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Why the Warhound should NOT be balanced - Page 22

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 20 21 22 23 24 34 Next All
squintz
Profile Blog Joined April 2010
Canada217 Posts
September 12 2012 04:40 GMT
#421
Remove the Marauder.
Leave in the Warhound.
kekeke
Sparkman
Profile Blog Joined April 2011
United States60 Posts
September 12 2012 04:42 GMT
#422
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
September 12 2012 04:44 GMT
#423
On September 12 2012 13:42 Sparkman wrote:
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.


lol, not again.
Moderator<:3-/-<
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-09-12 04:54:04
September 12 2012 04:53 GMT
#424
On September 12 2012 13:42 Sparkman wrote:
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.


Have faith? The fact that the warhound even made it into beta is more then enough reason to lose faith in them already.

Anyways, I was bored and typed "blizzard warhound" in google and this link to the bnet forum pop up.

http://us.battle.net/sc2/en/forum/topic/6551205172?page=1

In this post, the OP was expressing his concern toward the warhound as many of us had. Surprisingly it got a blue post, quoting:

"We are very aware of a variety of concerns with this very early version of our beta for Heart of the Swarm. We are going to address design and balance issues as quickly as we can.

Protoss and the Warhound have been the focus of our discussions over the last few days. I expect we will patch soon to try some more stuff with the Protoss and the Warhound. This will certainly include balance changes but may also include design changes.

We are not discussing removing Warp Gates or making any changes to the Sentry. Sorry."

I though this was pretty huge that it finally getting addressed and the voice of the people finally wins over their arrogances.

EDIT: For fail grammar and spelling

I may not be the best, but i will be some day...
Ownos
Profile Joined July 2010
United States2147 Posts
September 12 2012 05:31 GMT
#425
Newbies leaving the game!? OMFG NO!!!!

I'm pretty sure that's been happening for awhile now.
...deeper and deeper into the bowels of El Diablo
Talack
Profile Joined September 2010
Canada2742 Posts
September 12 2012 06:04 GMT
#426
On September 10 2012 16:10 -NegativeZero- wrote:
Show nested quote +
On September 10 2012 16:04 ELA wrote:
A warhound with bonus dmg. to light and a powerful ground to air single target attack would be awesome... And yeah, I know Im basicly asking for the Goliath, but Blizzard seems to do everything they can to discourage me from building tanks with this current build (Viper Abduct, Warhounds bonus vs. amoured)

Warhound doesn't need bonus to light, that's basically the role of the hellion.



Not to mention the warhounds role is anti-armored.
SheaR619
Profile Joined October 2010
United States2399 Posts
September 12 2012 06:12 GMT
#427
On September 12 2012 15:04 Talack wrote:
Show nested quote +
On September 10 2012 16:10 -NegativeZero- wrote:
On September 10 2012 16:04 ELA wrote:
A warhound with bonus dmg. to light and a powerful ground to air single target attack would be awesome... And yeah, I know Im basicly asking for the Goliath, but Blizzard seems to do everything they can to discourage me from building tanks with this current build (Viper Abduct, Warhounds bonus vs. amoured)

Warhound doesn't need bonus to light, that's basically the role of the hellion.



Not to mention the warhounds role is anti-armored.


Wait isnt the tanks suppose to be anti-armor? See what I did there...:D
I may not be the best, but i will be some day...
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
September 12 2012 06:46 GMT
#428
On September 12 2012 13:53 SheaR619 wrote:
Show nested quote +
On September 12 2012 13:42 Sparkman wrote:
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.


Have faith? The fact that the warhound even made it into beta is more then enough reason to lose faith in them already.

Anyways, I was bored and typed "blizzard warhound" in google and this link to the bnet forum pop up.

http://us.battle.net/sc2/en/forum/topic/6551205172?page=1

In this post, the OP was expressing his concern toward the warhound as many of us had. Surprisingly it got a blue post, quoting:

"We are very aware of a variety of concerns with this very early version of our beta for Heart of the Swarm. We are going to address design and balance issues as quickly as we can.

Protoss and the Warhound have been the focus of our discussions over the last few days. I expect we will patch soon to try some more stuff with the Protoss and the Warhound. This will certainly include balance changes but may also include design changes.

We are not discussing removing Warp Gates or making any changes to the Sentry. Sorry."

I though this was pretty huge that it finally getting addressed and the voice of the people finally wins over their arrogances.

EDIT: For fail grammar and spelling



Jst for clarification, Rocks is Dustin Browder's account.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Kharnage
Profile Joined September 2011
Australia920 Posts
September 12 2012 06:56 GMT
#429
At least they are paying attention to what people are saying. That they needed the beta to see the obvious flaws with the warhound, oracle and tempest are somewhat depressing.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 12 2012 07:55 GMT
#430
Terran has TWO 'core' units. Marines and marauders. Just like the other races. Just like there are no strategies for Protoss that don't include zealots or stalkers and few for Zerg that don't involve zerglings or roaches, the options that don't include these

Terran wants to mech? Well you have two options, then: 1. Make Marines or Marauders 2. Get another core unit.

Terrans have obviously decided that marine/tank isn't 'mech' enough for them, so you're left with option #2. Insert giant derpface here.
I'm not stupid, a marauder just shot my brain.
Jikan No Muda
Profile Joined August 2012
39 Posts
September 12 2012 08:19 GMT
#431
Well I'd rather have the Warhound than the Marauder, just because it does extra to mechanical and not to armored, so it's role is slightly different. Marauder with concussive is such a silly early game anti-micro unit and terribly boring over-grown marine in general(, as if marines aren't sickening enough on their own). Slow down it's attack so it doesn't slaughter probes, maybe rise the pop cost or cut HP and armor.

I don't mind the idea of a faster & slimmer thor that can be helpful against mechanized units and otherwise it's use is closer to a simple meatshield for tanks and hellions. It wouldn't be too good against buildings so it would actually be a buff to defensive buildings and defensive play in general. No more 10 marauders killing 3 PF's in 5 seconds.

As it is now, there's no way I'm going to use it. Why would I use an overgrown robot marauder when I have the dignity to not use marauders in the first place.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
DustinBieber
Profile Joined September 2012
1 Post
September 12 2012 08:35 GMT
#432
On September 12 2012 13:53 SheaR619 wrote:
Show nested quote +
On September 12 2012 13:42 Sparkman wrote:
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.


Have faith? The fact that the warhound even made it into beta is more then enough reason to lose faith in them already.

Anyways, I was bored and typed "blizzard warhound" in google and this link to the bnet forum pop up.

http://us.battle.net/sc2/en/forum/topic/6551205172?page=1

In this post, the OP was expressing his concern toward the warhound as many of us had. Surprisingly it got a blue post, quoting:

"We are very aware of a variety of concerns with this very early version of our beta for Heart of the Swarm. We are going to address design and balance issues as quickly as we can.

Protoss and the Warhound have been the focus of our discussions over the last few days. I expect we will patch soon to try some more stuff with the Protoss and the Warhound. This will certainly include balance changes but may also include design changes.

We are not discussing removing Warp Gates or making any changes to the Sentry. Sorry."

I though this was pretty huge that it finally getting addressed and the voice of the people finally wins over their arrogances.

EDIT: For fail grammar and spelling




great find.

at least they're doin' smth bout it. his other posts are somewhat shameful tho ('duly noted', 'read it, thanks' lolol)
oh dustin...
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
September 12 2012 08:40 GMT
#433
On September 12 2012 16:55 Jerubaal wrote:
Terran has TWO 'core' units. Marines and marauders. Just like the other races. Just like there are no strategies for Protoss that don't include zealots or stalkers and few for Zerg that don't involve zerglings or roaches, the options that don't include these

Terran wants to mech? Well you have two options, then: 1. Make Marines or Marauders 2. Get another core unit.

Terrans have obviously decided that marine/tank isn't 'mech' enough for them, so you're left with option #2. Insert giant derpface here.


And here the problem starts.

Terrans 2 "core" units should be:

Marines and Tanks.

This made SC/BW Terran so cool, you could (or like me couldn't :p) play basically 2 totally diffrent races/playstyles depending if you went for Bio or Mech.

This techtrees dealt with diffrent treats diffrently (Bio used mainly Vessels to get rid of Lurkers/Defilers and drops for Mapcontroll) while Mech mainly used sheer power/Positioning to fight basically everything and Vultures/Mines for Mapcontrol.
Bio was very micro intensive, Mech needed really careful positional play.

Add just one "fast powerunit" to Mech and you alter it's whole personality fundemantally... Which is what happens with the Warhound.
TranceKuja
Profile Joined May 2011
United States154 Posts
Last Edited: 2012-09-12 09:36:13
September 12 2012 09:33 GMT
#434
It would be nice if they made it an anti-air unit again. What mech needs is a anti-air unit with a bonus against armored/massive. I know they have the viking but they do not benifit from the mech upgrades.
Winning
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-12 09:51:19
September 12 2012 09:50 GMT
#435
i have always found cool, how terran have two different ground composition to play with(bio or mech), other races don't have this, they should explore more this path
Tipany
Profile Joined November 2010
United States368 Posts
September 12 2012 09:58 GMT
#436
Yep, Blizzard won't fix anything. They've gone down the drain and, to me, Valve is so much better.
wat.
Fizzy
Profile Joined March 2012
Sweden388 Posts
Last Edited: 2012-09-12 10:00:51
September 12 2012 10:00 GMT
#437
On September 12 2012 13:42 Sparkman wrote:
Its a beta for god sakes. Blizzard will come up with a solution. Have faith and hope for the best.


I've been trying to have faith for the last 5 years, alltho they just bring one dissapointment after another.

SC2:WoL was the only thing they made decently since they released World of Warcraft (before all the expansions), and now they are only making it worse.

Imo people should spam Valve to make a RTS game, perhaps we could see something really amazing.
Mvp - Grubby - NaNiwa - Alliance DOTA2 <3
paddyz
Profile Joined May 2011
Ireland628 Posts
September 12 2012 10:01 GMT
#438
Orb, I love the way your opinions are well thought out and are not just blind rage.
If there was anyone I could put in charge of SC2 balance it would be you (Assuming you wouldn't hate the role).
You have an amazing understanding of the game which really shows in both your play and your casting (best caster around).
But it also makes reading your threads so worthwhile. Thank you for explaining this to the community.

Best of luck with your casting career
-Big fan
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
September 12 2012 10:06 GMT
#439
--- Nuked ---
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 12 2012 10:12 GMT
#440
This discussion reminds me those about ShootMania. I'd like that Blizzard use the same approach Nadeo used : easy to get into, hard to master. You must be able to do cool things quickly, but you also must put up a lot of training/have some talent to become truly efficient/good at it.

Here, you can use the warhound at its full potential very quickly and without that much effort it seems, and this reveal the poor design of this unit imo. Tough I don't think releasing a game as hard as BW atm would be good (though I love this game), accessibility being imo a condition, or at lest a valuable asset, to go esports now (LoL being a very good example, whether you like it or not...), there must be a high skillcap in order to see games from progamers and realize that "it's high level of play".
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