To the previous poster: I thought about going forge to defend, but it was too expensive. From my games I noticed that if you are going for a rush, you seem to have a narrow window of opportunity to strike hard your enemy workers before they eventually become prepared for an air attack (unless he by chance went for a direct counter - I usually am able to deny any scouting of my starport and beacon). But I am gold and no one I meet does really early pushes (before something like 40 supplies), so I can get away with the stright up rush to carrier and a number of zealots which is fine at the beginning but is a bit low when the carrier is almost going to spawn.
By the way... there is a lack of GGs from my opponents when I win by carrier worker harass bm!
On September 25 2010 17:43 PXShaman wrote: So did anyone think of doing a tower rush outside their base? if you are going to carrier it is the best thing i found out, blocked out a lot of early attacks and they panick letting me get 2 carrier's out to deal with watever they got by then
or maybe you can go for 1 carrier and 1 mothership you could have around 12 zealots, and if you micro right they will have charge, so basically you got invisible charglings with 1 a carrier lol, ultimate rape
Outside of his base, I think would just invite him to do void rays, banshees, mutas, nydus, drops... You're investing time and resources into denying him very early game aggression and expanding, but "forcing" him into either cheese kill you or blind counter you.
Cryosin: I think it would be good manner to just submit one replay, the one you consider your best... everyone should have a chance at it, and day9 can sit through a million replay if we all send our 10 best
Where are all the podcasts of day9 and others on team liquid? I cant find them any where. edit: nvm, I was using the search feature wrong, it had to be entered 'podcasts' not pod casts :S didnt know it was that specific.
I was at work and went through my Day9 archive of downloaded dailies. What I found out is that 1,2, 4-6 don't work, at least not in VLC on mac. The error message I get is this: No suitable decoder module Vlc does not support the audio or video format "undf". Unfortunately there is now way for you to fix this.
Have anyone else experienced this? Is there a place to download these dailies that work for offline play?
On September 26 2010 04:08 aPsychonaut wrote: I was at work and went through my Day9 archive of downloaded dailies. What I found out is that 1,2, 4-6 don't work, at least not in VLC on mac. The error message I get is this: No suitable decoder module Vlc does not support the audio or video format "undf". Unfortunately there is now way for you to fix this.
Have anyone else experienced this? Is there a place to download these dailies that work for offline play?
It's a codec issue of some sort. VLC player won't play it on PC either, but I've gotten them to play in another player.
On September 26 2010 04:08 aPsychonaut wrote: I was at work and went through my Day9 archive of downloaded dailies. What I found out is that 1,2, 4-6 don't work, at least not in VLC on mac. The error message I get is this: No suitable decoder module Vlc does not support the audio or video format "undf". Unfortunately there is now way for you to fix this.
Have anyone else experienced this? Is there a place to download these dailies that work for offline play?
It's a codec issue of some sort. VLC player won't play it on PC either, but I've gotten them to play in another player.
Thanks! At least I have it on an external harddrive so I can watch it on pc with Windows Media Player Classic with all the codecs later
On September 26 2010 05:34 Bagi wrote: Does anyone know if the next funday monday is going to be terran-related? Zerg -> toss -> terran -> zerg -> etc?
Would love to take part, but my offraces suck.
pfft failing at offrace is the best bit. Having to completely learn protoss then make carriers was awesome.
Though lucky for me I had NA server to start with a completely new ladder rank.
Playing the Funday Monday strat is the most fun ive had in SC2 for weeks I totally recommend doing it.
On September 25 2010 17:43 PXShaman wrote: So did anyone think of doing a tower rush outside their base? if you are going to carrier it is the best thing i found out, blocked out a lot of early attacks and they panick letting me get 2 carrier's out to deal with watever they got by then
or maybe you can go for 1 carrier and 1 mothership you could have around 12 zealots, and if you micro right they will have charge, so basically you got invisible charglings with 1 a carrier lol, ultimate rape
I started walling off their ramp with cannons, but felt it just promoted my opponent to tech hard, which is not what I want.
So I started just 2gating their ramp instead, not going for the kill (because that wouldn't invovle carriers), just burning time until Carriers arrived on the scene.