After Game APM Measurement - Page 2
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nucLeaRTV
Romania822 Posts
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Prillan
Sweden350 Posts
Check the tab EAPM and compare that number with the score screen. (Assuming EAPM is still in the game) | ||
Sated
England4983 Posts
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LockeTazeline
2390 Posts
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Infernal_dream
United States2359 Posts
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NonameAI
127 Posts
And no, its not the real time APM calculation. 150 x 1.38 =/= 495. It must be a bug or something. | ||
Viz_Ru
Canada13 Posts
We'd need some sample data to make sure though. This seems to roughly match what I'm seeing fairly consistently. | ||
Falling
Canada11203 Posts
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QuantumChaos
Canada37 Posts
On November 04 2012 10:43 Viz_Ru wrote: I think it might be a bug where they convert blizzard time to normal time twice, 1.38*1.38*inGameAPM. We'd need some sample data to make sure though. This seems to roughly match what I'm seeing fairly consistently. Even then it would be off by about 40. It is, however, almost exactly double his "current" APM at the end game. | ||
Inquisitor1323
370 Posts
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DBS
515 Posts
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WombaT
Northern Ireland23131 Posts
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Yoshi Kirishima
United States10288 Posts
On November 04 2012 09:29 Infernal_dream wrote: >Implying having a massive apm makes you better at this game. I'm so tired of people putting so much emphasis on this useless statistic. Over half of your "apm" is wasted on rotating through building/units and not actually doing anything with them. I wish they would forever hide this so that people stop focusing on it so much and focus on other things that matter much more. Just spamming in the beginning of the game can raise your end game apm by 50. Being faster doesn't make u better? When u say APM i think u mean "useless actions". Also even rotating thru ur stuff is important. The faster u can do it the faster u can build stuff and less often u'll have hiccups in production etc. Unless you're saying u think its possible for someone to know perfectly when to build each unit, so that there is always only 1 unit producing at each building, and know exactly when to inject. Even if you stare at the timer, that takes time. | ||
Prillan
Sweden350 Posts
Yeah, it's supposed to. But in WoL they're mixed up. Have you checked or are you just assuming? | ||
Sated
England4983 Posts
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Becuula
Germany65 Posts
On November 04 2012 03:44 Sated wrote: The "Score Summary" tab still contains the data required for the SQ calculation. I'm not a big fan of SQ, but it's still there. I can't find the data on the "Score Summary" tab for the SQ calculation. I need the "collection rate", which I don't find on the tab. I've even tried to calculate it with Ressources / Minutes, but it is not accurate if I check it on the WoL Client. Could you please explain which data you take for the SQ calculation? | ||
Sated
England4983 Posts
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