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On March 09 2010 16:23 KiWiKaKi wrote: its good with high templar I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^
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On March 10 2010 01:37 Hammy wrote:I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^
I use warp prism to warp in two HT right away behind someone's mineral line =)
But otherwise, I don't find it too useful as psi storm itself is nerfed.
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yeah the amulet of HTs is the only one that is worth to do for strategic purpose.
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good read and i really like the idea of casters spawning with less energy while upgrade gives more starting power.
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Infestors spawn with 75 energy instead of 50 with the research, allowing them instant fungal growth.
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I use it for infestors sometimes
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wait, does it upgrade the max capacity or only the energy you start with?
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Hmm yes, my thought up back.
They should only lower cost and maybe research time. The only time I do get is for (ofcourse) a HT or for a Medivac when I really have lots of ressource.
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More significantly, they should have it increase Energy regeneration of the unit (as well as initial starting energy.)
Or perhaps just energy Regeneration... say a +50% energy Regen rate?
this way it would make the units you already made more valuable.
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honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)
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I can't believe some of you protoss players are complaining about this, with all the warp-in possibilities both for offense and defense.
Also, I think there is some hidden potential with ghosts using snipes with this upgrade, since the ghost one is 100/100 only.
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useful in some situations, but not in all. Like everything else its really dependent on the situation and/or strategy.
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On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T
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Well, in my opinion, it's based on your actual micro skill and whether or not you can use the energy to the highest extent. It's all situational of course but usually it's rfesearchable because there are casters with efficient spells.
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so no more triple casting storm? now that's just bullshit ;(
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On March 10 2010 09:36 da_head wrote:so no more triple casting storm? now that's just bullshit ;( is it even feasible to double cast storm now? with a 3 second cooldown and the speed at which shit dies in sc2, the ht A) might not survive long enough to multi-cast, and B) there might not be anything left to storm after 6 seconds of fighting. 6 seconds is actually alot longer than it sounds
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Instant emp, storm, or fungal growth is AMAZING.
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On March 10 2010 09:30 Ryuu314 wrote:Show nested quote +On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T
Having the same cooldown as it does in BW is surely a significant nerf.
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It's incredibly useful, especially for units like high templar.
It was worth it in BW for templar and in BW with the upgrade they'd still have to wait like 10 seconds to be able to storm.
Couple that with the fact that you can warp in units immediately and have them have storm available right as they spawn at your expos/wherever and you've got a very useful upgrade.
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