For those of you that have gotten gold mind posting a replay or explaining what strat/how you did it? thanks
User was warned for this post
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ilikegoats
United States14 Posts
For those of you that have gotten gold mind posting a replay or explaining what strat/how you did it? thanks User was warned for this post | ||
illu
Canada2531 Posts
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Biochemist
United States1008 Posts
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Marradron
Netherlands1586 Posts
On July 29 2010 06:17 Biochemist wrote: What does getting gold mean? Like you get a "better" version of the achievement if you get more kills? I got "psionic assault" in beta by just making a bunch of zeal/sentry with a few HT vs terran and farming their SCVs and marines with psi storm... but there was only one version of the achievement. Psyonic assault is a challange. You can complete it with 3 ranks. 75 kills 150 kills or 225. Waves of units assault your possition and you gotta defend with 10 sentries and high templars. Can't give mutch hints. Completed as gold on first try. Try tanking with 2 hallucinated archons or immortals. Then you can kill most waves with just sentries or 1 storm. | ||
Dance.
United States389 Posts
then when my templars ran out of energy towards the final mark, i morphed them into archons and suicided to kill the last 2 tanks. gg | ||
DemiSe
883 Posts
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Zapperkhan
United States436 Posts
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Empyrean
16992 Posts
Try to post threads in their correct places in the future. EDIT: Actually, I just realized you have posted the exact same thread in the SC2 General forum. All of your posts have been simple threads that haven't generated much discussion, and you seem to have ignored forum guidelines quite often. Please shape up your posting. I'm closing your other thread because I saw this one first. | ||
aLt)nirvana
Singapore846 Posts
well i thoguht iwas the last stage so i did something really dumb lol replay here | ||
lim1017
Canada1278 Posts
I got up to 250ish kills after playing around for a bit to. tip: you can warp DT's on to every map and kill everything relatively easily | ||
ulf5
Sweden208 Posts
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LancerJ
United States160 Posts
http://www.mediafire.com/?ry8s1sc8j9qk881 With a bit better efficiency on handling flying units and the ultralisk, going to 300+ should be possible 2 force fields at the bottom of the ramp stop units from getting up, then 1 storm and/or sentries shooting down is enough for most waves Ghost/Banshee are obvious feedback targets Hallucinations grab the attention of reapers, mutalisks, ultralisks, and ground forces that can see the high ground due to spotter vikings, at which point 1 storm and/or sentries can deal damage Another tip is to pull back casters that have already spent some energy; this allows you to use the casters with the highest energy first, maximizing your energy generation | ||
grobo
Japan6199 Posts
Gonna go try this again. | ||
Funshade
1 Post
ok i got up to 299... let me put it to you this way... last 5 guys is one wtf moment after annouther... Battleship 296 Colossis 297 Ultralisk 298 Thor 299 Mothership 300 The BIGGEST trick i have ever used is the fact that you dont need to storm for almost anything you have a lot of Sentries so thats a lot of energy regen going... The first couple of them you want to put forcefields so they are stuck on the bottom level, but not to far your sentries can shoot them without being visible this will save you on Super important energy later The hulicanation i mostly use agiesnt the worst of the worst like reapers... i make 2 Collosi just becaues they always blow through the first one and im NEVER stingy about energy costs when it comes to reapers Reapers - Collosi Mutas - Arcon (so it can 'shoot back') Vikeings - Phenix Ultralisk (if you do it right you can kill the first one before he breaks the rock if like none of your sentires die) - Arcon Thor - Probes | ||
sikyon
Canada1045 Posts
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Krallin
France431 Posts
Pay attention to the fact that some hallucinations work better than other against given unit types - You should use archons against low damage units - You should use immortals against higher damage units (of course) But also, save oftenly and try them both if you fail : some units will focus your sentries over archon decoys, but will focus immortals (eg. the Thor). Actually, you should strat using them when units come from the northwest entrance. (Note that if the stones are destroyed, they are much more effective, given that you can trap ennemy units in the ramp and outrange them with storm). You should use these against big packs your sentries will have a hard time destroying (eg. the immortal stalker pack) This should to be enough for you to easily reach 295. For the last five, you should - Use 2/3 hallucinated archons, feedback and focus fire your sentries on the BC. - Use immortals to attract the colossus' fire and damage it down with sentries and 1/2 storms (your templars should almost be maxed in mana if you managed the rest well, so it's time yo use it !) - Use immortal(s) to attract the ultralisk's fire, and damage it down quickly (using storms again) - Use immortals against the Thor, use feedback, keep 50 mana on ONE templar (1 feedback) and use ALL other storms on the Thor. - Morph 4 templars into archons, feedback the mothership and FF it. USe decoys if you still have mana on your sentries. The end is quite a wtf moment, just don't forget to use all these storms. Good luck. Here's a replay demonstrating how to achieve 300/300 : http://www.mediafire.com/?1df9zx8dkjp2sz3 | ||
Wargizmo
Australia1237 Posts
http://www.youtube.com/PSYSTARCRAFT#p/u/7/5UcwMMKhNY4 | ||
Frog
United States27 Posts
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wutangcurrylord
United States17 Posts
in the beginning: havae 3 sentries and 1 HT near the front, send all your others to kill the rocks storm the lings, or just field them off andbring a few sentries back, but try to kill the rocks. then just go up the rocks, forcefield the ramp (you can do it permanently now) and storm everywave. 1 storm should wipe out the whole wave. trick is to leave like 1 unit space of ramp from the bottom and then forcefield, that way you can fire without being seen and they bunch up easier for storm. you can keep storming if you keep all your HT alive, just use the one with close to 200 energy first and only use 1 per level which is incredibly easy if you force field at the right spot (do it a few times youll get the right one). for reapers, just shield the ramp and all parts of the cliffs (5 forcefields) and focus them. Banshees just feedback. Mutas are difficult but a good storm and guardian sheild should make it easy and voila, 225 | ||
ghen
United States1356 Posts
On August 06 2010 15:55 wutangcurrylord wrote: heres what i did and i got it incredibly easily, i got to like 240 and gave up and killed all my guys in the beginning: havae 3 sentries and 1 HT near the front, send all your others to kill the rocks storm the lings, or just field them off andbring a few sentries back, but try to kill the rocks. then just go up the rocks, forcefield the ramp (you can do it permanently now) and storm everywave. 1 storm should wipe out the whole wave. trick is to leave like 1 unit space of ramp from the bottom and then forcefield, that way you can fire without being seen and they bunch up easier for storm. you can keep storming if you keep all your HT alive, just use the one with close to 200 energy first and only use 1 per level which is incredibly easy if you force field at the right spot (do it a few times youll get the right one). for reapers, just shield the ramp and all parts of the cliffs (5 forcefields) and focus them. Banshees just feedback. Mutas are difficult but a good storm and guardian sheild should make it easy and voila, 225 Now that's thinking outside the box, I like it! | ||
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