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Diamondbacks

Forum Index > StarCraft 2 HotS
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McPwnage
Profile Joined June 2010
Canada48 Posts
August 05 2010 18:31 GMT
#1
I'm just wondering since they are the only new unit that really didn't show up in multiplayer if they actually were a multiplayer unit would anyone use them? I mean firing while moving does sound helpful for harass and they seem pretty good but still they are expenive and supply heavy and it is hard to say how useful that firing while moving would be
Craton
Profile Blog Joined December 2009
United States17236 Posts
August 05 2010 18:35 GMT
#2
Of course people would use them. You could do tons of harass without taking any damage and then just get the hell out of dodge. They do bonus damage to armored, too.
twitch.tv/cratonz
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 05 2010 18:45 GMT
#3
they'd see use, but not as much as craton seems to think. They are very expensive for what they do, and get steamrolled in any kind of pitched fight scenario. The siege tank just goes with more terran builds for that position in cost/tech.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 05 2010 18:53 GMT
#4
I'd rather have tanks over diamondbacks any day. And tanks are cheaper too!

No contest imho. Hell I don't use them in single player aside from the train mission.
I admire your commitment to being *very* oily
yrba1
Profile Joined June 2010
United States325 Posts
August 05 2010 18:53 GMT
#5
Seeing that it hard counters armored + mobility makes the Terran look out of character if they'd put it in, Terran's were meant to hard counter at the cost of either mobility or health. An MMM that's stimmed can destroy those rustbuckets easily. But it does look to have potential against harassing expansions.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 05 2010 18:54 GMT
#6
Diamondbacks are incredibly powerful. They'd see plenty of use and I think that they could potentially be a balance issue.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Doughboy
Profile Joined April 2010
United States721 Posts
August 05 2010 18:55 GMT
#7
I would use them, phoenixes on ground that do additional damage to armored units. (Obv. this is simplifying it but that's the basic gist). They are a bit excessive in supply though.
"Don't be distracted by the what if's, should'ves, and if onlys. The one thing you choose yourself - THAT is the truth of your universe." Fav T: Sea, Leta, Really Fav P: Free, Snow Fav Z: ZerO, GGplay, Jaedong, Neo.G_Soulkey
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 05 2010 18:58 GMT
#8
I think they might be useful. 150 gas is alot but 200 health and 40 damage vs armoured is pretty good. You could probably get a few out by the time the Protoss gets Immortals and harass the hell out of his Stalkers. Even after the immortal comes out, I guess you could just do hit and run. Could also be useful against Zerg if he goes Roaches.
789
Profile Joined October 2009
United States959 Posts
August 05 2010 19:03 GMT
#9
Siege tanks were better at the mission designed to be good for diamond backs. They would probably see use as a harrassment unit (especially taking down unprotected expos) and would be a good counter to ultras, however siege tanks would be better in alot of situations. The diamondback is simply too expensive and would be outshined by siege tanks (more effective in most situations) and marauders (much cheaper in gas, can stim) to play a big role.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 05 2010 19:11 GMT
#10
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|
"One fish, two fish, red fish, BLUE TANK!" - Artosis
JunZ
Profile Joined June 2010
United States314 Posts
August 05 2010 19:25 GMT
#11
Yea, the 150 gas is way too much for the unit.
McPwnage
Profile Joined June 2010
Canada48 Posts
August 05 2010 20:47 GMT
#12
On August 06 2010 04:11 MangoTango wrote:
Show nested quote +
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|


spectre = ghost
predator and hercules are both gimics
perdition turret is a building
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
August 05 2010 21:11 GMT
#13
On August 06 2010 05:47 McPwnage wrote:
Show nested quote +
On August 06 2010 04:11 MangoTango wrote:
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|


spectre = ghost
predator and hercules are both gimics
perdition turret is a building


goliath, ground medic, firebat, wraith
Bear4188
Profile Joined March 2010
United States1797 Posts
August 05 2010 21:15 GMT
#14
On August 06 2010 06:11 AcrossFiveJulys wrote:
Show nested quote +
On August 06 2010 05:47 McPwnage wrote:
On August 06 2010 04:11 MangoTango wrote:
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|


spectre = ghost
predator and hercules are both gimics
perdition turret is a building


goliath, ground medic, firebat, wraith


How are these new?

I do love 3 armor firebats, though.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 05 2010 21:16 GMT
#15
pre-igniter Hellions + Diamondbacks would probably be too good vs Zerg ground if they manage to get the diamondbacks out, would depend on their speed relative to roaches. Otherwise the diamondbacks are too expensive to actually be useful.
Logo
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
August 05 2010 21:21 GMT
#16
On August 06 2010 06:15 Bear4188 wrote:
Show nested quote +
On August 06 2010 06:11 AcrossFiveJulys wrote:
On August 06 2010 05:47 McPwnage wrote:
On August 06 2010 04:11 MangoTango wrote:
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|


spectre = ghost
predator and hercules are both gimics
perdition turret is a building


goliath, ground medic, firebat, wraith


How are these new?

I do love 3 armor firebats, though.


Did you see them in SC2 multiplayer?
this game is a fucking jokie
789
Profile Joined October 2009
United States959 Posts
August 05 2010 21:27 GMT
#17
On August 06 2010 06:21 disco wrote:
Show nested quote +
On August 06 2010 06:15 Bear4188 wrote:
On August 06 2010 06:11 AcrossFiveJulys wrote:
On August 06 2010 05:47 McPwnage wrote:
On August 06 2010 04:11 MangoTango wrote:
On August 06 2010 03:31 McPwnage wrote:
I'm just wondering since they are the only new unit that really didn't show up in multiplayer


Spectre? Hercules? Perdition Turret? Panther? :|


spectre = ghost
predator and hercules are both gimics
perdition turret is a building


goliath, ground medic, firebat, wraith


How are these new?

I do love 3 armor firebats, though.


Did you see them in SC2 multiplayer?


No they weren't in the multiplayer but they weren't really new units. They were returning units from BW, albeit changed a little bit.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
August 05 2010 21:30 GMT
#18
I thought they were cool in the mission where you got them but then I didn't use them after that. I still like them I just can't see myself using them instead of the other units. I think they're too easy to micro too the ai just autoshoots for you.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 05 2010 21:38 GMT
#19
I don't think they'd see much use at all. Tanks pretty much dominate them in every way and Terran's really struggle for gas as it is.
Don't hate the player - Hate the game
DuneBug
Profile Joined April 2010
United States668 Posts
August 05 2010 21:39 GMT
#20
I'm not sure what you would use them for. Terran already have pretty good mobility with helions and MMM (drops w/ medivacs). That's probably why they were removed from multiplayer.

It's a cool unit though. Maybe someone will make a custom map w/ bgh that has all the removed units enabled

TIME TO SAY GOODNIGHT BRO!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-05 23:37:56
August 05 2010 23:27 GMT
#21
diamondbacks are really cool units, but I fear they are actually quite bad (even with their 2 upgrades). Diamondbacks were one of the first units I got, and once I completed the mission, I took both the upgrades, assuming I'd use them in all subsequent missions. Turns out I almost never used them again, and the two times I did, I would have been much better off not using them.

They are kinda slow, for a "fast" unit at least. I think speed zealots and zerglings would have a field day with them, while all sorts of other units would easily counter them for less cost and supply (void rays, phoenix, infestor, hydralisk, in fact, probably almost any army)
I may not have actually said this, so I'll say it now: They are too slow to be a real harasser unit. Not to mention what are they supposed to harass? they are worse then hellions or reapers at killing workers, and worse than reapers and void rays at killing buildings.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
sevia
Profile Joined May 2010
United States954 Posts
August 06 2010 00:05 GMT
#22
I can see them being used exclusively and extensively in TvT. Right now, since the matchup is for the most part Tank/Viking versus Tank/Viking, a siegebreaker like the Diamondback would be welcomed. The only thing Terran has that can break a critical mass of tanks is an overwhelming number of stimmed Marauders, but even then, it's very difficult to pull off.

Diamondbacks cost only slightly more than tanks, are roughly as resilient, but do ridiculous damage to armored units and can fire while approaching the siege line. I think it would add a lot of interesting dynamics to the matchup, at least more interesting than the trench warfare that the matchup is now.
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