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[D]New skins in sc2? - Page 2

Forum Index > StarCraft 2 HotS
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Prev 1 2 3 Next All
Hunterai
Profile Joined October 2010
Thailand842 Posts
November 19 2012 15:34 GMT
#21
That Dark Protoss skin is bad ass!!!
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 20 2012 13:47 GMT
#22
I would buy every single one of them :D

needs to be at least 2 skins per Unit total to feel toatally individual though
Csong
Profile Joined March 2012
Canada396 Posts
November 21 2012 03:53 GMT
#23
yea i think skins might help spice up the game a little :D
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 09:46 GMT
#24
As awesome as this would be for casuals, I think this actually has an even bigger role to play in the pro scene.

We don't get a lot of a player's personality in a game like SC2, and it's pretty unfortunate because a lot of the entertainment in a competitive environment comes from the clash of personalities. Giving pros an avenue to express themselves creatively, which has zero physical effect on the gameplay, would go a long way to changing that.

One thing I haven't seen suggested here is different building portraits. Which is in a way weird because it's the portrait we're most likely to see in any given game, over and over. It totally represents the player's army... and they have absolutely no say over it. Right now all we have is the Adjutant for Terrans, Executor for Protoss, and an Overlord for Zerg. At the very least that list could be expanded to include a human commander for T, a DT Matriarch for P, and a Cerebrate for Z. But I wouldn't mind seeing it expanded to include single player generals: Raynor, Mengsk, Warfield, Kerrigan/Artanis, Zeratul, Selendis/Kerrigan, the Overmind, Infested Tychus (or whoever), and so on. Or they could get creative. Why not a Mengsk hologram instead of the man himself? For the Protoss, a Dark Archon or even a Xel'Naga. And I've used almost exclusively existing assets, meaning this wouldn't even have to take any work apart from coding. It could, if Blizzard wanted to go above and beyond, but it wouldn't have to to start.

As mentioned in the rest of the thread, slight differences in unit or building models, different unit portraits to pick from - not just for buildings; maybe all of MKP's Marines have the portrait of a Marine with a skull visor - different color themes for units and buildings. All of this would help make the players stand out more from one another at the pro level and build an iconic image outside of gameplay.


INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lorch
Profile Joined June 2011
Germany3674 Posts
November 21 2012 11:05 GMT
#25
Well apparently skins is something cool now? I really couldn't care less but it would certainly not ruin my expirience so yeah add as many as it takes to make casuals happy, just give me an option to have everything be the default skin, I don't wanna see 30 different marines in 30 games.
BreakPointSC
Profile Joined August 2010
Australia10 Posts
November 21 2012 12:43 GMT
#26
This is actually exactly what i have wanted from starcraft, customization. The decals were ok in wings and a big part of that problem was that they were not very visible but blizzard is adressing this and i like the decals alot now but skins is really the big step i was looking for in the way of customization and i also like the idea of making them difficult to aquire (hard achievment or lots of points required), Fantastic thread.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 21 2012 13:27 GMT
#27
where can i get the dark protoss theme, and can i use it online?
paralleluniverse
Profile Joined July 2010
4065 Posts
November 21 2012 13:40 GMT
#28
Terrible, terrible idea.

Skins reduce readability and increases the chance of joke models, like tauren marines being usable in serious play,

It would be fine, possibly even beneficial, if it can be turned off from a player's perspective.
DrHiggins
Profile Joined April 2012
United States26 Posts
November 21 2012 14:06 GMT
#29
You have to be able to turn off your opponent's skins from your perspective, but I think it would be awesome otherwise. It could also be cool to choose your opponent's skins from your perspective. Your opponent could then have an awesome skin but it would still be the same every game so it wouldn't affect your ability at all.
Tommyth
Profile Joined April 2012
Poland117 Posts
November 21 2012 14:19 GMT
#30
I'd pay some bucks to get my hands on that dark protoss
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 21 2012 14:19 GMT
#31
On November 19 2012 14:17 Tedde93 wrote:
They said they were adding atleast 1 skin per race for lvl 20.



Never saw anything about this from blizzard themselves. Would be cool if you could link it from blizzard, not reddit.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 21 2012 14:19 GMT
#32
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 15:35 GMT
#33
Please listen to this blizzard we need skins
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 17:55 GMT
#34
I would be so disappointed if we had to wait untill lov to get different skins for our armies this really seems like a no brainer and will keep mid master and below really happy with game for a much longer timeframe imho
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2012 19:23 GMT
#35
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheLunatic
Profile Joined February 2011
309 Posts
November 21 2012 22:16 GMT
#36
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

Exactly, this is right on the money, new skins would be epic I can't believe every sc2 fan boy isn't jumping on this, everyone went crazy and they removed the war hound, lets go crazy again and get some tight skins
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 07:36:28
November 22 2012 07:36 GMT
#37
On November 22 2012 04:23 pure.Wasted wrote:
Show nested quote +
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.
Serpico
Profile Joined May 2010
4285 Posts
November 22 2012 07:38 GMT
#38
I think this would be great to get casual players (like myself I guess, can't say I'm good ) to play more. Just as something to break up the monotony. For pros an option to simply turn it off would be an easy solution so they never have to encounter them when practicing.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 22 2012 08:31 GMT
#39
On November 22 2012 16:36 paralleluniverse wrote:
Show nested quote +
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-22 10:33:07
November 22 2012 10:28 GMT
#40
On November 22 2012 17:31 pure.Wasted wrote:
Show nested quote +
On November 22 2012 16:36 paralleluniverse wrote:
On November 22 2012 04:23 pure.Wasted wrote:
On November 21 2012 23:19 Wildmoon wrote:
If there's option to turn it off then I welcome it. It has potential to ruin the gameplay with readability issue. DT works because it's always invisible.


Is anyone confused by CE Thors? Or, in HOTS, CE Ultralisks?

And those aren't just different skins, those are different models.

I believe that you can't see CE units if you have the standard edition of the game, even if other people have the CE. This could be wrong, but I've never ever seen a CE Thor in game. And that's exactly how it should work. I don't care what model you use or have access to. But I don't want to see it. Standardized models are better. It's neater, and increases readability.


Nope, everyone can see CE Thors, not just people who own Collector's Editions. You just haven't run into one.
So again, when was the last time you heard someone - anyone - complain that they couldn't tell what unit was on the field?

I understand that most of the people in this thread would be perfectly OK with your compromise between adding new art and keeping the game readable... but I really think the biggest potential in this customization is for pro players, not me and you. So I would damn well want to see it in casts and replays.

I never said it makes the game unreadable. It merely makes it marginally less readable. It also doesn't look good. The game would look better if all units of the same type, look the same.

It also opens up the potential for joke models. There are already joke decals and joke portraits from CEs and special events. If you look at Dota 2, most of the heroes look like jokes now because of the customization. So this is a real slippery slope that other games have actually gone down.

I also don't see how this would help pros. In fact, having multiple models for the same units would hurt pros by reducing readability. But pros will be able to deal with it.

More than anything it hurts casual viewers. They'll be like: Wtf is that unit? Now there's 5 different brood lord models? O rly? For example, that lurker/defiler-like unit at the bottom-left of the zerg screenshot in the OP, I legitimately have no idea what that's suppose to be.

If it's true that everyone can see CE units, then that's bad and should be fixed.

Standardization > Customization
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