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Protoss Identity in SC2: Power and Cost - Page 9

Forum Index > StarCraft 2 HotS
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ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 30 2012 20:52 GMT
#161
Update: Internal testing is going well. The Immortal is currently a bit too strong for what it costs and is being tweaked. (A bit less damage vs armor and we are giving it a projectile attack so PDD is effective at mitigating damage.)Pre Hardened Shield, Immortals and Tanks are well matched, post research the same issues arise. By making the attack a projectile, Terrans can support their Tank compositions via Bio with the Ghost's EMP, or use the Raven's PDD to further fortify areas. We are also experimenting with making the Jotun light armored and waving the tech lab requirement (but not the armory, allowing them to be mass produced like Hellions.) Gateway/Warpgate play really affects how you place your buildings. Stalkers are an Tier 2 unit and have been buffed slightly to compensate. Having that much damage out at Tier 1.5 was silly vs Hydras, Lings, and Marines. In short, TvP feels pretty damn fun again. With the Widow Mine and MShip core and Tempest, I think we could see a truly varied and rich match up.
Reflection and Respect.
topsecret221
Profile Joined September 2012
United States108 Posts
October 30 2012 21:01 GMT
#162
Agreed. However, I would like to see a little bit more TvZ, as I am worried that mech compositions may become a little bit too strong, especially given the widow mine coming in HotS.

Any idea on when the HotS units will be incorporated into the custom map, or the proposed colossus change?
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-10-30 21:16:37
October 30 2012 21:09 GMT
#163
I cannot articulate to you how awesome you are, ItWhoSpeaks. I don't care how you do it, you need to get Blizzard to listen to you. Get your custom map to become massively popular such that it starts to cut into people playing ladder. That'll do it.

All your changes are huge steps in the right direction. That said, there are some things that remain which could be addressed with further changes. Reducing supply costs of many units across the board is an important point. For example, the 3 supply Immortal available at Cybernetics Core. I understand the idea- that Protoss has fewer, stronger units, and we are dealing with an environment that has 2 supply marauders and roaches. However I think the best way to solve this problem, if unlimited changes are allowed, is to reconsider those supply costs. So the Immortal reaches a 2 supply price point , as do many of these protoss units (such as the new Sentry). This will likely involve serious rebalancing of the marauder and roach around the 1 supply price point. Suppose the basic units of the game are all 1 supply, with beefier, stronger units being 2. Rather than the current state of affairs where we have the 1-2 supply zone for basic units, and then this 3 supply Twilight Zone, and then super units at a ridiculous 6 supply each.

Another big point of contention is the huge units- the Mothership (and the core), being special cases due to their arbitrary number limitation. This should be reworked, ideally bringing back a smaller caster unit with smaller abilities, of which you are allowed to make many copies. This means more units on the board, more actions to move them around and use their abilities, etc. etc. Vortex is not the problem with the Mothership- the idea of having a single unit be such a huge deal is the problem. No matter what abilities or powers it has it will produce instability, have few choices ("to get or not to get" instead of "how many, and where?"), and require little skill to use (only one cast, as opposed to many).

In a similar vein, the Thor, Colossus, and Ultralisk need shrinking. The ultralisk especially, as its huge size makes it very weak because it's a bloody melee unit and its size directly influences its ability to get into melee range, and how many ultras can simultaneously attack one target. The Ultralisk was a 4 supply unit in Brood War, and was much smaller relative to other units than it is now in SC2. The ultra needs some liposuction. The Thor needs to become a 2 supply Goliath (or add the goliath and make the thor something completely new), and the Colossus is going to need a spark of genius in order to get it to work properly. Just shrinking it won't get the job done, although it's a start. A smaller, weaker, 4 supply Colossus is one possible approach... But I just don't see a simple, effective, solid way to fix that unit.
"First decide who you would be, then do what you must do."
Doominator10
Profile Joined August 2012
United States515 Posts
November 24 2012 22:42 GMT
#164
Search One Voice In the Custom Games Lobby (not the arcade). One Voice PTR CloudKingdom and Ohana are now up. GOGO COMMUNITY !
Your DOOM has arrived,,,, and is handing out cookies
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2012-11-25 13:05:36
November 25 2012 10:52 GMT
#165
Yeeeeaaaaahhh

jumping on bnet after breakfast

EDIT: Is it not available on EU ?
The heart's eternal vow
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
November 25 2012 11:27 GMT
#166
YES
Exells
Profile Joined September 2012
France59 Posts
Last Edited: 2012-11-25 12:20:34
November 25 2012 12:10 GMT
#167
Can't wait to play it.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2012-11-25 14:07:14
November 25 2012 14:06 GMT
#168
Got to say PvP is defiantly in a better state than the 4 gate era a few years ago, however i do feel that warp gate tech is the main reason its a pure coin-flip still and cant really see it improving that much in the future unless the HOTS units change it completely


EDIT :Opps wrong thread, ignore this post
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
November 25 2012 14:36 GMT
#169
You just said that Protoss should be an expensive and powerful unit and yet you repeatedly give nerfs to the stats to make the units more easily made. This goes against practically everything you stated above. It leaves me, the reader, slightly confused about your post that you obviously put much effort into.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-11-25 15:49:28
November 25 2012 15:48 GMT
#170
it's not that protoss feel weak, it's that the others race got a serious buff in T1-1.5 departement(roach, marauder)
basically they are all protoss now, which is bad, really bad and super boring...
CikaZombi
Profile Joined August 2011
Serbia630 Posts
November 25 2012 16:19 GMT
#171
No EU
You can no more evade my wrath, than you could your own shadow.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 25 2012 17:54 GMT
#172
Tried the test map, like the changes especialy to protoss. thou immortal doing bonus damage to armored air seems a bit too strong, maybe considered that the bonus to armored only applies to ground
Ap_Furio
Profile Joined September 2010
United Kingdom12 Posts
November 25 2012 18:26 GMT
#173
Wow, brilliant post my friend, giving back toss that powerfull OP feeling while keeping an interesting marco mechanic and not relying on forcefields all the time. I hope blizzard can implement at least some of these ideas for LOtV
"If it bleeds, we can kill it"
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
November 25 2012 18:37 GMT
#174
On November 25 2012 23:36 KaiserKieran wrote:
You just said that Protoss should be an expensive and powerful unit and yet you repeatedly give nerfs to the stats to make the units more easily made. This goes against practically everything you stated above. It leaves me, the reader, slightly confused about your post that you obviously put much effort into.


Ummm, in it's "nerfed" state, the T 1.5 Immortal has 20 more shield than the Dragoon, does twice the base damage, and 50% more base damage to armored and can be upgraded to walk into tank lines at the cost of + 25/25/1 supply. Oh, and it can attack air. Not sure how that goes against what I have stated.
Reflection and Respect.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
November 25 2012 18:38 GMT
#175
On November 26 2012 03:26 Ap_Furio wrote:
Wow, brilliant post my friend, giving back toss that powerfull OP feeling while keeping an interesting marco mechanic and not relying on forcefields all the time. I hope blizzard can implement at least some of these ideas for LOtV


The Ohana version is an old version and should be removed. The Immortal and Hydra were decidedly OP then.
Reflection and Respect.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
November 25 2012 18:41 GMT
#176
A NOTE TO ALL: THESE VERSIONS ARE NOT FINAL. NOT ALL OF THE CHANGES WE WANT TO MAKE ARE IN PLACE YET. We are still tweaking HotS units as well as problem units like the Mothership. Feel free to play, and give us feed back at onevoicemod@gmail.com . Just know that things are changing rapidly.
Reflection and Respect.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
November 25 2012 19:54 GMT
#177
It's very good to see someone thinking the way I think about the Protoss race. Current Protoss feels like too reliant on gimmicky things and cannot win straight up fights. And it's too immobile, generally all you can do is something cheesy, something out-microing, or getting a death ball and a moving around. Whenever I see an army of MMM, mass roach, roach hydra, mass muta, I feel that I have an inferior army and must rely on storms, ff's, or die in a 1 on1 fight.
Age of Mythology forever!
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
November 25 2012 19:59 GMT
#178
Wow. Didn't expect someone to take Blizz up and implement changes. Might actually redownload WoL onto my lappie for this.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
November 25 2012 20:21 GMT
#179
On November 26 2012 04:59 Sabu113 wrote:
Wow. Didn't expect someone to take Blizz up and implement changes. Might actually redownload WoL onto my lappie for this.

This is a mod which is totally independent from Blizz afaik
The heart's eternal vow
-deLete-
Profile Joined May 2012
France8 Posts
November 25 2012 21:12 GMT
#180
AWESOME man, totally agree with you
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