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Day[9].tv Daily - Page 558

Forum Index > SC2 General
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TheTenaciousD
Profile Joined September 2010
1 Post
September 27 2010 10:45 GMT
#11141
http://www.pic-upload.de/view-7208827/SeanHitlerPlott.jpg.html


! DAY 9 HAS A SECRET ! ^^
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 27 2010 11:02 GMT
#11142
On September 27 2010 12:17 Doko wrote:
Probably the worst daily in a long time imho. Dint like it one bit.

Very poor games and the strategy used seemed awful. the 3 helion drop opening / a good explanation on 1/1/1 timings or 2 rax pressure into expand would've been much better learning material.


I don't think you quite understand how these things work. They're not YouTube step by step build guides.

The daily wasn't about the ghost build so much as it was about analyzing a new strategy.

(and opening with a hellion drop seems abysmally fragile)
whatsgrackalackin420
DarkspearTribe
Profile Joined August 2010
568 Posts
September 27 2010 11:07 GMT
#11143
blip is being bitch to me Youtube it please!
Doko
Profile Joined May 2010
Argentina1737 Posts
September 27 2010 11:25 GMT
#11144
The daily wasn't about the ghost build so much as it was about analyzing a new strategy.


Sure i get that, except the strat is awful. 1 Spotter by the terran ramp and those marines are gonna get to the protoss base with 1/2 health from stalker kiting and then raped at the ramp with A guardian shield + stuff.
2rax marauder pressure / contain is 10x scarier and harder to handle cause they can kite your zealots and instagib stalkers, they just won't die. And even if you damage them or he over stim medvacs are on the way to keep the terran on the offensive until a colossus comes out.

(and opening with a hellion drop seems abysmally fragile)


no...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146518
EverDawn
Profile Joined April 2010
Sweden91 Posts
September 27 2010 14:24 GMT
#11145
On September 25 2010 00:04 EverDawn wrote:
Show nested quote +
On September 23 2010 15:46 sircuddles wrote:
Daily 184 is cut off. 170 is still cut off, I assume it'll never be fixed?

I am a sad panda.


I to was wondering about this, just watched the repaierd #170 and it seamed like a really god episod, just sad that the end is missing.

Any word from Sean if it's the finall edit or if it might be fixed?


I actually found a answer to my own question! Maybe it's been posted already but, this thread is hard to keep up with But anyways.

At least #184 is presented in ful on youtube! My uneducated guess is that the same issue that cuses the audio desync on blip.tv also can cut the episod short do to sync errors. Beacuse the Youtube video is in Sync and runs for a couple of minutes longer then the blip.tv video (1:08:something to 1:10:16).

Episode #170 is cut of in both sadly

But if this happens more on blip.tv, take a chance and check it on youtube, maybe you are lucky in it can be viewed to the end their
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
Mrbustanut
Profile Joined May 2010
121 Posts
September 27 2010 15:54 GMT
#11146
Can't wait for the Carrier rushes coming up tonight!

FunDay Monday!!!!
purerythem
Profile Joined June 2009
United States245 Posts
September 27 2010 16:26 GMT
#11147
wtb sticky for this thread
Wilko
Profile Blog Joined August 2009
Germany470 Posts
Last Edited: 2010-09-27 16:58:32
September 27 2010 16:57 GMT
#11148
[image loading]
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-09-27 17:01:50
September 27 2010 16:59 GMT
#11149
On September 28 2010 01:57 Wilko wrote:
[image loading]

Wilko Germany


O.o!

Haha j/k I was thinking the exact same thing during the daily as well, "Lol did Day just do a hitler salute."
Eka
Profile Joined September 2010
Sweden71 Posts
September 27 2010 17:04 GMT
#11150
On September 27 2010 20:25 Doko wrote:
Show nested quote +
The daily wasn't about the ghost build so much as it was about analyzing a new strategy.


Sure i get that, except the strat is awful. 1 Spotter by the terran ramp and those marines are gonna get to the protoss base with 1/2 health from stalker kiting and then raped at the ramp with A guardian shield + stuff.
2rax marauder pressure / contain is 10x scarier and harder to handle cause they can kite your zealots and instagib stalkers, they just won't die. And even if you damage them or he over stim medvacs are on the way to keep the terran on the offensive until a colossus comes out.

Show nested quote +
(and opening with a hellion drop seems abysmally fragile)


no...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146518


But its not the strat itself thats the point, its how you analyze any new strat that you find somewhat important.

Its like learning a new theoretical view on some problem. Its the view of the problem that matters, not the problem itself. The problem is just there to simply the learning process. Just like the strat in the daily.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 27 2010 17:46 GMT
#11151
On September 28 2010 01:26 purerythem wrote:
wtb sticky for this thread


It's always on the front page anyway.
whatsgrackalackin420
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
Last Edited: 2010-09-27 18:22:25
September 27 2010 18:21 GMT
#11152
I found the sunday daily to be super helpful because I like early robo builds but I also have a lot of trouble dealing with 3 rax pushes.

One question for Day9, if he reads this: I like having the progress bar covered, but would you mind putting the new game clock up? It would help inexperienced players like me to judge our builds and our army production against the pros. In my case seeing when the pro-level push comes and how quickly toss can get an army up on two gates would help me know if my problem is macro related or decision-making related.
Dirich
Profile Joined September 2010
Italy101 Posts
Last Edited: 2010-09-27 19:01:52
September 27 2010 18:50 GMT
#11153
On September 28 2010 03:21 GagnarTheUnruly wrote:
One question for Day9, if he reads this: I like having the progress bar covered, but would you mind putting the new game clock up? It would help inexperienced players like me to judge our builds and our army production against the pros. In my case seeing when the pro-level push comes and how quickly toss can get an army up on two gates would help me know if my problem is macro related or decision-making related.


I fully support this request.

I found myself watching at the space where the clock is (when shown) more than once during the last dayly (187), but sadly it was not being shown.
Even though I played only a couple of days after the patch came, it is so usefull for learning that to check it has already become an habit of mine (for the reasons given in the quote and more, like timing in general for different kind of builds to compare to the defenses I have in my BOs at those times).
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 27 2010 19:24 GMT
#11154
On September 28 2010 03:21 GagnarTheUnruly wrote:
I found the sunday daily to be super helpful because I like early robo builds but I also have a lot of trouble dealing with 3 rax pushes.

One question for Day9, if he reads this: I like having the progress bar covered, but would you mind putting the new game clock up? It would help inexperienced players like me to judge our builds and our army production against the pros. In my case seeing when the pro-level push comes and how quickly toss can get an army up on two gates would help me know if my problem is macro related or decision-making related.


Approves of this suggestion
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
EverDawn
Profile Joined April 2010
Sweden91 Posts
September 27 2010 20:25 GMT
#11155
On September 28 2010 03:21 GagnarTheUnruly wrote:
I found the sunday daily to be super helpful because I like early robo builds but I also have a lot of trouble dealing with 3 rax pushes.

One question for Day9, if he reads this: I like having the progress bar covered, but would you mind putting the new game clock up? It would help inexperienced players like me to judge our builds and our army production against the pros. In my case seeing when the pro-level push comes and how quickly toss can get an army up on two gates would help me know if my problem is macro related or decision-making related.

I too would like this, so do give it more exposure so maybe Seans catches this I will quate this again!
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
MekTypro
Profile Joined July 2010
France360 Posts
September 27 2010 20:44 GMT
#11156
I also agree, but i've another question related to the pre-recorded daily :

What if jimpo started an expansion and hided it from adel ? What if he took the 6 o'clock expansion ? Adel wouldn't have seen it with its obs.
David Dark
Profile Joined July 2010
Poland100 Posts
September 27 2010 20:46 GMT
#11157
On September 28 2010 01:57 Wilko wrote:
[image loading]


AaaAaatTTTttaaaAAaaackKeEEee !!111!!111


i rofled at the daily ^^
Hey dude, nice shot.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
September 27 2010 20:48 GMT
#11158
ZOMGZOMGZOMGZOMGZOMG!

IT"S FUNDAY MONDAY!

*runs around in circles like a noob*

MasTer9006
Profile Joined September 2010
United States14 Posts
September 27 2010 20:50 GMT
#11159
On September 28 2010 05:48 MrSexington wrote:
ZOMGZOMGZOMGZOMGZOMG!

IT"S FUNDAY MONDAY!

*runs around in circles like a noob*




Yeah I can't wait! I hope he uses my replay ^.^
Lurker87
Profile Blog Joined October 2009
United States172 Posts
Last Edited: 2010-09-27 21:14:04
September 27 2010 21:13 GMT
#11160
Could someone help me out here, please?

In Daily #186 - PvT Example of Early Defense, I am a bit unsure of what, specifically, was Adelscott's observation which caused him to decide to pull his army back? He sent his observer into the T base, as he was moving his colossus/immortal + gateway units army out. Then, he saw just 3 barracks and a factory under construction, and he pulled back. Was it because he did not see a CC being made in the main? Was it because he saw T was only up to factory? Could someone please shed some light on this, because I would likely have moved my army up to either contain, or push in, and I'd like to know the concept that I am missing here.

http://day9tv.blip.tv/file/4170265/

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