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After Game APM Measurement - Page 2

Forum Index > StarCraft 2 HotS
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nucLeaRTV
Profile Joined May 2011
Romania822 Posts
November 03 2012 23:33 GMT
#21
I thought it's actually the max APM you got in that game. Haven't tested the theory yet.
"Having your own haters means you are famous"
Prillan
Profile Joined August 2011
Sweden350 Posts
November 03 2012 23:36 GMT
#22
I'm guessing that they still haven't fixed the APM/EAPM mixup and that would explain your numbers.

Check the tab EAPM and compare that number with the score screen.

(Assuming EAPM is still in the game)
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Sated
Profile Blog Joined March 2011
England4983 Posts
November 04 2012 00:02 GMT
#23
--- Nuked ---
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
November 04 2012 00:23 GMT
#24
Yeah, this happened to me too. At first I thought I had improved a lot. But then I realized I was delusional.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 04 2012 00:29 GMT
#25
>Implying having a massive apm makes you better at this game. I'm so tired of people putting so much emphasis on this useless statistic. Over half of your "apm" is wasted on rotating through building/units and not actually doing anything with them. I wish they would forever hide this so that people stop focusing on it so much and focus on other things that matter much more. Just spamming in the beginning of the game can raise your end game apm by 50.
NonameAI
Profile Joined October 2012
127 Posts
Last Edited: 2012-11-04 01:11:18
November 04 2012 00:32 GMT
#26
Yes. This applies to me too. I checked the replay, and my average APM was around 150-170. But the end screen displayed like 495 as my APM. Yes, i hit like 400 - 800 APM in battles. In the game where i got 495 on the screen, i hit like 950 at one point, but i don't see how it is possible that my average is like 500.

And no, its not the real time APM calculation. 150 x 1.38 =/= 495. It must be a bug or something.
Viz_Ru
Profile Joined March 2009
Canada13 Posts
November 04 2012 01:43 GMT
#27
I think it might be a bug where they convert blizzard time to normal time twice, 1.38*1.38*inGameAPM.

We'd need some sample data to make sure though. This seems to roughly match what I'm seeing fairly consistently.
Falling
Profile Blog Joined June 2009
Canada11607 Posts
November 04 2012 01:51 GMT
#28
There's definitely something wrong. It said I was something like 250APM- (this is after fooling around microing units for an 1hr45 min) Watching the replay at x8, my average game long apm was more like 70.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
QuantumChaos
Profile Joined November 2011
Canada37 Posts
November 04 2012 02:47 GMT
#29
On November 04 2012 10:43 Viz_Ru wrote:
I think it might be a bug where they convert blizzard time to normal time twice, 1.38*1.38*inGameAPM.

We'd need some sample data to make sure though. This seems to roughly match what I'm seeing fairly consistently.


Even then it would be off by about 40. It is, however, almost exactly double his "current" APM at the end game.
Inquisitor1323
Profile Joined March 2012
370 Posts
November 04 2012 03:01 GMT
#30
Wait have they fixed blizzard time yet? I know the units build times will get screwed up but it's worth it to get an accurate real time. Maybe they could display both blizz time and normal time...
DBS
Profile Joined July 2012
515 Posts
November 04 2012 04:12 GMT
#31
Does this have to do with APMvsEPM?
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 04 2012 05:34 GMT
#32
Bit of a shame it's buggy, but those stats look pretty sexy. Blizz seem to be stepping up with the UI in HoTS
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
November 04 2012 08:19 GMT
#33
On November 04 2012 09:29 Infernal_dream wrote:
>Implying having a massive apm makes you better at this game. I'm so tired of people putting so much emphasis on this useless statistic. Over half of your "apm" is wasted on rotating through building/units and not actually doing anything with them. I wish they would forever hide this so that people stop focusing on it so much and focus on other things that matter much more. Just spamming in the beginning of the game can raise your end game apm by 50.


Being faster doesn't make u better? When u say APM i think u mean "useless actions".

Also even rotating thru ur stuff is important. The faster u can do it the faster u can build stuff and less often u'll have hiccups in production etc.

Unless you're saying u think its possible for someone to know perfectly when to build each unit, so that there is always only 1 unit producing at each building, and know exactly when to inject. Even if you stare at the timer, that takes time.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prillan
Profile Joined August 2011
Sweden350 Posts
November 04 2012 10:20 GMT
#34
On November 04 2012 09:02 Sated wrote:
Show nested quote +
On November 04 2012 08:36 Prillan wrote:
I'm guessing that they still haven't fixed the APM/EAPM mixup and that would explain your numbers.

Check the tab EAPM and compare that number with the score screen.

(Assuming EAPM is still in the game)

EPM is smaller than APM. It's not that.


Yeah, it's supposed to. But in WoL they're mixed up. Have you checked or are you just assuming?
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-11-04 20:44:13
November 04 2012 20:41 GMT
#35
--- Nuked ---
Becuula
Profile Joined April 2011
Germany65 Posts
November 05 2012 21:47 GMT
#36
On November 04 2012 03:44 Sated wrote:
Show nested quote +
On November 04 2012 03:42 Antylamon wrote:
You might want to report this as a glitch on the BNet forums. Even if it is just using real seconds, that's not the way it should be.

I'm more curious about Supply Efficiency, because it seems that SQ is made invalid unless you view the income tab in the replay.

The "Score Summary" tab still contains the data required for the SQ calculation. I'm not a big fan of SQ, but it's still there.



I can't find the data on the "Score Summary" tab for the SQ calculation. I need the "collection rate", which I don't find on the tab. I've even tried to calculate it with Ressources / Minutes, but it is not accurate if I check it on the WoL Client.

Could you please explain which data you take for the SQ calculation?
It is difficulties which give birth to miracles.
Sated
Profile Blog Joined March 2011
England4983 Posts
November 05 2012 23:26 GMT
#37
--- Nuked ---
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