New patch? - Page 24
| Forum Index > SC2 General |
|
YJ_
Canada36 Posts
| ||
|
Mr.Pyro
Denmark959 Posts
| ||
|
StorrZerg
United States13922 Posts
On May 06 2010 11:37 MaD.pYrO wrote: Just remove the backdoors in all maps, they don't make sense, at least not when they're that easy to destroy. agree, whats so hard about making it 2-3 stacked >< | ||
|
TriniMasta
United States1323 Posts
| ||
|
WorkersOfTheWorld
United States619 Posts
Bad news for anyone who has just earned a pretty icon =D. | ||
|
Vei
United States2845 Posts
| ||
|
Argali
United Kingdom12 Posts
On May 06 2010 12:12 WorkersOfTheWorld wrote: Message on the current issues tab says there wiping profiles/accounts on the 6th (tomorrow). Bad news for anyone who has just earned a pretty icon =D. Again, it's the old news, with bugged new date. You'll know by the fact that it has the Beta survey #3 as well, which was like, a month ago. | ||
|
Bosu
United States3247 Posts
Did you miss the part where I said "mostly all the maps". And desert oasis takes the openness to an extreme as well.. at least for SC2. | ||
|
guitarizt
United States1492 Posts
| ||
|
Bear4188
United States1797 Posts
On May 06 2010 12:13 Vei wrote: Gahhhhhhh are they? Why do they keep doing that? I'm really over placing and reranking up :| The purpose of the beta is to test things, they especially interested in testing the "new game" like scenario where everyone has fresh accounts and there's no order to the ladder. Beta isn't meant for you to have fun. | ||
|
ZenDeX
Philippines2916 Posts
On May 06 2010 11:37 MaD.pYrO wrote: Just remove the backdoors in all maps, they don't make sense, at least not when they're that easy to destroy. Yeah. They should be like, 10 stacked rocks there so you'd need several aoe units to destroy it. | ||
|
Pape
Serbia419 Posts
| ||
|
leveller
Sweden1840 Posts
| ||
|
TheYango
United States47024 Posts
On May 06 2010 17:19 leveller wrote: why do you want to get rid of backdoors? dont you think they offer more tactical opportunities and rewards aggresiveness more than turtling? I am pretty noob so maybe Im wrong but hehe they have rarely been used to my disadvantage yet tho I have gotten use out of them in some games. There are a fair number of players that don't believe that there's enough reward for macro play, and that 1-base play is too strong. From that perspective, it makes sense to remove backdoors. | ||
|
leveller
Sweden1840 Posts
Also I do believe that the thumbs down system for maps works, it sucks to not play all of the already few maps but if you hate them that much at least theres that option. | ||
|
cartoon]x
United States606 Posts
On May 06 2010 17:21 TheYango wrote: There are a fair number of players that don't believe that there's enough reward for macro play, and that 1-base play is too strong. From that perspective, it makes sense to remove backdoors. No. It makes sense to add large macro maps to the map pool for variety, but not to remove backdoors. That eliminates a set of play styles entirely, making the game boring. | ||
|
GTR
51706 Posts
| ||
|
wishbones
Canada2600 Posts
| ||
|
woowoo
France164 Posts
Anything adding more choices is good, I'd like to see destructible bridges, you could make a choke, block all paths to go full air. | ||
|
exeprime
United Kingdom643 Posts
On May 06 2010 17:51 woowoo wrote: Why do you want stacked rocks? You can increase hps with the editor. Anything adding more choices is good, I'd like to see destructible bridges, you could make a choke, block all paths to go full air. Because splash would hopefully affect stacked rocks, making them easy to take down once you have stuff that deals splash (effectively dealing x10 damage for 10 rocks) which works quite differently from giving a single rock huge HP. | ||
| ||