Sc2gears 14.3.3: Replay version 2.1 support - Page 145
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R1CH
Netherlands10340 Posts
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Dakota_Fanning
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Hungary2335 Posts
On August 01 2012 06:32 Alejandrisha wrote: Post-1.5 players aren't loading in the multi-rep analysis for me. it is recording map stats, though. pics in spoiler + Show Spoiler + from this.. ![]() i get this: ![]() Blizzard changed the replay format with patch 1.5. Sc2gears can only partially handle 1.5 replays. I'm working on the update. Please send 1.5 replays to me (email is on the about tab inside Sc2gears) so I can implement it faster. | ||
Dakota_Fanning
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Hungary2335 Posts
On August 01 2012 07:24 R1CH wrote: I really think the streaming system should be a separate project. It doesn't fit in to the replay parser functionality and is quite complex for the average user who doesn't understand opening ports etc. Well, many told me the opposite (that they welcome this new feature). As I wrote before, I'm not trying to duplicate a streaming system or anything, this is a separate thing due to the streaming server in this case is Sc2gears, your computer, which cannot compete with a cloud stream-hosting service.. This is only for small-audience use. Sc2gears is known as an SC2 replay analyzer-organizer tool, but it has many other features not bound to replays but to SC2 itself (like the in-game APM display, the auto-last game info dialog after games) and other services like the mouse print recorder, integrated Sc2gears Database etc. The streaming feature with further improvements is also something that can (will) be connected to SC2.. | ||
Qibla
Australia343 Posts
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doss
Canada137 Posts
(And for the record I think the video stream option is awesome) | ||
Furlqt
United States23 Posts
Wiki page: https://github.com/Mischanix/sc2replay-csharp/wiki/replay.game.events Pull request: https://github.com/ascendedguard/sc2replay-csharp/pull/24/files The problem is, the notion of a bitstream isn't a part of sc2gears' parser--that is to say, the information in my wiki page follows a different interpretation of the binary data in replay.game.events, meaning it might take a little time for the author to interpret, digest, and apply to the existing code in sc2gears. Hopefully, though, my contributions have helped to cut out at least some of the reverse engineering process. | ||
Firkraag8
Sweden1006 Posts
On August 01 2012 08:06 Dakota_Fanning wrote: Blizzard changed the replay format with patch 1.5. Sc2gears can only partially handle 1.5 replays. I'm working on the update. Please send 1.5 replays to me (email is on the about tab inside Sc2gears) so I can implement it faster. I sent you now a replay pack, hope it helps. | ||
graNite
Germany4434 Posts
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Asday
United Kingdom388 Posts
On August 01 2012 05:52 netherh wrote: Same for me too (same as the last update - 403 from the server). I wonder if it's a UK thing? Just so anyone who needs to, knows - this issue is persisting. I am also in the UK. | ||
Dakota_Fanning
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Hungary2335 Posts
On August 03 2012 06:59 Asday wrote: Just so anyone who needs to, knows - this issue is persisting. I am also in the UK. Updates and releases are served from Mediafire.com. Is Mediafire blocked in the UK? | ||
netherh
United Kingdom333 Posts
On August 03 2012 17:42 Dakota_Fanning wrote: Updates and releases are served from Mediafire.com. Is Mediafire blocked in the UK? Nope. Mediafire seems to be accessible just fine. | ||
IAmFree
8 Posts
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Cyro
United Kingdom20275 Posts
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Censured
Czech Republic1059 Posts
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o29
United States220 Posts
I feel so lost without Sc2gears ![]() | ||
Dakota_Fanning
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Hungary2335 Posts
On August 06 2012 01:23 o29 wrote: Any word on the new version? Do you still need more replays to expedite the progress? I feel so lost without Sc2gears ![]() I'm working on it. But since Sc2gears uses much more than just replays and Blizzard literally changed everything with patch 1.5, it takes significantly more work for me to make Sc2gears completely 1.5 compliant. And no, I don't need more replays, I have enough. | ||
o29
United States220 Posts
On August 06 2012 03:20 Dakota_Fanning wrote: I'm working on it. But since Sc2gears uses much more than just replays and Blizzard literally changed everything with patch 1.5, it takes significantly more work for me to make Sc2gears completely 1.5 compliant. And no, I don't need more replays, I have enough. Makes sense. I didn't mean to sound impatient -- it was more a testament to how great sc2gears is. Looking forward to the next version! | ||
Forsti.henning
Germany220 Posts
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JustPlay
United States211 Posts
On August 06 2012 03:20 Dakota_Fanning wrote: Not a whole lot changed internally. If you don't already, you should find pieces of code that reference addresses you use and then automate address finding in newer versions. It would take a few hours tops to implement if you already know the addresses for a given version. I'm working on it. But since Sc2gears uses much more than just replays and Blizzard literally changed everything with patch 1.5, it takes significantly more work for me to make Sc2gears completely 1.5 compliant. And no, I don't need more replays, I have enough. Then when a new version comes out SC2gears can update ten minutes later instead of ten days. edit: something like this, and then you can call it like: BYTE* youraddress=FindPattern((PBYTE)"\xFF\x15\x00\x00\x00\x00\x83\xF8\xFF\x74\x00\x85\xC0\x7E\x00", "xx????xxxx?xxx?"); edit2: And to be clear, this shouldn't be included in sc2gears. It should just be a tool that you use to make updating it a whole lot faster and easier. | ||
Furlqt
United States23 Posts
On August 07 2012 03:31 JustPlay wrote: Not a whole lot changed internally. If you don't already, you should find pieces of code that reference addresses you use and then automate address finding in newer versions. It would take a few hours tops to implement if you already know the addresses for a given version. Then when a new version comes out SC2gears can update ten minutes later instead of ten days. edit: something like this, and then you can call it like: BYTE* youraddress=FindPattern((PBYTE)"\xFF\x15\x00\x00\x00\x00\x83\xF8\xFF\x74\x00\x85\xC0\x7E\x00", "xx????xxxx?xxx?"); edit2: And to be clear, this shouldn't be included in sc2gears. It should just be a tool that you use to make updating it a whole lot faster and easier. The string format changed a bit (to be nicer to L2 caches, I suppose), and there are a lot of new classes added to the game catalog. | ||
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