Why the Warhound should NOT be balanced - Page 11
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WeRRa
378 Posts
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Ucs
264 Posts
I only want for terran to get what protoss and zerg already have, so fk me, right? | ||
Swords
6038 Posts
On September 11 2012 09:39 Ucs wrote: Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.) I only want for terran to get what protoss and zerg already have, so fk me, right? I think orb may have focused on the Warhound too much in his post. The point here is fuck all "attack move" units for every race. That means fuck Colossi, Broodlords, etc. This isn't about balance either, it's about whether or not the game is fun to watch/play. There's nothing fun about giant blobs of warhound/roach/colossus + gateway slamming into each other. Fun units are ones that do tremendous damage at tremendous risk because that's more exciting to watch and more fun/rewarding for a player of the game to learn. | ||
Zorkmid
4410 Posts
On September 11 2012 09:44 Swords wrote: I think orb may have focused on the Warhound too much in his post. The point here is fuck all "attack move" units for every race. That means fuck Colossi, Broodlords, etc. This isn't about balance either, it's about whether or not the game is fun to watch/play. There's nothing fun about giant blobs of warhound/roach/colossus + gateway slamming into each other. Fun units are ones that do tremendous damage at tremendous risk because that's more exciting to watch and more fun/rewarding for a player of the game to learn. Nah, then we'd just have warcraft 3 in space. I hate warcraft. | ||
WombaT
Northern Ireland23732 Posts
On September 11 2012 09:39 Ucs wrote: Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.) I only want for terran to get what protoss and zerg already have, so fk me, right? Yeah because TvT is a terrible matchup that needs fixing. I and others totally hated today's GSL matches between some of the world's finest TvT players... WHAT does it fix in TvT exactly? Many people also want Protoss and Zerg to require more unit control, the return of a unit like the Reaver over the Collosus, those kind of things. Wanting a better game, especially one that is in beta stage and is still subject to community input is not just whining. Queen change made TvZ worse as well, don't care if it is dead on 50/50, the matchup is a less entertaining one to play and to watch since the change. | ||
rpgalon
Brazil1069 Posts
On September 11 2012 08:55 OrganicDoom wrote: The war hound is intended to be a micro light unit. David Kim said in an interview that Terran needed a unit like that. anything that is fast with a big range has great micro potential, if they want it to be "micro light" they should reduce the range/attack speed/movement speed and just increase HP/damage | ||
Kergy
Peru2011 Posts
And I agree completely, though it's sad that Blizzard will most likely not give a shit about these complains to achieve their goal of attracting conformists with short attention spans. On September 11 2012 09:39 Ucs wrote: Finally terran gets a "attack move" unit and you people don't want to balance it, you want to remove it. Well I think you are wrong. Its a TvT fixer and a good unit to make mech viable. Stop whining and deal with it(isen't that what every other race says when one complains about another? When T was crying about the queen range buff nobody said to remove the queen, but to nerf it and the answer was deal with it. Innovate new strategies.) I only want for terran to get what protoss and zerg already have, so fk me, right? I never heard anyone asking Blizzard to give Terran an A-move unit; in fact, a lot of people begged to have Colossi/marauders/roaches removed. TvT in its current form is easily one of the most dynamic matchups in the game that does not need a 'fix'. Plus I imagine that most people rather have Terran stay as a race that relies on microable squishy marines and drops instead of a dumb blob of units which effectiveness can't be optimized by a skilled player. | ||
Ghostface_Killa
United States168 Posts
On September 10 2012 15:46 Megabuster123 wrote: I agree with everything you just said, but I'm like 99% sure we're all just fucked and blizzard is going to leave it in the game because they don't give a shit about anything you just said. I agree with everything you both just said. A mini thor that could hop cliffs would be cool. And it'd be neat if the reaver and a re-designed carrier could make a comeback some day. | ||
Megabuster123
Canada1837 Posts
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CluEleSs_UK
United Kingdom583 Posts
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Nabes
Canada1800 Posts
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Kilbim
2 Posts
On September 11 2012 09:46 Wombat_NI wrote: Many people also want Protoss and Zerg to require more unit control, the return of a unit like the Reaver over the Collosus, those kind of things. Wanting a better game, especially one that is in beta stage and is still subject to community input is not just whining. Are you crazy? Protoss already needs microing in battles, especially in PvZ (less in PvT I agree). In PvZ there is the need to: perfect forcefield or its already lost, guardian shield, focusfire the stalkers on the corruptors to protect the colossi from them.. All this while trying to spread out of the fungals and trying to blink microing... On topic: warhound is just extremely imba and ridicolously powerfull. I love how blizzard pretend that it was created to spice up TvT, making it an anti-armored and a counter to tanks, while tanks (together with banelings) is the only thing he doesn't kill. (http://www.youtube.com/watch?v=p8VKon9F-zM) And meanwhile warhound kills everything of protoss. Nice excuse to nerf protoss even more. No warpins in highround, shit new units and imba counter-units. | ||
PGLMilneCraft
United States7 Posts
Getting mad at the warhound is silly to me. It's not a product of trying to dumb the game down, it's a brute-force attempt at making mech viable in PvT, because PvT is really boring when the Terran player goes bio every single game. It doesn't have replayability and doesn't leave as much room for strategy as would be ideal (although obviously there's still a lot). If the warhound does that it is a success in Blizzard's eyes. Is it the most elegant solution? No, but it's what blizzard is aiming for. | ||
Twiggs
United States600 Posts
On September 10 2012 18:51 Morphs wrote: The Warhound is no coincidence. Blizzard wanted exactly this, as stated in interviews. According to Blizzard, the Warhound was purposely created as an a-move unit since there's already so much micro involved in playing Terran... There may be tons of micro in bio, but with this iteration of the @arhound, many Ts will go Mech with it and skip Bio forces. Does Blizzard really not see this? They are replacing micro with a move. Adding a Mech unit with micro will not add onto Terrans micro load. Even if it does, who cares? This game needs more micro situations. | ||
lowercase
Canada1047 Posts
On September 11 2012 10:29 PGLMilneCraft wrote: I actually don't think it's because of the attack move, I think it's because it's just a super powerful unit unless the opponent gets units basically taylor-made to counter it, then it is balanced. Taylor? What does he have to do with this? Why is he making things to counter the Warhound? | ||
Twiggs
United States600 Posts
On September 11 2012 10:29 PGLMilneCraft wrote: I feel like this post is just pining for the good old brood war days when you had reavers instead of colossus. And you know what? I agree with you, the colossus is not that interesting of a protoss support unit. I actually don't think it's because of the attack move, I think it's because it's just a super powerful unit unless the opponent gets units basically taylor-made to counter it, then it is balanced. That seems like poor design decision to me, but it's done, and the game is still really complex and really interesting. Getting mad at the warhound is silly to me. It's not a product of trying to dumb the game down, it's a brute-force attempt at making mech viable in PvT, because PvT is really boring when the Terran player goes bio every single game. It doesn't have replayability and doesn't leave as much room for strategy as would be ideal (although obviously there's still a lot). If the warhound does that it is a success in Blizzard's eyes. Is it the most elegant solution? No, but it's what blizzard is aiming for. It would be THE SIMPLIEST thing in the world for Blizzard to tune down the warhounds speed. Make haywire missles non auto castable, give plantable mines to helions, and make the tank more viable. Boom, you got the warhound, battle helions, tanks and thors (and vikings + ravens) for AA and all of it require decent levels of micro. Boom, You got a bad ass mech army. Warhounds are too fast right now to be mechy and too good for the Tank to be used in conjunction. | ||
Futarchy
Singapore59 Posts
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bubblegumbo
Taiwan1296 Posts
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kckkryptonite
1126 Posts
Just odd that you focus only on the Warhound in your post without acknowledging the already lower skill ceiling on SC2. Realistically, imo, it's one a-move unit being added to a race that requires arguably the most micro. Your post comes off as biased to me. Why aren't you lobbying for the removal of Warp Gates? A rather forgiving macro mechanic. Or remaking/removing/replacing the Collosus? You want the Warhound to be overhauled, but stay just as strong (or else you're just calling for a nerf), where are your suggestions? P.S.: The inherent difficulty of StarCraft 2 is that it's a multiplayer, non-level based game, orb, that's why you can't compare it to Portal. | ||
Cabinet Sanchez
Australia1097 Posts
On September 11 2012 09:46 Zorkmid wrote: Nah, then we'd just have warcraft 3 in space. I hate warcraft. The dancing in Warcraft was fucking beautiful, it's a goddamned shame that more pros don't per unit micro their damaged units to the back. I hate your post. | ||
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