Accidental right-clicks on Control Group buttons - Page 5
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deathserv
United States228 Posts
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stk01001
United States786 Posts
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Mariester
Canada12 Posts
If I have to move my army somewhere, I always use the mini map. Maybe it is just a factor of how big your screen is. I can see how annoying it could be to click the groups instent of moving down. As far as im concerned, I prefer to use the grid instent of the standar hotkeys. Soon they will be customisable in patch 1.2 so you will be able to change the keys around and get rid of the overlord sack problem. Things are more visual with the grid. You dont have to remember what letter is adressed to what. It works just like if you transposed the commands on your keyboard. Took me a little while to change from standar to grid because of larva vomit but it is much easier now. About the larve, I don't know what dinamic was fixed into it but I do like the fact that the eggs are easilly clickable now. No idea if you noticed, but you can actually give orders to the egg right after it is created. I always place my workers around before they hatch to get the best mineral income as possible. For the larvas, I find 0, q, q much more convenient for doing drones. You can just wait at the 0 step and check on your larva count from the icon then press qq. I usually just leave my finguer on q so as soon as I have the larva or the mineral to build my drones it goes into larva and drone automatically. No need to continiously spam your keyboard and paranoid under your hatchery for larvas. Hope this was helpfull. | ||
Arco
United States2090 Posts
Blizzard, help! | ||
krok(obs)
Germany264 Posts
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Kingqway
United States155 Posts
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sCuMBaG
United Kingdom1144 Posts
i'm not sure, but it didn't occur since i checked "unclickable menubar" (or whatever it is in the english version). i'm not sure if it's turned off, or if i just happen to not click it anymore. maybe someone could confirm this. | ||
BG1
Canada1550 Posts
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Cerebrate.Monthly
United States21 Posts
I actually went back in a replay awhile back where I wanted to find out 'when' I overwritten my hatcheries hotkey because I wanted to know how long it had been and never made that connection on why I would be 'holding' control at all during that point of the game other than finger spasms. I have tendency (As most Brood War Zerg players do I would assume) to not look at my base at all for a full minute when a lot of other things are going on (SC2 Queen injecting with mini map) and that's a long time to not produce 'anything' if you expect your hotkey to still be there. --------------------- TL;DR should be fixed. | ||
ThE_ShiZ
United States143 Posts
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CherubDown
United States171 Posts
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ltortoise
633 Posts
I have lost more than once to those stupid icons. Generally with me I lose 6 (my rax) and replace it with units, completely ruining my ability to macro up my core units before going back to base and laboriously re-hotkeying all the rax. I should be able to turn it off. Seems like a minor change. | ||
skindzer
Chile5114 Posts
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nam nam
Sweden4672 Posts
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Nysze
United States111 Posts
Oh yea and it is strange how it's always 5 for me, never any other key just 5 ><. Blizzard Please FIx This! | ||
lowlypawn
United States241 Posts
There is another "feature" for Zerg just as annoying and stupid, the hatchery rally points can be reset?!?! Why does this feature even exists? If you right click on the hatchery 3 times or more it resets the rally points! I know some will say don't right click on the hatch (which I don't do as much because I'm aware of the problem now) but you could be microing some units on your mineral line or you might simply be spamming commands and next thing you know your rally points are reset. The point is, there is no reason for the rally points EVER to be reset. Especially the mineral rally point! This "feature" is just as annoying as accidentally right clicking on a hot key tab in the heat of battle. So in recap: (in case Blizzard reads this) * Right clicking on a hot key tab should NOT re-program your hot keys! * Right clicking 3 times on your hatchery should NOT reset your rally points! * And lastly, could Zerg please get a 3rd rally point for overlords? Pretty please? it drives me nuts trying to select my units under my OLs, and it's not like OL can quickly move out of the way! I feel sometimes I get the OL speed upgrade just so I can move them the hell out of my way. | ||
imyzhang
Canada809 Posts
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Pwere
Canada1556 Posts
On December 11 2010 18:32 lowlypawn wrote:* Right clicking on a hot key tab should NOT re-program your hot keys! I obviously agree with all of the above. But about the third one I'm wondering...* Right clicking 3 times on your hatchery should NOT reset your rally points! * And lastly, could Zerg please get a 3rd rally point for overlords? Can you select larvae, spawn 3 OV, right-click somewhere to have them rally there, then spawn whatever with the rest and still have these larvae follow the default rally points? Or maybe select larvae, VVV, right click, select larvae, whatever. Still troublesome, but it could be a very handy habit. | ||
Vei
United States2845 Posts
I agree, it should be disableable. It's really sick for replays and visual organization, but the clicking is useless. | ||
Koh
United Kingdom111 Posts
*scan* argh my hotkeys are wrong! Well I lost that army, time to make a new one. | ||
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