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Ideas and Suggestions for the Corruptor - Page 2

Forum Index > SC2 General
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xnub
Profile Joined August 2009
Canada610 Posts
March 18 2010 01:51 GMT
#21
Blizzard said they did get some ideas from movies and other game for some design in SC2 you can see it in many units i think its cool : P
Loving the beta !! Weeeeeeee
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 18 2010 01:57 GMT
#22
It would be cool if the corrupter could do something similar to its current corrupt ability, grab hold of a unit and deal a dot, but i think that brings in too many questions, like how the other side is supposed to deal the corrupter damage in this state.

Maybe if it was a spell that could only be used if it was in the red, a sort of last ditch effort, latch on and blow itself up sort of thing. A special use scourge.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 18 2010 01:59 GMT
#23
I really like OPs idea
HwiiyiG
Profile Joined March 2010
United States25 Posts
Last Edited: 2010-03-18 03:23:53
March 18 2010 03:23 GMT
#24
This has already been discussed some on this thread, I think it's a good idea.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 18 2010 03:33 GMT
#25
I just hate it how the most visible zerg attack is the roach and it looks like vomit and every other projectile including the corruptor's is near invisible. Hell, even the broodlord's attack is barely visible. Also the sounds are all so damn weak now, I literally feel like all my attacks involve spitting or vomitting at my opponent instead of hurling armor piercing projectiles. Would a bit more flashiness be too much to ask?

I miss cool looking zerg attacks. Give hydra back that green lube splat for comfort in spine shooting. A lubricated gland is happy gland.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 18 2010 03:42 GMT
#26
Personally I feel like they're a pretty sweet unit, their building deactivation ability is severely underused as a harassment tool. I think as the game develops, players will really begin using them to denying their opponent from keeping up food count.
zFly
Profile Joined May 2009
United States75 Posts
March 18 2010 03:51 GMT
#27
Y'know what's really weird? I just watched the matrix trilogy for the first time in years a couple days ago. Yep, all three. You've just gotta watch 'em all!!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 18 2010 07:32 GMT
#28
Great post OP.

I would love to see this in-game.
"Starcraft...It just echos brilliance and manliness." - Tasteless
emikochan
Profile Joined July 2009
United Kingdom232 Posts
Last Edited: 2010-03-18 08:30:05
March 18 2010 08:25 GMT
#29
The idea of swarming aerial zerglings bringing down aircraft fills me with glee. (heh make it a speedling evolution, permanent flight + slowing/weakening tentacles, when they latch on you can pay to convert them into banelings, boom)

About corruption, I love seeing it used on those goddamn planetary fortresses :D

I'm thinking if this unit change made it into the game (i'm making it in the editor at the very least) then the corruption could be a stacking debuff slowing a building's or unit's attack/build speed by 10% per stack (or 5, whatever works) Totally disabling something in 1 click doesn't seem very zerg, aren't they meant to be more insidious, slowly infesting/corrupting everything in sight?....
Probes need love too.
0rbit
Profile Joined March 2010
Canada15 Posts
March 18 2010 08:26 GMT
#30
The Corrupter SCREAMS melee! The current attack animation is SO generic and SO boring, especially for Zerg.

If it is going to have any kind of projectile attack.. here's a wild suggestion:

It could shoot one or two broodlings at air targets. The broodlings latch on and do the actual attacking on the air unit similar to how the brood lord works. The only way to get rid of the broodling would be to shoot it, but the unit with the broodling attached to it cannot attack it! The only way to remove it would be for another unit to shoot it off. This could be another air unit or a ground unit.
what
QuestSeekers
Profile Joined April 2010
United States39 Posts
Last Edited: 2010-05-09 01:27:00
May 09 2010 01:06 GMT
#31
I looked at a screenshot of a Corruptor and thought "why doesn't this unit latch onto enemy ships, disabling & damaging them?" If their speed was increased, and if their attack was replaced with; "Latch onto enemy air unit, enemy air unit cannot attack, cannot move and takes 10 dmg a second" The only way to free a 'corrupted' air unit would be to shoot down the corruptor. Obviously, it would take several Corruptors to disable 'massive' ships like battlecruisers and motherships and carriers, etc.

This effect would encourage offensive micro "How can I sneak my corruptors onto his air units while they are most vunerable?" and encourage defensive micro "How can I sneak my air units around without getting spotted, OR I need to keep my air units near my anti-air ground troops."

It would be similar to a scourge, but easier to counter. Zerg would be in the air game again, but wouldn't get instant air dominence like they did with scourge in sc1.

Their hp and cost would also have to be reduced (and the cost of 'morph broodlord' would have to be increased so that the total cost of creating a broodlord would remain the same).

Also, rescuing captured ships (or captured transports!) would be very dramatic indeed!

thoughts?

EDIT: this is being discussed on the Corruptor Design Overhaul thread, sorry to post twice
EDIT 2: I just realized the guy above me has a similar idea, lawl
strategy is distinct from tactics; tactics is concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked.
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 10 2010 07:50 GMT
#32
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass FTW ! ;;
Calendaraka Foxhan
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 21 2010 20:56 GMT
#33
On May 10 2010 16:50 han- wrote:
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass & autoquote FTW ! ;;


It makes no doubt that Blizzard took my idea and put it on the Overseer...


Calendaraka Foxhan
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:05 GMT
#34
I believe the corruptor's sludge stuff should automatically be applied to its attack as an autocast (similar to the devourer) but still require energy to use (similar to autocasting in WC3)

This change would likely require a nerf to its potency though...
Mid Diamond
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 05 2010 23:07 GMT
#35
I really like this idea, I don't know why corruptors are so identical to all the other races AtA I know blizzard tries to differentiate the corruptor by giving it some gimmicky ability (contaminate/corruption) Giving it a physical attack and upping its speed would make it a much more fearsome unit. Since Blizzard is so insistent in giving the corruptors an ability have their ability makes its attack slow an enemy by ~10% imagine the awesome pheonix vs corruptor micro that could happen:
A group phoenix trying to distance itself from corruptors, some corruptors flank from the other side and snag a pheonix, the pheonix slows down and gets dog piled by the chasing corruptors while the others make it to the safety of the protoss ground army.
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