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Active: 1791 users

What do you think about a Protoss a Gas Mechanic?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-16 01:03:43
December 16 2009 01:01 GMT
#1
BTW have you been reading our Macro threads (Archer's threads), what do you think about our proposed Protoss mechanics? You realize this is an attempt to get you to spill some beans about what Blizz is developing
-Crazy_dave

Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there.
I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread.
-Zhydaris


In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic. So I would like to pose a few questions to this community that I posed in that thread.

[image loading]

Poll: Do you like the idea of giving the Protoss a Gas Macro Mechanic?
(Vote): I like it.
(Vote): I don't like it.




Feel free to add any concerns or suggestions you may have. Also if you guys want to make sure your thoughts on a Protoss Gas Mechanic are heard then you might want to also post in the BNET thread:
http://forums.battle.net/thread.html?topicId=21730644558&sid=3000

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
seRapH
Profile Blog Joined April 2009
United States9789 Posts
December 16 2009 01:16 GMT
#2
these macro mechanics all just feel too artificial to me
i really don't like any of them. this one isn't an exception.
boomer hands
onmach
Profile Blog Joined March 2009
United States1241 Posts
December 16 2009 02:44 GMT
#3
Why does it have to be a resource mechanic. Gas in particular is so boring. I can't think of anything more yawn worthy than a gas mechanic. Assimilators are supposed to sit there and look pretty and sometimes explode if the situation warrants.

Can't there be a mechanic that makes some units better, or allows you to tweak buildings, or something along that line? Or manipulating max energy sizes on casters or focusing shields from one unit type another. Or converting buildings from one mode to another similar to gateways. Or some unit back home that must be managed like a queen. Or just about anything really.

Pressing a button to make a probe return x+1 of some resource and glow for some period of time is so lame. I can't even think of the words to describe it.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
December 16 2009 03:04 GMT
#4
Check SCL for my input.

I can't even think of the words to describe it.
\

Well, "Lame" is a start, and so is "boring." Youre on the right track I think.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
zimz
Profile Blog Joined May 2008
United States510 Posts
December 16 2009 03:15 GMT
#5
On December 16 2009 12:04 Knee_of_Justice wrote:
Check SCL for my input.

Show nested quote +
I can't even think of the words to describe it.
\

Well, "Lame" is a start, and so is "boring." Youre on the right track I think.

agreed. no artificial mechaninc pls
zimz
phexac
Profile Joined March 2004
United States186 Posts
December 16 2009 03:27 GMT
#6
On December 16 2009 11:44 onmach wrote:
Why does it have to be a resource mechanic. Gas in particular is so boring. I can't think of anything more yawn worthy than a gas mechanic. Assimilators are supposed to sit there and look pretty and sometimes explode if the situation warrants.

Can't there be a mechanic that makes some units better, or allows you to tweak buildings, or something along that line? Or manipulating max energy sizes on casters or focusing shields from one unit type another. Or converting buildings from one mode to another similar to gateways. Or some unit back home that must be managed like a queen. Or just about anything really.

Pressing a button to make a probe return x+1 of some resource and glow for some period of time is so lame. I can't even think of the words to describe it.


This. Definitely need to do away with the whole concept of forced pointless clicking because blizzard feels it needs to compensate for removing the need to send peons to mine. At least that action made some sense. This is just feels tacked on.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
December 16 2009 03:38 GMT
#7
It matters less that "resource" (Be it mins/gas or some other "resource") the mechanic acts upon, so long as it fixes what's wrong with the current Protoss macro mechanic and emulates what's right about the Terran/Zerg macro mechanic. That is, energy tension, or some kind of real choice in between when you use the ability and when you don't. "Make it a gas mechanic" doesn't solve anything, so long as there aren't any real viable alternatives.

If we're going to theorycraft, or try and come up with ideas for Blizzard to use, we should focus our efforts in that direction; making the use of this new mechanic present an interesting strategic choice.
Bring back 2v2s!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 16 2009 06:15 GMT
#8
vote no on artificial mechanics
Kill the Deathball
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 16 2009 06:17 GMT
#9
What part of a video game isnt artificial?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
danieldrsa
Profile Joined June 2008
Brazil523 Posts
December 16 2009 06:25 GMT
#10
interesting idea, but i would like to hear about the macro mechanic blizzard is testing now first
-*-
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 16 2009 07:12 GMT
#11
On December 16 2009 10:01 Archerofaiur wrote:
In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic.

Hahahaha that's rich.
I'm on GOLD CHAIN
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
December 16 2009 07:35 GMT
#12
I don't think, it would be good if the protoss would have more gas than the zerg. Since the zerg are the most gas hungry race, always looking for an aditional gas expansion. And this is also the reason why only the zerg macro mechanic gives you more gas, and not the protoss or the terran one. It would probaly ruin the balance, and i want this game out in my life ;p
ヽ(´ー`)┌
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 16 2009 07:36 GMT
#13
If you give Protoss a gas mechanic, it should probably something engaging, like a repair involving different types of units you have spawned or whatnot.
U Gotta Skate.
BeastofManjura
Profile Joined September 2009
United States30 Posts
December 16 2009 08:12 GMT
#14
As long as its balanced why not... i really like that idea. What if every race had 3 mechanics?.. but could only use 1 at a time! that would leave for some good desision makeing.. such as 1 mineral mechanic, 1 gas mechanic, and 1 popluation mechanic.. but only 1 could be at any given time.

ex. zerg is low on population and instead of using its mineral mechanic.. it uses its population one and queen builds a "Nest of Death" or something that permantly increases its population by like 4 or something until its destroyed. after that that he can continue to go back to the mineral/gas mechanics when the queens energy is recovered.
yeaa
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 16 2009 09:29 GMT
#15
As long as using it does not deplete geysers any faster I am happy with this. I want all races to be equally viable at the starvation part of play.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
chongu
Profile Blog Joined February 2009
Malaysia2593 Posts
December 16 2009 09:43 GMT
#16
[image loading]

+ Show Spoiler +
[image loading]
SC2 is to BW, what coke is to wine.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-16 14:13:23
December 16 2009 14:07 GMT
#17
On December 16 2009 18:43 chongu wrote:
[image loading]

+ Show Spoiler +
[image loading]

lol brilliant!


On December 16 2009 16:12 ZERG_RUSSIAN wrote:
Show nested quote +
On December 16 2009 10:01 Archerofaiur wrote:
In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic.

Hahahaha that's rich.


Im not getting the joke unfortunately. I think a whole bunch of people are interpreting my posts as "Blizzards putting my idea in the game!!!!!11111" Thats not what I said. I said there were interested in this thread on BNET about protoss mechanics. He really did say that. That doesnt mean they ARE putting a gas mechanic in the game.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
December 16 2009 14:18 GMT
#18
no to all gas gimmicks
Once again back is the incredible!
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
December 16 2009 14:40 GMT
#19
just remove automine and be done with it.
This is my truth, tell me yours!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 16 2009 16:53 GMT
#20
You and I both know that Blizzard is never going to remove automine, no matter how much you whine about it.

Re: The war3 pic

That's not really a macro mechanic, is it? I mean, it's just five workers at vespene geyser instead of 2. Though it's still kinda funny.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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