On October 21 2012 06:12 anon734912 wrote: Oh and, Blizzard Activision is literalling SWIMMING in all their money. They have so much more that they could give than Riot/Valve, it's not actually funny.
On October 21 2012 06:12 anon734912 wrote: Oh and, Blizzard Activision is literalling SWIMMING in all their money. They have so much more that they could give than Riot/Valve, it's not actually funny.
Finally someone expresses coherently why Protoss (and many other aspects of SC2) is poorly designed.
I REALLY hope Blizzard takes a step back from trying to make money and delays HOTS to redesign the game as a whole. It is crucial and necessary as so beautifully outlined in this post. Protoss is terribly designed, with key spells being too crucial. Zerg works the same way with fungal being at the core of every match up because otherwise Zerg wouldn't win. I think terran is great with ghosts and ravens not overpowered when massed. It's the way casters are supposed to be, but now the game is entirely designed around casters. Also, hero units are a ridiculous concept and do not belong in SC2. No single unit should have the power, with one spell, to change an entire game.
Change (as in nerf) the infestor, the sentry and remove the mothership, then rebalance the game.
You got some great points here. I especially like the way you talk about Force Field acting as a slow (I do not however consider Guardian Shield to be broken, it's a good and fair spell).
Ravens with EMP - as it should be! Ghosts with Widow Mines? Great, sounds like their field of expertise.
Fungal acting like Ensnare... Slow movement speed and attack speed rathen then dotting... It could work.
Adding more micro early on, yes please do. Brood War had so much micro, it was extremely fun to watch those intense micro battles.
Remove Vortex, or Mother Ship for that matter, reinstate the Arbiter! I would like to see more battles evolve around speed (like recall, you can teleport just about anywhere which gives you fast paced battles). The Vortex is just silly, willy nilly.
I don't completely hate FF, but I agree overall it has been a bigger detriment to the game than addition. Despite this though, the fact of the matter is FF is not leaving the game. It is too intertwined with Protoss and if it were to be removed the zealot, stalker and WG would all have to be completely reworked, and blizzard isn't going to do that.
They could introduce nerfs though to the sentry and infestor as I agree that there roles are too large in the game. FF could have a cooldown in addition to costing energy so that the ability isn't too spammable. With the infestor make a nerf to either fungal or infested terran to make it so infestors don't dominate air and make up for it by buffing the hydra.
Ya know...I'm pretty much disliking HotS. I really dislike widow mines, really dislike the general flow of protoss units and how you can use them around the map. Its not just forcefields, but that plays a part in it. I think I really prefer SC before BW anyway...when the game was more free flowing and less positional. Although strangely I love to play BW terran.
On October 23 2012 07:58 Eliezar wrote: Ya know...I'm pretty much disliking HotS. I really dislike widow mines, really dislike the general flow of protoss units and how you can use them around the map. Its not just forcefields, but that plays a part in it. I think I really prefer SC before BW anyway...when the game was more free flowing and less positional. Although strangely I love to play BW terran.
On October 23 2012 07:58 Eliezar wrote: Ya know...I'm pretty much disliking HotS. I really dislike widow mines, really dislike the general flow of protoss units and how you can use them around the map. Its not just forcefields, but that plays a part in it. I think I really prefer SC before BW anyway...when the game was more free flowing and less positional. Although strangely I love to play BW terran.
Well that's why I like the new HotS units, because it is making it more positional and that will make the game less deathball focused.
The flaws are mostly with WoL, and hopefully blizzard will be willing to make some bold changes to those units
Sc2 is just not a fun game to play for a casual player. I quit ladder long time ago. But I kept on watching pro player streams and tournaments. But those became boring and stale. I was hoping Hots would change that but currently it does not. The changes are just not enough or boring. BW brought Medics, Valkirys, Lurkers, Devouvers, DTs and Dark Archons and Corsairs.
I'm praying they do SOMETHING to force fields. Obviously some players like it but its probably the most frustrating thing I've ever had to deal with. I can never attack into a protoss' main without a medivac, and they are free to FF my bunkers or even immortal bust about anything i set up. Let me use tanks and blow up every sentry that dares stray near me =[
Would absolutely *adore* to see the changes suggested by gretorp in the last section. Even if it weren't right straight off the bat, it would just be such a much better place to start balancing from.
Forcefields are so awful to watch, and as a noob they're difficult to use, making playing against zerg such a chore for me.
I also think some better core strength in the gateway units would give the designers more freedom to adjust the collosus to make a more interesting unit.
On October 18 2012 09:24 Gretorp wrote: 1. EMP has to be altered, forcefield needs to be altered, guardian shield needs to be nerfed @BlizzardCS @Starcraft #SaveHOTS
2. Remove the mothership and all Hero like units in the game. Vortex has to go, fungal has to change @BlizzardCS @Starcraft #SaveHOTS !!
3. There needs to be more micro units at early mid level tech (dragoon, vulture, LURKER(instead of SH) @BlizzardCS @Starcraft #SaveHOTS
I would love SC2 to be micro intense in the early game. The more you get into the late game the macro kicks in without totally negating micro skills.
I don't like Hero units, even though this concept supports the micro aspect. There should be a counter in terms of unit micro or anti spell, to all offensive spells. The victim should have a chance reduce the effect from an offensive spell by some degree.
Hmm, I wonder if instead of an impassible wall force field would work as an "area of slow" (75%-90% slow or something). That might be reasonably cool but it might overlap slightly in function with fungals, which is not so cool
On October 25 2012 00:54 maximizer wrote: Good list of frustrating/broken things but I feel like one thing thats missing and should be mentioned are warpgates in PvT lategame.
You mean warpgates in PvAll endgame? And larva injects?