"The Dig" yippee ki-yay achievement
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kAz3
United States56 Posts
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nMn
United States144 Posts
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NotJack
United States737 Posts
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kAz3
United States56 Posts
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Sfydjklm
United States9218 Posts
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SilverSocks
Netherlands6 Posts
The trick is to have a critical mass of siegetanks on one side of your base (like 8) and take the whole rest of your force to the beginning of the topleft ramp. Siege up, build a few turret and float over a few barracks. Don't rush it, it takes a while, and you should use the cannon on immortals > collosus > buildings. Good luck. | ||
SC2Phoenix
Canada2814 Posts
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Allegria
Switzerland83 Posts
Get a ball of MMMedic, use the laser for Collossi, ???, profit. Took me a LOT of tries for the right timing to push up the ramp, but that's how i did it. | ||
Gryffes
United Kingdom763 Posts
( I built like 4 CCs in that starter lane area that nothing goes to so it was safe and just chain scanned + melted stuff ). | ||
fourthirds
Canada132 Posts
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hofodomo
United States257 Posts
On July 29 2010 10:26 fourthirds wrote: You can't build a starport in that map so I don't think you can get vikings. Can you hire viking mercs maybe? Like others have said, tech unlocks as you complete certain missions. Perhaps you need to finish another mission first (one that provides vikings), then you will be able to build them. | ||
Radio.active
United States121 Posts
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Sfydjklm
United States9218 Posts
Because after i build up my defenses i literally afked for the remainder of the mission. In fact first time i did it i thought to check out how far i can push it and with 4 tanks per side the laser died with the door having 700 hp left. | ||
Earll
Norway847 Posts
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KnightOfNi
United States1508 Posts
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kzn
United States1218 Posts
The key was to wait until I had like 5 or more barracks, rather than sending them in one at a time, and focusing on one base so that as I killed more buildings my barracks survived longer. | ||
OminouS
Sweden1343 Posts
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VelRa_G
Canada304 Posts
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Half
United States2554 Posts
Immediately take nearby expo. Defend with 2 bunkers and 4-5 siege tanks on edge and you don't have to worry about that side...forever. Macro up fast, use lasers to defend. Get 200/200 mix of 8-10 tanks and bioball with full upgrades (you should have this at ~10-12 minutes). Protoss base towards your left. Siege tanks outside, attack-a, stimpacks=gg. Don't worry about bonus objective till base 1 is down (its really big). I actually beat this mission by killing all the protoss buildings lol. I didnt even know about this achievement, but I ended up getting it when i was trying to destroy the protoss base (which by the way is pretty impossible) with my 200/200 m&m ball. nope ^_^. The mission actually ends prematurely if you take out both bases, I managed to take both bases out+bonus objectives with 1000 hp still on the clock. You need to take out the massive base to the Northwest. The southern base is literally impenetrable unless you throw everything you got at it due to the very narrow choke (Had to send my 50 SCVs to kill it), without worrying about defending. But on the flipside, the attacks are very easy to defend against with just 5 siege tanks on your ledge, 2 bunkers, and 1 scv. The northern base is big, but you can set up a good concave of siegetanks outside and push in with MM. Once half of it falls the second half doesn't offer much resistance and can be cleared with only ~30-40 infantry units, no tanks. You don't really need anything other then your tanks and basic upgraded MMM+mercs. | ||
Hitotsu
2 Posts
However I ended up using one of the transports to spot for the laser drill. The top left protoss base there are a bunch of high cliffs surrounding the base. With those cliffs the transports can operate with full impunity. The toss will keep rebuilding the structures. From this point just keep blasting them well keeping yourself alive. | ||
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