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HOTS patch preview, leveling - Page 23

Forum Index > StarCraft 2 HotS
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sagefreke
Profile Joined August 2010
United States241 Posts
October 26 2012 01:56 GMT
#441
Portraits are great and all but skins would be infinitely better and make it much more interesting.
yo yo yo
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 26 2012 02:09 GMT
#442
On October 26 2012 10:56 sagefreke wrote:
Portraits are great and all but skins would be infinitely better and make it much more interesting.


You can't really make skins that are too different from the base skin though. Players should be able to recognize instantly which type of unit they face and with all kinds of whacky skins, this may no longer be the case. For the integrity of the competitive aspect, the looks of the game should be as constant as possible.

Of course, an option for a player to show their opponents units in their default skin regardless of the opponents preferences would help, but that kind of defeats the purpose of skins as a bragging tool.
Such flammable little insects!
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-10-26 02:16:24
October 26 2012 02:13 GMT
#443
On October 26 2012 11:09 Rannasha wrote:
Show nested quote +
On October 26 2012 10:56 sagefreke wrote:
Portraits are great and all but skins would be infinitely better and make it much more interesting.


You can't really make skins that are too different from the base skin though. Players should be able to recognize instantly which type of unit they face and with all kinds of whacky skins, this may no longer be the case. For the integrity of the competitive aspect, the looks of the game should be as constant as possible.

Of course, an option for a player to show their opponents units in their default skin regardless of the opponents preferences would help, but that kind of defeats the purpose of skins as a bragging tool.


Well the Skins don't have to be radical. For example, the Mercenary Skins for Terran. And for Zerg, how about spotted Ultralisks ^_^.

Also they can have an option to disable Skins. <---- Underplay this addition of course.

EDIT:

Voice Packs.

Ingame Unit Portraits. This would make me swithc races in a second http://www.teamliquid.net/forum/viewmessage.php?topic_id=220561
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
dmasterding
Profile Blog Joined January 2011
United States205 Posts
October 26 2012 02:29 GMT
#444
On October 26 2012 11:13 GinDo wrote:
Show nested quote +
On October 26 2012 11:09 Rannasha wrote:
On October 26 2012 10:56 sagefreke wrote:
Portraits are great and all but skins would be infinitely better and make it much more interesting.


You can't really make skins that are too different from the base skin though. Players should be able to recognize instantly which type of unit they face and with all kinds of whacky skins, this may no longer be the case. For the integrity of the competitive aspect, the looks of the game should be as constant as possible.

Of course, an option for a player to show their opponents units in their default skin regardless of the opponents preferences would help, but that kind of defeats the purpose of skins as a bragging tool.


Well the Skins don't have to be radical. For example, the Mercenary Skins for Terran. And for Zerg, how about spotted Ultralisks ^_^.

Also they can have an option to disable Skins. <---- Underplay this addition of course.

EDIT:

Voice Packs.

Ingame Unit Portraits. This would make me swithc races in a second http://www.teamliquid.net/forum/viewmessage.php?topic_id=220561


Or even small decals? Like small searchlights on banshees or headlights on hellions?
No tears now, only dreams.
Brindled
Profile Blog Joined July 2011
United States508 Posts
Last Edited: 2012-10-26 02:41:59
October 26 2012 02:41 GMT
#445
If you extend this system to custom games that don't involve AI opponents, it could potentially bring back 2v2v2v2 BGH or money maps games that were so much fun back in BW that didn't involve the ladder system. That way you wouldn't have to solely depend on the ladder for progress in SC2.
Ua Mau ke Ea o ka ʻĀina i ka Pono @TL_Brindled11
OptIn
Profile Joined January 2012
United States19 Posts
October 26 2012 02:45 GMT
#446
Since there going to go with xp i wonder if they'll implement somthing like sleep xp like they do in wow to help the casual gamer keep on point with the more time available players. Only say this since there thinking about going for a weekend based extra xp bonus much like in wow as well.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
October 26 2012 02:49 GMT
#447
As a semi-casual player who cares way to much about portraits and decals I am infinately excited baout this change. It will bring me back to the game and ladder after 3 weeks away.

Thank you blizzard!
scFoX
Profile Joined September 2011
France454 Posts
October 26 2012 02:52 GMT
#448
Positive change in my opinion; much better than the current portrait system. It encourages people to continue playing and doesn't really intrude on gameplay. Thumbs up!
cpc
Profile Joined June 2011
Australia126 Posts
October 26 2012 03:04 GMT
#449
Sounds like a much better way to get portraits. Guess people won't be able to worker rush to farm portraits anymore
Scufo
Profile Joined October 2010
United States136 Posts
October 26 2012 03:11 GMT
#450
People like having things to work for in games, and people like being rewarded.

SC2 needs this. More casual appeal, doesn't affect the game itself. Thumbs up.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-10-26 03:27:47
October 26 2012 03:27 GMT
#451
looks great!

I think there should be more rewards like special unit skins and sounds instead of just 'out of the game' rewards such as portraits. They already have the infrastructure for this, just look at the collector edition Thors.

Decals should also be more visible and appear more often in the actual game.
TJ31
Profile Joined October 2012
630 Posts
Last Edited: 2012-10-26 05:26:17
October 26 2012 04:28 GMT
#452
On October 26 2012 12:04 cpc wrote:
Sounds like a much better way to get portraits. Guess people won't be able to worker rush to farm portraits anymore

As far as worker rushes will give some exp, even if just about 1/30 of the normal ammount... they will do it anyway.

And I suppose it's a good change.. maybe. Tbh I don't really care, but if casuals prefer exp bar to X/1000 wins bar, it's fine.
I just think that's not really enough to get their attention for more than a few weeks at best.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
October 26 2012 04:48 GMT
#453
On October 26 2012 11:29 dmasterding wrote:
Show nested quote +
On October 26 2012 11:13 GinDo wrote:
On October 26 2012 11:09 Rannasha wrote:
On October 26 2012 10:56 sagefreke wrote:
Portraits are great and all but skins would be infinitely better and make it much more interesting.


You can't really make skins that are too different from the base skin though. Players should be able to recognize instantly which type of unit they face and with all kinds of whacky skins, this may no longer be the case. For the integrity of the competitive aspect, the looks of the game should be as constant as possible.

Of course, an option for a player to show their opponents units in their default skin regardless of the opponents preferences would help, but that kind of defeats the purpose of skins as a bragging tool.


Well the Skins don't have to be radical. For example, the Mercenary Skins for Terran. And for Zerg, how about spotted Ultralisks ^_^.

Also they can have an option to disable Skins. <---- Underplay this addition of course.

EDIT:

Voice Packs.

Ingame Unit Portraits. This would make me swithc races in a second http://www.teamliquid.net/forum/viewmessage.php?topic_id=220561


Or even small decals? Like small searchlights on banshees or headlights on hellions?


I totally support the idea for decal options on units. Any subtle things just to make your units and buildings seem more personalized to you. Who wouldn't want a pumped out Command Center or Barracks? Put some ruggedness to it.. add some character.. but it's still totally recognizable. And leave an option to enable or disable them so players aren't forced to see it while laddering.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-10-26 07:12:17
October 26 2012 04:56 GMT
#454
On October 26 2012 09:07 Gowa wrote:
Show nested quote +
On October 26 2012 08:54 aZealot wrote:
Pretty cool changes. As an older gamer I like this (as, especially next year, I will not have much time to game). I fancy it will help with some of the casual crown - along with the other changes in the works for HoTS. Blizzard have clearly been working on this for a while. Kudos to them.

I see, however, the usual break out of whine and qq because its not enough, its too late, its not what you want, it won't "save the game" etc ad infinitum ad nauseaum. Some of you muppets really need to get over yourselves.



The latest community debate has been particularly disorganized, but I'll try to explain our view
this new feature is frowned upon because most of us (including destiny I believe) think that the problem lies elsewhere
no casual player wants to play a 15 minutes hard, unforgivable game just to earn XP
ladder is not what made broodwar and warcraft 3 popular so why this change?


From what I see on these boards "most of us" have differing opinions on where "the problem" lies. Just because a bunch of people yell "fix this!" does not mean that Blizzard should fix it, that it will indeed fix "the problem" or, for that matter, anything at all. As for Destiny, I could not give a damn what a mediocre nonentity like him thinks about SC2 (or anything else).

As for what the casual player wants, I think you assume too much. Next year, apart from working full time, I will also be studying part time at University (supplementing my existing qualifications) in order to improve my career prospects. I had, pretty much, committed to giving up on HoTS (indeed most gaming) as I would not have the time to play. This is especially because, as we know, SC2 requires commitment to get better or even stay where you are. I had no desire to play 3 - 5 games every week or two to find my mechanics (such as they are) gradually deteriorate and my ladder rank slowly slip.

Something like this, however, gives me an incentive to log in when I can, play a few games, get something tangible for my efforts and stay in touch with the game and the scene (hopefully through an improved UI, and of course TL). I don't think I'd want to play on unranked ladder, at least not regularly, because I fear the quality of those games would be poor (like the pre-placement games in WOL). I still want to play on ladder. I still want to be tested. I still want to compete. I still want to stay in touch with the Meta. I still want to read TL and understand what is going on. A little thing like this (with hopefully more to come) gives players like myself an incentive to keep playing, to keep enjoying the game, and to continue our participation in Starcraft.

I hope that made sense to you, and gives you a reason why you should not knock this improvement.
KT best KT ~ 2014
extropy
Profile Joined May 2010
United States37 Posts
Last Edited: 2012-10-26 05:24:18
October 26 2012 05:24 GMT
#455
I tend to agree that players would need something more substantial than new portraits to really be enticed to grind out levels.

One possibility would be to add a new game mode that sits alongside the current batch (1v1, 2v2, 3v3, 4v4, FFA) in which players could gain real benefits for being higher level. They could unlock new units, upgrades, skins, etc. that only function in that game mode. This game mode could be anything that’s suitably casual, like 2v2v2v2 BGH, or just something that’s perceived to be less stressful than typical ladder games.

Since people don’t like the idea of re-skinning units in ladder 1v1s, why not simply only allow unit skinning in unranked games? I understand that another solution would be to give people the option to turn off “Display reward skins,” but I think that might diminish the reward because people are going to want to show off their earned skins. By keeping the ranked ladder free of non-default skins but allowing people to use whatever they like in unranked games, you can have a situation where people can show off their custom skins if they want, but allow people who don’t want to be bothered by that extraneous stuff a place to play without those distractions. Of course this would mean that Blizzard would have to separate unranked and ranked players from playing each other, which as I understand it isn’t the case right now in the beta.
Meteo Rain
Profile Blog Joined February 2011
Finland98 Posts
Last Edited: 2012-10-26 05:38:49
October 26 2012 05:34 GMT
#456
No... don't f****ng do a bonus weekend. Blizzard please... *sob*

But, the idea of this level system is wayy better, I remember when I played Warcraft 3 and the reward system didn't really get me in to it easily. Old Blizzard system play a lot and when you reach X mark you get "this". Upcoming system if it does succeed it will give joy after every game which is good for casuals, I see this as a one step Blizzard is making to look it "good" for casuals.

I'm not casual for hint. :I
I have lost my phone number, can I have yours?
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 26 2012 05:57 GMT
#457
cant wait for it to look like this [image loading]
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
October 26 2012 06:21 GMT
#458
On October 26 2012 14:57 WniO wrote:
cant wait for it to look like this [image loading]

LOL

In all reality though, I dont know how much this leveling thing will do
people are going to cap out and/or get bored of higher level caps being added

Personally, I think the skin idea would be cool
Sure, units are going to look different, but would you really confuse units? I feel like every unit has a distinct size and movement that makes them easily distinguishable.
It would also be cool if you could unlock/purchase/somehow obtain different colors for in game, different voice packs, stuff of the aesthetic nature (maybe even in game name colors! :p)
You can type "StarCraft" with just your left hand.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
October 26 2012 06:30 GMT
#459
On October 26 2012 07:20 Veldril wrote:
Show nested quote +
On October 26 2012 07:17 Arnstein wrote:
It's really sad that SC2 has become such a bad game that they have to implement this. I mean, I don't care if CoD has leveling systems to get people to play a shitty product, but when SC2 implements it, it is sad, since SC2 should be a good game


I doubt that even if SC2 is a best RTS ever made in history of mankind, it won't become as popular as CoD, LoL, DotA. Being a greatest game does not mean it is the most popular games because great game play is only one of the many components that make games popular.


It's okay for me that SC2 isn't as popular as CoD, LoL and Dota, as long as it is a good game.

On October 26 2012 07:22 BoxingKangaroo wrote:
Show nested quote +
On October 26 2012 07:17 Arnstein wrote:
It's really sad that SC2 has become such a bad game that they have to implement this. I mean, I don't care if CoD has leveling systems to get people to play a shitty product, but when SC2 implements it, it is sad, since SC2 should be a good game


Cool your fanboyism. CoD might not be your thing, but it's one of the most successful franchises ever. Far from a shitty product.


Britney Spears has also sold tons of CDs, much more than bands like Tame Impala. Must be a good product.

On October 26 2012 07:28 Doodsmack wrote:
Show nested quote +
On October 26 2012 07:17 Arnstein wrote:
It's really sad that SC2 has become such a bad game that they have to implement this. I mean, I don't care if CoD has leveling systems to get people to play a shitty product, but when SC2 implements it, it is sad, since SC2 should be a good game



Lol all these new threads have been a haven for the SC2 haters/BW elitists. They just love to tell us how much they hate the game.


I'm not a SC2 hater. I LOVE SC2, and that's also why I'm so disappointed in it.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Grummler
Profile Joined May 2010
Germany743 Posts
October 26 2012 07:17 GMT
#460
On October 26 2012 02:17 Mrvoodoochild1 wrote:
This isn't call of duty. I don't need XP bullshit. Just give what we have been asking for for two years.

You are not some kind of special customer. Seriously. Leveling stuff up without any risk (or meaning) at all will keep thousands of casuals interested in sc2 much, much longer.
workers, supply, money, workers, supply, money, workers, ...
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