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HOTS patch preview, leveling - Page 18

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 16 17 18 19 20 28 Next All
vaL4r
Profile Joined May 2010
Germany240 Posts
October 25 2012 20:59 GMT
#341
Hmm I don't mind! Being a semi-competitive person I will of course say that it is important to me that leveling does not affect the gameplay much as it does with some mmo's, but other than that I think it's cool!

League of Legends has it.. only with lol it is a real pain for new competitive players having to 'farm' up to lvl30 so they can play the real game.

So yeah.. blizzard fighting! I just want starcraft to become the best game it can be!
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Gentso
Profile Joined July 2010
United States2218 Posts
October 25 2012 21:00 GMT
#342
Warcraft 3 did it the best with the leveling system. Just copy it, please.

However, I think you guys underestimate things like win of the day bonuses if they will exist. Those things attract casuals like crazy.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 25 2012 21:00 GMT
#343
I think this is pretty great update, eventually I foresee a free multiplayer experience, which would be great.
flyleaf
Profile Joined July 2011
Germany89 Posts
October 25 2012 21:00 GMT
#344
I really dont get why people are bitching about things like that. Blizzard finaly does something with the UI / Battle.net - all these changes are great because there are an improvement. If Blizzard sticks to this we get a really good Hots with an competitive ui (-> LoL, Dota..).
SoBeDragon
Profile Joined October 2010
United States192 Posts
October 25 2012 21:01 GMT
#345
I think this is a positive change. I'd like to see Blizzard think outside of the box with the rewards for different levels and go beyond portraits and decals.
If at first you don't succeed, redefine the parameters for success.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 25 2012 21:02 GMT
#346
On October 26 2012 05:59 vaL4r wrote:
Hmm I don't mind! Being a semi-competitive person I will of course say that it is important to me that leveling does not affect the gameplay much as it does with some mmo's, but other than that I think it's cool!

League of Legends has it.. only with lol it is a real pain for new competitive players having to 'farm' up to lvl30 so they can play the real game.

So yeah.. blizzard fighting! I just want starcraft to become the best game it can be!


I HATE that. The 30-level system in LoL makes it too casual-friendly in my opinion. Even if I want to just play a few games w/ friends to see where we'd be rated, it's a pain in the dick, especially after level 20, to play all the games you need to get those last 10 levels.

This is actually an improvement on that system. Level 1 or 60 (20x3?), you're still playing the same game with all the same features.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
October 25 2012 21:04 GMT
#347
Seems like a really good feature to me, just have to see what the rewards are exactly
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 25 2012 21:07 GMT
#348
it took them 2.5 years to implement what already was done in warcraft 3 from 2003...slow clap
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
October 25 2012 21:08 GMT
#349
This is nice. But I hope Blizzard also gets to giving us back an open custom games list with individual lobbies/custom lobby names and clan support...
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2012-10-25 21:09:39
October 25 2012 21:09 GMT
#350
This seems to be how terrifyingly many in this community works at a fundamental level:

1) Bitch and whine about everything that you want in the game but that does not exist.
2) When features are not added, proceed to complain that Blizzard is a terrible company that never listens.
3) Blizzard adds feature.
4a) Either complain that the feature that was added is not the feature you want.
4b) If it was the feature that you wanted, complain that all of the features you wanted were not added.
5) Rationalize bitching by stating that feature x was in bw or exists in other competitive game.
6) Go back to 1.
War does not determine who is right - only who is left.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-10-25 21:11:15
October 25 2012 21:10 GMT
#351
This is great, hardcore gamers won't care about this but people actually playing for fun will love this if the game and the community developps the way Warcraft 3 did !! I'm surprised so much people see this as a bad thing/ are not happy about this.
rly ?
Excalibur_Z
Profile Joined October 2002
United States12267 Posts
October 25 2012 21:14 GMT
#352
On October 26 2012 05:14 roym899 wrote:
Show nested quote +
On October 26 2012 04:59 Excalibur_Z wrote:
Holy moly you guys.

The proposed XP/Leveling system is not skill-based in any way. It does not supplant the ladder system. It is not the same as War3. It's for earning cosmetic items only and therefore not functionally different from the current "earn this portrait at X wins".

The only difference between the WoL unlock system and the HotS one is that you earn XP just by playing the game, rather than making winning a requirement. We also have no idea how things are going to be weighted. Either it's going to change the way some people play the game because they want to maximize earned XP per game (for cosmetic gains only, plus there's a cap anyway), or it won't and people will just end up grinding out XP anyway over many games just like they do with the current WoL reward system. I don't see "XP influencing player behavior" as something that is likely to happen, particularly in the higher leagues and especially when we don't know the formulae.

This is a fine idea and it will have no effect on pretty much anyone who is a habitual player.

Please read before replying. Man oh man.
You don't know this right? Maybe you get more points the higher your league is?


I mean they did say that it's based off building and killing things and higher level players build and kill more stuff because their macro is better on the average, but I don't think they'd have any artificial gains for people who are higher league. It just wouldn't make any sense.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12267 Posts
October 25 2012 21:15 GMT
#353
On October 26 2012 06:07 Corsica wrote:
it took them 2.5 years to implement what already was done in warcraft 3 from 2003...slow clap


Except it's not like that at all. You see a level bar and automatically assume it's the same thing?
Moderator
chesshaha
Profile Joined March 2010
United States1117 Posts
October 25 2012 21:16 GMT
#354
This is a move into the right direction, but we need more of this kinds of updates to keep the community as a whole interested.

Save sc2!
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
October 25 2012 21:17 GMT
#355
This would definitely give me a reason to play sc2 again
ok
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
October 25 2012 21:18 GMT
#356
On October 26 2012 06:14 Excalibur_Z wrote:
Show nested quote +
On October 26 2012 05:14 roym899 wrote:
On October 26 2012 04:59 Excalibur_Z wrote:
Holy moly you guys.

The proposed XP/Leveling system is not skill-based in any way. It does not supplant the ladder system. It is not the same as War3. It's for earning cosmetic items only and therefore not functionally different from the current "earn this portrait at X wins".

The only difference between the WoL unlock system and the HotS one is that you earn XP just by playing the game, rather than making winning a requirement. We also have no idea how things are going to be weighted. Either it's going to change the way some people play the game because they want to maximize earned XP per game (for cosmetic gains only, plus there's a cap anyway), or it won't and people will just end up grinding out XP anyway over many games just like they do with the current WoL reward system. I don't see "XP influencing player behavior" as something that is likely to happen, particularly in the higher leagues and especially when we don't know the formulae.

This is a fine idea and it will have no effect on pretty much anyone who is a habitual player.

Please read before replying. Man oh man.
You don't know this right? Maybe you get more points the higher your league is?


I mean they did say that it's based off building and killing things and higher level players build and kill more stuff because their macro is better on the average, but I don't think they'd have any artificial gains for people who are higher league. It just wouldn't make any sense.


Portrait Farming seems to be solved. The number of games you would need to play by portrait farming with worker rushes would be much much higher than the current amount of games.

I personally would love to see the system also unlock special unit portraits. In game UI portraits in the bottom right side would be sick to unlock
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 25 2012 21:19 GMT
#357
Nice!

At least now when I play like shit I'll get something tangible for my time.
Cydearrm
Profile Blog Joined August 2011
United States58 Posts
October 25 2012 21:20 GMT
#358
Looks like an evolved version of the War3 levelling feature. That's a good thing! ^_^
The enemy's gate is down.
chocopan
Profile Joined April 2010
Japan986 Posts
October 25 2012 21:21 GMT
#359
Wow. When I read this I just resumed it was a joke. This is real? I'm speechless. You sure it isn't a joke?

Oh well. It will be interesting to see what happens.
Dance those ultras
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 25 2012 21:21 GMT
#360
On October 26 2012 06:18 ZeromuS wrote:
Show nested quote +
On October 26 2012 06:14 Excalibur_Z wrote:
On October 26 2012 05:14 roym899 wrote:
On October 26 2012 04:59 Excalibur_Z wrote:
Holy moly you guys.

The proposed XP/Leveling system is not skill-based in any way. It does not supplant the ladder system. It is not the same as War3. It's for earning cosmetic items only and therefore not functionally different from the current "earn this portrait at X wins".

The only difference between the WoL unlock system and the HotS one is that you earn XP just by playing the game, rather than making winning a requirement. We also have no idea how things are going to be weighted. Either it's going to change the way some people play the game because they want to maximize earned XP per game (for cosmetic gains only, plus there's a cap anyway), or it won't and people will just end up grinding out XP anyway over many games just like they do with the current WoL reward system. I don't see "XP influencing player behavior" as something that is likely to happen, particularly in the higher leagues and especially when we don't know the formulae.

This is a fine idea and it will have no effect on pretty much anyone who is a habitual player.

Please read before replying. Man oh man.
You don't know this right? Maybe you get more points the higher your league is?


I mean they did say that it's based off building and killing things and higher level players build and kill more stuff because their macro is better on the average, but I don't think they'd have any artificial gains for people who are higher league. It just wouldn't make any sense.


Portrait Farming seems to be solved. The number of games you would need to play by portrait farming with worker rushes would be much much higher than the current amount of games.

I personally would love to see the system also unlock special unit portraits. In game UI portraits in the bottom right side would be sick to unlock


As well as more funny unit quotes that can be toggled? Kinda like "I Would Have Been Your Daddy" skull from the Halo games.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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