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Corruptor thought. - Page 2

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TSL-Lore
Profile Joined January 2009
United States412 Posts
March 08 2010 08:28 GMT
#21
I posted this idea up before =P
I want to become stronger. -Shindou Hikaru
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 08 2010 08:32 GMT
#22
Think of corruption as a dweb that only targets buildings. A few corruptors can shut down turret defense quickly allowing mutalisks to kill the turrets or just kill what they were guarding and get out. It's pretty strong. Also they're fairly strong vs vikings, and can snipe medivacs and/or banshees. They don't need anything else ._.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-03-08 09:10:59
March 08 2010 09:08 GMT
#23
This could be a secondary mechanic of the corruptor much like the gateway/warpgate works. You simply press a button on the corruptors selected to turn them into this melee unit and they change their appearance somewhat(perhaps now the tentacles face forward instead of backwards or something). Maybe grant the corruptors a bit of increased speed as well, or the same movement speed but something along the lines of the zealot charge where the corruptor gets a speed increase when within a certain range.

As far as motivation for using this ability it could(and should be since it's fing melee) be stronger than the corruptors ranged attack so you would want to get in close for a takedown, otherwise what would be the point in practically sacrificing your unit for another one if only to see a cool animation.

And for when the corruptor is latched onto a ship all friendly ships that are shooting at the corruptor will only target it so the ship takes no damage from it's own, IMHO it would be hard to balance it otherwise. This would work since sc2 has smarter AI(units no longer overkill).

I also agree on the unit being corrupted gets slower movement but not slower rate of fire.
Do you really want chat rooms?
semantics
Profile Blog Joined November 2009
10040 Posts
March 08 2010 09:12 GMT
#24
On March 08 2010 17:22 Fanatic-Templar wrote:
Show nested quote +
On March 08 2010 13:54 brocoli wrote:
It seems everyone wants this flying squid to become a melee air-to-air =)


Yeah, it just makes me think of the Kraken strangling ships with its tentacles, which is where I originally got the idea from.

UNLEASH THE KARKEN!
as a special ability yes but not as a normal attack lol them stacking then 1 raven missile gg

I already dislike the mechanic of +dmg to light or armored
vs in sc1 where it was attack type vs armor type and you were less effective against certain unit types vs this general the unit is always good crap then is extra good against other unit. Mainly i dis this because of my ultralisk armor lol i want to rip though all units with armor dmg reduction powers
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 08 2010 13:27 GMT
#25
Melee air-to-air as a normal ability, not every unit needs a special ability.
Kaboo
Profile Blog Joined September 2009
Sweden125 Posts
March 08 2010 14:35 GMT
#26
Right now the Corrupter seems like a a copy-paste off the sc1 Corsair. I think it would be cool if

1. The Corruptor had the ability to slow and melee down air units like proposed above.
2. The building/tower disable ability gets moved to the Infestor and replaces spawn terran. It would also be cool if this effect was some kind of area of effect multi purpose spell. Maybe kind of a heal/disable razor swarm thingy?
Simplicity is the ultimate sophistication -Leonardo da Vinci
Karas
Profile Joined March 2010
United States230 Posts
March 08 2010 14:53 GMT
#27
This idea is pretty cool, I like it!
entropos
Profile Joined March 2009
United States11 Posts
March 18 2010 03:57 GMT
#28
Omg I love this! Corruptors as cheap, low HP, swarming, melee-attacking corruptor would almost be like zerglings of the sky. Air units being dogpiled by corruptors is very zerg. I think a small, stacking movement debuff combined with a DOT would work. (Numbers subject to balance!) 1 corrupter on a unit would only be strong when combined with other units, but 3-4 would be very strong as AA.

This could lead to some deep strategy and a versatile unit - do I dogpile a few units, slowing them to a crawl so I can kill 2-3 of them with my hydras as I let the rest of them retreat? Or do I split my corruptors to slow the entire air force just enough that my mutalisks can chase them across the map? (Or again, do I slow a few victims that my mutalisks can pick off before the air force retreats into reinforcements?)

It would make air battles more interesting both as a participant and as a spectator. SC2 would retain the micro-intense dances of air forces from SC1 - trying to pick off the scourge/corruptors chasing you while avoiding the mutas - but wouldn't have the insta-kill from scourge. Likewise when fighting corruptor-hydra - you want to lure the hydras over unpassable terrain so you can blast them, but don't want to overextend yourself lest they latch on and the hydras pick you apart before you can retreat.


My idea for the building disable:
The corruptor latches on to a building and smothers it like a giant squid! This would be a DOT attack as well. It would be balanced because it occupies a corruptor (kind of like the phoenix's anti-grav), but would be useful against massed AA with sufficiently cheap corruptors (the right unit cost could balance this). Maybe they can be shot off with ground units? Also, maybe the disable effect lasts for a few seconds after they unlatch (due to their smothering slime)?

Or maybe instead of/in addition to DOTs, having a corrupter latched to a unit makes it take more damage from other units?

This new unit would be hard to balance, but the effort would be worth it, making the zerg airforce truly unique. I think Blizzard is up to the challenge, if they want to live up to their legacy.

My $.02.
THOOM!
athalus
Profile Joined March 2010
United States73 Posts
March 18 2010 04:28 GMT
#29
I'd be a fan if it could drag the unit down to the ground -- exactly the opposite of the Phoenix ability. Only light air units, of course.
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