Brutal Campaign - Critical Research / Upgrades - Page 6
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Conrose
437 Posts
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KezseN
Singapore1450 Posts
Unless if you like to detect burrowed zerglings in gates of hell then yea, go scan that area. But really i don't think you'd need detection in campaign | ||
undyinglight
United States611 Posts
On December 10 2010 04:46 bobucles wrote: What, no love for goliaths? With both upgrades they deal the most DPS in the game. They are critical for the extra ground support, and provide enough air power so that you don't need vikings most of the time. Siege tanks + Goliaths are an unstoppable mech ball, especially with science vessel support. I agree, Goliaths are really good if you have both upgrades, however they are very poor if you don't have either, or have only one of their upgrades. | ||
solowmodel
3 Posts
Protoss research: I got attack speed, automated refinery and the refine more upgrade, science vessel (makes 'Maw of the Void' and the Wraith Mission much easier') and the combo tech lab reactor. Zerg research: I got the bunker health, PF, Hercules (for Moebius foundation mission), energy and psi disruptor. For research, I got pretty much the regular core upgrades. The marine ones, the medic ones, the OC, seige tank, banshee etc. Pretty much covered above. However I did like the marauder mercs. One of the more difficult missions was Supernova; the way I beat that was get a pretty much all-merc force of marines, marauders, seige tanks and vikings plus some extra units and moved my way across the map and up the ramp. Made it must simpler. | ||
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