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Hotkeys Suggestions, a dedicated hotkey?

Forum Index > SC2 General
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Holden Caulfield
Profile Joined March 2010
102 Posts
March 09 2010 00:19 GMT
#1
Am I the only who thinks Starcraft 2 hotkeys are a little lacking?

For example, theres not even a hotkey to select your CC/Nexus/Hatch. I mean, it's your most important build early on and you will be selecting it for the whole game. When you build your second and third one, the necessity to shift between them fast and creating workers is even more important. But you just can't do that fast enought with ctrl+#.

So by having a dedicated hotkey to select your CC/Nexus/Hatch you could do all this fast enough. It would not in any way, shape or form noobifed the game. It would be possible, for example, to select your CC and quickly click h-s, h-s, h-s and create a worker from all CCs.

And why the buildings don't have a dedicated hotkey to select them? Like for example, Starport = ctrl+s ? Gate = ctrl+g? Why not? What if I want to select those buildings and I didnt put them on a ctrl+#?

I really thing the game could improve with those small things, don't you? Discuss
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 09 2010 00:21 GMT
#2
locational hotkeys is what it really really needs. apparently there is "w" for warpgates for protoss.. I don't play them so I'm not sure.
TheYango
Profile Joined September 2008
United States47024 Posts
March 09 2010 00:22 GMT
#3
Next time you play a game, try hitting backspace. It'll blow your mind.

And if keys like s and g are used for starports and gateways, it starts making a lot of unit production keys really unintuitive. 10 hotkeys is more than enough.
Moderator
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 09 2010 00:23 GMT
#4
Doesn't backspace select your base in order it was built or something?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 09 2010 00:30 GMT
#5
They really really need positional hotkeys
starleague.mit.edu
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 09 2010 00:30 GMT
#6
On March 09 2010 09:23 BladeRunner wrote:
Doesn't backspace select your base in order it was built or something?


no, it brings u to your "hall", keep hitting will cycle through them. It actually functions as a locational hotkey but it's restricted and also it's way the heck on the right side of the keyboard, defeats the purpose.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 09 2010 00:31 GMT
#7
I don't get why hitting 55 takes me to my nat. Any game designer with common sense should know when I hit that I want to go to my main. 555 should take me to my nat or some other command. Backspace doesn't cut it.
Moderator
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
March 09 2010 00:33 GMT
#8
you cant ctrl+# then tab through each one fast enough? works great for me and is in a convenient location, i hate moving my hand to backspace
Lost within the hope of freedom, not for control but in the light of our cause
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 09 2010 00:50 GMT
#9
What's wrong with 0987 as seperate cc/nexus/hatch keys? What on earth would be using them instead?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 09 2010 00:50 GMT
#10
They moved all the weird hotkeys over to the left side of the keyboard, then they make backspace go to CC's....

can they plz put it on ~ or something actually usable?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MrRey
Profile Blog Joined February 2009
183 Posts
March 09 2010 01:02 GMT
#11
While I like their effort to put all the keys the closest to the left side of the keyboard, wouldn't it be simpler just to create a f***ing menu where you set your own hotkeys, like in... say 95% of the games today?
nimbim
Profile Blog Joined June 2009
Germany983 Posts
March 09 2010 02:00 GMT
#12
I would think that anyone who has played BW uses very high mouse speed. Just click the minimap, should look there anyway every few secs.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-03-09 03:15:38
March 09 2010 03:15 GMT
#13
Actually, most BW players use average mouse speed, and clicking the minimap is a lot less accurate than using, say, F2-F4.

Day[9] said it so it must be true
REEBUH!!!
Holden Caulfield
Profile Joined March 2010
102 Posts
March 09 2010 15:40 GMT
#14
On March 09 2010 09:22 TheYango wrote:
Next time you play a game, try hitting backspace. It'll blow your mind.

And if keys like s and g are used for starports and gateways, it starts making a lot of unit production keys really unintuitive. 10 hotkeys is more than enough.


It indeed blew my mind, of how bad it is, backspace doesnt cycle between your CCs, it doenst even select them.

No they are not. And they most certainly would not make it unintuitive. I mean, how hard it is to understand ctrl + g to select my gate and once selected click ZZZZ to make my zealots?

On March 09 2010 10:02 MrRey wrote:
While I like their effort to put all the keys the closest to the left side of the keyboard, wouldn't it be simpler just to create a f***ing menu where you set your own hotkeys, like in... say 95% of the games today?


Exactly, how hard can that be. It's a must for any RTS game to have it.


RTS games are supposed to have lots of hotkeys, for EVERYTHING. Mouse should only be used to move the screen. Hotkeys dont mean making the game do things for you, but make you able to do the things you wanna do fast and efficiently. Having the tools to do things, and thats exactly what this game does not have. The tools.
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-09 15:49:47
March 09 2010 15:49 GMT
#15
i don't really get how people have an issue with hotkeys, i mean i thought all zergs go 0987 or 5678 or w/e for their hatches and then just apm it up with 0sz9sz8sz7sd or w/e you need. and now with the multi-bulding hotkey feature macro is a whole lot more eaiser for T and P and even Z to some extent because instead of hotkeying 6 raxes or hotkeying 1 and having to click on 5 more you can just hot key them all to like 4 and just mass those rines in half the the time it would take you in BW
Think you got lag? It took Jesus 3 days to respawn.
Marahumm
Profile Blog Joined February 2010
United States98 Posts
March 09 2010 15:58 GMT
#16
On March 09 2010 10:02 MrRey wrote:
While I like their effort to put all the keys the closest to the left side of the keyboard, wouldn't it be simpler just to create a f***ing menu where you set your own hotkeys, like in... say 95% of the games today?


This. I always thought it would be a cool idea to have unit productions hotkeyed to the numpad. Personally it would be a lot easier for me if I could set commands to whatever key I wanted, and I think everyone else here can agree that setting hotkeys to your will can make your micro/macro that much easier to pull off. It would make SC2 ALOT more user-friendly and wouldn't affect any sort of balance between newbies and pro-gamers.
Looks like you mashed some poor fellers dog, Sarge.
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