• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:49
CEST 08:49
KST 15:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17020 users

Making the Viking Amazing - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 All
Freeborn
Profile Joined July 2010
Germany421 Posts
November 01 2012 15:13 GMT
#21
I think vikings are pretty usefull for their cost already.

But making the handling a bit better seems like a good idea, at least the transformation part.
Buffing the ground strength is unnecessary they are pretty strong already for an air superiority fighter.

Waht I think might be fun is to give the seeker missile to the viking as an armory upgrade or maybe fusion core upgrade. That would make them even more useful in late game. Maybe each viking just gets one missile, similar to how the vultures just had 3 spider mines.
Honeybadger
Profile Joined August 2010
United States821 Posts
November 02 2012 03:01 GMT
#22
On November 02 2012 00:09 TranceKuja wrote:
Because the Wraith was used so much in BW. I think the BW unit you're missing is the Goliath.


If the colossus was in BW, the wraith would have been used a lot more.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-11-02 03:34:22
November 02 2012 03:34 GMT
#23
On November 02 2012 00:13 Freeborn wrote:
I think vikings are pretty usefull for their cost already.


^ This here.

As stated many times in many 'buff viking assault mode' threads, the viking is the cheapest flying unit with the ability to attack in the game. It's not the fastest to build, but considering you can make them with reactors, they are an amazing unit. If they had no assault mode at all, they would be bargain.

If you want to buff their ground mode, you must increase their cost.

Since no-one wants effectively nerf the viking to increase it's 'raiding viability' forget it. If they were a proper raiding unit you would need to increase their cost to at least match the Banshee at 150/100 and should require a tech lab, since they would be as useful as a banshee with less vulnerabilities.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 02 2012 05:54 GMT
#24
On November 02 2012 00:13 Freeborn wrote:
I think vikings are pretty usefull for their cost already.


No they are not actually. viking mech is stomped by protoss air right now because vikings fall far short vs protoss air combinations.

Same situation why infester broodlord is so good vs terran is because vikings suck vs corrupters with 1 or 2 fungals.

Vikings beign good vs air is a myth that has build up because protoss never used to go air in wol. if they did its flagrant weaknesses would show. only really good terran AA is upgraded marines and there is no myth in that.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2012-11-02 06:00:07
November 02 2012 05:55 GMT
#25
On November 02 2012 12:34 Kharnage wrote:
Show nested quote +
On November 02 2012 00:13 Freeborn wrote:
I think vikings are pretty usefull for their cost already.


^ This here.

As stated many times in many 'buff viking assault mode' threads, the viking is the cheapest flying unit with the ability to attack in the game. It's not the fastest to build, but considering you can make them with reactors, they are an amazing unit. If they had no assault mode at all, they would be bargain.

If you want to buff their ground mode, you must increase their cost.

Since no-one wants effectively nerf the viking to increase it's 'raiding viability' forget it. If they were a proper raiding unit you would need to increase their cost to at least match the Banshee at 150/100 and should require a tech lab, since they would be as useful as a banshee with less vulnerabilities.


Vikings are not even great at Air-to-Air. They are MEDIOCRE at best against Carriers, tempests, mutalisks, corrupters, phoenixes.

Vikings are also the worst raiding air unit in the game.
They have the lowest HP/cost of any ground unit.
They have a movement speed of 2.25 on the ground.
They FLY slower than a stalker can WALK.
They share zero upgrades with Mech.

Vikings have THE #1 worst scaling upgrades in the game. 14+1 to ground damage and (10+1) x 2 or (14+1) x 2 to air damage. There isn't a single worse scaling unit in the game at +7% per upgrade. Marines are +16.667% per upgrade.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 06:06 GMT
#26
A always wished Vikings didn't have 9 range. They do not look like a unit that should have siege/artillery range.
MMA: The true King of Wings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 02 2012 06:11 GMT
#27
I really like these ideas. Maybe post on blizz if u haven't already? if u can make a vid demonstrating even part of ur post, im sure that will help get attention too!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fairwell
Profile Joined July 2011
Austria195 Posts
November 02 2012 08:40 GMT
#28
The viking is an excellent anti air unit (actually the best from all three races) and after they have done their job they can land AS A BONUS!

If changes are implemented that make the viking a really cost efficient unit even if there are not air units out (colossus also counts in here in this case), the viking would be way too good. We have seen already how the ghost snipe had to be changed because they just countered everything in tvz lategame no matter what the opponent chose to do and we can see a similar bad thing currently with zerg going for mass (not quite to the same extent because it's not a single unit but actually a unit composition) broodlord+corruptor+infestor in zvp since ultras are pretty bad in their current state in zvp.

There has been a pretty similar thread a while ago and the underlying idea is always the same: "Make the viking on the ground way stronger so terrans can blindly just mass up vikings in the lategame and never worry about getting the right amount of vikings any more."

There are indeed still quite a few units to work on/tweak in the game but the viking is actually one of the well balanced ones and on top of that useful in all three matchups. This can't be said about a lot of other units/abilities.

If you indeed all you are asking for is making the viking more interesting, well then a lot of things that are well balanced now won't work anymore. Because reducing the hp, increasing the cost or decreasing the dps they do to make up for the new cool abilities they could possibly get would make them to weak for their intended purpose (fighting air units + colossi) or require players to actually make good use of these cool and crazy ideas abilities (cliff jumping ... etc) to make them worthwhile and cost efficient, not something people below masters would be accomplish (even questioning most low-midmasters in this regard).
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2012-11-02 08:49:03
November 02 2012 08:45 GMT
#29
The real question is, should the Viking be a core late game unit like the Thor is?

IMHO, yes, because of the threat of Tempests, burrowing charge Ultralisks, swarm hosts, widow mines and so on.
Without a Goliath type unit in the late game, just being on par with P or Z in the late game will be very tough.
Cauterize the area
Fairwell
Profile Joined July 2011
Austria195 Posts
Last Edited: 2012-11-02 08:53:38
November 02 2012 08:46 GMT
#30
On November 02 2012 14:55 link0 wrote:Vikings are not even great at Air-to-Air. They are MEDIOCRE at best against Carriers, tempests, mutalisks, corrupters, phoenixes.


They fight equally in cost vs some other air units (like vs phoenix, but due to their range phoenix lose vs them cause they have to fly over the marines) and outright win vs most. There is not a single air unit the vikings loses to and it has a ground mode as a bonus (always asuming equal upgrades on both sides here). The problem with a ton of vikings in the lategame doesn't come from the stats, it comes from the fact that most players ball them up (it's actually hard to spread them out constantly because they tend to clump up again once you focus fire some air units and you need to control your other units as well at the same time) and fungal growth/storm can deal great dmg vs them if they are balled up nicely. This is why it's hard to engage broodlord/infestor/corruptor armies or protoss air with storm support (hardly seen in wol due to carriers being so bad, but maybe changing in hots with new air possibilities). The viking itself has really good stats for their intended purpose.

On November 02 2012 14:55 link0 wrote:
Vikings have THE #1 worst scaling upgrades in the game. 14+1 to ground damage and (10+1) x 2 or (14+1) x 2 to air damage. There isn't a single worse scaling unit in the game at +7% per upgrade. Marines are +16.667% per upgrade.


There is. It's called the stalker. On top of only having 10(+1) and 14(+1) compared to the viking's 12(+1) (ground) and 10(+1)/14(+1) (air) they also don't require to get tripple upgrades like stalkers who need to get shield upgrades.

Of course stalkers share ground upgrades and in any normal game stalkers will be well ugpraded compared to vikings ... but isn't this true for air units of all races? Fact is they do their job way better than phoenix/voids or curruptors as anti air, if zerg hadn't been starting to do well all of a sudden like half a year ago corruptors would have been the right units to buff, they are the worst from all those units because compared to all others they are really only anti air and can't do anything else once they are done doing it (at least until the very lategame when they can turn into broodlords). David Kim stated they were thinking abuot buffing the corruptor but decided against it because zergs have been doing well enough even though corruptors are not that great. The infestor mainly took over the anti air role in the midgame and zergs have learned how to make the right transition into broodlords. Only then they usually even get corruptors (vs normal unit compositions).
Riquiz
Profile Joined June 2011
Netherlands402 Posts
November 02 2012 08:50 GMT
#31
Jet Tenguuuuu Here!
Caster man does casting on yt/RiquizCasts
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 02 2012 09:48 GMT
#32
imo, apply these changes, nerf viking AA in some way so that it's not just anti-everything in air, and have thor AA be slightly stronger (prob only its non-light AA buffed)

this would allow air heavy terran style to harass better with vikings, though it would mean you have worse AA... a new air unit could fit but that might just be better left off for LotV
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-11-03 00:55:19
November 03 2012 00:32 GMT
#33
I would like to point out that the changes I suggest in the OP really don't affect the actual strength of the Viking all that much. The most significant balance change is increasing its assault mode movement speed from 2.25 to 2.75, which is not actually that big a deal.

Furthermore, I don't understand why people are making arguments of the form that "buffing landed vikings will make vikings too strong." This is fallacious. Their effectiveness while flying is completely unaffected. And I think it's pretty silly to say that such a small change will make Vikings a unit you can blindly make en masse and win fights with.

I am not proposing making Assault Mode vikings have massive stat changes, like more HP or damage. Moving shot and slightly increased movement speed, without affecting the unit's stats, are actually quite soft, subtle changes with regards to its raw combat effectiveness. I guess it can kite melee units, which is a big difference. But at range 5, with low damage and HP for cost, you are going to have a very hard time arguing that the landed viking is "overpowered."

And even if it were to become overpowered, I would simply respond that its numbers can easily be adjusted, even significantly reduced, to accommodate the change. Having smooth, fast vikings which can zip around the battlefield under continuous control, and which can smoothly transition between modes, is objectively superior to the existing implementation from a player-use gameplay perspective. Balance considerations notwithstanding.

I would like to add that Blizzard should deliberately be trying to make units and mechanics which are very weak if you're bad, or if you let the AI do the work for you, but which appear completely broken in the hands of an immensely skilled player. Such as A-moving landed vikings with moving shot, versus the various other possible micro opportunities with the assault mode viking other than a single massive battle. Many units and mechanics for all three races should acquire this kind of effectiveness- it would improve the game. The way to counter another player being extremely skilled with their mechanics is to be equally skilled with your own race's.
"First decide who you would be, then do what you must do."
Moipster
Profile Joined October 2012
United Kingdom9 Posts
November 03 2012 01:57 GMT
#34
I would suggest just making ground mode have +1 range, would make it more useful in a few aspects.

Workers will get shot down more often when fleeing, and they can shoot over marines and over nits in ground combat, so they don't get in the way all the time.
Beep Boop Son, Beep Boop
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 224
StarCraft: Brood War
GuemChi 3671
BeSt 1140
Pusan 248
ggaemo 148
Nal_rA 96
Bale 17
Icarus 7
League of Legends
JimRising 677
Counter-Strike
m0e_tv706
Heroes of the Storm
Khaldor113
Other Games
summit1g14062
WinterStarcraft461
C9.Mang0242
RuFF_SC276
Organizations
Counter-Strike
PGL637
Other Games
BasetradeTV173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1152
• Lourlo1086
• Stunt397
Upcoming Events
Afreeca Starleague
3h 11m
Wardi Open
4h 11m
Replay Cast
17h 11m
Sparkling Tuna Cup
1d 3h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.