Ideas and Suggestions for the Corruptor - Page 2
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xnub
Canada610 Posts
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Two_DoWn
United States13684 Posts
Maybe if it was a spell that could only be used if it was in the red, a sort of last ditch effort, latch on and blow itself up sort of thing. A special use scourge. | ||
RedTerror
New Zealand742 Posts
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HwiiyiG
United States25 Posts
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zomgzergrush
United States923 Posts
I miss cool looking zerg attacks. Give hydra back that green lube splat for comfort in spine shooting. A lubricated gland is happy gland. | ||
StayFrosty
Canada743 Posts
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zFly
United States75 Posts
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FREEloss_ca
Canada603 Posts
I would love to see this in-game. | ||
emikochan
United Kingdom232 Posts
About corruption, I love seeing it used on those goddamn planetary fortresses :D I'm thinking if this unit change made it into the game (i'm making it in the editor at the very least) then the corruption could be a stacking debuff slowing a building's or unit's attack/build speed by 10% per stack (or 5, whatever works) Totally disabling something in 1 click doesn't seem very zerg, aren't they meant to be more insidious, slowly infesting/corrupting everything in sight?.... | ||
0rbit
Canada15 Posts
If it is going to have any kind of projectile attack.. here's a wild suggestion: It could shoot one or two broodlings at air targets. The broodlings latch on and do the actual attacking on the air unit similar to how the brood lord works. The only way to get rid of the broodling would be to shoot it, but the unit with the broodling attached to it cannot attack it! The only way to remove it would be for another unit to shoot it off. This could be another air unit or a ground unit. | ||
QuestSeekers
United States39 Posts
This effect would encourage offensive micro "How can I sneak my corruptors onto his air units while they are most vunerable?" and encourage defensive micro "How can I sneak my air units around without getting spotted, OR I need to keep my air units near my anti-air ground troops." It would be similar to a scourge, but easier to counter. Zerg would be in the air game again, but wouldn't get instant air dominence like they did with scourge in sc1. Their hp and cost would also have to be reduced (and the cost of 'morph broodlord' would have to be increased so that the total cost of creating a broodlord would remain the same). Also, rescuing captured ships (or captured transports!) would be very dramatic indeed! thoughts? EDIT: this is being discussed on the Corruptor Design Overhaul thread, sorry to post twice EDIT 2: I just realized the guy above me has a similar idea, lawl | ||
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HaN-
France1919 Posts
Mutalisks / Corruptors workers harrass FTW ! ;; | ||
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HaN-
France1919 Posts
On May 10 2010 16:50 han- wrote: Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor ! Mutalisks / Corruptors workers harrass & autoquote FTW ! ;; It makes no doubt that Blizzard took my idea and put it on the Overseer... | ||
Jsingles
United States66 Posts
This change would likely require a nerf to its potency though... | ||
RedTerror
New Zealand742 Posts
A group phoenix trying to distance itself from corruptors, some corruptors flank from the other side and snag a pheonix, the pheonix slows down and gets dog piled by the chasing corruptors while the others make it to the safety of the protoss ground army. | ||
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