• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:08
CET 16:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran AddOns placement Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Telegram @nuglink Buy THC Vape,Weed in Ho Chi Minh Telegram @nuglink Buy THC Vape,Weed in Hanoi Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1707 users

Protoss Identity in SC2: Power and Cost - Page 10

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 8 9 10 All
dw.Justify
Profile Joined March 2012
Germany34 Posts
Last Edited: 2012-11-29 01:46:03
November 29 2012 01:32 GMT
#181
Some of the upgrades are rly good and would make the protoss race more fun. The problem is just that warpage is necessecarry because it increases the production time of protoss and whit a later upgrade proxys and 2 gate zealot start vs zerg would be too strong (because you need to drecrease the unit build time then from normal gateway). The real problem is moving sentrys to robo and let them cost more. I agree forcefield is an extremly strong spell and much too early availabe, but the problem is that you need it vs zerg. You cant win whitout forcefield against roach army and even zerglings (when you dont play only zealots). Vs terran its possible to win whitout forcefields but then you are forced to go collossi rly fast and cant make fast expansions. So chaning the forcefield that much is not possible in sc2 because the game is balanced arround forcefield. Even with the forcefields (that everyone uses especially good players) the win ratio is 50/50 for all races. moving forcefield to robo and making the sentry cost much morewould change this ratio to like 20 %.

Edit: Ok whith a tier 1.5 gw Immortal you could deal with roaches prob even whitout forcefields but the problem would be then that an immortal stalker army would own terran completly. (stalker bonus dmg vs light marines, immortal bonus dmg vs the marauders all ranged). I think this is not rly that easy to balance and blizzard workerd before we saw this game really hard on thinks like this. All the balance updates and work in this game blizzard put up since beta was made arround forcefield. What you suggest is a completly new game that starts by 0. And its not even clear if protoss could be integrated like this into the balance pool. So you would have to change again the other races. If you just look on a baneling bust. whitout forcefield these strats are not even to hold (forcefield on tier 1 ) terran can counter it because of bunkers and early marines protoss has not enough range when the bust starts.
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2012-12-01 00:11:13
November 29 2012 02:28 GMT
#182
the UMP says YER OUT
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
December 04 2012 07:54 GMT
#183
We have standardized Immortal's range (5 range), removed its range upgrade, and decreased its starting speed with a movement upgrade at cybercore. This allows Terran bio to do pre stim pokes without losing everything.
Reflection and Respect.
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
December 04 2012 11:12 GMT
#184
I have one suggestion for Immortals. Could you make Immortals have one ability that would activate high output damage and turn harden shields off. So, Immortal would be unit with:


* deals 20 dmg
* has harden shields activated
* has ability: Weapon overload that would read: This will run power from harden shields in weapons. It will add +30 dmg vs armored, but it will turn off the shields.


With this we would get a new dynamic that will reward micro, but it wouldn't penalize skill-less players too much. So now to approach tank line you would have to march with immortals, and when tanks are in range activate this ability to output high damage.

I would also make cool down of "Weapon overload" last as long as roach attach speed, so you could, with good micro, minimize roach dmg and maximize immortals by constantly activating/deactivating it. Of course, if you have APM to support this, but that is whole point of eSport games... reward skill.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
Last Edited: 2012-12-04 19:36:10
December 04 2012 19:35 GMT
#185
Hmmm, that seems like giving Immortals a stim. Since they can fire up, they would trounce BCs and Carriers since Hardened Shield does nothing, so you might as well just swap for damage and a-move. You would also leave it oh vs Hydras for a huge damage boost. We will put it on our test list, but my first thought about Weapon Overload would be that it is more often than not just going to be a damage boost.
Reflection and Respect.
Exells
Profile Joined September 2012
France59 Posts
Last Edited: 2012-12-05 10:59:39
December 05 2012 10:53 GMT
#186
Is it on hots or on Wol US server ?

Edit : If it's WoL US serve, make it EU server also, plz.
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
December 05 2012 15:06 GMT
#187
On December 05 2012 04:35 ItWhoSpeaks wrote:
Hmmm, that seems like giving Immortals a stim. Since they can fire up, they would trounce BCs and Carriers since Hardened Shield does nothing, so you might as well just swap for damage and a-move. You would also leave it oh vs Hydras for a huge damage boost. We will put it on our test list, but my first thought about Weapon Overload would be that it is more often than not just going to be a damage boost.


We misunderstood each other. I asked you to make immortal only have this change from WoL version. Not to add this to the one that you already altered by adding air attack, reducing dmg, speed nerf, etc.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
December 16 2012 11:54 GMT
#188
Understood! Well, as soon as we get the OneGoal PTR maps published on EU in the next few days, I hope to hear your feedback!
Reflection and Respect.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 16 2012 12:03 GMT
#189
Amazing read. Warp Gate really needs to be removed or reworked in order to fix Protoss.
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
December 27 2012 06:33 GMT
#190
Instead if reducing time of warpgate production. How about making it produce units with shield and energy charged lower than usual. In other words, units have 20 lower shield and 20 lower energy (if they have energy). This does not decrease the maximum shields our energy of the unit. K-Amulet could then even be brought back. Would also lower the strength of mass warpgate reinforcements. Maybe zealot and stalker could get a small buff too..

Not sure if an idea like this has already been brought up? Sorry if it has. Still hope blizzard are considering a change to warpgate..
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
SC Evo Complete
13:30
SEL Doubles #1
SteadfastSC131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 746
SteadfastSC 131
ProTech130
BRAT_OK 98
MindelVK 37
SKillous 31
StarCraft: Brood War
Britney 36872
Sea 3814
Rain 2360
BeSt 466
Stork 406
EffOrt 172
Mind 166
Aegong 94
Dewaltoss 91
Last 88
[ Show more ]
ggaemo 87
Hyun 80
Leta 60
Snow 55
[sc1f]eonzerg 34
JYJ 29
ToSsGirL 26
Movie 24
Terrorterran 19
IntoTheRainbow 17
yabsab 13
NaDa 9
Dota 2
Gorgc3718
qojqva2107
LuMiX1
Heroes of the Storm
Khaldor397
Other Games
singsing3619
B2W.Neo1055
DeMusliM321
Lowko318
Hui .195
QueenE115
mouzStarbuck115
ToD84
Mew2King62
Beastyqt9
Organizations
StarCraft 2
WardiTV690
Counter-Strike
PGL366
Other Games
BasetradeTV78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota265
League of Legends
• Jankos2650
• Stunt594
Upcoming Events
DaveTesta Events
3h 7m
AI Arena Tournament
4h 52m
Replay Cast
8h 52m
PiG Sty Festival
17h 52m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
18h 52m
uThermal 2v2 Circuit
23h 52m
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.