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Sc2gears 14.3.3: Replay version 2.1 support - Page 156

Forum Index > SC2 General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2012-12-11 15:33:55
December 11 2012 14:45 GMT
#3101
On December 11 2012 22:01 tino wrote:
First, many thanks for this great tool!

First question: Is there a good way to find out how regular you build workers. The reason I ask this is because I want to have a visual aid to find out when I let my worker production slip.

Second question: Is there a way to auto start sc2gears right after I log into my account (ye I am that lazy)?

Keep up the awesome work!

First answer:
KEY:
Below the chart on the right, filter actions by selecting the "[WORKERS]" item which will filter out all other actions which are not worker trains. Next enable the "Use listed actions as chart input data" below the action list.
PROFIT:
What you've achieved is that all the charts will be constructed using only the worker trains. Your APM chart will show you your worker training APM (basically you'll see peaks where you made workers, and zero lines where you slipped).
Now switch to the Builds/Tech chart, and enable "Trains" and "Workers" above the chart. You'll see worker trains and nothing else.
Now switch to the Resources spent chart. You'll see a similar chart of the Worker training APM, but you can also view this in 2 "fashions": non-cumulative (peaks where you train, ground where you slip) or cumulative (an ascending step chart, steps where you train, straight line where you slip)

Second answer:
As mentioned before, just place a shortcut in your Startup folder (Start menu) pointing to Sc2gears and it will autostart every time you login to Windows. As an extra you can set Sc2gears to start minimized to tray, in the Window menu.
https://repmastered.icza.net
Zeon0
Profile Joined September 2010
Austria2995 Posts
December 12 2012 11:28 GMT
#3102
another way:

open notepad and type this:
"C:\Program Files (x86)\StarCraft II\Sc2gears\Sc2gears.exe"
"C:\Program Files (x86)\StarCraft II\StarCraft II.exe"

(ofc with your paths)

then save it as a .bat file, link it to your desktop/quickstart and add the SC2 symbol (cause the .bat symbol is ugly)

now everytime u start sc2, sc2gears will also start. i think for people who dont play sc2 every day this is a better way to do it than autostart
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
December 12 2012 11:43 GMT
#3103
Well there's no reason NOT to auto-start it with windows. The program loads quietly and unobtrusively into my system tray and consumes virtually no resources. Seems like a no-brainer to just add it to system startup and you don't need to ever think about it again.
Sometimes I sits and thinks, and sometimes I just sits
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-12-12 12:21:03
December 12 2012 12:17 GMT
#3104
it does use some memory (quote FAQ: "and it uses initially about 30-40 MB of RAM (it increases if you open replays for analysis or you do other stuff with it)" and for me its even higher, its close to 100MB atm, and i just opened it)
its an additional non necessary symbol in the system tray and
there is no reason NOT to do it my way

i rather use no memory usage and no symbol, if it can be done that easily. But if you dont care, just put it in the autostart, its not like i care^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
December 12 2012 13:56 GMT
#3105
On December 12 2012 21:17 Zeon0 wrote:
it does use some memory (quote FAQ: "and it uses initially about 30-40 MB of RAM (it increases if you open replays for analysis or you do other stuff with it)" and for me its even higher, its close to 100MB atm, and i just opened it)
its an additional non necessary symbol in the system tray and
there is no reason NOT to do it my way

i rather use no memory usage and no symbol, if it can be done that easily. But if you dont care, just put it in the autostart, its not like i care^^

The initial memory usage depends heavily on the Java virtual machine you have.

The 32-bit Java uses less memory, the 64-bit Java uses more (almost double on startup?).

I also recommend to use the latest Java 7 regardless of the used architecture (32 or 64 bit).
https://repmastered.icza.net
lrofd
Profile Joined April 2011
United States187 Posts
December 12 2012 14:17 GMT
#3106
i think I can hit master level b4 i could understand all this
but i mean im sure its helpful for some ppl out there; the right ppl
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 16 2012 18:33 GMT
#3107
Is it possible to get rid of all your saved replays and start again? I only ask because I am playing again after a long break, and would like to see my stats that aren't skewed from before.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2012-12-16 19:51:44
December 16 2012 18:41 GMT
#3108
I really don't understand the reason why you cannot incorporate the action of pressing a camera key into APM readings.

I think your qualifications for XAPM make the issue more complicated, when you stressed clarity as your main principle. In creating another APM reading instead of updating yours to register the input of a bound screen hotkey...

The questions:

1. Is it Blizzard APM?
2. Is it real-time or SCII-time?

Are already answered in using SCIIgears...they in no way revolve around updating the APM reading to register screen hotkeys.

I get irritated in watching a replay to see where I slow down in the game and watching the APM tab drop around 70-80 for 4 seconds when I spam camera hotkeys. Either Blizzard should update camera hotkeys to register....

I mean, it is awesome that you have made them register under XAPM but I seriously question the need to create a seperate reading.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
December 16 2012 21:36 GMT
#3109
On December 17 2012 03:33 kollin wrote:
Is it possible to get rid of all your saved replays and start again? I only ask because I am playing again after a long break, and would like to see my stats that aren't skewed from before.

Yes, of course.
You can move your old replays out of the replay source you're analyzing.
Or you can delete them permanently if you don't need them.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
December 16 2012 21:38 GMT
#3110
On December 17 2012 03:41 Qwyn wrote:
I really don't understand the reason why you cannot incorporate the action of pressing a camera key into APM readings.

I think your qualifications for XAPM make the issue more complicated, when you stressed clarity as your main principle. In creating another APM reading instead of updating yours to register the input of a bound screen hotkey...

The questions:

1. Is it Blizzard APM?
2. Is it real-time or SCII-time?

Are already answered in using SCIIgears...they in no way revolve around updating the APM reading to register screen hotkeys.

I get irritated in watching a replay to see where I slow down in the game and watching the APM tab drop around 70-80 for 4 seconds when I spam camera hotkeys. Either Blizzard should update camera hotkeys to register....

I mean, it is awesome that you have made them register under XAPM but I seriously question the need to create a seperate reading.

I didn't invent APM. APM was made widely known by BWChart in the StarCraft community, and even that didn't include camera hotkeys. Including camera hotkeys in the normal APM would make it uncomparable with other APM values. With XAPM you get both a standard, comparable APM and the APM value which incorporates your camera movements.
https://repmastered.icza.net
HoBb3
Profile Joined March 2011
Sweden38 Posts
December 18 2012 13:56 GMT
#3111
How do i load and watch replays through sc2gears?
For exemple if i want to wath a replay between me and someone without having to brows all my replayfolder.
http://i.imgur.com/ejeyg.png Here is a pic of what it looks like, might be easier to guid.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-12-18 14:25:32
December 18 2012 14:24 GMT
#3112
On December 18 2012 22:56 HoBb3 wrote:
How do i load and watch replays through sc2gears?
For exemple if i want to wath a replay between me and someone without having to brows all my replayfolder.
http://i.imgur.com/ejeyg.png Here is a pic of what it looks like, might be easier to guid.

Just search your replays and type your friend's name in the filter box.
EDIT: and then if you want to see data across those games, select the ones you've found, right click, and multi-replay analysis.
Sometimes I sits and thinks, and sometimes I just sits
HoBb3
Profile Joined March 2011
Sweden38 Posts
December 18 2012 20:10 GMT
#3113
[/QUOTE]
Just search your replays and type your friend's name in the filter box.
EDIT: and then if you want to see data across those games, select the ones you've found, right click, and multi-replay analysis.[/QUOTE]I meant if i wanted to load the replay into starcraft so i can watch it. Sorry if i were a bit unclear.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-12-18 20:22:31
December 18 2012 20:21 GMT
#3114
On December 19 2012 05:10 HoBb3 wrote:
Show nested quote +
Just search your replays and type your friend's name in the filter box.
EDIT: and then if you want to see data across those games, select the ones you've found, right click, and multi-replay analysis.
I meant if i wanted to load the replay into starcraft so i can watch it. Sorry if i were a bit unclear.

Right click on any replay and hit 'Watch Replay'. Note that you'll need to have Starcraft NOT running for this to work.

There is a FAQ and a few instructional videos around that cover basic functionality if you want to learn how to use the huge plethora of abilities SC2Gears has.
https://sites.google.com/site/sc2gears/faq
Sometimes I sits and thinks, and sometimes I just sits
Poehalcho
Profile Joined October 2011
149 Posts
Last Edited: 2012-12-28 23:49:37
December 28 2012 19:55 GMT
#3115
Hey Dakota, I just had an idea for a very useful addition to Sc2Gears.

Would it be possible to create a map view for multi-rep that:
- Shows specific buildings+overlords selected by the user.
- Places the buildings from all the relevant replays together on the single map.
- Generates the average building's placement locations.

It would be great for researching popular proxy positions and overlord positions. It could help immensely to learn to deal with cheeses or developing more optimal drop routes for your medivacs/WP's/ovies.

If you decide to do it here's a small tip that you probably don't need:
to avoid getting inaccurate data, setup the average only to be created if the buildings/ovies are grouped together within x range of each other.

(ie. if you have 2 reps, 1 proxy pylon will be on the left, and one on the right -> the average would shove the pylon to the middle of the map which is highly inaccurate. But if it only generates averages for pylon groups close together you'll just see 1 pylon on the left and one on the right, as it should.)
Great Master Chief Nerdotaku God Emperor Bauss
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
January 15 2013 14:05 GMT
#3116
I love sc2gears and it's helped me improve quite a bit.

But i've been wondering this for a while, is there a way to configure sc2gears to track "idle" warpgates (something similar to the spawn larvae chart) . I've noticed i miss a fair few warp gate cycles which is something i need to improve upon. Having a tangible figure i could track would be very helpful.
I'm in the bubblewrap league ... i just keep getting popped
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
January 16 2013 09:03 GMT
#3117
On January 15 2013 23:05 Archybaldie wrote:
I love sc2gears and it's helped me improve quite a bit.

But i've been wondering this for a while, is there a way to configure sc2gears to track "idle" warpgates (something similar to the spawn larvae chart) . I've noticed i miss a fair few warp gate cycles which is something i need to improve upon. Having a tangible figure i could track would be very helpful.

No, you can't track warp gate cycles with Sc2gears.
https://repmastered.icza.net
i.of.the.storm
Profile Joined April 2009
United States795 Posts
January 21 2013 07:04 GMT
#3118
SC2gears currently doesn't work with HotS beta, right? It seems like it can get some basic info about the game but not APM and other stuff. Also seems like multi replay analysis is broken in that it doesn't find any players. Still it's useful just to keep the replays organized until it does work. I was just a little curious because I'm currently playing random and I kind of wanted to see my individual race matchups but it's not a big deal.
Maru - The Terran hope is alive!
Lysergic
Profile Joined December 2010
United States355 Posts
January 21 2013 08:02 GMT
#3119
No Sc2gears can't parse HotS replays; just the game info header which is the same for WoL and HotS. Has the version, date, game length, speed, type, format, gateway, map name, and players.

Isn't there matchup statistics in HotS? Go to your profile - Ladder - Statistics - Race Report.
ArsenalMark
Profile Joined August 2011
United Kingdom15 Posts
Last Edited: 2013-01-23 14:57:12
January 23 2013 14:39 GMT
#3120
Thanks for the work on SC2 Gears, it's an amazing tool, been using it since I first started playing.

My only request, if it's not already in somewhere, is an ability to auto-sort replays into folders based on Game Build/Patch number ^^

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