNite wrote:
Show nested quote +
On May 15 2013 17:09 Ahelvin wrote:
Am I the only person checking this thread at least once a day to see if the new version is released?


Checking every hour

is it possible to save filters? I have to type in " tv " in the matchup overview every time because *vX is the same as TvX for me in every matchup. So I have every line twice...

Yes, you can save filters.

You wouldn't guess: "Save filters" button on the Filters tab of the Replay search...

You can load them with the "Load filters" button.
And to ease the "apply filters" process you can also right click on replay sources and lists in the navigation bar and choose "Apply filter" where all your saved filters will be listed in a submenu (if you saved them in the default folder that comes up when pressing the "Save filters" button).
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 21 2013 08:26 GMT
#3315
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
May 21 2013 09:53 GMT
#3316
On May 21 2013 17:26 graNite wrote:
That was not what I meant.
I meant the matchup filters in the multireplay analysis.
[image loading]

Then in this case the answer is no, you can't save those filters.
https://repmastered.icza.net
Lysergic
Profile Joined December 2010
United States355 Posts
May 21 2013 10:19 GMT
#3317
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
Last Edited: 2013-05-21 10:48:09
May 21 2013 10:48 GMT
#3318
On May 21 2013 19:19 lysergic wrote:
Any chance you could add a XAPM symbol to the replay rename template? There's APM and EAPM but no XAPM.

/Ax APM of player x
/Ex EAPM of player x
/Xx XAPM of player x

Yes, there is chance. No eta, though.
https://repmastered.icza.net
Kakaru2
Profile Joined March 2011
198 Posts
Last Edited: 2013-05-28 03:46:45
May 28 2013 03:40 GMT
#3319
Can the spending quotient be calculated, after Blizzard said they change the replay structure?

EDIT: Ok, looked a page up and found the answer, in the making. Thanks in advance.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
June 06 2013 16:53 GMT
#3320
Dakota, could you tease us with some of the new features to come?

I don't know whether that would make time fly faster for me, but it's worth a try...
Join the Liquipedia Zerg Project ! PM me for more information :).
Prev 1 164 165 166 167 168 170 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
13:00
Playoffs: Bo13
Team Liquid vs Team FalconLIVE!
LiquipediaDiscussion
OSC
12:00
Mid Season Playoffs
Cham vs RyungLIVE!
WardiTV829
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 203
OGKoka 190
LamboSC2 150
StarCraft: Brood War
Calm 7544
Hyuk 3660
Leta 2794
Rain 2698
Sea 1411
Bisu 949
Jaedong 740
Shuttle 603
Larva 158
Barracks 149
[ Show more ]
Hyun 117
Snow 59
Sea.KH 51
soO 40
ToSsGirL 33
Aegong 29
JulyZerg 27
JYJ26
Shine 25
yabsab 18
Terrorterran 12
ajuk12(nOOB) 11
SilentControl 10
Dota 2
Gorgc4055
qojqva3415
Dendi1094
XcaliburYe147
Counter-Strike
fl0m1385
oskar89
markeloff64
Other Games
singsing2037
B2W.Neo875
Beastyqt810
Lowko330
crisheroes317
Hui .169
Liquid`VortiX125
Fuzer 108
ArmadaUGS55
QueenE55
nookyyy 34
Trikslyr30
Dewaltoss23
Organizations
Counter-Strike
PGL29145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• StrangeGG 69
• Gemini_19 14
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 40
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2637
• WagamamaTV453
• Noizen34
League of Legends
• Nemesis4389
• Jankos2085
• TFBlade639
Other Games
• imaqtpie703
• Shiphtur120
Upcoming Events
Replay Cast
18h 27m
WardiTV Invitational
20h 27m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
20h 27m
CrankTV Team League
21h 27m
BASILISK vs TBD
Replay Cast
1d 18h
Epic.LAN
1d 20h
BSL Team A[vengers]
1d 22h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
2 days
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
[ Show More ]
BSL 21
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.