SC2 map feedback - Page 5
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SichuanPanda
Canada1542 Posts
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theburricane
United States65 Posts
Or perhaps the gas is too important for players to ever choose safety first. At any rate, I like the direction it's heading. Keep it up! | ||
Ryuu314
United States12679 Posts
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nixi
Sweden39 Posts
Longer rush distance, improved middle area. High yield moved to middle. Removed gas from back natural. Added expansion to compensate for gas removal in natural. I might remove rock nr.3 + Show Spoiler + ![]() Thanks everyone you are very helpful! | ||
Genesis128
Norway103 Posts
On April 22 2010 07:47 nixi wrote: The watchtowers were slightly moved and I added a circle to show their range. As you can see, stalkers can blink up that natural cliff if a xel'naga tower is taken. You might want to give just enough vision on top of these cliffs that a zerg player might put down a nydus here as well. Just to even it out a bit and give zerg some nice harass options as well. This looks like a great map and I would definitly like to try it out once it is finished. Keep up the good work :D | ||
LaughingTulkas
United States1107 Posts
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