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Playstyles of each Race

Forum Index > SC2 General
Post a Reply
ViRii
Profile Blog Joined July 2007
United States826 Posts
April 30 2010 23:11 GMT
#1
I'm trying to decide which race to play and while I try out random for a few games I thought I might ask this here and see if anyone has any suggestions.

First, does each race have a different playstyle? (That is, one is more aggressive and better early game but weak end game, while another is weak early game but stronger end game with a more defensive style of play.. etc?)

Second question, I'm the kind of player that likes to be aggressive. I'm more Micro then macro based, I can churn out units but I'm better at managing individual units then knowing when the right time to expand is.

I like to do sneak attacks, more strategy attacks then just all-in throw everything at the wall kind of play. I'd rather sneak in and micro 10 units that do a lot of damage then have 50 units attacking everything at the forefront.

Which race sounds right for that playstyle?
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 30 2010 23:13 GMT
#2
i'd say you can fit any play style onto any race if you work at it, just like in BW


although it's REALLY hard to try to play defensively as zerg since they have no defensive units outside spine crawlers lol
Free Palestine
Gnusnu
Profile Joined December 2009
United States118 Posts
April 30 2010 23:13 GMT
#3
Sounds like you'd suit protoss. They're very "quality over quantity" oriented and most of their units have some kind of special ability.

Zerg is very macro based, and quantity over quality. They rely on lots of expansions.

Terran is sort of inbetween. Some call them the slow and steady, or the more defensive oriented race.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 30 2010 23:14 GMT
#4
That could be either protoss or terran, but closer to protoss. The beauty of this game is that each race can be played however you like.

Protoss is very timing attack based right now which sounds up your street. Not to mention their armies generally revolve around a special type of unit or spellcaster with the other stuff just being a meatshield.
Eeeegor
Profile Joined April 2005
Australia809 Posts
April 30 2010 23:15 GMT
#5
Yeah it sounds to me like Protoss is what you're after ^^

I haven't played much Terran, but mixed between Zerg and Toss so far
Day9 Made Me Do It
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 30 2010 23:16 GMT
#6
I disagree. Zerg is the defensive macro race. You want to play defense and just power economy as zerg til you have an overwhelming advantage.

Terran is the micro race. Units are very ability centric and micro-intensive. For this reason I believe terran is the most difficult race currently.

Protoss is the aggressive race. They are all about timing attacks and aggressive playstyles now. They have super powerful units and strong earlygame presence that is well suited to aggressive play.
Half man, half bear, half pig.
Jack_M.
Profile Joined April 2010
United States22 Posts
April 30 2010 23:17 GMT
#7
As said before, Protoss is your best bet. They're the most micro intensive race I believe with all the casters[A biased opinion because I am a Protoss player]

However you will still need macro skills regardless of any race you play, there is no 10 man army. So to speak.

Like you can micro DT's around for a bit, but it won't REALLY be a win in most games. So get used to the idea of micro+macro ;]
Start early, finish hard.
ViRii
Profile Blog Joined July 2007
United States826 Posts
April 30 2010 23:22 GMT
#8
Thanks guys.

That's what I was looking for, my macro game definitely does need work and I understand that ou cant win on micro alone. I was just looking for the race that wasnt more macro oriented then the others (Which is sounds like Zerg is the macro race).

Protoss does sound up my alley.
RAUS
Profile Blog Joined February 2010
210 Posts
April 30 2010 23:28 GMT
#9
toss macro is easy, and toss micro is easy. toss micro wins games (1a f f f t t build probes) also, our timing attacks are much sweeter.

with terran however, you will exploit your ability with expo timing, because they get returns super quickly from orbital commands
recognize me?
hejakev
Profile Joined August 2009
Sweden518 Posts
April 30 2010 23:42 GMT
#10
Are you normally a zerg player?
Reach_UK
Profile Joined December 2009
United Kingdom68 Posts
April 30 2010 23:44 GMT
#11
The fact is SC2 wasnt made with races to have individual characters. The design ethic was to make a bunch of cool units and see what happens afterwards. Hopefully this is somethat that will change before release but I doubt it.
CowGoMoo
Profile Joined December 2006
United States428 Posts
April 30 2010 23:44 GMT
#12
On May 01 2010 08:28 derpaderp wrote:
with terran however, you will exploit your ability with expo timing, because they get returns super quickly from orbital commands

IMO Terran has the weakest FE and Mules don't ramp your econ nearly as quickly as the Chrono/Larva mechanics do.


OP, I think Toss is your best bet.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 01 2010 00:02 GMT
#13
Toss for sure.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-01 00:14:16
May 01 2010 00:10 GMT
#14
Zerg is definitely the most macro oriented race at the moment. It's suprisingly easy to defend and turtle up with Zerg at the moment due to spawn larva allowing you to spam speedlings, drones, and as a by-product, spine crawlers. Additionally, Zerg is the only race that can safely fast expand at the moment. They also require the least micro. Zerg only has one spellcaster (I'm not counter overseer for obvious reasons) and its spells aren't all that difficult to use. Positioning is important but you can probably get up to mid-ranked plat by just macro-ing hard and 1a.

Protoss is probably the least macro-oriented due to the longer build times of its units (in general). There's a lot of abilities that you need to use though. Proper force field usage is very key, as is guardian shield and storm if you get it. Additionally, once you start playing better people Protoss isn't just 1a. Units begin to require micro as well, such as colossi, phoenix, etc... Positioning can also be pretty important in certain matchups as getting flanked often means instant death. Fast expanding is pretty viable, but only against certain builds and definitely not in PvP.

Terran is in-between the two other races in terms of macro. They are pretty versatile, but many players will still tend to spam marauders as that's the most cost-effective units in the Terran aresnal, if not the entire game. Micro-wise if you're playing bio (MMM) you will likely have no need to micro much. Just 1at and position/kite a little and you'll be fine. Once you start incorporating more of Terran's units into your play (thors, tanks, air units, ghosts, etc...) Terran micro begins to get harder. FE'ing is so-so, except in TvP, which you can only do with/against certain builds. However, securing hidden/island expos are a lot easier due to lifting.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 01 2010 02:41 GMT
#15
I think in the end it really doesn't matter. Play the race you like and you can make it suit your own personal play style. lf you wanna make a generalization I guess you can say Zerg is more macro heavy, Toss more micro heavy, and Terran the in-between. However, I personally prefer to play a more macro-style Toss, and I've been during alright with it.
TheMick
Profile Joined April 2010
Great Britain164 Posts
May 01 2010 02:49 GMT
#16
ive always seen the races as z macro, t micro p timing. pick what u think your best at xD
http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-01 02:56:49
May 01 2010 02:53 GMT
#17
Well as I'm a terran I'll focus on this race.
It depends heavily on the matchup. Against Zerg, it's mainly harassing. Builds like Factory/Reactor - Hellions into Thordrop or even 1 Starport Banshee show this very often.
Against Protoss it's hopeless anyways Na, I think it's really a choice if you want to try to keep pressure on him with ghost/marauder/vac or possibly go for turtling and expanding with marine-marauder-tank. Or 4 Rax FE which is really hard turtling into strong macro heavy agression.
Against Terran its ZEE TURTLE. Tanks-Vikings dominate it so much. It very very often becomes an extremely macro heavy game.

It's a very versatile race imo, exept for beeing forced to play macro heavy in mirror matches.
This sneaking part however sounds alot like Medivac drops of any sort, such as Thordrop, Stim-Marauder or Hellion to kick alot of eco. Terran really has alot of options for harassment, such as Vikings (sometimes if situations allow at least), Banshee, Hellion, Reaper or drops.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
May 01 2010 02:59 GMT
#18
IMO Terran sounds good because they are THE harassing race, and you said you like sneak attacks. Early reaper rush, hellion rush/drops, tank drops, thor drops, banshee rush/harass, nukes... A lot of ways to seriously annoy your opponent.
blyn
Profile Joined April 2010
Canada57 Posts
Last Edited: 2010-05-01 03:03:13
May 01 2010 03:02 GMT
#19
I think it's hard to decide on a race based purely on theory. Play with them all a bit (a lot) and see what you're most comfortable with.

At the very least it's best if you invest some time into all of them so that you know what you're going up against.

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