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BTW have you been reading our Macro threads (Archer's threads), what do you think about our proposed Protoss mechanics? You realize this is an attempt to get you to spill some beans about what Blizz is developing -Crazy_dave Yes, we've been following the thread you're referring to and we're quite interested in the discussion going on there. I suggest you to continue posting your suggestions because your opinion matters to us, even if we don't always reply to every single thread. -Zhydaris
In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic. So I would like to pose a few questions to this community that I posed in that thread.
Poll: Do you like the idea of giving the Protoss a Gas Macro Mechanic? (Vote): I like it. (Vote): I don't like it.
Feel free to add any concerns or suggestions you may have. Also if you guys want to make sure your thoughts on a Protoss Gas Mechanic are heard then you might want to also post in the BNET thread: http://forums.battle.net/thread.html?topicId=21730644558&sid=3000
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these macro mechanics all just feel too artificial to me  i really don't like any of them. this one isn't an exception.
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Why does it have to be a resource mechanic. Gas in particular is so boring. I can't think of anything more yawn worthy than a gas mechanic. Assimilators are supposed to sit there and look pretty and sometimes explode if the situation warrants.
Can't there be a mechanic that makes some units better, or allows you to tweak buildings, or something along that line? Or manipulating max energy sizes on casters or focusing shields from one unit type another. Or converting buildings from one mode to another similar to gateways. Or some unit back home that must be managed like a queen. Or just about anything really.
Pressing a button to make a probe return x+1 of some resource and glow for some period of time is so lame. I can't even think of the words to describe it.
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Check SCL for my input.
I can't even think of the words to describe it. \
Well, "Lame" is a start, and so is "boring." Youre on the right track I think.
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On December 16 2009 12:04 Knee_of_Justice wrote:Check SCL for my input.\ Well, "Lame" is a start, and so is "boring." Youre on the right track I think. agreed. no artificial mechaninc pls
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On December 16 2009 11:44 onmach wrote: Why does it have to be a resource mechanic. Gas in particular is so boring. I can't think of anything more yawn worthy than a gas mechanic. Assimilators are supposed to sit there and look pretty and sometimes explode if the situation warrants.
Can't there be a mechanic that makes some units better, or allows you to tweak buildings, or something along that line? Or manipulating max energy sizes on casters or focusing shields from one unit type another. Or converting buildings from one mode to another similar to gateways. Or some unit back home that must be managed like a queen. Or just about anything really.
Pressing a button to make a probe return x+1 of some resource and glow for some period of time is so lame. I can't even think of the words to describe it.
This. Definitely need to do away with the whole concept of forced pointless clicking because blizzard feels it needs to compensate for removing the need to send peons to mine. At least that action made some sense. This is just feels tacked on.
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It matters less that "resource" (Be it mins/gas or some other "resource") the mechanic acts upon, so long as it fixes what's wrong with the current Protoss macro mechanic and emulates what's right about the Terran/Zerg macro mechanic. That is, energy tension, or some kind of real choice in between when you use the ability and when you don't. "Make it a gas mechanic" doesn't solve anything, so long as there aren't any real viable alternatives.
If we're going to theorycraft, or try and come up with ideas for Blizzard to use, we should focus our efforts in that direction; making the use of this new mechanic present an interesting strategic choice.
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vote no on artificial mechanics
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What part of a video game isnt artificial?
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interesting idea, but i would like to hear about the macro mechanic blizzard is testing now first
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On December 16 2009 10:01 Archerofaiur wrote: In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic. Hahahaha that's rich.
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I don't think, it would be good if the protoss would have more gas than the zerg. Since the zerg are the most gas hungry race, always looking for an aditional gas expansion. And this is also the reason why only the zerg macro mechanic gives you more gas, and not the protoss or the terran one. It would probaly ruin the balance, and i want this game out in my life ;p
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If you give Protoss a gas mechanic, it should probably something engaging, like a repair involving different types of units you have spawned or whatnot.
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As long as its balanced why not... i really like that idea. What if every race had 3 mechanics?.. but could only use 1 at a time! that would leave for some good desision makeing.. such as 1 mineral mechanic, 1 gas mechanic, and 1 popluation mechanic.. but only 1 could be at any given time.
ex. zerg is low on population and instead of using its mineral mechanic.. it uses its population one and queen builds a "Nest of Death" or something that permantly increases its population by like 4 or something until its destroyed. after that that he can continue to go back to the mineral/gas mechanics when the queens energy is recovered.
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As long as using it does not deplete geysers any faster I am happy with this. I want all races to be equally viable at the starvation part of play.
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lol brilliant!
On December 16 2009 16:12 ZERG_RUSSIAN wrote:Show nested quote +On December 16 2009 10:01 Archerofaiur wrote: In Zhydaris own words Blizzard is "quite interested" in the thread I started on BNet about giving Protoss a Gas Mechanic. Hahahaha that's rich.
Im not getting the joke unfortunately. I think a whole bunch of people are interpreting my posts as "Blizzards putting my idea in the game!!!!!11111" Thats not what I said. I said there were interested in this thread on BNET about protoss mechanics. He really did say that. That doesnt mean they ARE putting a gas mechanic in the game.
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just remove automine and be done with it.
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You and I both know that Blizzard is never going to remove automine, no matter how much you whine about it.
Re: The war3 pic
That's not really a macro mechanic, is it? I mean, it's just five workers at vespene geyser instead of 2. Though it's still kinda funny.
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