• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:37
CEST 22:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed12Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft in widescreen
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Segway man no more. Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

Favorite SC1 unit conversion concerns - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 07 2010 17:15 GMT
#41
they should just have made the scarabs a little slower and targetable so that you could shoot them before they get to you and explode. That would've been the way to go imo. It would make the reaver even more exciting than in broodwar cuz someone shooting down a scarab before it gets to the mineral line would be cool to see. Thoughts?
Kill the Deathball
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 07 2010 18:12 GMT
#42
On February 08 2010 02:15 pzea469 wrote:
they should just have made the scarabs a little slower and targetable so that you could shoot them before they get to you and explode. That would've been the way to go imo. It would make the reaver even more exciting than in broodwar cuz someone shooting down a scarab before it gets to the mineral line would be cool to see. Thoughts?


Actually, they tried something like that with the Reaper`s D-8 charges. But apparently, it did not work out, since they are indestructible again.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Wire
Profile Joined July 2009
United States494 Posts
February 07 2010 18:31 GMT
#43
Two thing's I've noticed about SC2.

I really miss the reaver, truly I do. I think that they can take the total damage a reaver deals on average and make it the new reaver damage counter.

example: sc1 reaver does (lets just say) 100dmg per scarab shot, and misses once every 4 shots due to poor ai. That means then that for every 10 shots the reaver does on average 800 dmg. so with the new improved AI why not make it 80 dmg per scarab shot? that's just my proposition for working around THAT problem. This of course doesn't address any other problem.

What I am really starting to get tired of is this whole beam thing. Stalkers shoot beams. Mothership shoots beams. Phoenix shoots beams. Battlecruiser gets the beam upgrade. It's really starting to piss me off. Scouts had missles. Dragoons had bursts of energy instead of lasers. It's almost as if they're just reusing the base animation and then manipulating it to fit the situation. Havering everything as a laser seems very uncreative to me, even though it is reasonable to presume the future world has lasers in everything.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
soultwister
Profile Joined January 2010
Poland80 Posts
February 07 2010 19:00 GMT
#44
i'm happy someone else noticed that zerg looks like some monsters from WoW, sc2 is overall too bright and flashy for my taste, so far it looks like one of those 10 bucks 2.5d games you find on xbox arcade

i like that there are options for harass units weather you go mech or bio as terran, i'll miss spider mines, the dropship is cool and all, but it seems like terran is now all about siege tank/thor push and harass/drops, no bio ball, sucks becouse i liked my marines, now they'll be cast mostly useless in mid and late game, unless you feel like using a dropship purely for healing
don't tell your plans to anybody, they won't know you've lost @ soultwister Zerg newb
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 07 2010 19:09 GMT
#45
On February 06 2010 05:18 Shiladie wrote:
SC2 boards have been all serious recently with everyone moping around waiting for any word on beta.
This thread is where you take your favorite units from BW that has an equiv in SC2 and analyze how it's gameplay/usability will change and whether you think it will benefit or harm the awesomeness of that unit.

Mutalisk:
With muta stacking being a built in strat it seems like blizz is making more hard counters to it. I am concerned that after the initial build chaos, that people will be far too well equiped for a muta harrass to be a viable strategy. The ability to continually add mutas to your harrass in a much easier fasion however will allow for a lot more mass-muta strategies, though, with the broodlord a mutation from the corruptor instead of the mutalisk, it makes transitioning out of a mass mutalisk build into late game more difficult then it otherwise could be.
It is possible with more practice with the new way muta micro works, that mutalisks will take an even more dominant role then in BW.

Lurker:
With how it's been moved to hive tech and requires it's own full tech building I am unsure at what role lurkers will play. Their range upgrade and slightly faster burrow speeds, alone with the fact troops group up more may make them more devestating then I think, but it seems that what they counter (mass smaller units) is far better countered by ultralisks with their new cleave ability. And small armies of bigger units is better countered by the boordlord. I really hope lurkers have as dominant a position in the zerg army as they had in BW, because they are such an exciting unit to watch. I also wonder if they are going to allow for stop lurkers, as that was a bug they never bothered to fix in BW. Watching a full terran lategame army die in seconds to a stop lurker field, similar to how psi storm rips apart zerg in current ZvP would be amazing.
The effectiveness of a unit that's main function is that it attacks while cloaked, when it has been moved to a soley late-game position really removes the pressure to get detectors that was present in BW, and that concerns me.


I invite anyone to casually discuss how they think their favorite unit's gameplay may change, keep the SC2 board going with some interesting discussion...


I totally disagree with you on the mutalisks, it seems as if there are alot fewer units that do crazy splash damage to air. I mean in terms of whats new that is good against stacked mutas, you've got what, hunter seeker missile, thor, and battle cruiser. You've lost corsairs and valk's and terran will no longer have a bunch of medics to heal their marines. If anything mutas are going to be scary good until terran/protoss get tier 3 units.

Witht he lurker though I totally agree. It seems that they will be very effective late game, but it definitely overlaps hugely with the ultralisk. The fact that it has the range upgrade should play a significant role though. Perhaps it will become more of a base raiding unit? Perhaps it will be very effective when combined with ultralisks for ranged support? I'm not really sure, but what I do know is that the baneling will definitely help fill the role that lurkers took in SC1 to counter groups of smaller units.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
February 07 2010 20:33 GMT
#46
I really like the Battlecruiser. Maybe with the new things we will see more of them
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
BlackYoshi
Profile Joined June 2009
United States84 Posts
February 07 2010 22:42 GMT
#47
Colossi have been the lamest unit since being announced. Reavers were one of the most iconic, dreaded units of SC. Its like when they planned to get rid of carriers and replace them with phoenix and warp rays and motherships, and people flipped shit.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 07 2010 23:05 GMT
#48
The randomness of the reaver has no place in SC2 and personally I love the concept if removing as many random elements as possible to base the game more on skill. And the Reaver just would not be the same without it's random element. It is a very sad casualty of war.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Kimera757
Profile Joined August 2007
Canada129 Posts
Last Edited: 2010-02-08 00:08:51
February 07 2010 23:51 GMT
#49
On February 08 2010 00:52 TheAntZ wrote:
Because
1) its exciting for spectators
2) it still takes a ridiculous amount of skill to micro a reaver well enough to cause a lot of damage (see: Jianfei's reavers)


For point #1, if that's exciting for spectators, then why isn't other randomness exciting for spectators?

For point #2, it would take a lot of skill to micro the reaver even if it had no miss chance. If the scarab is a dud, it's usually not due to the player missing out on a play.

And on that note, would reavers doing x% damage (based on miss chance, if someone could even calculate that) be a proper conversion?
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 08 2010 01:42 GMT
#50
On February 08 2010 08:51 Kimera757 wrote:
Show nested quote +
On February 08 2010 00:52 TheAntZ wrote:
Because
1) its exciting for spectators
2) it still takes a ridiculous amount of skill to micro a reaver well enough to cause a lot of damage (see: Jianfei's reavers)


For point #1, if that's exciting for spectators, then why isn't other randomness exciting for spectators?

For point #2, it would take a lot of skill to micro the reaver even if it had no miss chance. If the scarab is a dud, it's usually not due to the player missing out on a play.

And on that note, would reavers doing x% damage (based on miss chance, if someone could even calculate that) be a proper conversion?


No because 100 dmg and 60 dmg reavers both 1 shot packs of workers.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 08 2010 03:12 GMT
#51
let us remember that Bliz plan on recreating every unit from bw in the editor...

Imagine OLD Protoss vs NEW Protoss or something similar

but not to change the subject entirely:
how the hell are you supposed to beat the new Terran push lol, holy shit, with the inclusion of sensor towers as well and siege on the ground and in the air :s

I guess I did change the subject entirely, so attempt 2:
I am also not fond of mines/scarabs making a departure from competitive starcraft....
maybe give the colossi a scarab spell?
or a terran unit a spider mine spell?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 08 2010 03:34 GMT
#52
On February 08 2010 08:51 Kimera757 wrote:
Show nested quote +
On February 08 2010 00:52 TheAntZ wrote:
Because
1) its exciting for spectators
2) it still takes a ridiculous amount of skill to micro a reaver well enough to cause a lot of damage (see: Jianfei's reavers)


For point #1, if that's exciting for spectators, then why isn't other randomness exciting for spectators?

For point #2, it would take a lot of skill to micro the reaver even if it had no miss chance. If the scarab is a dud, it's usually not due to the player missing out on a play.

And on that note, would reavers doing x% damage (based on miss chance, if someone could even calculate that) be a proper conversion?


Because of the tension it generates while its getting caught on the edges of minerals/buildings etc. Try to present to me another chance based situation that would be as tense
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
mrkent
Profile Joined January 2010
United States160 Posts
February 08 2010 04:33 GMT
#53
On February 08 2010 04:00 soultwister wrote:
i'm happy someone else noticed that zerg looks like some monsters from WoW, sc2 is overall too bright and flashy for my taste, so far it looks like one of those 10 bucks 2.5d games you find on xbox arcade

i like that there are options for harass units weather you go mech or bio as terran, i'll miss spider mines, the dropship is cool and all, but it seems like terran is now all about siege tank/thor push and harass/drops, no bio ball, sucks becouse i liked my marines, now they'll be cast mostly useless in mid and late game, unless you feel like using a dropship purely for healing


I feel the opposite of what you said about the bio ball. I think terren bio units got much better. For 1, you have much more variety, you can build 2 marines/mauralders at once, the reaper is freaken good, and ghost got a badly needed upgrade. IMO, terren bio units will be more used than mech, at least from the last blizzcon build.
vasburg
Profile Joined February 2010
Germany4 Posts
February 08 2010 05:19 GMT
#54
Shiladie, thanks for covering my fav units =)
dolo
Profile Joined December 2009
United States14 Posts
February 08 2010 06:13 GMT
#55
On February 06 2010 07:01 Manit0u wrote:
Casual discussion:

Reaver -> Colossus

WTF?!


Im agreeing with this, how the fuck do you get a crappy colosus out of a reaver........

I'd love to figure that out. I'm serious.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-02-08 07:09:08
February 08 2010 07:07 GMT
#56
On February 08 2010 12:12 Broodie wrote:
let us remember that Bliz plan on recreating every unit from bw in the editor...

Imagine OLD Protoss vs NEW Protoss or something similar

Omg awesome!

I too will miss the explosive-beetle-launching-caterpillar, Protoss's most deadly weapon... T.T
(╬ ಠ益ಠ)
uberdeluxe
Profile Joined June 2009
Canada306 Posts
February 08 2010 08:29 GMT
#57
On February 08 2010 15:13 dolo wrote:
Show nested quote +
On February 06 2010 07:01 Manit0u wrote:
Casual discussion:

Reaver -> Colossus

WTF?!


Im agreeing with this, how the fuck do you get a crappy colosus out of a reaver........

I'd love to figure that out. I'm serious.


colossus is a pretty cool guy, why don't ya like him?
No mules, no collosi, no PFs, just LOVE!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 08 2010 08:40 GMT
#58
On February 08 2010 17:29 uberdeluxe wrote:
Show nested quote +
On February 08 2010 15:13 dolo wrote:
On February 06 2010 07:01 Manit0u wrote:
Casual discussion:

Reaver -> Colossus

WTF?!


Im agreeing with this, how the fuck do you get a crappy colosus out of a reaver........

I'd love to figure that out. I'm serious.


colossus is a pretty cool guy, why don't ya like him?


because eh looks like crap and shoots lasers, while not afraid of anything
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
lol.Froste
Profile Joined January 2010
United States112 Posts
February 08 2010 16:14 GMT
#59
im excited for the new ghosts. i think blizzard made an effort to make then slightly more usefull in SC2

hopefully mixing 1 or 2 in your army will have some benefits ;D
dolo
Profile Joined December 2009
United States14 Posts
Last Edited: 2010-02-08 16:38:48
February 08 2010 16:31 GMT
#60
On February 08 2010 17:29 uberdeluxe wrote:
Show nested quote +
On February 08 2010 15:13 dolo wrote:
On February 06 2010 07:01 Manit0u wrote:
Casual discussion:

Reaver -> Colossus

WTF?!


Im agreeing with this, how the fuck do you get a crappy colosus out of a reaver........

I'd love to figure that out. I'm serious.


colossus is a pretty cool guy, why don't ya like him?


He looks like hes from war of the worlds, I don't like how he DPS things, and he takes less skill to play unlike the reaver. I mean this nigga can walk up hills/mountains aka you wanna callem cliffs?, i guess i find it more rewarding if you had to shuttle the reaver; Thats just me though, think I'm going to be ol school even after we all start playing sc2. Im just saying reaver was on his grizzle


Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub215
UpATreeSC 214
Nathanias 96
ForJumy 80
StarCraft: Brood War
Larva 461
Aegong 90
sas.Sziky 40
Bale 5
Dota 2
qojqva4539
syndereN346
Pyrionflax189
NeuroSwarm28
League of Legends
Grubby4453
Dendi1128
Counter-Strike
sgares726
pashabiceps725
Foxcn472
byalli255
Super Smash Bros
Mew2King91
Heroes of the Storm
Liquid`Hasu557
Other Games
summit1g7688
FrodaN2998
mouzStarbuck340
C9.Mang0200
Skadoodle127
Trikslyr88
Sick41
Organizations
Other Games
gamesdonequick3330
BasetradeTV133
StarCraft 2
angryscii 38
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta72
• Adnapsc2 21
• LUISG 11
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22055
League of Legends
• TFBlade1025
Other Games
• imaqtpie1975
• Shiphtur355
Upcoming Events
The PondCast
13h 23m
OSC
16h 23m
WardiTV European League
19h 23m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
1d 3h
Epic.LAN
1d 15h
CranKy Ducklings
2 days
Epic.LAN
2 days
CSO Contender
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
3 days
[ Show More ]
Online Event
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
5 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
6 days
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.