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Hi guys, I'm proud to present this new topic that will be dedicated to some of the HuskyStarcraft videos,especially the unit battles! If you want to support HuskyStarcraft,his work or his channel please feel free to susbcribe to his youtube channel and/or donate.The link for donations is in his youtube channel! YouTube Channel: http://www.youtube.com/user/huskystarcraft Edit: ALL the credit goes to Husky, I'm just supporting him because i really enjoy his work. Enough about that! Here comes the part the you were waiting for 
100 Sentries vs 100 Mutas!
Well, people have been saying that Sentries counter Mutas. Now it's time to find out what happens when you send 100 at eachother!
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33 Colossi (Clossus) vs 33 Thors!
What happens when the two largest ground forces for the Protoss and Terran clash?
+ Show Spoiler + We learned in this video that the Thor's special attack has a VERY short range. For this reason they still weren't able to win in round 2. However, do note in the 1v1 that it completely decimates the Colossus. This is because it stuns the target and they cannot do anything. If used correctly, the Thor can basically eliminate a major unit in big battles. For this reason the Thor's full potential is not witnessed here.
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100 Zealots vs 200 Marines!
Zealots have leg upgrades while Marines have Stimpack+Shield upgrade.
+ Show Spoiler + Talk about a one sided slaughterfest. Even without the Stimpack and Shield upgrade I think the Marines would have still won easily. However, in realistic settings Zealots are extremely powerful against Marines.
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200 Probes vs 200 Drones!
Well, everyone always says that Probes are over powered. Can they go toe to toe against an equal army of drones?
+ Show Spoiler + My friend is a goof and didn't tell his drones to attack at first. The result is double surprising if you consider the fact they got a late start.
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400 Zerglings vs 100 Zealots!
After the nerf, can Zealots hold their own against 400 Cracklings?
+ Show Spoiler + Zealots had legs and Zerglings had speed + attack speed upgrades. After making this I realized the attack upgrade for Zerglings may be a bit overpowered for this experiment. Perhaps I'll revisit it again sometime...
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100 Phoenix vs 100 Mutalisks!
Can the new Protoss anti-air fighter live up to the Corsair?
+ Show Spoiler + While this is pretty 1 sided I would like to note that Mutalisks are extremely effective in ZvP and Protoss tend to have a difficult time dealing with air. That is just my experience anyway.
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50 Archons vs 33 Ultralisks!
In StarCraft 1 Archons vs Ultralisks was usually a pretty close fight. What about in SC2?
+ Show Spoiler + It was pretty difficult to find a spot on the map that would allow all the units to attack eachother at the same time. However, I dont think the choke played a huge role in this battle as it was still pretty 1 sided. No upgrades of any sort for both.
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Canada5565 Posts
I watched the Muta vs. Phoenix, maybe now people will stop whining about Z air
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Nice compilation! goddamn, sc2 archons are so bad
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Ultras sound so damn akward.. really wish they would sound more powerful like in sc1
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Let me know if you have any requests!
I like to make these between intense gaming sessions as kind of a laid back side project.
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On March 10 2010 07:54 HuskyTheHusky wrote: Let me know if you have any requests!
I like to make these between intense gaming sessions as kind of a laid back side project.
Could you try a Viking against pheonixes fight?
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What about a fight with ghosts vs mutalisks, same cost?
It would be interesting with and without snipe, though I don't think you could convert gas to minerals for the same rate. This would mean it's 3 mutalisks to every 2 ghosts cost-wise. Might be winnable though, even without medivacs.
Hellions massacring zerglings would be fun too, but nothing unexpected.
EDIT: BTW, I feel that the ranged vs melee battles are unfair, and tend to favor the ranged group even more the higher the number, as seen so clearly in the marine vs zealot battle.
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Awesome fights.
Can you try a Zealot vs Stalker fight with no upgrades (Since Blink vs Charge would require a good deal of micro)? See if Stalkers can hit a critical mass against Zealots.
Also Corruptors vs Void Rays.
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Love these compilations thanks a ton again!
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these videos are awesome man! Thanks!
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On March 10 2010 07:43 Xxio wrote: I watched the Muta vs. Phoenix, maybe now people will stop whining about Z air
The problem is that Zerg can mass muta way more easily than Protoss can mass phoenixes. So even though phoenix *is* cost effective against mutalisk, muta to phoenix ratio is like 3:1 at best when mutas come to protoss base.
Protoss just can't forego robotics tech or he will get splatted by roaches, and going both robotics and stargate is just too costly. Besides you would need to go double stargate to build enough phoenixes to counter muta anyway
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When Husky upload them i will eit the topic and put them over here as well;)
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so, phoenixes are faster, have almost instant acceleration, And they're better than mutas. nerf the phoenix.
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Hey thanks for the vids, they were very good info!
I'm quite disappointed by how badly marines beat zealots. Zealots are supposed to be better than Marines since Marines are ranged and get to attack air.
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On March 10 2010 08:30 Chairman Ray wrote: Hey thanks for the vids, they were very good info!
I'm quite disappointed by how badly marines beat zealots. Zealots are supposed to be better than Marines since Marines are ranged and get to attack air.
what would happen if 200rines vs 100zealots in bw?
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On March 10 2010 08:24 danl9rm wrote: so, phoenixes are faster, have almost instant acceleration, And they're better than mutas. nerf the phoenix.
The complaints about phoenix isn't that they don't work. It's that, if you are the protoss player, they have very few, if any, viable alternatives, that they are of extremely limited use against anything that isn't a mutalisk, and that as a result, you have to use them in an extremely reactionary fashion. If your opponent doesn't get mutas, you don't want any of them. If your opponent DOES get mutas, how many you need is controlled by how many mutalisks he builds, which both very dependent on good scouting information, and very passive by necessity.
Compare to corsairs. You didn't absolutely need corsiars to deal with mutas. Maelstrom/storm, maelstrom/archon, or, if your opponent wasn't very good, just straight up archon, were all viable, and dragoons weren't bad against them. But if you DID want to get corsairs, then you didn't have to match your production to the zergs: either you got corsiars, or you didn't, and if you played well, once your corsairs hit critical mass, which didn't depend on your opponent at all, you were then proof against virtually any number of mutalisks, as long as you played well, and didn't lose them to bad micro.
The phoenix is bad because there are very few, if any, viable alternatives, that phoenix production is nowhere near as flexible as mutalisk production, they are not versatile in their use against other zerg compositions, and the tech that builds them is not much good against the other tier 2 zerg unit.
Compare to terran, which have a much better production capacity. You can make thors, tanks, or, to a lesser extent, hellions, out of the same production facility (wasted tech lab, but you can). In small numbers, an outmacroing zerg will still overrun your thors with mass muta, but your muta counter is versatile enough to be useful against most force compositions when massed, and if he tech switches, your factories are still useful against whatever he puts out.
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On March 10 2010 08:40 Assault_1 wrote:Show nested quote +On March 10 2010 08:30 Chairman Ray wrote: Hey thanks for the vids, they were very good info!
I'm quite disappointed by how badly marines beat zealots. Zealots are supposed to be better than Marines since Marines are ranged and get to attack air. what would happen if 200rines vs 100zealots in bw?
Without micro, Marines get slaughtered by Zealots in BW
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On March 10 2010 08:20 MidKnight wrote:Show nested quote +On March 10 2010 07:43 Xxio wrote: I watched the Muta vs. Phoenix, maybe now people will stop whining about Z air The problem is that Zerg can mass muta way more easily than Protoss can mass phoenixes. So even though phoenix *is* cost effective against mutalisk, muta to phoenix ratio is like 3:1 at best when mutas come to protoss base. Protoss just can't forego robotics tech or he will get splatted by roaches, and going both robotics and stargate is just too costly. Besides you would need to go double stargate to build enough phoenixes to counter muta anyway those are not valid points because you are strickly talking in being a late reactor it's like mutas just appear or roaches just appear, do you never scout?
zerg can get mutas faster becuase of their production style but the gas cost is still heavy and hard do your timing accordingly don't jump in 1 vs 3 phe to mutalisk back off wait for more production
it's like saying everything the zerg does is imba because they can produce 3 at once. But you can produce 200 at once with out gate ways just the same if zerg has enough hatcheries.
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wow, I'm really confused about the sentries vs mutalisks fight. I know the shield reduces 2 damage, but damn I thought mutalisks were supposed to be quite good, especially since they have more HP, more damage, and attack multiple targets against the a lot weaker by stats sentries.
Aslo the mutalisks vs phoenix battle was really weird, since most people were complaining how protoss air was very weak against mutalisks. There were like half or more phoenixes left, while all the mutalisks died.
anyways nice testing, interesting videos and keep up the good job.
Maybe make 200 zerglings vs 100 marines video or 100 vikings vs 100 mutalisks.
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The sentries don't reduce damage from a mutalisk by 2. They reduce EVERY hit by 2 damage.
A mutalisk attack is 3 hits. The hit, the bounce, the second bounce, and the shield helps with all of them. Plus, sentries get a bunch of bonus damage versus biological, and are poor against armor due to a low damage fast attack... but mutalisks dont' have any armor.
Overall, it's a ton of gas, but sentries basically have everything about them being JUST good enough to be important in a battle with mutalisks. Great ability, bonus damage, attack type which is good versus mutalisks, and just enough range to be useful in small and medium sized micro battles.
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On March 10 2010 08:30 Chairman Ray wrote: I'm quite disappointed by how badly marines beat zealots. Zealots are supposed to be better than Marines since Marines are ranged and get to attack air. Don't be.
As I said, that battle does not represent gameplay reality at all, because the larger the numbers, the marines grow exponentially in power since they can dish out their entire damage per second while the zealots are limited by pathfinding towards the marines.
In small, realistic numbers fights, zealots probably utterly dominate marines, in a similar manner zerglings dominated zealots.
Also, to the person who said that if this was in BW that the zealots would slaughter the marines... I highly doubt that, and I think that maybe the difference would be even higher, since the BW zealots are much dumber while the marines only have to be clumped from the start.
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It would be really neat to see just basic speedlings versus zealots. I was REALLY surprised the zealots weren't able to win in that battle, because you would think that larger numbers would only favor the more powerful, less numerous unit, due to being able to get more of it's damage capacity into combat at once.
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In a choke like that, it would be fair for Zealots to beat Zerglings. Zealots should be able to beat Zerglings if only 1-2 Zerglings can attack a Zealot at a time, but if there is enough room for 3-4 Zerglings to attack a Zealot, then the Zerglings would win. That way PvZ ground v ground would be fair.
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archon have less range to attack in sc2 i think, only the first line was attacking... (sorry my bad english )
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holy crap phoenixes rape mutas... now how do they do against corrupters? 
would like to see corrupter vs phoenix, corrupter vs viking, phoenix vs viking
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I'll save you the trouble on phoenix versus vikings, corruptor versus viking, and corruptor vs phoenix.
The phoenix are going to lose to corruptors, but not fantastically badly, and the vikings will absolutely own the shit out of the corruptors and beat the phoenix less decisively but still with a wide margin of safety.
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On March 10 2010 09:18 timmins wrote: It would be really neat to see just basic speedlings versus zealots. I was REALLY surprised the zealots weren't able to win in that battle, because you would think that larger numbers would only favor the more powerful, less numerous unit, due to being able to get more of it's damage capacity into combat at once.
kind of got that backwards...4 zerglings can only take on 1 zealot but 12 can already take on 4. as zergling # increase the ratio decreases.
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On March 10 2010 08:49 Chairman Ray wrote:Show nested quote +On March 10 2010 08:40 Assault_1 wrote:On March 10 2010 08:30 Chairman Ray wrote: Hey thanks for the vids, they were very good info!
I'm quite disappointed by how badly marines beat zealots. Zealots are supposed to be better than Marines since Marines are ranged and get to attack air. what would happen if 200rines vs 100zealots in bw? Without micro, Marines get slaughtered by Zealots in BW
They didn't have any reason to nerf the Zealot shield from 60 to 50,I think maybe thats why they lost...
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It would be really neat to see just basic speedlings versus zealots. I was REALLY surprised the zealots weren't able to win in that battle, because you would think that larger numbers would only favor the more powerful, less numerous unit, due to being able to get more of it's damage capacity into combat at once. The only thing that matters in this case is how many units are attacking at once. So how well a unit clumps makes a big difference in the battle (more dps). The other thing is that Zerglings were able to go for a surround due to quicker speed, larger numbers and bad Zealot placement, which allowed even more dps.Not sure about the actual differences in stats though.
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On March 10 2010 07:43 Xxio wrote: I watched the Muta vs. Phoenix, maybe now people will stop whining about Z air
Phoenixes not only cost more than mutalisks but they can't attack ground so if you mass phoenixes to deal with mutas the zerg can then just mass any ground unit and you've lost, whereas mutas will work vs either.
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