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Oracle Spell Suggestion - Page 3

Forum Index > StarCraft 2 HotS
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Prev 1 2 3 All
Cloak
Profile Joined October 2009
United States816 Posts
October 09 2012 12:53 GMT
#41
If Blizzard really wants the Oracle to do absolutely 0 damage (which I still disagree with), why not just make it function like a normal harass unit? But instead of damage coming out, the target gets rooted for Xs (small AoE or rapid fire single target). The new spell would be like Purify, temporarily enabling Oracle with an autoattack that can root units. It's equivalent to Entomb because it denies mineral opportunity, can actually affect gas too, and has uses within battle. It can also be micro'd against small numbers of defenders just like any other harass unit.
The more you know, the less you understand.
rhcp123
Profile Joined March 2012
15 Posts
October 09 2012 21:14 GMT
#42
On October 09 2012 21:20 spetznova wrote:
The "Psionic Disruption" (Irradiate) ability is a nice idea. If we can't get the cloaking field back, then I'd say irradiate is the next best choice.


Thanks for the feedback. While blizzard may be hesitant to implement a BW like spell, something like psi disrupt really feels perfect for the oracle, and i think would solve a lot of the issues it is currently facing.
xPrimuSx
Profile Joined January 2012
95 Posts
October 10 2012 00:42 GMT
#43
On October 09 2012 21:53 Cloak wrote:
If Blizzard really wants the Oracle to do absolutely 0 damage (which I still disagree with), why not just make it function like a normal harass unit? But instead of damage coming out, the target gets rooted for Xs (small AoE or rapid fire single target). The new spell would be like Purify, temporarily enabling Oracle with an autoattack that can root units. It's equivalent to Entomb because it denies mineral opportunity, can actually affect gas too, and has uses within battle. It can also be micro'd against small numbers of defenders just like any other harass unit.

I like this idea, combine Ensnare's effect with Acid Spore's mechanic. Give the Oracle an attack like the Corsair (splash and high rate of fire) and it'd be able to quickly slow down a large number of units. Have it do something like an 18% reduction in movement speed and attack rate (or mining rate in the case of workers) with each attack with a maximum stack of 4 debuffs on a unit (overall this is ~45% reduction in both) that lasts say, 20s from the last time a unit is hit.
StoleitfromKilgore
Profile Joined July 2012
Austria15 Posts
Last Edited: 2012-10-10 08:34:24
October 10 2012 08:21 GMT
#44
I think, that Blizzard is already on the right way to give the Oracle

1.flexibility in harass.
2.usefulness in support.


While "Phase Shield" has been cut, "Void Siphon" seems like a good step into the right direction, as far as 1. is concerned. Sure, most people have a low opinion of Siphon, but I think, that's mostly a numbers-issue. Nevertheless, I think "Chrono Rift" (by HighTempura, if I'm not mistaken) is better in offering more choice in targets, as well as a better risk-reward-ratio.

On the other hand, since "Phase Shield" has been cut, there is no support spell on the Oracle anymore. This should be fixed as fast as possible. Being able to choose how to harass is good, but without something to support an early-/midgame army, it doesn't matter much.

What I'm trying to say is,that addressing 2. in an appropriate way, would make the Oracle a safer choice, while possibly also solving issues with long-term Stargate-play. Personally I'm still in favour of the idea I stated before.

Unstable Energy Field: An area-of-effect spell that drains hitpoints and energy, but also acts as a temporary Energy-field. Energy-cost 75-100, huge area-of-effect, long duration, 2-3 hp/energy-drain per second. Theoretically, it has four different uses:

1.Additional defensive line (buying time or creating favourable fighting conditions)
2.Emergency energy field
3.Positional
4.Splash damage (possibly useful against low-hp targets, discouraging the death ball)

Edit: Haha, just realized, that this could be used against worker-lines to great effect. I guess it might still be ok, because of the relatively short duration. If it would just force a short pull from the mineral line, it shouldn't be too serious of an issue.

At the moment I'm in favour of the following Oracle-spells:


1.Entomb (possibly revamp to allow for more diversity in usage)
2.Revelation
3.Chrono Rift (instead of Void Siphon, possibly without the energy drain)
4.Unstable Energy Field


Let me know what you think.


Acemore
Profile Joined July 2010
26 Posts
October 10 2012 10:24 GMT
#45
Psionic Disruption seems like a great idea, but...

If Blizzard wants the Oracle to do 0 damage, then I'm thinking they don't want it to be able to any direct damage and kill units on its own.


However, what if it was something like this:

Psionic Disruption: Creates a psionic field around a target friendly ground unit which damages all nearby ground units. Deals no damage to the target itself.

This way the Oracle won't be able to deal damage or kill units on its own, but in combination with ground forces it can. Maybe some of you would say that "ewww, that sucks". But think about it for a second. These limitations would allow it to have a low energy cost (say 50-75) and possibly high damage (and maybe a secondary effect). It demotes deathball play (for both you and your opponent), and I can foresee some interesting builds and plays with it, such as:

- Early Zealot/Oracle harass, Oracle arrives first and throws down an Entomb, and when your zealot arrives you can give it Psionic Disruption. Could destroy mineral lines if opponent is not careful.
- Early single Zealot/Oracle defense against lings giving you the option not to invest lots of gas into sentries for force fields, but instead focus on air units.
- Got a couple of stalkers and one of them gets surrounded? Give it a Psionic Disruption and force the opponent to retreat or focus other units... or see his units evaporate
- Blink a single stalkers with Psionic Disruption into the enemy forces or mineral line!
- Oracle/Warp Prism combo, warp in a couple of units in his base and throw Psionic Disruption on them on them.

Pros:
- Demotes deathballing for both players!
- Build diversity!
- Protoss harass!
- Protoss defense without sentries/cannons!
- Difficult choices! (Save energy for entomb or psionic disruption?)
- An alternative to obersevers: Take out cloaked and burrowed ground units without necessarily revealing them, just walk next to them!

Early Counters:
- Terran: Bunkers, marine micro, marauders.
- Zerg: Spine Crawlers, queens, roaches
- Protoss: Cannons, stalkers

Possible secondary effects:
- The former phase shield effect, but only on the targeted unit. Want to save those colossi from being fungalled/abducted etc? Bring oracle for Psionic Disruption, but no deathball play since you have to spread them out, or they damage your own units! Could also make zealots counter marauder concussive shells, or help single units escape marauders.
- Could give the unit additional armor, allowing a first line of Psionicly Disrupted zealots to survive longer. Should not stack with Guardian Shield (or just rework Guardian Shield which is a pro-deathball ability anyway).

Possible renaming (since it could only affect friendly units):
- PDS: Psionic Disruption Shield
- PSA: Psionic Storm Armor
- FA: Force Armor
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 10 2012 14:44 GMT
#46
The Oracle the OP describes sounds much more fun to play with and deal with. Let's have it!
rhcp123
Profile Joined March 2012
15 Posts
October 10 2012 21:44 GMT
#47
On October 10 2012 19:24 Acemore wrote:
Psionic Disruption seems like a great idea, but...

If Blizzard wants the Oracle to do 0 damage, then I'm thinking they don't want it to be able to any direct damage and kill units on its own.


However, what if it was something like this:

Psionic Disruption: Creates a psionic field around a target friendly ground unit which damages all nearby ground units. Deals no damage to the target itself.

This way the Oracle won't be able to deal damage or kill units on its own, but in combination with ground forces it can. Maybe some of you would say that "ewww, that sucks". But think about it for a second. These limitations would allow it to have a low energy cost (say 50-75) and possibly high damage (and maybe a secondary effect). It demotes deathball play (for both you and your opponent), and I can foresee some interesting builds and plays with it, such as:

- Early Zealot/Oracle harass, Oracle arrives first and throws down an Entomb, and when your zealot arrives you can give it Psionic Disruption. Could destroy mineral lines if opponent is not careful.
- Early single Zealot/Oracle defense against lings giving you the option not to invest lots of gas into sentries for force fields, but instead focus on air units.
- Got a couple of stalkers and one of them gets surrounded? Give it a Psionic Disruption and force the opponent to retreat or focus other units... or see his units evaporate
- Blink a single stalkers with Psionic Disruption into the enemy forces or mineral line!
- Oracle/Warp Prism combo, warp in a couple of units in his base and throw Psionic Disruption on them on them.

Pros:
- Demotes deathballing for both players!
- Build diversity!
- Protoss harass!
- Protoss defense without sentries/cannons!
- Difficult choices! (Save energy for entomb or psionic disruption?)
- An alternative to obersevers: Take out cloaked and burrowed ground units without necessarily revealing them, just walk next to them!

Early Counters:
- Terran: Bunkers, marine micro, marauders.
- Zerg: Spine Crawlers, queens, roaches
- Protoss: Cannons, stalkers

Possible secondary effects:
- The former phase shield effect, but only on the targeted unit. Want to save those colossi from being fungalled/abducted etc? Bring oracle for Psionic Disruption, but no deathball play since you have to spread them out, or they damage your own units! Could also make zealots counter marauder concussive shells, or help single units escape marauders.
- Could give the unit additional armor, allowing a first line of Psionicly Disrupted zealots to survive longer. Should not stack with Guardian Shield (or just rework Guardian Shield which is a pro-deathball ability anyway).

Possible renaming (since it could only affect friendly units):
- PDS: Psionic Disruption Shield
- PSA: Psionic Storm Armor
- FA: Force Armor


Hmmm, a combination of Disrupt and Phase shield could be VERY interesting... (disrupt on warp prism?)There are also a number of other possible extra buffs that a spell could provide to the targeted unit, such as additional health. Though if it was just Disrupt to friendly ground, then it probably wouldn't be enough to warrant its use. Also, why would it only affect ground units, and not air?

Still, I feel like since my version of psi disrupt still deals no damage to the actual target, it technically means that it doesn't guarantee damage, which might enough for blizzard to consider applying it to a "dedicated harass" unit like the oracle. It would definitely give the oracle a great deal of extra utility, something it desperately needs right now
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 10 2012 22:15 GMT
#48
The oracle should cast air forcefields to make skytoss viable
SC2 Mapmaker
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-10-11 00:55:08
October 11 2012 00:54 GMT
#49
I think the oracle doesn't need to be harass based, I think it's going to have to evolve into a unit that supports your army. Let's say you make a stargate and 1 oracle and send that oracle to the enemy base, then a cloaked banshee comes... you now can't use that oracle for harass at all, and must use it for detection, so it's almost a complete waste IMO to give it harass potential when it should be army support like an arbiter.

I LOVED the idea that it could act as an arbiter with a cloaking field, to me that felt very protoss, instead of a stupid ugly big momma ship that is completely vulnerable, easy to target and there can only be one on the field.

Leave the stargate harass to phoenix, they are fast, can lift workers for physical damage, and they've served their purpose pretty well in PvZ. They weren't nearly as effective in PvT like they are in PvZ, but I think now that toss has an oracle and a MsC, I think going phoenix in PvT will actually be doable now that they have those types of units to support against bio stimmed timing attacks, which is what stargate was always weak to.
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