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New patch? - Page 24

Forum Index > SC2 General
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YJ_
Profile Joined April 2010
Canada36 Posts
May 06 2010 02:36 GMT
#461
Those patch notes look nice and everything, only problem is they are based on a bias point of view. HD is a Zerg player, he everyone lets nerf Toss again. If you nerf the Imortal again we are not going to have anyway to deal with mass roaches, bad idea.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 06 2010 02:37 GMT
#462
Just remove the backdoors in all maps, they don't make sense, at least not when they're that easy to destroy.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
May 06 2010 02:38 GMT
#463
On May 06 2010 11:37 MaD.pYrO wrote:
Just remove the backdoors in all maps, they don't make sense, at least not when they're that easy to destroy.


agree, whats so hard about making it 2-3 stacked ><
Hwaseung Oz fan for life. Swing out, always swing out.
TriniMasta
Profile Joined December 2009
United States1323 Posts
May 06 2010 02:50 GMT
#464
yeah voicechat fix helps a lot!
정명훈 FIGHTING!!! Play both T and P.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 06 2010 03:12 GMT
#465
Message on the current issues tab says there wiping profiles/accounts on the 6th (tomorrow).

Bad news for anyone who has just earned a pretty icon =D.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Vei
Profile Joined March 2010
United States2845 Posts
May 06 2010 03:13 GMT
#466
Gahhhhhhh are they? Why do they keep doing that? I'm really over placing and reranking up :|
www.justin.tv/veisc2 ~ 720p + commentary
Argali
Profile Joined April 2010
United Kingdom12 Posts
May 06 2010 03:15 GMT
#467
On May 06 2010 12:12 WorkersOfTheWorld wrote:
Message on the current issues tab says there wiping profiles/accounts on the 6th (tomorrow).

Bad news for anyone who has just earned a pretty icon =D.


Again, it's the old news, with bugged new date. You'll know by the fact that it has the Beta survey #3 as well, which was like, a month ago.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 06 2010 07:04 GMT
#468
On May 06 2010 11:34 pyr0ma5ta wrote:
Show nested quote +
On May 06 2010 11:29 Bosu wrote:
Incineration zone could be edited to be pretty good. They need to open up the chokes pretty much everywhere. Mostly ever map in SC2 is not open enough, but incineration zone takes it to an extreme.


Uh, have you ever played on Desert Oasis?


Did you miss the part where I said "mostly all the maps". And desert oasis takes the openness to an extreme as well.. at least for SC2.
#1 Kwanro Fan
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 06 2010 07:09 GMT
#469
I want the maps opened and I think they need to be but then I think the zerg winrates will increase substantially.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Bear4188
Profile Joined March 2010
United States1797 Posts
May 06 2010 07:13 GMT
#470
On May 06 2010 12:13 Vei wrote:
Gahhhhhhh are they? Why do they keep doing that? I'm really over placing and reranking up :|


The purpose of the beta is to test things, they especially interested in testing the "new game" like scenario where everyone has fresh accounts and there's no order to the ladder. Beta isn't meant for you to have fun.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 07:14 GMT
#471
On May 06 2010 11:37 MaD.pYrO wrote:
Just remove the backdoors in all maps, they don't make sense, at least not when they're that easy to destroy.

Yeah. They should be like, 10 stacked rocks there so you'd need several aoe units to destroy it.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
May 06 2010 07:14 GMT
#472
I hope they do a wipe. I've been head under books over the last 2 weeks and finals are over Friday. A fresh start would be ideal to my top 5 platinum goals :D!
good luck have fun!
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 06 2010 08:19 GMT
#473
why do you want to get rid of backdoors? dont you think they offer more tactical opportunities and rewards aggresiveness more than turtling? I am pretty noob so maybe Im wrong but hehe they have rarely been used to my disadvantage yet tho I have gotten use out of them in some games.
TheYango
Profile Joined September 2008
United States47024 Posts
May 06 2010 08:21 GMT
#474
On May 06 2010 17:19 leveller wrote:
why do you want to get rid of backdoors? dont you think they offer more tactical opportunities and rewards aggresiveness more than turtling? I am pretty noob so maybe Im wrong but hehe they have rarely been used to my disadvantage yet tho I have gotten use out of them in some games.

There are a fair number of players that don't believe that there's enough reward for macro play, and that 1-base play is too strong. From that perspective, it makes sense to remove backdoors.
Moderator
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 06 2010 08:36 GMT
#475
so to promote more 2+ base play, you want to have an easily defendable choke at the natural, and no backdoor? Kinda like lost temple. Maybe there should be more maps like that to balance things out, but I also like the backdoors for the changes and opportunities they can bring.
Also I do believe that the thumbs down system for maps works, it sucks to not play all of the already few maps but if you hate them that much at least theres that option.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-06 08:40:30
May 06 2010 08:39 GMT
#476
On May 06 2010 17:21 TheYango wrote:
Show nested quote +
On May 06 2010 17:19 leveller wrote:
why do you want to get rid of backdoors? dont you think they offer more tactical opportunities and rewards aggresiveness more than turtling? I am pretty noob so maybe Im wrong but hehe they have rarely been used to my disadvantage yet tho I have gotten use out of them in some games.

There are a fair number of players that don't believe that there's enough reward for macro play, and that 1-base play is too strong. From that perspective, it makes sense to remove backdoors.

No. It makes sense to add large macro maps to the map pool for variety, but not to remove backdoors. That eliminates a set of play styles entirely, making the game boring.
It is not enough to conquer; one must learn to seduce.
GTR
Profile Blog Joined September 2004
51706 Posts
May 06 2010 08:42 GMT
#477
they should really add twisted peak =[
Commentator
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 06 2010 08:48 GMT
#478
i donno if this has been posted yet, but the chat lag is clearly gone for me.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
woowoo
Profile Joined May 2010
France164 Posts
May 06 2010 08:51 GMT
#479
Why do you want stacked rocks? You can increase hps with the editor.

Anything adding more choices is good, I'd like to see destructible bridges, you could make a choke, block all paths to go full air.
wooooo
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
Last Edited: 2010-05-06 08:57:01
May 06 2010 08:55 GMT
#480
On May 06 2010 17:51 woowoo wrote:
Why do you want stacked rocks? You can increase hps with the editor.

Anything adding more choices is good, I'd like to see destructible bridges, you could make a choke, block all paths to go full air.


Because splash would hopefully affect stacked rocks, making them easy to take down once you have stuff that deals splash (effectively dealing x10 damage for 10 rocks) which works quite differently from giving a single rock huge HP.
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