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Confused about Haven

Forum Index > StarCraft 2 HotS
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uanime5
Profile Joined August 2010
19 Posts
September 12 2010 01:57 GMT
#1
I'm confused about what's supposed to be happening in the Safe Haven mission. In Haven's Fall you decide to wipe out the infected colonists yourself, rather than have the Protoss do it, and have to protect the settlements from Zerg attacks. But in Safe Haven you attack the Protoss, who are attacking the non-infested colonists for no reason, and don't do anything to stop the infested colonists infesting the non-infested colonists. Won't that just lead to more colonists becoming infested? Also why aren't the Protoss attacking the infested colonists?

Personally I feel Safe Haven would be better if you tried to save the non-infested colonists from the infested one without wiping out the infested colonists. Perhaps it could be a timed mission where you wait for Dr Hanson's vaccine to take effect and cure the infested colonists you didn't kill.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 12 2010 02:18 GMT
#2
They are killing the colonists because they are just food for the zerg, the same they did on all the other colony planets that were infected. Just because they are human now doesn't mean in a few hours they will be monsters. Its much easier to kill the weak humans now then try to stop a fullblown infection.

There is no cure for the Zerg. Don't you think the Protoss would have figured that out by now if there was?
jambam
Profile Joined June 2010
United States324 Posts
September 12 2010 03:07 GMT
#3
On September 12 2010 11:18 blitzkrieger wrote:
They are killing the colonists because they are just food for the zerg, the same they did on all the other colony planets that were infected. Just because they are human now doesn't mean in a few hours they will be monsters. Its much easier to kill the weak humans now then try to stop a fullblown infection.

There is no cure for the Zerg. Don't you think the Protoss would have figured that out by now if there was?


I wonder what side you chose ^^
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 12 2010 03:16 GMT
#4
Canon diverges on this pair of missions.

If you cleanse Haven, Hanson becomes infested shortly, and the colonists are being actively infested by Zerg structures. No cure is mentioned, and the future of the colony is also not mentioned since it's possible to allow all colonists on the map to be infested, so the plot must assume this worst-case scenario.

If you defend Haven, you never witness Hanson or any of the colonists displaying signs of infestation. No cure is mentioned, and the plot seems to indicate that the colony's future is safe and sound, but in no certain terms. Essentially, it's as if the colonists are under no threat of being infested at all, whereas in the other path, they are all rapidly turning into Zerg.
面白くない世の中, 面白くすればいいさ
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-09-12 05:13:59
September 12 2010 05:13 GMT
#5
I don't think canon really diverges in Haven's Fall, outside of the mission objectives.

+ Show Spoiler +
You get the same hints about Hanson's infection pre-mission regardless of what you pick. At the end of Safe Haven, If you know the alternate ending and the warnings from Tosh/Tychus, i'd say it's implied that the planet ends up infested and Hanson wanted to save it so that she could save the others who are infested/be with them/whatever it is zerg like to do. There's a reason she leaves after that mission and I don't think it's because she wants to live a quiet life happily ever after on a nice new planet. It's because shes becoming zerg.
Ordained
Profile Joined June 2010
United States779 Posts
September 12 2010 05:18 GMT
#6
Alternate realities that lead to the same endgame+ Show Spoiler +
Char and Kerrigan


These were filler missions, nothing more.
"You are not trying to win, you are trying to be awesome" -Day[9]
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 12 2010 10:24 GMT
#7
Yup. Definitely one shitty part of the storytelling in this game is that there was no 'wrong' choice with the optionals. Not simply because of the complete story turnaround (well, technically Hanson could still be infested and the colonists are totally about to get buttfucked sooner or later.) but because it takes the morality away from the decision. These could have been very difficult decisions (like the spectres and the way they're supposed to be serial killers, but in the Tosh ending they're just normal dudes) but in the end it's just RAYNOR IS EIN SUPERHERO.

ProgamerAustralian alcohol user follow @iaguzSC2
uanime5
Profile Joined August 2010
19 Posts
September 12 2010 13:45 GMT
#8
So the choice is cleanse the planet of Zerg and possibly leave some colonists alive, or let the whole planet get infested by Zerg. If the latter is correct then it wasn't explained very well. It's also rather disturbing.
lololol
Profile Joined February 2006
5198 Posts
September 12 2010 14:48 GMT
#9
They aren't the same thing, in both cases the story changes, so it would seem you made the right choice after all.
I'll call Nada.
chuky500
Profile Blog Joined March 2010
France473 Posts
September 12 2010 16:56 GMT
#10
On September 12 2010 11:18 blitzkrieger wrote:
They are killing the colonists because they are just food for the zerg, the same they did on all the other colony planets that were infected. Just because they are human now doesn't mean in a few hours they will be monsters. Its much easier to kill the weak humans now then try to stop a fullblown infection.

There is no cure for the Zerg. Don't you think the Protoss would have figured that out by now if there was?


I haven't finished the campaign but in the Lab in the zerg samples notes it says Zerg can use dead meat and turn it into flesh that's why Zerg can't really die. I think it's the last but one Zerg upgrade or maybe the one before. This isn't really consistent with the whole story, even with the starcraft 1 story.

But if you think about it why do the Zerg even fight, why don't they just infect a few buildings on a planet and just wait a few months if no one can cure that virus. All they have to do is infect a few things here and there and the galaxy is theirs.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 12 2010 23:06 GMT
#11
On September 13 2010 01:56 chuky500 wrote:
Show nested quote +
On September 12 2010 11:18 blitzkrieger wrote:
They are killing the colonists because they are just food for the zerg, the same they did on all the other colony planets that were infected. Just because they are human now doesn't mean in a few hours they will be monsters. Its much easier to kill the weak humans now then try to stop a fullblown infection.

There is no cure for the Zerg. Don't you think the Protoss would have figured that out by now if there was?


I haven't finished the campaign but in the Lab in the zerg samples notes it says Zerg can use dead meat and turn it into flesh that's why Zerg can't really die. I think it's the last but one Zerg upgrade or maybe the one before. This isn't really consistent with the whole story, even with the starcraft 1 story.

But if you think about it why do the Zerg even fight, why don't they just infect a few buildings on a planet and just wait a few months if no one can cure that virus. All they have to do is infect a few things here and there and the galaxy is theirs.


You do realize the Protoss burn the entire planet right? Same thing Covenant did in Halo.

You can contain a small infection. There is usually a critical point where an infection becomes unstoppable, in fact thats what most movies about viruses are. Take any movie about virus/zombies and apply that logic here.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 12 2010 23:34 GMT
#12
On September 12 2010 19:24 iaguz wrote:
Yup. Definitely one shitty part of the storytelling in this game is that there was no 'wrong' choice with the optionals. Not simply because of the complete story turnaround (well, technically Hanson could still be infested and the colonists are totally about to get buttfucked sooner or later.) but because it takes the morality away from the decision. These could have been very difficult decisions (like the spectres and the way they're supposed to be serial killers, but in the Tosh ending they're just normal dudes) but in the end it's just RAYNOR IS EIN SUPERHERO.



Not necessarily. Look at Mass Effect for example, in that game there's no wrong choice beecause your choices shapes your character. If you think the protoss are right that there's no cure possible then obviously you should side with the protoss, but if you agree with Hanson that there might be a cure then you need to defend the colonists from the protoss. The first choise is rather nihilistic, while the latter choice is an optimist's choice. Which type of person are you?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
September 13 2010 01:23 GMT
#13
On September 13 2010 08:34 Dionyseus wrote:
Show nested quote +
On September 12 2010 19:24 iaguz wrote:
Yup. Definitely one shitty part of the storytelling in this game is that there was no 'wrong' choice with the optionals. Not simply because of the complete story turnaround (well, technically Hanson could still be infested and the colonists are totally about to get buttfucked sooner or later.) but because it takes the morality away from the decision. These could have been very difficult decisions (like the spectres and the way they're supposed to be serial killers, but in the Tosh ending they're just normal dudes) but in the end it's just RAYNOR IS EIN SUPERHERO.



Not necessarily. Look at Mass Effect for example, in that game there's no wrong choice beecause your choices shapes your character. If you think the protoss are right that there's no cure possible then obviously you should side with the protoss, but if you agree with Hanson that there might be a cure then you need to defend the colonists from the protoss. The first choise is rather nihilistic, while the latter choice is an optimist's choice. Which type of person are you?


Yes, but the point that is being made is that in real life there *would* be a correct choice, either the colonists are infested or they aren't, and having a definite answer after you made the choice (e.g. the colonists could have been saved but you didn't or you went into the trouble of defeating the protoss only to have the plagued colonists slaughter everyone who isn't infected on the planet) would have made that choice have value, knowing that no matter what you choose Raynor will be right, makes all other decisions irrelevant as you *know* Raynor will be right. That means you'll choose based on what tangible benefits you get as opposed to what you think the appropriate choice for the character (e.g I chose to exterminate the colonists not because I wanted the protoss research [i was already maxed in that field but not in zerg] but because I thought it was what a cynical battle hardened Raynor would choose, so of course after finding out the choice was irrelevant when the nova/tosh mission rolled around I chose specters because I thought them cooler, rather than ghosts, which is what I think Raynor would have chosen)
Moderator
Superdog
Profile Joined September 2010
10 Posts
September 13 2010 01:49 GMT
#14
When you fight off the Protoss there doesn't seem to any infested Terrans, whereas when you side with them there are Zerg crawling out of everywhere. Some consistency would have made it make more sense conceptually.
Tracil
Profile Blog Joined September 2005
Australia505 Posts
September 13 2010 03:31 GMT
#15
It's pretty lame how there's no sign of the pitfalls of whatever choices you make in this game. They really lost an opportunity for nuanced storytelling in favour of stupid feelgood 'you're always right' crap.
Shooting
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 13 2010 03:46 GMT
#16
It's ironic that the "feel good route" (aka hanson doesn't go kerrigan on you) is much much easier. Playing haven's fall and then trying safe haven kinda gives you the feeling of being snubbed. I don't even get why she infests herself, when in haven's fall, you clearly can (painstakingly, on brutal without overupgrades) save some, if not all the settlements
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 13 2010 09:31 GMT
#17
On September 12 2010 19:24 iaguz wrote:
Yup. Definitely one shitty part of the storytelling in this game is that there was no 'wrong' choice with the optionals.

You don't know this while playing through it the first time. You find out by playing again and choosing the other path, and if you're doing that I don't see how you're pissed about being denied your moral choice when you were replaying it to go the opposite way, totally negating your original choice.

Or yeah you just wanted to see the other mission and now feel cheated when you find out your excellent choice of the correct path was preordained by both paths being "correct" but still, that's almost always going to be something you find out after having experienced the campaign already and I think it's an effective design choice for that initial playthrough.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 13 2010 10:37 GMT
#18

The Protoss are indiscriminate when it comes to wiping out the Zerg. If yer a Terran on a planet infested by Zerg and the Toss come calling don't expect salvation... This was how the Protoss were first introduced in SC (not BW) as destroying any planet with zerg so as to not risk further spread. So in that respect the story makes sense in Safe Haven.

It's pretty clear Blizz dropped the ball a little bit in the story telling in WoL, though I suppose most of it comes from the non-linear mission style. It would have been alot cooler for your decisions on Haven's Mission and the Ghost/Spector missions had of an impact than just unit choice or Research choice. Notice how no one has mentioned the 2nd Char mission here? Kus it actually impacts the game play of the last mission.
I can take that responsibility.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 13 2010 12:59 GMT
#19
The protoss have toasted planets infected with zerg before, no reason to do anything different.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 13 2010 13:12 GMT
#20
man all these side missions sucks ..

blizzard is losing their "creativity" ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
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