• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:43
CEST 11:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 763 users

Ideas and Suggestions for the Corruptor - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
xnub
Profile Joined August 2009
Canada610 Posts
March 18 2010 01:51 GMT
#21
Blizzard said they did get some ideas from movies and other game for some design in SC2 you can see it in many units i think its cool : P
Loving the beta !! Weeeeeeee
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 18 2010 01:57 GMT
#22
It would be cool if the corrupter could do something similar to its current corrupt ability, grab hold of a unit and deal a dot, but i think that brings in too many questions, like how the other side is supposed to deal the corrupter damage in this state.

Maybe if it was a spell that could only be used if it was in the red, a sort of last ditch effort, latch on and blow itself up sort of thing. A special use scourge.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 18 2010 01:59 GMT
#23
I really like OPs idea
HwiiyiG
Profile Joined March 2010
United States25 Posts
Last Edited: 2010-03-18 03:23:53
March 18 2010 03:23 GMT
#24
This has already been discussed some on this thread, I think it's a good idea.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 18 2010 03:33 GMT
#25
I just hate it how the most visible zerg attack is the roach and it looks like vomit and every other projectile including the corruptor's is near invisible. Hell, even the broodlord's attack is barely visible. Also the sounds are all so damn weak now, I literally feel like all my attacks involve spitting or vomitting at my opponent instead of hurling armor piercing projectiles. Would a bit more flashiness be too much to ask?

I miss cool looking zerg attacks. Give hydra back that green lube splat for comfort in spine shooting. A lubricated gland is happy gland.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 18 2010 03:42 GMT
#26
Personally I feel like they're a pretty sweet unit, their building deactivation ability is severely underused as a harassment tool. I think as the game develops, players will really begin using them to denying their opponent from keeping up food count.
zFly
Profile Joined May 2009
United States75 Posts
March 18 2010 03:51 GMT
#27
Y'know what's really weird? I just watched the matrix trilogy for the first time in years a couple days ago. Yep, all three. You've just gotta watch 'em all!!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 18 2010 07:32 GMT
#28
Great post OP.

I would love to see this in-game.
"Starcraft...It just echos brilliance and manliness." - Tasteless
emikochan
Profile Joined July 2009
United Kingdom232 Posts
Last Edited: 2010-03-18 08:30:05
March 18 2010 08:25 GMT
#29
The idea of swarming aerial zerglings bringing down aircraft fills me with glee. (heh make it a speedling evolution, permanent flight + slowing/weakening tentacles, when they latch on you can pay to convert them into banelings, boom)

About corruption, I love seeing it used on those goddamn planetary fortresses :D

I'm thinking if this unit change made it into the game (i'm making it in the editor at the very least) then the corruption could be a stacking debuff slowing a building's or unit's attack/build speed by 10% per stack (or 5, whatever works) Totally disabling something in 1 click doesn't seem very zerg, aren't they meant to be more insidious, slowly infesting/corrupting everything in sight?....
Probes need love too.
0rbit
Profile Joined March 2010
Canada15 Posts
March 18 2010 08:26 GMT
#30
The Corrupter SCREAMS melee! The current attack animation is SO generic and SO boring, especially for Zerg.

If it is going to have any kind of projectile attack.. here's a wild suggestion:

It could shoot one or two broodlings at air targets. The broodlings latch on and do the actual attacking on the air unit similar to how the brood lord works. The only way to get rid of the broodling would be to shoot it, but the unit with the broodling attached to it cannot attack it! The only way to remove it would be for another unit to shoot it off. This could be another air unit or a ground unit.
what
QuestSeekers
Profile Joined April 2010
United States39 Posts
Last Edited: 2010-05-09 01:27:00
May 09 2010 01:06 GMT
#31
I looked at a screenshot of a Corruptor and thought "why doesn't this unit latch onto enemy ships, disabling & damaging them?" If their speed was increased, and if their attack was replaced with; "Latch onto enemy air unit, enemy air unit cannot attack, cannot move and takes 10 dmg a second" The only way to free a 'corrupted' air unit would be to shoot down the corruptor. Obviously, it would take several Corruptors to disable 'massive' ships like battlecruisers and motherships and carriers, etc.

This effect would encourage offensive micro "How can I sneak my corruptors onto his air units while they are most vunerable?" and encourage defensive micro "How can I sneak my air units around without getting spotted, OR I need to keep my air units near my anti-air ground troops."

It would be similar to a scourge, but easier to counter. Zerg would be in the air game again, but wouldn't get instant air dominence like they did with scourge in sc1.

Their hp and cost would also have to be reduced (and the cost of 'morph broodlord' would have to be increased so that the total cost of creating a broodlord would remain the same).

Also, rescuing captured ships (or captured transports!) would be very dramatic indeed!

thoughts?

EDIT: this is being discussed on the Corruptor Design Overhaul thread, sorry to post twice
EDIT 2: I just realized the guy above me has a similar idea, lawl
strategy is distinct from tactics; tactics is concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked.
HaN-
Profile Blog Joined June 2009
France1919 Posts
May 10 2010 07:50 GMT
#32
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass FTW ! ;;
Calendaraka Foxhan
HaN-
Profile Blog Joined June 2009
France1919 Posts
May 21 2010 20:56 GMT
#33
On May 10 2010 16:50 han- wrote:
Awesome idea : Remove Infested Terran from Infestor and give it to Corruptor !

Mutalisks / Corruptors workers harrass & autoquote FTW ! ;;


It makes no doubt that Blizzard took my idea and put it on the Overseer...


Calendaraka Foxhan
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:05 GMT
#34
I believe the corruptor's sludge stuff should automatically be applied to its attack as an autocast (similar to the devourer) but still require energy to use (similar to autocasting in WC3)

This change would likely require a nerf to its potency though...
Mid Diamond
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 05 2010 23:07 GMT
#35
I really like this idea, I don't know why corruptors are so identical to all the other races AtA I know blizzard tries to differentiate the corruptor by giving it some gimmicky ability (contaminate/corruption) Giving it a physical attack and upping its speed would make it a much more fearsome unit. Since Blizzard is so insistent in giving the corruptors an ability have their ability makes its attack slow an enemy by ~10% imagine the awesome pheonix vs corruptor micro that could happen:
A group phoenix trying to distance itself from corruptors, some corruptors flank from the other side and snag a pheonix, the pheonix slows down and gets dog piled by the chasing corruptors while the others make it to the safety of the protoss ground army.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 101
Rex 0
StarCraft: Brood War
firebathero 2877
Horang2 1592
Larva 659
Leta 342
actioN 282
Light 222
Mini 173
Killer 124
Pusan 124
EffOrt 111
[ Show more ]
ToSsGirL 103
PianO 98
JulyZerg 96
Rush 95
Zeus 93
BeSt 83
Backho 60
Sharp 32
NaDa 26
Mong 19
zelot 16
Sacsri 15
sSak 13
HiyA 7
Noble 6
Bale 4
Movie 4
Dota 2
XcaliburYe514
XaKoH 411
League of Legends
JimRising 504
Counter-Strike
Stewie2K1089
shoxiejesuss756
allub141
Other Games
ceh9646
Happy400
Pyrionflax237
DeMusliM119
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH296
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt438
Upcoming Events
RSL Revival
17m
herO vs SHIN
Reynor vs Cure
Tasteless101
OSC
3h 17m
WardiTV European League
6h 17m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
6h 17m
Big Brain Bouts
6h 17m
Korean StarCraft League
17h 17m
CranKy Ducklings
1d
RSL Revival
1d
FEL
1d 6h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.