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More fun campaign challenges - Page 2

Forum Index > StarCraft 2 HotS
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FlyingZergling
Profile Joined December 2010
81 Posts
Last Edited: 2011-01-10 13:31:40
January 10 2011 13:13 GMT
#21
edited because I'm dumb

For a comment on Choose, I think mass raven could work on cutthroat or the wraith level but I have a question about the rules for it: do shrike turrets count as something that's limited? I could see those being the key to doing an all raven or all predator build.
Zeh
Profile Joined October 2010
19 Posts
January 10 2011 17:03 GMT
#22
Just started a thread doing the "No Units" challenge. Easier than I'd thought so far. Normal is fun.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 10 2011 23:57 GMT
#23
Marine micro challenge - You can only make marines and SCVs (Any new units given at the beginning of a mission are fair game) And you must not lose more than say... 20 per level? Seems like it would be kinda fun seeing if you can micro enough marines out of harms way when the bulk of your force is that.

Pirate mode! (RELEASE THE GRACKEN!)
Marauders, Vikings. I know both are kinda far apart in the campaign so substitute marines until Safe Haven/Smash and Grab
theBOOCH
Profile Joined November 2010
United States832 Posts
January 11 2011 00:54 GMT
#24
How about simply getting every achievement on brutal difficulty? Some of those would be really damn hard. I'm thinking especially of 'It's so easy' for the Terrazine level.

I was surprised that it wasn't that difficult to get the "it's so easy" on brutal. It seemed harder on hard. It's a lot harder if you're trying to get all of the relics as well, though.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 11 2011 08:04 GMT
#25
@ShatterZer0: the only spells you can really use seem to be ghost/spectre spells and Yamato, and I'm not even sure you should count snipe. I'm not sure I like this that much.

@Unastheslayer: okay, I removed my comment. It sounds like fun play.

@FlyingZergling: mass raven sounds like it could be made to work, although the planning remains complicated. I'll update when I've thought about it some more. Shrike turrets would be allowed as they're on a building, but they are incredibly weak (low damage very low range). I found them useful for "no units" on normal difficulty (to get past evacuation and great train robbery before you have perdition turrets), but I don't think they help on brutal when you also have access to actual units.

@Zeh: cool, I've linked it. I've actually started doing this myself but I'll let you do the reporting :-) I'll comment if my experience differs from yours.
FlyingZergling
Profile Joined December 2010
81 Posts
January 11 2011 22:14 GMT
#26
Well the thing with ravens is if you could pull all 3-4k of the gas from those two geysers you're always given immediately into ravens, you'd end up with an unstoppable fleet of them. It's the way you have to siphon the gas a little at a time and spend it on other defensive options that slows you down. Any level where you pick up gas canisters and any level where you'd have access to improved refineries sounds good, as well as any level where you're given access to at least 3 geysers.

Come to think of it, Maw of the Void gives you all of those, and a starting tech lab starport for the BCs. It's almost begging to be tested...
Hyperbole
Profile Joined December 2010
Australia45 Posts
Last Edited: 2011-01-12 03:03:07
January 12 2011 03:02 GMT
#27
On January 10 2011 16:29 Hautamaki wrote:
How about simply getting every achievement on brutal difficulty? Some of those would be really damn hard. I'm thinking especially of 'It's so easy' for the Terrazine level.


Welcome to the Jungle isn't too hard if you do it fast.

For example this



only lets 1 Terrazine thing get sealed which could have been avoided but that wasn't the goal, which is why he sacrificed a lot of SCV's.
I think something like Echoes of the Future would be harder, having to kill 50 units with zeratul and finish in <20mins
tricked me with title ! ur scientific experiment success! -HuK
zeross
Profile Joined September 2010
France310 Posts
January 12 2011 16:59 GMT
#28
"You only live once"
=> including mind controled units i asume ?
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 12 2011 19:02 GMT
#29
On January 13 2011 01:59 zeross wrote:
"You only live once"
=> including mind controled units i asume ?


Let's add that to the description to make sure.
zeross
Profile Joined September 2010
France310 Posts
January 12 2011 22:28 GMT
#30
I started this on casual. I've only done evrything up to smash and grab (included) but i think i'll start over on normal... casual is just too boring even with the no death requirment. (started on casual cause i was hinking of setting the goal low for a start and then uper and uper)

at first it did me quit a shock when i found out this time i could actualy train scv and units (meaning i didin't do it for the first minute on outlwas before remembring it), got too accustomed from your last chalenge =D

is there any way to record replays on single players ? we can see the 0 death at the end of the mission but there is no way to actualy tell the difficulty level from this screen. Fraps (and co.) are out of order since i pause to think and reload so often in a single mission that would be very boring to watch.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
January 13 2011 16:12 GMT
#31
Hurry Up It's Marine Night!

You are not allowed to make any units other than SCVs and Marines and you have to complete the campaign in less than 8 hours total mission time. Pretty sure this can be done on brutal, but it won't be easy.
Feb
Profile Joined December 2010
98 Posts
January 14 2011 05:24 GMT
#32
the only achievement that's hard to get on brutal is the only use the artifact once one, and so long as you upgrade decently it's not that bad (however any kind of restriction on your upgrades that affects the units you use makes the achievement near impossible).

though an all achievements only play each level once on brutal would probably make missions zero hour (kill 6 hatcheries without losing a structure) and the protoss one with the preservers (kill everything with a time limit) near impossible as well as probably a few others i'm not thinking of off the top of my head.
Immanency
Profile Blog Joined October 2010
United States82 Posts
January 14 2011 05:50 GMT
#33
On January 10 2011 16:43 raythetse wrote:
Beat every campaign mission on Brutal without stopping, and without taking a breath or blinking.

Hell yeah, I'm doing this!
game is hard
FlyingZergling
Profile Joined December 2010
81 Posts
January 14 2011 19:17 GMT
#34
Batteries not included
Units that have been given an order cannot ever be given orders again, with two exceptions; The exception of forced circumstances- such as the The Dig where the introduction on a difficult enough mode is near impossible to complete without utilizing siege mode at least twice or a mission like Belly of the Beast can't be attempted with this challenge at all, and the exception that an SCV told to build something (One thing- no shift building!) can then be told to resume mining. Their batteries are charged, since they keep vising the command center.

This means that you can't stim unless in pure self defense, you can't reposition siege tanks away from their rally points unless you don't want them sieged and once your medic-marine ball is told to a-move into the enemy base all you get to do is sit there and watch. I sure hope you have really good building placement, because you're going to rely on rally points to defend your own base- if you box your units and attack move to defend your base that counts as their one order and you now have no way of ever using them again. I wonder if actual patrols would work for The Great Train Robbery?
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 14 2011 23:12 GMT
#35
@flyingzergling: very interesting, one that doesn't just revolve around which units you can get! It seems quite tricky and I'll sleep on it before adding it to the list. I don't see a real reason to lift the imposed restrictions for the dig, but you probably need to limit it to the missions where you can actually make more units (otherwise liberation day would probably be impossible). To reduce the amount of frustration, you could consider allowing any number of move orders and then a single different order (probably attack-move or hold position or siege), do you think that would be more or less fun / difficult?
zeross
Profile Joined September 2010
France310 Posts
January 14 2011 23:59 GMT
#36
Or maybe switch it to "only one list of order" so we can enjoy some crazy long shift+order actions list.
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 15 2011 04:56 GMT
#37
@FlyingZergling: Ok, I'll add it. Be careful with your waypoints! Does this make us want to get orbital strike?

I've also thought of a new one which may be interesting: No Buildings! I'll add that too.
FlyingZergling
Profile Joined December 2010
81 Posts
January 15 2011 09:06 GMT
#38
Yeah I have trouble remembering the "Here's the only units you're ever getting" missions, have to lift the restriction on all of those because of impossibility. I have worded it to try to point this out, the challenge is supposed to be fun not impossible. Several intro "phases" do this, Supenova's intro phase MIGHT be impossible with a single order (which ends up being attack move without cloak), and etc. Both the Tosh and Nova missions are also obviously impossible with a single order so again nix those. If you can remember any others, include those.

zeross actually brings up a great point about shift-queues. I'm trying to make restrictions that are as just as fun/funny as they are difficult. Allowing shift-queues would allow you to save before a major encounter until you "get it right" but I suppose it's the same deal with the original too. If you want, list it as a variation where you're allowed to create a single shift-queue per unit (which will be like 80 steps long lol) than that sounds like fun times too. The original would have to remain without the shift-queue though, as a shift queue is nothing but a list of orders that are mutually exclusive- one order is not started until the previous finishes, therefore they are different orders.
CortoMontez
Profile Joined October 2010
Australia608 Posts
January 16 2011 05:34 GMT
#39
Pro Gamer
Can only build units which are in multi-player melee, so no: Mercs, firebats, diamondbacks, science vessels, or research/upgrades that aren't in multi-player.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
shoop
Profile Joined November 2009
United Kingdom228 Posts
January 16 2011 08:48 GMT
#40
@cortomontez: not too fond of that rule, it still allows most units, I don't see how it's particularly challenging. And we all know the multiplayer units, right? The rule should be an excuse to use the weird units more!
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