• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CEST 17:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL55Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL Replays question BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 634 users

Corruptor thought.

Forum Index > SC2 General
Post a Reply
1 2 Next All
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 08 2010 01:06 GMT
#1
Forgive my random thoughts, but after watching Corruptors, I had an idea that would, in my opinion make them very interesting air to air units.

I figured they could be medium speed air to air melee units that sort of 'latch on' to enemy flyers, slowing down their movement speed (not their attack speed), and then start biting at it in melee. This would, while not making the enemy unit defenceless, make it quite vulnerable, especially if several Corruptors latch on to it.

Hopefully, this would make them quite vicious at hunting down lone harassing units like Banshees or Void Rays as well as transports, bringing back some of the fun of the StarCraft Scourge, while not being too overpowered in straight up fights, since the units can still defend themselves or be freed by allied troops.

Besides, I always felt that Zerg should have a melee air unit rather than having them all spit stuff at the enemy.

Your thoughts?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
March 08 2010 01:12 GMT
#2
I don't know if I totally agree, but it is an interesting idea!
Everyone needs a nemesis.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
March 08 2010 01:33 GMT
#3
I'd agree with that being a special ability that does more damage. But not the normal attack.

The problem is that this is most effective against heavy air (armored) and they already have + damage vs armored so it wouldn't really work as an ability either.

But the idea is nice. I'd like smth like this implemented.
Im not a n00b, I just play like one.
Intropy
Profile Joined July 2009
Canada92 Posts
March 08 2010 01:35 GMT
#4
Neato
Intropy.469
Nuxar
Profile Joined February 2009
Canada212 Posts
March 08 2010 01:38 GMT
#5
Very good idea IMO. The latched ship should be slowned though.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 08 2010 01:45 GMT
#6
would make more sense out of those tentacles they have
Writerptrk
HwiiyiG
Profile Joined March 2010
United States25 Posts
March 08 2010 01:56 GMT
#7
I like this idea. Actually, I'd like to see this as a return of the Corruptor's original ability to turn air units into corrupted stationary anti-air "turrets" as per the original design. Maybe as an ability that first requires the corruptor to latch onto the target to channel the ability, then remain latched on for a certain amount of time until the energy cost is met. Depending on the type of unit (or, to make it more balanced, maybe depending on the cost of the unit) it would cost more energy, so that a viking is easier/costs less energy to corrupt than a battlecruiser.

Or, it could be dependent on hp - the more hp the targeted unit has (current hp, not max possible) the less energy it takes to corrupt. Thoughts?
Flames
Profile Blog Joined March 2010
United States105 Posts
Last Edited: 2010-03-08 01:58:43
March 08 2010 01:57 GMT
#8
It's an okay idea....but how are the afflicted ships supposed to fight back (assuming they are ATA units such as the Viking)? While it sort of makes sense regarding the Corruptor's name....it seems to be rather overpowered considering enemy air units have to fire on their own units to get it off. Not sure if that is how you want the mechanic to work. ATA fighters would be virtually defenseless without support.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
ccou
Profile Joined December 2008
United States681 Posts
March 08 2010 02:08 GMT
#9
On March 08 2010 10:57 Flames wrote:
It's an okay idea....but how are the afflicted ships supposed to fight back (assuming they are ATA units such as the Viking)? While it sort of makes sense regarding the Corruptor's name....it seems to be rather overpowered considering enemy air units have to fire on their own units to get it off. Not sure if that is how you want the mechanic to work. ATA fighters would be virtually defenseless without support.


bigger chance to fight back than insta-death from scourge
Wake up Mr. B!
HwiiyiG
Profile Joined March 2010
United States25 Posts
March 08 2010 02:10 GMT
#10
On March 08 2010 10:57 Flames wrote:
It's an okay idea....but how are the afflicted ships supposed to fight back (assuming they are ATA units such as the Viking)? While it sort of makes sense regarding the Corruptor's name....it seems to be rather overpowered considering enemy air units have to fire on their own units to get it off. Not sure if that is how you want the mechanic to work. ATA fighters would be virtually defenseless without support.


Not sure if you're replying to my idea or to the OP, but in either case, I think it's possible to balance it so that even if the unit the corruptor is latching onto can't attack it, the others can - so, if you have three vikings and a corruptor latches onto one, then the other two can attack the corruptor but the one with the corruptor can't. Then, it would have to be balanced, either by modifying the cost of corruptors/position on tech tree, cost of researching the ability, and speed it takes for energy/corruption to take.

The units would still be separate, so you would be attacking the corruptor and not damaging your own unit. At least that's how I see it.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 08 2010 02:11 GMT
#11
Awesome idea
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2010-03-08 02:16:12
March 08 2010 02:15 GMT
#12
On March 08 2010 10:57 Flames wrote:
It's an okay idea....but how are the afflicted ships supposed to fight back (assuming they are ATA units such as the Viking)? While it sort of makes sense regarding the Corruptor's name....it seems to be rather overpowered considering enemy air units have to fire on their own units to get it off. Not sure if that is how you want the mechanic to work. ATA fighters would be virtually defenseless without support.


For myself, I was simply thinking of having the Corruptors fight the other air units in melee, much like a Zergling or Zealot would attack. After the first attack, the Corruptor would sink its tentacles into the enemy flyer and decrease its movement speed until the target was dead, Corruptor was dead, or it decided to leave.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Flames
Profile Blog Joined March 2010
United States105 Posts
March 08 2010 02:39 GMT
#13
On March 08 2010 11:15 Fanatic-Templar wrote:
For myself, I was simply thinking of having the Corruptors fight the other air units in melee, much like a Zergling or Zealot would attack. After the first attack, the Corruptor would sink its tentacles into the enemy flyer and decrease its movement speed until the target was dead, Corruptor was dead, or it decided to leave.


On March 08 2010 11:10 ReMaDe wrote:
Not sure if you're replying to my idea or to the OP, but in either case, I think it's possible to balance it so that even if the unit the corruptor is latching onto can't attack it, the others can - so, if you have three vikings and a corruptor latches onto one, then the other two can attack the corruptor but the one with the corruptor can't. Then, it would have to be balanced, either by modifying the cost of corruptors/position on tech tree, cost of researching the ability, and speed it takes for energy/corruption to take.

The units would still be separate, so you would be attacking the corruptor and not damaging your own unit. At least that's how I see it.


It's not a bad idea once its expanded on actually, but I think a mix of hydra's/ corrupter's could decimate any air force with ease, since the corruptor's latch on and then the hydra's take down the immobilized ships. However, if movement speed was decreased then it would be much better, but only for slow ships. A melee attack on a medium speed ATA unit would make it basically useless against Phoenix. It's not a bad idea, but then it raises up whole new balancing issues that Blizzard doesn't really have time for. It would be much easier to buff/nerf based on its damage bonuses.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
HwiiyiG
Profile Joined March 2010
United States25 Posts
March 08 2010 03:11 GMT
#14
Fanatic-Templar - I think it would be cool to have both actually. So, the corruptor's main attack is a melee anti-air attack, and it also has a channeled ability to "Corrupt" the ship it latches onto (x amount of hp takes y amount of energy to corrupt, with a certain rate of corruption subject to balance). Of course, only one corruptor could be corrupting a unit at a time.

Flames - would movement speed have to be decreased? Definitely not attack speed, but I don't see a problem with movement speed being unaffected as well.
Flames
Profile Blog Joined March 2010
United States105 Posts
March 08 2010 03:42 GMT
#15
I think movement speed would have to be increased to make an air unit that either (1) needs to get close to use its melee attack or (2) corrupt? a unit. Attack speed would be okay with what it has now.

The problem originally is that Fanatic proposed it to be a medium speed melee air unit. Corrupters would then be useless against Phoenix because its a fast flier with range. It would be impossible for it to catch up. Carriers would probably shoot down Corrupters unless they were massed. Warp Prisms have fast movement speed. Void rays would probably be the only effective unit to use them on.

The same limitations apply to Terran. Vikings have a massive 9 range. Banshee's, while they cannot attack air, have at least medium movement speed (not sure). Raven's are the same as Banshee's I think. Battlecruisers are slow enough but they make shoot down the Corrupter before it makes it.

I think that the whole fact of a melee air unit would not work because of the increased role of air in SC2. Any implementation of that would probably require an entire overhaul.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 08 2010 04:13 GMT
#16
I like this idea alot. The current "corruption" doesn't seem that wonderful. (At least I haven't seen awesome uses for it yet).
Flames
Profile Blog Joined March 2010
United States105 Posts
March 08 2010 04:20 GMT
#17
On March 08 2010 13:13 Wr3k wrote:
I like this idea alot. The current "corruption" doesn't seem that wonderful. (At least I haven't seen awesome uses for it yet).


I haven't seen many uses for it either. Although, I thought of a semi-strat in which you get fast corrupters if you see you're opponent going air. Corrupt his starport/stargate/hatchery and then get muta's after. Might be able to win easily. Then again, this is pure speculation as I am not in the beta and I do not know if you can attack the corrupter while it is corrupting a building.

I did see a short clip where a building was corrupted, but then the observer moved the replay away and the game finished shortly after. The corrupter's building corrupt animation is the same as the old building infestation that was on the Infestor....
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
HwiiyiG
Profile Joined March 2010
United States25 Posts
March 08 2010 04:48 GMT
#18
On March 08 2010 12:42 Flames wrote:
I think movement speed would have to be increased to make an air unit that either (1) needs to get close to use its melee attack or (2) corrupt? a unit. Attack speed would be okay with what it has now.

The problem originally is that Fanatic proposed it to be a medium speed melee air unit. Corrupters would then be useless against Phoenix because its a fast flier with range. It would be impossible for it to catch up. Carriers would probably shoot down Corrupters unless they were massed. Warp Prisms have fast movement speed. Void rays would probably be the only effective unit to use them on.

The same limitations apply to Terran. Vikings have a massive 9 range. Banshee's, while they cannot attack air, have at least medium movement speed (not sure). Raven's are the same as Banshee's I think. Battlecruisers are slow enough but they make shoot down the Corrupter before it makes it.

I think that the whole fact of a melee air unit would not work because of the increased role of air in SC2. Any implementation of that would probably require an entire overhaul.


If the Corruptor had a movement speed relationship similar to that of scourge/corsair it would make for some very interesting micro opportunities with the faster air units, and keep it viable in smaller numbers against more powerful air units.

I was actually wondering about changes to movement speed for the unit that the corruptor is latched onto - would that unit have a decrease in speed or would it stay at normal speed?
brocoli
Profile Joined February 2010
Brazil264 Posts
March 08 2010 04:54 GMT
#19
It seems everyone wants this flying squid to become a melee air-to-air =)

I'd love seeing this when the game is released... but with a ranged cooldown ability to lash on a non-massive non-building air enemy with its tentacles, and pull it towards the corruptor redering both the corruptor and the victim immobilised and unable to attack for some time (much like an anti-air gravity beam)

As for the corruption... I'd love to see these guys landing in large numbers over command centers and corrupting them =)
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 08 2010 08:22 GMT
#20
On March 08 2010 13:54 brocoli wrote:
It seems everyone wants this flying squid to become a melee air-to-air =)


Yeah, it just makes me think of the Kraken strangling ships with its tentacles, which is where I originally got the idea from.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 424
Hui .270
BRAT_OK 138
MindelVK 52
StarCraft: Brood War
Calm 11262
Jaedong 2938
Horang2 2565
Flash 1815
Bisu 1512
Larva 1241
BeSt 1026
firebathero 1003
Mini 959
hero 377
[ Show more ]
actioN 325
Mind 166
Hyun 163
Last 101
sSak 78
TY 67
Sea.KH 56
GoRush 46
Mong 21
NaDa 12
zelot 9
Rock 8
Dota 2
XcaliburYe432
LuMiX2
Heroes of the Storm
Khaldor696
Other Games
Gorgc3867
singsing3601
B2W.Neo1289
FrodaN383
Lowko357
Fuzer 252
TKL 226
KnowMe128
Trikslyr24
Organizations
Other Games
EGCTV288
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3066
• WagamamaTV575
League of Legends
• Nemesis7962
Upcoming Events
FEL
55m
RSL Revival
18h 55m
Clem vs Classic
SHIN vs Cure
FEL
20h 55m
WardiTV European League
20h 55m
BSL: ProLeague
1d 2h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.