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Why the Warhound should NOT be balanced - Page 11

Forum Index > StarCraft 2 HotS
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WeRRa
Profile Joined December 2010
378 Posts
September 11 2012 00:38 GMT
#201
Is there actully a single person, who likes the current state of Hots, just curious, cause i think, it's an aweful game. Not just the units, also the other changes.
InnoVation Fighting!!!
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2012-09-11 00:40:06
September 11 2012 00:39 GMT
#202
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?
Swords
Profile Blog Joined May 2012
6038 Posts
September 11 2012 00:44 GMT
#203
On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?


I think orb may have focused on the Warhound too much in his post.

The point here is fuck all "attack move" units for every race. That means fuck Colossi, Broodlords, etc. This isn't about balance either, it's about whether or not the game is fun to watch/play. There's nothing fun about giant blobs of warhound/roach/colossus + gateway slamming into each other. Fun units are ones that do tremendous damage at tremendous risk because that's more exciting to watch and more fun/rewarding for a player of the game to learn.
Zorkmid
Profile Joined November 2008
4410 Posts
September 11 2012 00:46 GMT
#204
On September 11 2012 09:44 Swords wrote:
Show nested quote +
On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?


I think orb may have focused on the Warhound too much in his post.

The point here is fuck all "attack move" units for every race. That means fuck Colossi, Broodlords, etc. This isn't about balance either, it's about whether or not the game is fun to watch/play. There's nothing fun about giant blobs of warhound/roach/colossus + gateway slamming into each other. Fun units are ones that do tremendous damage at tremendous risk because that's more exciting to watch and more fun/rewarding for a player of the game to learn.


Nah, then we'd just have warcraft 3 in space.

I hate warcraft.
WombaT
Profile Blog Joined May 2010
Northern Ireland26494 Posts
September 11 2012 00:46 GMT
#205
On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?

Yeah because TvT is a terrible matchup that needs fixing. I and others totally hated today's GSL matches between some of the world's finest TvT players... WHAT does it fix in TvT exactly?

Many people also want Protoss and Zerg to require more unit control, the return of a unit like the Reaver over the Collosus, those kind of things. Wanting a better game, especially one that is in beta stage and is still subject to community input is not just whining.

Queen change made TvZ worse as well, don't care if it is dead on 50/50, the matchup is a less entertaining one to play and to watch since the change.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-09-11 00:51:39
September 11 2012 00:51 GMT
#206
On September 11 2012 08:55 OrganicDoom wrote:
The war hound is intended to be a micro light unit. David Kim said in an interview that Terran needed a unit like that.


anything that is fast with a big range has great micro potential, if they want it to be "micro light" they should reduce the range/attack speed/movement speed and just increase HP/damage
badog
Kergy
Profile Joined December 2010
Peru2011 Posts
September 11 2012 00:54 GMT
#207
Holy orb, I read all of that in your voice O.o

And I agree completely, though it's sad that Blizzard will most likely not give a shit about these complains to achieve their goal of attracting conformists with short attention spans.

On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?


I never heard anyone asking Blizzard to give Terran an A-move unit; in fact, a lot of people begged to have Colossi/marauders/roaches removed. TvT in its current form is easily one of the most dynamic matchups in the game that does not need a 'fix'. Plus I imagine that most people rather have Terran stay as a race that relies on microable squishy marines and drops instead of a dumb blob of units which effectiveness can't be optimized by a skilled player.
Everyday Girl's Day~!
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
September 11 2012 00:54 GMT
#208
On September 10 2012 15:46 Megabuster123 wrote:
I agree with everything you just said, but I'm like 99% sure we're all just fucked and blizzard is going to leave it in the game because they don't give a shit about anything you just said.


I agree with everything you both just said.

A mini thor that could hop cliffs would be cool.

And it'd be neat if the reaver and a re-designed carrier could make a comeback some day.
Arrested for what, baby? Being awesome?
Megabuster123
Profile Joined May 2011
Canada1837 Posts
September 11 2012 00:55 GMT
#209
There's more to interesting units then whether or not they have any cool abilities. It's not that the warhound is incredibly a-move oriented, it's also that it doesn't force any micro of any sort from any party involved to mitigate any type of potential damage.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
September 11 2012 01:00 GMT
#210
This will undoubtedly get lost in the thread, but I think warhounds and mines should be removed, and hellions should be given a spidermine ability and cost 100m50g with tanks getting a slight damage buff. This would make mech exciting and viable. Unlikely this will happen however.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Nabes
Profile Joined November 2010
Canada1800 Posts
September 11 2012 01:04 GMT
#211
Considering there is a shitload of A move units currently in WOL, i have no problem with this. Also consider terran units require the most control overall right now.
Kilbim
Profile Joined September 2012
2 Posts
September 11 2012 01:25 GMT
#212
On September 11 2012 09:46 Wombat_NI wrote:
Show nested quote +
On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?


Many people also want Protoss and Zerg to require more unit control, the return of a unit like the Reaver over the Collosus, those kind of things. Wanting a better game, especially one that is in beta stage and is still subject to community input is not just whining.


Are you crazy? Protoss already needs microing in battles, especially in PvZ (less in PvT I agree). In PvZ there is the need to: perfect forcefield or its already lost, guardian shield, focusfire the stalkers on the corruptors to protect the colossi from them.. All this while trying to spread out of the fungals and trying to blink microing...


On topic: warhound is just extremely imba and ridicolously powerfull. I love how blizzard pretend that it was created to spice up TvT, making it an anti-armored and a counter to tanks, while tanks (together with banelings) is the only thing he doesn't kill. (http://www.youtube.com/watch?v=p8VKon9F-zM)
And meanwhile warhound kills everything of protoss. Nice excuse to nerf protoss even more. No warpins in highround, shit new units and imba counter-units.
PGLMilneCraft
Profile Joined September 2011
United States7 Posts
September 11 2012 01:29 GMT
#213
I feel like this post is just pining for the good old brood war days when you had reavers instead of colossus. And you know what? I agree with you, the colossus is not that interesting of a protoss support unit. I actually don't think it's because of the attack move, I think it's because it's just a super powerful unit unless the opponent gets units basically taylor-made to counter it, then it is balanced. That seems like poor design decision to me, but it's done, and the game is still really complex and really interesting.

Getting mad at the warhound is silly to me. It's not a product of trying to dumb the game down, it's a brute-force attempt at making mech viable in PvT, because PvT is really boring when the Terran player goes bio every single game. It doesn't have replayability and doesn't leave as much room for strategy as would be ideal (although obviously there's still a lot). If the warhound does that it is a success in Blizzard's eyes.

Is it the most elegant solution? No, but it's what blizzard is aiming for.
"I'd rather live 50 years as a Dane than 60 years as a Swede." -Danish Proverb
Twiggs
Profile Joined January 2011
United States600 Posts
September 11 2012 01:29 GMT
#214
On September 10 2012 18:51 Morphs wrote:
The Warhound is no coincidence. Blizzard wanted exactly this, as stated in interviews. According to Blizzard, the Warhound was purposely created as an a-move unit since there's already so much micro involved in playing Terran...

There may be tons of micro in bio, but with this iteration of the @arhound, many Ts will go Mech with it and skip Bio forces.

Does Blizzard really not see this? They are replacing micro with a move. Adding a Mech unit with micro will not add onto Terrans micro load.

Even if it does, who cares? This game needs more micro situations.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
lowercase
Profile Joined September 2010
Canada1047 Posts
September 11 2012 01:31 GMT
#215
On September 11 2012 10:29 PGLMilneCraft wrote:
I actually don't think it's because of the attack move, I think it's because it's just a super powerful unit unless the opponent gets units basically taylor-made to counter it, then it is balanced.


Taylor? What does he have to do with this? Why is he making things to counter the Warhound?
That is not dead which can eternal lie...
Twiggs
Profile Joined January 2011
United States600 Posts
September 11 2012 01:34 GMT
#216
On September 11 2012 10:29 PGLMilneCraft wrote:
I feel like this post is just pining for the good old brood war days when you had reavers instead of colossus. And you know what? I agree with you, the colossus is not that interesting of a protoss support unit. I actually don't think it's because of the attack move, I think it's because it's just a super powerful unit unless the opponent gets units basically taylor-made to counter it, then it is balanced. That seems like poor design decision to me, but it's done, and the game is still really complex and really interesting.

Getting mad at the warhound is silly to me. It's not a product of trying to dumb the game down, it's a brute-force attempt at making mech viable in PvT, because PvT is really boring when the Terran player goes bio every single game. It doesn't have replayability and doesn't leave as much room for strategy as would be ideal (although obviously there's still a lot). If the warhound does that it is a success in Blizzard's eyes.

Is it the most elegant solution? No, but it's what blizzard is aiming for.


It would be THE SIMPLIEST thing in the world for Blizzard to tune down the warhounds speed. Make haywire missles non auto castable, give plantable mines to helions, and make the tank more viable.

Boom, you got the warhound, battle helions, tanks and thors (and vikings + ravens) for AA and all of it require decent levels of micro.

Boom, You got a bad ass mech army.

Warhounds are too fast right now to be mechy and too good for the Tank to be used in conjunction.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Futarchy
Profile Joined June 2011
Singapore59 Posts
September 11 2012 01:41 GMT
#217
I think there was an earlier post that basically made the point that warhounds are NOT mech. Mech play is not defined by "whatever comes out of the factory". It is centred on the TANK, and not marauders writ large (ie, warhounds). Buff tanks (un-nerf them) and bring back the goliath...
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
September 11 2012 01:47 GMT
#218
Attack move units that do extra damage to specific armor types needs to fuck off in SC2, it's an utter disgrace that a game made in this day and age can't live up to the originality of the units from Broodwars more than 10 years ago. WoL has this problem and now they want us Terran players to continue this trend. At least with Thors they are slow, expensive and take a while to build as a way to prevent the player from just abusing it.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
September 11 2012 01:57 GMT
#219
I sort of agree, but to exclusively only focus on the Warhound is too much of a double standard when we already have units like Collossi, Voids, Roaches, Thors; so your whole "doesn't belong in SC2" argument is weak. DKim has implicitly said he wanted to give Terran an A-move unit to balance out the micro imbalance.

Just odd that you focus only on the Warhound in your post without acknowledging the already lower skill ceiling on SC2. Realistically, imo, it's one a-move unit being added to a race that requires arguably the most micro. Your post comes off as biased to me. Why aren't you lobbying for the removal of Warp Gates? A rather forgiving macro mechanic. Or remaking/removing/replacing the Collosus?

You want the Warhound to be overhauled, but stay just as strong (or else you're just calling for a nerf), where are your suggestions?

P.S.: The inherent difficulty of StarCraft 2 is that it's a multiplayer, non-level based game, orb, that's why you can't compare it to Portal.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 11 2012 01:59 GMT
#220
On September 11 2012 09:46 Zorkmid wrote:
Show nested quote +
On September 11 2012 09:44 Swords wrote:
On September 11 2012 09:39 Ucs wrote:
Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.)

I only want for terran to get what protoss and zerg already have, so fk me, right?


I think orb may have focused on the Warhound too much in his post.

The point here is fuck all "attack move" units for every race. That means fuck Colossi, Broodlords, etc. This isn't about balance either, it's about whether or not the game is fun to watch/play. There's nothing fun about giant blobs of warhound/roach/colossus + gateway slamming into each other. Fun units are ones that do tremendous damage at tremendous risk because that's more exciting to watch and more fun/rewarding for a player of the game to learn.


Nah, then we'd just have warcraft 3 in space.

I hate warcraft.



The dancing in Warcraft was fucking beautiful, it's a goddamned shame that more pros don't per unit micro their damaged units to the back.
I hate your post.
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