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More fun campaign challenges - Page 4

Forum Index > StarCraft 2 HotS
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shoop
Profile Joined November 2009
United Kingdom228 Posts
January 31 2011 22:06 GMT
#61
I've got a new rule that I think is fun:
Sometimes the best counter is to go fucking kill him
See the OP. I'm gonna do it on hard, but this should be doable on brutal.

FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-02-01 04:40:26
February 01 2011 04:31 GMT
#62
A very standard transition:
Every single time your base is attacked you must lose at least, or destroy yourself to fulfill this requirement, 5 buildings- two of which must be unit producing structures. Every 4 attacks, you must destroy all engineering bays and forges you own, including those under construction. Every 3 attacks on your base, you must annihilate the command center/nexus you own that has the most workers assigned to it and must cancel any that are under construction at the time.

You are not allowed the "Orbital Depots" upgrade from the Protoss research line.
You are not allowed the "Automated Refinery" upgrade from the Protoss research line.
You are not allowed the "Advanced Construction" upgrade for SCVs.
You are not allowed to Salvage bunkers.

Due to the way that All-In functions, in that you are technically bombarded constantly by a constant stream of hostile units, substitute "audio warnings" (Seismic disturbance detected- nydus worm inbound. / Matt Horner warning about incoming air) in place of "attacks."
shoop
Profile Joined November 2009
United Kingdom228 Posts
February 03 2011 10:55 GMT
#63
I'm currently doing the "best counter" on hard; it's actually quite fun so far.

On smash and grab, did you ever attack the Zerg directly? I first killed all protoss forces on my half of the map like you normally do, but instead of triggering the waypoint near the statues I backtracked, then pushed directly into the zerg. (I used this order for convenience: this way the zerg has the time to kill some of the protoss on the other half of the map.) Horner (I think, or was it tychus?) warns you against doing so, and raynor snaps back that he is the one to determine strategy. Hilarious! I then rolled over the zerg with my huge m&m army and cleaned up the last protoss. The zerg keep sending drop pods with creep tumors, but I ignored those (kept some units on patrol to kill em), went back to the statues and finished the mission.

I am having some trouble with Zero Hour. The problem is that, even though I think I'm macroing well enough, I just can't kill the zerg quickly enough - they aren't completely dead by the time the nydus worms appear, and then so many units appear that either my remaining army is overwhelmed, or the mission is over before everything's gone. I also tried it on normal difficulty, then it's easy. I sort of almost killed everything and continued the campaign from there, but I'm going to replay this mission and see if I can really do it completely.

The Dig is also not easy, but doable. I started by immediately expanding. I initially defend with the two tanks and two bunkers (I used the factory's tech lab to get an additional marauder). I stalled for time by using the cannon to kill every unit that appears.
I got the artifacts while macroing out 200 supply worth of tanks; I then pushed using the barracks to spot and the cannon to kill any air units (quickly).

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-02-03 13:22:59
February 03 2011 12:53 GMT
#64
Put this revolution into overdrive

Every unit produced or ordered (merc) must be instantly rallied to attack. You are not allowed to accumulate troops before you attack. If a unit or a group of units survived an attack, it must be asap send to another attack before reinforcements arrive.


Hurry up, it's Raider night / Rush hour

Complete all 26 missions in under 8 hours. (Is this actually doable?)


For Uniden! Chaaaaaaarge!

You are not allowed to have any supply building left before you move out to attack. The last of your supply building must be destroyed by the enemy. You cannot rebuild supply buildings.

This is possible with zero hour. Fly a barracks away and hang on before it is focussed down by mutas.

I don't know yet if it is a good constraint to also forbid to build any supply building before you attack.
You don't choose to play zerg. The zerg choose you.
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
February 05 2011 23:32 GMT
#65
Inexperienced scientists

When adressing the research console, roll a die and if the result is even, choose the left research, if it is odd, choose the right research.

When upgrading in the armory, you are not allowed to choose upgrades for the base, the marines, the siege tanks of the medics.
Old lamps for new!
FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-02-07 01:04:22
February 07 2011 01:03 GMT
#66
Terran Typing Class:
After selecting any building, unit, or control group you must type- in it's entirety and perfectly in terms of spelling, grammar, and punctuation to the best of your abilities- an introductory line from a song or movie of your choosing. You must do this before giving the selected unit or building(s) orders of any kind.

When you have chosen a line in this fashion, you must then continue along the script of that movie or lyric sheet of that song and cannot deviate until the movie, song, or map ends, and must continue to type in chronological order the lines used in that movie or song after every selection change you make. It is your choice how to specify which character is talking if/when speakers change during your typing choice.
shoop
Profile Joined November 2009
United Kingdom228 Posts
Last Edited: 2011-02-07 08:45:03
February 07 2011 08:37 GMT
#67
Lots of new ideas, but they are getting slightly crazy I think it is about time someone actually started playing under some of the rules listed. Nonetheless, I'll update shortly.

I'm currently still doing the "best counter" thing, it is actually pretty difficult even on Hard, especially in the timed missions (zero hour, moebius factor). I still haven't completed zero hour properly on hard. I'm currently through all prophecy missions, those were cool and pretty straightforward. I had more trouble than I expected on echoes of the future, where there are actually semi-hidden zerg bases on islands around the edges of the map that are full of ultras, brood lords etc. I had to warp in tons of stalkers and suicide-blink in lots of them in order to wipe out those bases, quite tough. (You have to walk up a colossus to support and provide vision of the blink target). I'm now stuck at great train robbery (I really need banshees or BCs for that one) and moebius factor. I'll keep you updated.

Hjolnai
Profile Joined February 2011
Australia1 Post
February 07 2011 09:00 GMT
#68
I finished I don't like Multiplayer on Brutal recently; that was interesting. Probably the hardest mission was The Dig, because tanks are important there.

I have a new one.
Gas Leak
You may not mine from vespene geysers, but you can pick up special gas drops. Optionally, you must pull all workers to destroy any starting refineries immediately.
This may be too similar to a watered-down version of the Marine-only challenge...
shoop
Profile Joined November 2009
United Kingdom228 Posts
February 07 2011 20:46 GMT
#69
Did a substantial edit to the OP.
FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-02-08 22:13:39
February 07 2011 23:57 GMT
#70
Oh ho, you thought Terran Typing Class was bad, I've got a couple of mean (and of course, funny) ones in my head.

These two promote terrible play ^^
What do you mean "I lost my credit card"?! :
The moment you queue a unit up at any structure that isn't a worker, you must fill the entire queue of all buildings you own to their maximum. You must then keep those queues maxed out at all times and must continue this until the end of the map.

Loan Shark:
You can't build anything except workers and supply depots until you build up 3000 minerals and 1500 gas in reserves. From then on, you're not allowed to drop below those amounts. If and when you gain 5500 minerals and 3000 gas, these restrictions are lifted until the end of the mission.
zeross
Profile Joined September 2010
France310 Posts
February 08 2011 09:52 GMT
#71
Nice OP edit
this nice counter thing interest me alot, i'll probably try it too in hard, it's a lot more like the chalenges i seek

shoop
Profile Joined November 2009
United Kingdom228 Posts
Last Edited: 2011-02-08 14:45:19
February 08 2011 14:36 GMT
#72
@flyingzergling: the loan shark challenge sounds like a lot of fun; still a bit unclear: can you build buildings? You need to be able to place at least supply depots. In the credit card challenge, are you required to keep the queues completely filled, or just to keep them nonempty?

I've got a related challenge that actually encourages good play:
Cheater Terran
Once you start producing units from a building, you may never stop producing units from that building (unless you hit 200/200). This includes scvs from command centers. You may only build new unit producing structures if you are already producing from all of the ones you have, and when a new building finishes you have to start producing from it immediately.

@zeross: let me know how you fare in zero hour. If you don't count the nydus worms, which keep popping up all over the place, I could do it on normal, and I've almost but not quite done it on hard. I think it is just barely possible, but you need to play really well to kill everything in time.

FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-02-08 22:26:31
February 08 2011 22:20 GMT
#73
Edited both for clarification. Originally I thought the wording on credit card described it well enough- because the moment you queue'd a unit up for any reason you activated condition 1 and had to requeue everything to max anyway- and if you let everything get down to 1, and then queue'd another to keep it up, and then couldn't fill everything, than you weren't doing it right. And good point about the supply depots.

Now for a mean one.

This drill of mine shall pierce the heavens:
For any mission where you are given an SCV, you must end that mission with one SCV in your possession that has performed at least 20 kills and obtained the rank of "Commander." Specify this SCV at the start of the mission. It is not allowed to die.
shoop
Profile Joined November 2009
United Kingdom228 Posts
Last Edited: 2011-02-09 13:19:23
February 09 2011 13:18 GMT
#74
This drill of mine shall pierce the heavens:

Added. Is this a deliberate sexual reference or is it just my dirty mind?
"Is that a drill you've got there or are you just happy to see me?"
FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-02-09 17:06:30
February 09 2011 17:03 GMT
#75
It's a mutilation of a line or two from Gurren Lagan, which is basically an anime about people and mechs that use drills as their primary weapon, at least near the end, as opposed to things like laser swords and guns. The original primary quote is from Kamina: "Your drill is the drill that will pierce the heavens!" But I suppose it could be... dirty.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
February 11 2011 23:01 GMT
#76
It's too quiet

You're not allowed to make more than one of any building except defenses and supply depots.
Reactors are also not allowed, including Tech Reactors.
So no more than 1 CC, 1rax, 1fac, 1port.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
February 13 2011 02:09 GMT
#77
I'll try I don't like SC2 on hard. I haven't completed a regular brutal run, so someone else might want to try this on brutal. I also completed Hurry up, it's Marine night! in Normal difficulty.

An idea:

Feelin' Techy:

You are only allowed to use units that have non autocast abilities (the opposite to the no abilities run) If a unit has an autocast ability, you can use it provided you turn autocast off. Have fun repairing :D
Old lamps for new!
shoop
Profile Joined November 2009
United Kingdom228 Posts
February 13 2011 18:55 GMT
#78
@kunstderfugue: Good job on marine night!
@all: We're still getting new challenges faster than they are being beaten. Please go beat a couple of them now!
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