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Brutal Campaign - Critical Research / Upgrades - Page 6

Forum Index > StarCraft 2 HotS
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Conrose
Profile Joined October 2010
437 Posts
December 14 2010 03:01 GMT
#101
Quick question... did anyone really ever make use of detection in the SCII Campaign?
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 14 2010 06:58 GMT
#102
Well i only used my science vessel ONCE in the maw of the void. Mass turrets in ALL-In for the time being until i got enough MC controls for the mutas.

Unless if you like to detect burrowed zerglings in gates of hell then yea, go scan that area. But really i don't think you'd need detection in campaign
To Skeleton King: "Have you considered employment at Apple?"
undyinglight
Profile Joined December 2008
United States611 Posts
December 15 2010 23:10 GMT
#103
On December 10 2010 04:46 bobucles wrote:
What, no love for goliaths? With both upgrades they deal the most DPS in the game. They are critical for the extra ground support, and provide enough air power so that you don't need vikings most of the time. Siege tanks + Goliaths are an unstoppable mech ball, especially with science vessel support.


I agree, Goliaths are really good if you have both upgrades, however they are very poor if you don't have either, or have only one of their upgrades.
Rise Up!
solowmodel
Profile Joined November 2010
3 Posts
December 16 2010 06:38 GMT
#104
I was new to SC2 and did a normal run first, followed by some multiplayer and then brutal, which I didn't find too bad.

Protoss research:

I got attack speed, automated refinery and the refine more upgrade, science vessel (makes 'Maw of the Void' and the Wraith Mission much easier') and the combo tech lab reactor.

Zerg research:

I got the bunker health, PF, Hercules (for Moebius foundation mission), energy and psi disruptor.

For research, I got pretty much the regular core upgrades. The marine ones, the medic ones, the OC, seige tank, banshee etc. Pretty much covered above.

However I did like the marauder mercs. One of the more difficult missions was Supernova; the way I beat that was get a pretty much all-merc force of marines, marauders, seige tanks and vikings plus some extra units and moved my way across the map and up the ramp. Made it must simpler.

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