• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:44
CEST 23:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1669 users

Ideas and Suggestions for the Corruptor - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
xnub
Profile Joined August 2009
Canada610 Posts
March 18 2010 01:51 GMT
#21
Blizzard said they did get some ideas from movies and other game for some design in SC2 you can see it in many units i think its cool : P
Loving the beta !! Weeeeeeee
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 18 2010 01:57 GMT
#22
It would be cool if the corrupter could do something similar to its current corrupt ability, grab hold of a unit and deal a dot, but i think that brings in too many questions, like how the other side is supposed to deal the corrupter damage in this state.

Maybe if it was a spell that could only be used if it was in the red, a sort of last ditch effort, latch on and blow itself up sort of thing. A special use scourge.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 18 2010 01:59 GMT
#23
I really like OPs idea
HwiiyiG
Profile Joined March 2010
United States25 Posts
Last Edited: 2010-03-18 03:23:53
March 18 2010 03:23 GMT
#24
This has already been discussed some on this thread, I think it's a good idea.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 18 2010 03:33 GMT
#25
I just hate it how the most visible zerg attack is the roach and it looks like vomit and every other projectile including the corruptor's is near invisible. Hell, even the broodlord's attack is barely visible. Also the sounds are all so damn weak now, I literally feel like all my attacks involve spitting or vomitting at my opponent instead of hurling armor piercing projectiles. Would a bit more flashiness be too much to ask?

I miss cool looking zerg attacks. Give hydra back that green lube splat for comfort in spine shooting. A lubricated gland is happy gland.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 18 2010 03:42 GMT
#26
Personally I feel like they're a pretty sweet unit, their building deactivation ability is severely underused as a harassment tool. I think as the game develops, players will really begin using them to denying their opponent from keeping up food count.
zFly
Profile Joined May 2009
United States75 Posts
March 18 2010 03:51 GMT
#27
Y'know what's really weird? I just watched the matrix trilogy for the first time in years a couple days ago. Yep, all three. You've just gotta watch 'em all!!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 18 2010 07:32 GMT
#28
Great post OP.

I would love to see this in-game.
"Starcraft...It just echos brilliance and manliness." - Tasteless
emikochan
Profile Joined July 2009
United Kingdom232 Posts
Last Edited: 2010-03-18 08:30:05
March 18 2010 08:25 GMT
#29
The idea of swarming aerial zerglings bringing down aircraft fills me with glee. (heh make it a speedling evolution, permanent flight + slowing/weakening tentacles, when they latch on you can pay to convert them into banelings, boom)

About corruption, I love seeing it used on those goddamn planetary fortresses :D

I'm thinking if this unit change made it into the game (i'm making it in the editor at the very least) then the corruption could be a stacking debuff slowing a building's or unit's attack/build speed by 10% per stack (or 5, whatever works) Totally disabling something in 1 click doesn't seem very zerg, aren't they meant to be more insidious, slowly infesting/corrupting everything in sight?....
Probes need love too.
0rbit
Profile Joined March 2010
Canada15 Posts
March 18 2010 08:26 GMT
#30
The Corrupter SCREAMS melee! The current attack animation is SO generic and SO boring, especially for Zerg.

If it is going to have any kind of projectile attack.. here's a wild suggestion:

It could shoot one or two broodlings at air targets. The broodlings latch on and do the actual attacking on the air unit similar to how the brood lord works. The only way to get rid of the broodling would be to shoot it, but the unit with the broodling attached to it cannot attack it! The only way to remove it would be for another unit to shoot it off. This could be another air unit or a ground unit.
what
QuestSeekers
Profile Joined April 2010
United States39 Posts
Last Edited: 2010-05-09 01:27:00
May 09 2010 01:06 GMT
#31
I looked at a screenshot of a Corruptor and thought "why doesn't this unit latch onto enemy ships, disabling & damaging them?" If their speed was increased, and if their attack was replaced with; "Latch onto enemy air unit, enemy air unit cannot attack, cannot move and takes 10 dmg a second" The only way to free a 'corrupted' air unit would be to shoot down the corruptor. Obviously, it would take several Corruptors to disable 'massive' ships like battlecruisers and motherships and carriers, etc.

This effect would encourage offensive micro "How can I sneak my corruptors onto his air units while they are most vunerable?" and encourage defensive micro "How can I sneak my air units around without getting spotted, OR I need to keep my air units near my anti-air ground troops."

It would be similar to a scourge, but easier to counter. Zerg would be in the air game again, but wouldn't get instant air dominence like they did with scourge in sc1.

Their hp and cost would also have to be reduced (and the cost of 'morph broodlord' would have to be increased so that the total cost of creating a broodlord would remain the same).

Also, rescuing captured ships (or captured transports!) would be very dramatic indeed!

thoughts?

EDIT: this is being discussed on the Corruptor Design Overhaul thread, sorry to post twice
EDIT 2: I just realized the guy above me has a similar idea, lawl
strategy is distinct from tactics; tactics is concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked.
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 10 2010 07:50 GMT
#32
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass FTW ! ;;
Calendaraka Foxhan
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 21 2010 20:56 GMT
#33
On May 10 2010 16:50 han- wrote:
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass & autoquote FTW ! ;;


It makes no doubt that Blizzard took my idea and put it on the Overseer...


Calendaraka Foxhan
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:05 GMT
#34
I believe the corruptor's sludge stuff should automatically be applied to its attack as an autocast (similar to the devourer) but still require energy to use (similar to autocasting in WC3)

This change would likely require a nerf to its potency though...
Mid Diamond
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 05 2010 23:07 GMT
#35
I really like this idea, I don't know why corruptors are so identical to all the other races AtA I know blizzard tries to differentiate the corruptor by giving it some gimmicky ability (contaminate/corruption) Giving it a physical attack and upping its speed would make it a much more fearsome unit. Since Blizzard is so insistent in giving the corruptors an ability have their ability makes its attack slow an enemy by ~10% imagine the awesome pheonix vs corruptor micro that could happen:
A group phoenix trying to distance itself from corruptors, some corruptors flank from the other side and snag a pheonix, the pheonix slows down and gets dog piled by the chasing corruptors while the others make it to the safety of the protoss ground army.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 581
elazer 166
UpATreeSC 132
ProTech121
CosmosSc2 30
StarCraft: Brood War
Britney 11068
Soma 242
Rush 157
Sexy 11
IntoTheRainbow 10
LancerX 10
Dota 2
syndereN330
canceldota101
capcasts89
Counter-Strike
taco 445
Super Smash Bros
C9.Mang0167
Heroes of the Storm
Liquid`Hasu421
Other Games
tarik_tv4267
summit1g3750
FrodaN2034
fl0m892
ToD353
ViBE49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 60
• musti20045 36
• Response 2
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21358
Other Games
• imaqtpie1141
• WagamamaTV351
• Shiphtur205
Upcoming Events
OSC
2h 17m
RSL Revival
12h 17m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
18h 17m
Replay Cast
1d 2h
RSL Revival
1d 12h
Maru vs MaxPax
BSL
1d 21h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.