2.- Nope
3.- 77
4.- Nope, but the colors could be a little brighter, make a good use of the iPhone Screen (specially retina).
I really liked, and as someone said above, the calibrate option would be awesome

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funkie
Venezuela9374 Posts
2.- Nope 3.- 77 4.- Nope, but the colors could be a little brighter, make a good use of the iPhone Screen (specially retina). I really liked, and as someone said above, the calibrate option would be awesome ![]() | ||
Architeuthis
Germany6 Posts
2. no 3. 4. Funny idea! But this many people stacking in the chairs blow up my mind! ;/ | ||
Okor
14 Posts
+ Show Spoiler + What level did you reach on your first try? - 3 Did you finish the game? - No What pension age did you reach? - 60 Was there anything particular about the user interface that bothered you? - If possible, allow for the adjustment of tilt sensitivity, or increase the maximum run speed. - The interface was engaging and fun, but only during the menus. In-game, I felt that there was simply too much on the screen, it wasn't obvious which workers were active and inactive until I started the level and they moved. As for additional comments, it's obvious that you guys put thought into the learning curve of the game, but I think it should be a lot more shallow. While I can only speak for myself in this regard, I don't want to feel -challenged- until like... level 10. The time constraint, combined with the very rapid introduction of new game mechanics (bathrooms, copiers etc.) was overwhelming. I didn't even realize how these worked until my second play-through. I think that you guys have a very cool idea in a labyrinth with an increasing number of moving parts, and it doesn't seem like the game puts enough focus on that. Instead, you throw all of these impediments at the player before they even begin to understand how to control the dudes. A game that, in my mind, did this better than any other was ValvE's Portal. A huge portion of the game was devoted to teaching the player how to interact with the game world, and by the time they encountered more difficult puzzles, it wasn't a matter of game understanding but instead a matter of solving the puzzle. A way that you could implement this would be to have one level be a straight hallway where the player is essentially -forced- to complete it successfully. Then have the second level where the player must collect a group of people, before navigating through a hallway with -one- turn to it. Looking forward to playing the game at release! | ||
Mykill
Canada3402 Posts
now its broken on my phone.... -__-" I will gladly try if i can get it to work | ||
KillerPlague
United States1386 Posts
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zYwi3c
Poland1811 Posts
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eNtitY~
United States1293 Posts
2. No 3. Not sure 4. I'm not a huge fan if tilt games in general | ||
Warp
United States166 Posts
2. Did you finish the game? no 3. What pension age did you reach? 73 4. Was there anything particular about the user interface that bothered you? not exactly an interface problem but i wish there was a bit of a tutorial. the information thing didn't really hlep much | ||
Prox
Netherlands174 Posts
2 & 3: ![]() 4 The game doesn't have any features that make it interesting. Graphics are pretty bad, the tilting isn't something new/original so the gameplay gets old after 1 or 2 levels. Try to come up with something new, I only finished the game cause I wanted to for testing purposes. obv I understand its one of your first Iphone based App projects so with that in mind, good job! | ||
Equinox_kr
United States7395 Posts
Nope. 86 I think on the first go. Second go was low 70s. UI was fine but I was getting really frustrated because it was really unresponsive to tilting up compared to the other directions. It may have been an issue with my iPhone or the position I was playing it in but I had to nearly tilt it so far to the other side to the point where I couldn't see the screen. Good work btw, it's a fun game ;p | ||
darksidemoon
Korea (South)25 Posts
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Robinsa
Japan1333 Posts
Ill try and download this game once I get my Iphone connected to the wi-fi again! ![]() | ||
Tef
Sweden443 Posts
On January 22 2011 06:16 Robinsa wrote: Just have to ask if its supposed to be "kontract" and not "contract"? Saw that youre Swedish so it kinda made me curious to why it was spelled with K. Ill try and download this game once I get my Iphone connected to the wi-fi again! ![]() It's spelled wrong on purpose. | ||
Robinsa
Japan1333 Posts
On January 22 2011 07:53 Tef wrote: Show nested quote + On January 22 2011 06:16 Robinsa wrote: Just have to ask if its supposed to be "kontract" and not "contract"? Saw that youre Swedish so it kinda made me curious to why it was spelled with K. Ill try and download this game once I get my Iphone connected to the wi-fi again! ![]() It's spelled wrong on purpose. Ok, just had to check. Ive seen way stranger misstakes than that so you never know. Meant no disrespect. ![]() | ||
Kogut
United States147 Posts
On January 20 2011 07:32 Tef wrote: Test a free iPhone game by Fula Fisken Hello TL'ers! I started a game developer studio with my friends not long ago, Fula Fisken. + Show Spoiler + Since I am a dedicated Starcraft fan and active on Team Liquid forum I thought this is my chance to contribute to the e-sport scene, and Team Liquid. We just released a free iPhone game, Kolleagues. The target group is basically all ages, from a 4-year old to your grandmother. But, since we are gamers ourselves we still want the game to be somewhat of a challenge for hardcore gamers. ![]() More screenshots + Show Spoiler [Screenshots] + ![]() ![]() ![]() What do I need?
What should I do?
Feedback Questions
gl, hf! This game is actually really fun, but it's very challenging. I felt that there was JUST enough time each level. That being said, the dialog's grammar and concept are just hilarious! Wonderful as a free app, | ||
Tef
Sweden443 Posts
On January 22 2011 09:53 Robinsa wrote: Show nested quote + On January 22 2011 07:53 Tef wrote: On January 22 2011 06:16 Robinsa wrote: Just have to ask if its supposed to be "kontract" and not "contract"? Saw that youre Swedish so it kinda made me curious to why it was spelled with K. Ill try and download this game once I get my Iphone connected to the wi-fi again! ![]() It's spelled wrong on purpose. Ok, just had to check. Ive seen way stranger misstakes than that so you never know. Meant no disrespect. ![]() No problemo ;-] | ||
GunSec
1095 Posts
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Tef
Sweden443 Posts
On January 23 2011 05:00 GunSec wrote: Hey are you the guys who created "Sudoku and friends" :D? I just love it, it was a really great idea to develop the game! I assume it is you who have been solving sudokus with the nickname Tef? I think it was really cool you made a point system. IMO you should make a ranking ladder system, I am sooo much in love with solving sudokus on that site! Thanks! Yes, that is us. We are working on an update for it to make everything a little more interesting and alive. | ||
Neo27
United States154 Posts
2. no 3. 58 4. Tilting could be more sensitive. It is difficult to see when the ipod is tilted 90 degrees away from you. | ||
Mykill
Canada3402 Posts
2.No 3.60s 4.Tilting thing get old quick. Also things get stuck too easily. | ||
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