Yosemite (Map Critique) - Page 2
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Drium
United States888 Posts
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SichuanPanda
Canada1542 Posts
On April 24 2010 12:20 Lysdexia wrote: Terrans will just float their cc to the high yield at the start of every game. Yea looks like that would happen. Map creator should put one set of rocks blocking CC from landing to prevent this, something like this could ruin an otherwise very symmetrical (and theoretically even from both positions) map. | ||
Pigsquirrel
United States615 Posts
A few things: People have written about how high-yield minerals are not really worth much more. The only advantage is that they saturate with less workers. I do not think this is enough to justify a longer mining distance. | ||
pandamanana
37 Posts
On April 24 2010 12:19 Spenguin wrote: Ugh whats with all that space behind the mains should fix that I think, either move the mains back or change the layout That is a combination of me not showing the Map bounds (which take up at least 1/2 of the extra space behind the bases) and me sucking. I moved the bases back a bit to get rid of the other 1/2 of extra space :3 Also I think I will replace the two rocks blocking the base with a rock blocking the CC, thanks ![]() | ||
stockton
United States128 Posts
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ComradeDover
Bulgaria758 Posts
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pandamanana
37 Posts
Updated the pics in the original post | ||
pandamanana
37 Posts
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