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[D] find solutions to deal with reaper in TvT - Page 2

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Topin
Profile Blog Joined December 2010
Peru10078 Posts
December 11 2012 16:10 GMT
#21
i prefer make defensive reapers, 99% of TvT have early reapers involved so i take a defensive aproach to this, making 2-3 reapers for defense, while taking a FE. If i dont see reapers coming ill atack with my owns reapers and tecking to mech or bio behind this.

Right now i see the reapers openings too strong in TvT, so blizz is going to nerf the reapers in some way imo
i would define my style between a mix of ByuN, Maru and MKP
ijw2bagahp
Profile Joined September 2012
China5 Posts
December 16 2012 12:11 GMT
#22
hi, i was also beat by a player made reapers.
I find out that if I build supplies on the edge of the cliff, reapers can't jump the cliff anymore. So they can never get in.
I just want to be as good as humanly possible - merz.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 16 2012 12:28 GMT
#23
I've been testing gasless expand pumping marines constantly, into double refinery into double factory into hellions. WIth supply depots on the edges and by having my marines clumbed closely together it has worked the last couple of times. I don't really scout as this build should counter very close to everyhing.
WetSocks
Profile Joined June 2012
United States953 Posts
December 16 2012 12:29 GMT
#24
I would go for marauder while expanding every TvT after I watched Drewbie playing against by reapers in all TvT.
Hetz
Profile Joined September 2010
196 Posts
December 16 2012 12:31 GMT
#25
I try to lure the reapers inside my minerals line and then surround and kill with all my scv's.
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-12-16 14:04:44
December 16 2012 14:02 GMT
#26
On December 11 2012 21:45 avilo wrote:
TvT is now ZvZ. You blind guess what your opponent is making much like in ZvZ sometimes there's a guessing game involved with the larva mechanic "did he build drones? or did he build 30 zergling/baneling?"

Now it's, "did he go reaper? did he go anti-reaper with marauder? did he go reaper but play defensive reaper? did he go defensive marauder? do you blind counter all of that and go fast banshee?"

And if they 1 rax expand with no refinfery you just laugh.


Uhm. Or you just do the old fashioned 1 rax rauder fe, build a bunker in your main, put your expo CC by your main and laugh because there's nothing that any reaper build can do against it?

You're complaining about a completely new change in the metagame. Reapers are an awesomely fun unit. TvT needs more awesomely fun units. Worst comes to worst, just reduce the range on them to 4 or something so they're forced to engage queens and marines in order to beat them.
Sissors
Profile Joined March 2012
1395 Posts
December 16 2012 14:55 GMT
#27
Because their 4.5 range outranges 5 range queens?
SSVnormandy
Profile Joined July 2012
France392 Posts
December 17 2012 09:53 GMT
#28

I played reaper a lot the past few days in zvT and TvT.

First i want to say that reaper play is awesome making the first 10-12 minutes so intense ! That's starcraft ! I didn't feel like that for a long time ! So fun!

So first i want to say that the turbo reactor factory play -> 2/4 helions expand and switch to tank production works very well vs 2 rax reaper / 3 rax reaper factory. and i think you are a little bit ahead in term of macro play but i'm not sure since i'm platinium and we are not so good at this level huh . anyway you get a great tech compared to the guy investing in reaper and reaper upgrade and in a lot of maps you can control space fine. But in some maps such as howling peaks or korhal city i found that more difficult and i sometimes invested on WM.


For the reaper play i always goes 3rax (or more ahahaha) factory with 2 gas to get the speed upgrade. For the begining, i found that more efficient to stack reapers in my base and counter the reaper aggression of my opponent then attack. For the first 1v1 reaper i get out 1 scv when the ennemy reaper will probably come and i attack with my scv and my own reaper so the 1v1 reaper is no more luck and to be sure to win the fight. I always put my reaper+scv not so close to the cliff to be sure my opponent don't see it until he jumped up.
If my opponent did the same (keeping his reaper in his base) i wait for the speed upgrade to attack with lot's of reapers(i get factory after my 2nd rax).

the difficulty when u go reaper in my level is to know when u can stop reaper and focus on macro. Because stoping too early if your opponent is massing reaper will make you die and investing too much on reapers while your opponent tech to tank or WM to counter reaper will put you in a really bad situation.

I found reaper more fun in TvZ as this play force the zerg to go a combination of the following :
1) lots of queens
2) roach
3) spines

i found the micro vs queen and so very very entertaining when i usually was sleeping the first 6 minutes waiting my hellions come into play.

I feel like reaper need a little nerf like reducing the range to allow queens/marauders/marines to be more effective against them. But please blizzard let the regen mechanic and speed as it is . It is sooooooooooo fun !


Battlecruisers.... Just Battlecruisers...
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 17 2012 10:23 GMT
#29
Best way IMO is to go 2rax Reaper yourself but stop at 3 Reapers.
If he makes more Reapers than you, you can easily build Marauders (or more Reapers) and if he doesn't you can scout or possibly punish.
Reapers are both good defensively and offensively, whereas opening with a Marauder is mostly defensive.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Sissors
Profile Joined March 2012
1395 Posts
December 17 2012 12:25 GMT
#30
These days I do single rax, one reaper -> marauders. Meanwhile making a factory and starting to place widow mines in defensive positions, and going for cloakshees at the same time, which finish his reapers/marauders. Oh and defend against his cloakshees. You really need to pay attention to banshees when travelling and having cloak: When you see one of his widow mines activating immediatly cloak and you are fine.

You just have to stay ahead of the meta-game, which is shifting quite fast. First it was single rax reaper into regular play, which I could quite easily beat with triple rax reapers. Now most people do triple rax reapers or something similar, so I play defensively and go for cloakshees.
Bodzilla
Profile Joined March 2011
Australia472 Posts
December 17 2012 14:36 GMT
#31
Seige tanks expand.

all you need.
when life gives you lemons, make banelings
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2012-12-17 14:56:03
December 17 2012 14:49 GMT
#32
Marauders are always a better option in the new TvT matchup. Their natural armour equates to reapers doing 6 damage per shot and with their relatively long cd, one marauder can kill several reapers. Opening with slow also stops annoying reapers from getting away, heal and join back in the fight, which means their reapers are almost useless. Then you transition into starport (with double gas) and start building banshees, in which some simple kite micro can take out the few marines the opponent makes, which can mean easy victory or severe economic damage. As for the factory, i suggest staying away from hellion production, as 2-4 reapers can easily crush a handful of hellions with proper micro. At some point, if you see a full commitment to reapers, just bunker up at home and continue producing marauders. That banshee you have been making should come into full effect and win you that game.

Alternatively, if you want a fast tech route and have good map control, u still open with 13 gas, use the rax for constant marine production and build 1 bunker at a common reaper path. After obtaining 4-5 rines with 1 rine in the bunker, use that rax for reactor production whilst building your factory. In that time they should have around 3 reapers which should not be a problem with a bunker and FOCUS firing. Get two mines asap and plant them on common ledges and that should effectively end all reaper harass. If they combine it with dropships (yes it is possible to bypass mines with them), you will need to actively scout and replant those mines, ideally u'd have 6-7 mines which should 1 shot medivacs or groups of reapers if he decides to all-in. A neat trick to confuse your opponents is to unburrow your mines when he scans and sees them, move them out of range and then REPLANT them in the location he scanned.
madespecifically
Profile Joined December 2012
39 Posts
Last Edited: 2012-12-17 15:11:18
December 17 2012 15:10 GMT
#33
High masters/gm terran here. Vs reaper openings single rax with concussive marauder into expo seems to put the reaping terran behind a lot.

You can also try to open 1 rax into expo into 2 more rax marine tank, but I find this opening significantly harder to execute. All in all, the terran who opens reapers must do a lot of damage to not be behind, and in my level of play, he rarely does. I have been opening 3 rax reaper till gm with variable success but after a lot of games have come to the conclusion 1 rax concussive marauder is far stronger and can create opportunity for very strong timing pushes.

So, no, reapers are not a problem at all in TvT. To be honest, they should be buffed maybe in a way, maybe an upgrade for health or buff in build time so they are viable vs the other races. This thread, among many other threads on tl, discusses a problem that just isn't there.
Sissors
Profile Joined March 2012
1395 Posts
December 17 2012 15:19 GMT
#34
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.
Novacute
Profile Joined September 2011
Australia313 Posts
December 17 2012 15:51 GMT
#35
On December 18 2012 00:19 Sissors wrote:
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.



You have a point in stating that tvts are pigeon holed to at least 1 person doing the same reaper build. This is the beauty though, if they're so predictable, then all you have to do is perform a build that effectively deals with that opening and help you gain an advantage. As to how it goes about, only you can figure that out.
madespecifically
Profile Joined December 2012
39 Posts
December 17 2012 15:53 GMT
#36
On December 18 2012 00:19 Sissors wrote:
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.

If you watch any pro streams (dragon, for example) or play at gm level, you will notice that reapers are almost not used at all. it's marauder micro wars into marauder hellion or some mech mine or bio mech transition. No reapers whatsoever. My last 3 terran opponents were all gm and none of them made a reaper. So, no, the TvT doesn't revolve at all around reapers as they are very open to timing pushes.

For example, 3 rax marauder will just outright kill you if you play one rax reaper expand, even if you scout it with your first reaper.

Novacute
Profile Joined September 2011
Australia313 Posts
December 17 2012 15:59 GMT
#37
On December 18 2012 00:53 madespecifically wrote:
Show nested quote +
On December 18 2012 00:19 Sissors wrote:
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.

If you watch any pro streams (dragon, for example) or play at gm level, you will notice that reapers are almost not used at all. it's marauder micro wars into marauder hellion or some mech mine or bio mech transition. No reapers whatsoever. My last 3 terran opponents were all gm and none of them made a reaper. So, no, the TvT doesn't revolve at all around reapers as they are very open to timing pushes.

For example, 3 rax marauder will just outright kill you if you play one rax reaper expand, even if you scout it with your first reaper.



Dragon was also very cunning in hiding his marines to fake an early expo. He's one smart dragon.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 18 2012 01:25 GMT
#38
On December 18 2012 00:53 madespecifically wrote:
Show nested quote +
On December 18 2012 00:19 Sissors wrote:
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.

If you watch any pro streams (dragon, for example) or play at gm level, you will notice that reapers are almost not used at all. it's marauder micro wars into marauder hellion or some mech mine or bio mech transition. No reapers whatsoever. My last 3 terran opponents were all gm and none of them made a reaper. So, no, the TvT doesn't revolve at all around reapers as they are very open to timing pushes.

For example, 3 rax marauder will just outright kill you if you play one rax reaper expand, even if you scout it with your first reaper.



What you're observing is actually just blind luck guessing games. The reason you open marauder is to blind counter reaper openings. What if the opponent does not open reaper but opens 1 rax FE? They're ahead...etc.

TvT is a guessing game early game right now for both players.
Sup
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 18 2012 01:45 GMT
#39
On December 18 2012 10:25 avilo wrote:
Show nested quote +
On December 18 2012 00:53 madespecifically wrote:
On December 18 2012 00:19 Sissors wrote:
If the reaper guy also does single rax he isn't anything behind, if anything in front of you, and he has complete map control. He doesn't need to do any damage, and actually knows what you are doing: He knows he is save for a bit and can expand faster. Also if he went 2 rax reapers he is barely behind since reapers cost less minerals, so he can still make his expansion fast enough.

Just because you can counter it, doesn't mean there isn't a problem imo. Yes obviously you can counter reaper play, but the entire terran match-up now revolves around reaper openings. Even if you don't open yourself with reapers, almost always the enemy will. And the funny part? They are still pretty much useless against toss.

If you watch any pro streams (dragon, for example) or play at gm level, you will notice that reapers are almost not used at all. it's marauder micro wars into marauder hellion or some mech mine or bio mech transition. No reapers whatsoever. My last 3 terran opponents were all gm and none of them made a reaper. So, no, the TvT doesn't revolve at all around reapers as they are very open to timing pushes.

For example, 3 rax marauder will just outright kill you if you play one rax reaper expand, even if you scout it with your first reaper.



What you're observing is actually just blind luck guessing games. The reason you open marauder is to blind counter reaper openings. What if the opponent does not open reaper but opens 1 rax FE? They're ahead...etc.

TvT is a guessing game early game right now for both players.


I wouldn't say opening marauders puts you that much behind, you get ahead in gas quicker meaning a quicker factory for 1 and in most if not all games you'll be able to scout whether or not they're going reapers as long as you SCV scout.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
gronnelg
Profile Joined December 2010
Norway354 Posts
December 18 2012 08:58 GMT
#40
Judging from the last few posts, it sounds like tvt early game is currently paper rock scissor? Gaarh...
Let's hope that changes :/
Lulzez || My stream: http://www.twitch.tv/gronnelg
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