Edit: Ok whith a tier 1.5 gw Immortal you could deal with roaches prob even whitout forcefields but the problem would be then that an immortal stalker army would own terran completly. (stalker bonus dmg vs light marines, immortal bonus dmg vs the marauders all ranged). I think this is not rly that easy to balance and blizzard workerd before we saw this game really hard on thinks like this. All the balance updates and work in this game blizzard put up since beta was made arround forcefield. What you suggest is a completly new game that starts by 0. And its not even clear if protoss could be integrated like this into the balance pool. So you would have to change again the other races. If you just look on a baneling bust. whitout forcefield these strats are not even to hold (forcefield on tier 1 ) terran can counter it because of bunkers and early marines protoss has not enough range when the bust starts.
Protoss Identity in SC2: Power and Cost - Page 10
Forum Index > StarCraft 2 HotS |
dw.Justify
Germany34 Posts
Edit: Ok whith a tier 1.5 gw Immortal you could deal with roaches prob even whitout forcefields but the problem would be then that an immortal stalker army would own terran completly. (stalker bonus dmg vs light marines, immortal bonus dmg vs the marauders all ranged). I think this is not rly that easy to balance and blizzard workerd before we saw this game really hard on thinks like this. All the balance updates and work in this game blizzard put up since beta was made arround forcefield. What you suggest is a completly new game that starts by 0. And its not even clear if protoss could be integrated like this into the balance pool. So you would have to change again the other races. If you just look on a baneling bust. whitout forcefield these strats are not even to hold (forcefield on tier 1 ) terran can counter it because of bunkers and early marines protoss has not enough range when the bust starts. | ||
junemermaid
United States981 Posts
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ItWhoSpeaks
United States362 Posts
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dugokontov
Bosnia-Herzegovina14 Posts
* deals 20 dmg * has harden shields activated * has ability: Weapon overload that would read: This will run power from harden shields in weapons. It will add +30 dmg vs armored, but it will turn off the shields. With this we would get a new dynamic that will reward micro, but it wouldn't penalize skill-less players too much. So now to approach tank line you would have to march with immortals, and when tanks are in range activate this ability to output high damage. I would also make cool down of "Weapon overload" last as long as roach attach speed, so you could, with good micro, minimize roach dmg and maximize immortals by constantly activating/deactivating it. Of course, if you have APM to support this, but that is whole point of eSport games... reward skill. | ||
ItWhoSpeaks
United States362 Posts
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Exells
France59 Posts
Edit : If it's WoL US serve, make it EU server also, plz. | ||
dugokontov
Bosnia-Herzegovina14 Posts
On December 05 2012 04:35 ItWhoSpeaks wrote: Hmmm, that seems like giving Immortals a stim. Since they can fire up, they would trounce BCs and Carriers since Hardened Shield does nothing, so you might as well just swap for damage and a-move. You would also leave it oh vs Hydras for a huge damage boost. We will put it on our test list, but my first thought about Weapon Overload would be that it is more often than not just going to be a damage boost. We misunderstood each other. I asked you to make immortal only have this change from WoL version. Not to add this to the one that you already altered by adding air attack, reducing dmg, speed nerf, etc. | ||
ItWhoSpeaks
United States362 Posts
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DemigodcelpH
1138 Posts
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winsonsonho
Korea (South)143 Posts
Not sure if an idea like this has already been brought up? Sorry if it has. Still hope blizzard are considering a change to warpgate.. | ||
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