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Accidental right-clicks on Control Group buttons - Page 5

Forum Index > SC2 General
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deathserv
Profile Blog Joined July 2010
United States228 Posts
December 08 2010 14:29 GMT
#81
Nice post. Absolutely would like to see this fixed. It's really bizarre how it's always the hatchery hotkey too, right? haha.
stk01001
Profile Joined September 2007
United States786 Posts
December 08 2010 14:33 GMT
#82
Yes I'm actually surprised how long it took for someone to point this out.. I can pretty safely say I've lost games because of this.. I mean overwriting your hatchery hotkey and rebinding your entire army to "4" unintentionally in the heat of battle is a pretty big deal.. especially when I go to hit "4" "S" to select drones and end up stopping my entire army in the middle of a retreat or battle... yea not a good thing.. very frustrating.
a.k.a reLapSe ---
Mariester
Profile Joined September 2010
Canada12 Posts
December 08 2010 14:56 GMT
#83
I am not really sure if I did understood everything correctly or if this even been corrected but I think the hotkeys bottons arent that much of any issue.

If I have to move my army somewhere, I always use the mini map. Maybe it is just a factor of how big your screen is. I can see how annoying it could be to click the groups instent of moving down.

As far as im concerned, I prefer to use the grid instent of the standar hotkeys. Soon they will be customisable in patch 1.2 so you will be able to change the keys around and get rid of the overlord sack problem. Things are more visual with the grid. You dont have to remember what letter is adressed to what. It works just like if you transposed the commands on your keyboard. Took me a little while to change from standar to grid because of larva vomit but it is much easier now.

About the larve, I don't know what dinamic was fixed into it but I do like the fact that the eggs are easilly clickable now. No idea if you noticed, but you can actually give orders to the egg right after it is created. I always place my workers around before they hatch to get the best mineral income as possible.

For the larvas, I find 0, q, q much more convenient for doing drones. You can just wait at the 0 step and check on your larva count from the icon then press qq. I usually just leave my finguer on q so as soon as I have the larva or the mineral to build my drones it goes into larva and drone automatically. No need to continiously spam your keyboard and paranoid under your hatchery for larvas.

Hope this was helpfull.
Arco
Profile Joined September 2009
United States2090 Posts
December 08 2010 14:58 GMT
#84
I concur with this thread! I hate this and am actually surprised they haven't added functionality to prevent this from happening in Patch 1.2.

Blizzard, help!
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
Last Edited: 2010-12-08 14:59:58
December 08 2010 14:59 GMT
#85
didint even rly know about this until recently, always ended up wondering why my 6th hokey was now an overlord or a drone instead of my hatcheries? rly annoying.
http://www.sc2ranks.com/eu/481074/krok
Kingqway
Profile Blog Joined December 2010
United States155 Posts
December 08 2010 15:00 GMT
#86
oh WTF, this is what was replacing my hotkeys? D:
ddong
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2010-12-08 15:03:29
December 08 2010 15:02 GMT
#87
yeah, happened to me all the time

i'm not sure, but it didn't occur since i checked "unclickable menubar" (or whatever it is in the english version). i'm not sure if it's turned off, or if i just happen to not click it anymore.

maybe someone could confirm this.
BG1
Profile Blog Joined January 2005
Canada1550 Posts
December 08 2010 15:21 GMT
#88
Yes this is quite annoying, too bad it doesn't seem to be getting much attention. Hopefully Blizzard will fix this in the future.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Cerebrate.Monthly
Profile Joined November 2010
United States21 Posts
December 08 2010 17:13 GMT
#89
It's because there isn't much awareness at all on this because it's happened to me before and I honestly though I had somehow in my spam of finger banging my keyboard, had overridden the hotkey itself.

I actually went back in a replay awhile back where I wanted to find out 'when' I overwritten my hatcheries hotkey because I wanted to know how long it had been and never made that connection on why I would be 'holding' control at all during that point of the game other than finger spasms.

I have tendency (As most Brood War Zerg players do I would assume) to not look at my base at all for a full minute when a lot of other things are going on (SC2 Queen injecting with mini map) and that's a long time to not produce 'anything' if you expect your hotkey to still be there.

---------------------

TL;DR should be fixed.
"There is nothing cooler than being passionate about the things you love." -Day[9]
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
December 08 2010 17:16 GMT
#90
OMFG I HATE when VS upgrades when i make ovies. It eats up 200 gas at moments when i desperately need it.
Anaconda Malt Liquor makes you oooooo....
CherubDown
Profile Joined August 2010
United States171 Posts
December 08 2010 17:19 GMT
#91
The reason I like the feature is because a lot of newer players to sc2 will be able to learn how the mechanic works, but yeah, make it toggleable for the vets.
ltortoise
Profile Joined August 2010
633 Posts
December 08 2010 17:21 GMT
#92
I totally support this thread.

I have lost more than once to those stupid icons. Generally with me I lose 6 (my rax) and replace it with units, completely ruining my ability to macro up my core units before going back to base and laboriously re-hotkeying all the rax.

I should be able to turn it off. Seems like a minor change.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
December 08 2010 17:26 GMT
#93
I support this thread 120% i fucking hate when this happens an have actually lost quite a good amount fo games because of it.
Its not only the rain that brings the thunder
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 08 2010 17:31 GMT
#94
I have often changed my hotkeys without me knowing how the hell it happened. This is probably one (not only one) reason why it happens.
Nysze
Profile Joined July 2010
United States111 Posts
December 11 2010 05:49 GMT
#95
OMG +1 dude, this has happened to me so many times, and the really annoying this is I never knew what was going on, I do it sooo often when I'm drunk and I thought I was just an F-ing retard and pressed crtl+5 during battle cause I was drunk. But after reading this thread I realized it's this stupid shit...

Oh yea and it is strange how it's always 5 for me, never any other key just 5 ><.

Blizzard Please FIx This!
Well butter my biscuit
lowlypawn
Profile Joined January 2009
United States241 Posts
December 11 2010 09:32 GMT
#96
Yes this should be changed ASAP.

There is another "feature" for Zerg just as annoying and stupid, the hatchery rally points can be reset?!?! Why does this feature even exists?

If you right click on the hatchery 3 times or more it resets the rally points! I know some will say don't right click on the hatch (which I don't do as much because I'm aware of the problem now) but you could be microing some units on your mineral line or you might simply be spamming commands and next thing you know your rally points are reset. The point is, there is no reason for the rally points EVER to be reset. Especially the mineral rally point! This "feature" is just as annoying as accidentally right clicking on a hot key tab in the heat of battle.

So in recap: (in case Blizzard reads this)

* Right clicking on a hot key tab should NOT re-program your hot keys!

* Right clicking 3 times on your hatchery should NOT reset your rally points!

* And lastly, could Zerg please get a 3rd rally point for overlords?
Pretty please? it drives me nuts trying to select my units under my OLs, and it's not like OL can quickly move out of the way! I feel sometimes I get the OL speed upgrade just so I can move them the hell out of my way.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 11 2010 09:44 GMT
#97
anyone else notice how blizzard's 'convenient' hotkey features actually fuck over players? e.g. hotkey bar, notification popups on the side, d for drop, hatchery reset, etc -_-
bleh
Pwere
Profile Joined April 2010
Canada1556 Posts
December 11 2010 10:17 GMT
#98
On December 11 2010 18:32 lowlypawn wrote:* Right clicking on a hot key tab should NOT re-program your hot keys!

* Right clicking 3 times on your hatchery should NOT reset your rally points!

* And lastly, could Zerg please get a 3rd rally point for overlords?
I obviously agree with all of the above. But about the third one I'm wondering...

Can you select larvae, spawn 3 OV, right-click somewhere to have them rally there, then spawn whatever with the rest and still have these larvae follow the default rally points?
Or maybe select larvae, VVV, right click, select larvae, whatever.

Still troublesome, but it could be a very handy habit.
Vei
Profile Joined March 2010
United States2845 Posts
December 11 2010 10:38 GMT
#99
Ahhh, most useful necro ever haha ^^
I agree, it should be disableable. It's really sick for replays and visual organization, but the clicking is useless.
www.justin.tv/veisc2 ~ 720p + commentary
Koh
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2010-12-11 14:23:29
December 11 2010 14:21 GMT
#100
Haha so you have made a DT? hahaha I have 4 scans saved up *scan* *scan* what the flip!
*scan* argh my hotkeys are wrong! Well I lost that army, time to make a new one.
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