For a comment on Choose, I think mass raven could work on cutthroat or the wraith level but I have a question about the rules for it: do shrike turrets count as something that's limited? I could see those being the key to doing an all raven or all predator build.
More fun campaign challenges - Page 2
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FlyingZergling
81 Posts
For a comment on Choose, I think mass raven could work on cutthroat or the wraith level but I have a question about the rules for it: do shrike turrets count as something that's limited? I could see those being the key to doing an all raven or all predator build. | ||
Zeh
19 Posts
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-KarmA
United States353 Posts
Pirate mode! (RELEASE THE GRACKEN!) Marauders, Vikings. I know both are kinda far apart in the campaign so substitute marines until Safe Haven/Smash and Grab | ||
theBOOCH
United States832 Posts
How about simply getting every achievement on brutal difficulty? Some of those would be really damn hard. I'm thinking especially of 'It's so easy' for the Terrazine level. I was surprised that it wasn't that difficult to get the "it's so easy" on brutal. It seemed harder on hard. It's a lot harder if you're trying to get all of the relics as well, though. | ||
shoop
United Kingdom228 Posts
@Unastheslayer: okay, I removed my comment. It sounds like fun play. @FlyingZergling: mass raven sounds like it could be made to work, although the planning remains complicated. I'll update when I've thought about it some more. Shrike turrets would be allowed as they're on a building, but they are incredibly weak (low damage very low range). I found them useful for "no units" on normal difficulty (to get past evacuation and great train robbery before you have perdition turrets), but I don't think they help on brutal when you also have access to actual units. @Zeh: cool, I've linked it. I've actually started doing this myself but I'll let you do the reporting :-) I'll comment if my experience differs from yours. | ||
FlyingZergling
81 Posts
Come to think of it, Maw of the Void gives you all of those, and a starting tech lab starport for the BCs. It's almost begging to be tested... | ||
Hyperbole
Australia45 Posts
On January 10 2011 16:29 Hautamaki wrote: How about simply getting every achievement on brutal difficulty? Some of those would be really damn hard. I'm thinking especially of 'It's so easy' for the Terrazine level. Welcome to the Jungle isn't too hard if you do it fast. For example this only lets 1 Terrazine thing get sealed which could have been avoided but that wasn't the goal, which is why he sacrificed a lot of SCV's. I think something like Echoes of the Future would be harder, having to kill 50 units with zeratul and finish in <20mins | ||
zeross
France310 Posts
=> including mind controled units i asume ? | ||
shoop
United Kingdom228 Posts
On January 13 2011 01:59 zeross wrote: "You only live once" => including mind controled units i asume ? Let's add that to the description to make sure. | ||
zeross
France310 Posts
at first it did me quit a shock when i found out this time i could actualy train scv and units (meaning i didin't do it for the first minute on outlwas before remembring it), got too accustomed from your last chalenge =D is there any way to record replays on single players ? we can see the 0 death at the end of the mission but there is no way to actualy tell the difficulty level from this screen. Fraps (and co.) are out of order since i pause to think and reload so often in a single mission that would be very boring to watch. | ||
Drunken.Jedi
Germany446 Posts
You are not allowed to make any units other than SCVs and Marines and you have to complete the campaign in less than 8 hours total mission time. Pretty sure this can be done on brutal, but it won't be easy. | ||
Feb
98 Posts
though an all achievements only play each level once on brutal would probably make missions zero hour (kill 6 hatcheries without losing a structure) and the protoss one with the preservers (kill everything with a time limit) near impossible as well as probably a few others i'm not thinking of off the top of my head. | ||
Immanency
United States82 Posts
On January 10 2011 16:43 raythetse wrote: Beat every campaign mission on Brutal without stopping, and without taking a breath or blinking. Hell yeah, I'm doing this! | ||
FlyingZergling
81 Posts
Units that have been given an order cannot ever be given orders again, with two exceptions; The exception of forced circumstances- such as the The Dig where the introduction on a difficult enough mode is near impossible to complete without utilizing siege mode at least twice or a mission like Belly of the Beast can't be attempted with this challenge at all, and the exception that an SCV told to build something (One thing- no shift building!) can then be told to resume mining. Their batteries are charged, since they keep vising the command center. ![]() This means that you can't stim unless in pure self defense, you can't reposition siege tanks away from their rally points unless you don't want them sieged and once your medic-marine ball is told to a-move into the enemy base all you get to do is sit there and watch. I sure hope you have really good building placement, because you're going to rely on rally points to defend your own base- if you box your units and attack move to defend your base that counts as their one order and you now have no way of ever using them again. I wonder if actual patrols would work for The Great Train Robbery? | ||
shoop
United Kingdom228 Posts
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zeross
France310 Posts
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shoop
United Kingdom228 Posts
I've also thought of a new one which may be interesting: No Buildings! I'll add that too. | ||
FlyingZergling
81 Posts
zeross actually brings up a great point about shift-queues. I'm trying to make restrictions that are as just as fun/funny as they are difficult. Allowing shift-queues would allow you to save before a major encounter until you "get it right" but I suppose it's the same deal with the original too. If you want, list it as a variation where you're allowed to create a single shift-queue per unit (which will be like 80 steps long lol) than that sounds like fun times too. The original would have to remain without the shift-queue though, as a shift queue is nothing but a list of orders that are mutually exclusive- one order is not started until the previous finishes, therefore they are different orders. | ||
CortoMontez
Australia608 Posts
Can only build units which are in multi-player melee, so no: Mercs, firebats, diamondbacks, science vessels, or research/upgrades that aren't in multi-player. | ||
shoop
United Kingdom228 Posts
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