• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:51
CET 12:51
KST 20:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage9Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread! [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14497 users

The LiquidLegends Lounge - Page 585

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 583 584 585 586 587 1885 Next
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-09-22 21:53:27
September 22 2015 21:51 GMT
#11681
On September 23 2015 06:30 TheYango wrote:
The end goal of any decision made by a game designer to put something in a game--to enrich the game and make it more fun/meaningful to play.

Which means what I said is a given--something you create that doesn't reflect in the game in any way cannot enrich the game for anyone who doesn't go out of their way to find what you've created outside the game. Which represents the overwhelming minority of your playerbase--most people who play a game just play the game. You can create an entire world filled with deep compelling characters, but ultimately if this doesn't come out in the gameplay, people aren't going to see it.


I think is a bit oversimplistic. Game-crafting decisions also are directed towards things like ease/fun of development, future content planning, and of course money (marketability, merchandise production, etc.), all of which character work can contribute meaningfully to. Of course I agree with you to the extent that the enrichment of the in-game experience comes primarily from in-game experiences, though.

Also, contrast Overwatch's character spotlights with League's. There's a lot more focus on the personality of the characters (but not the world lore / stories), which is indicative of two things to me (1) that Overwatch is going to attempt to convey a lot of character work within the gameplay (more than you anticipate) and (2) that Blizzard is going to use their character work to aid production of out-of-game resources such as the character spotlights that are definitely relevant.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-22 22:02:48
September 22 2015 21:56 GMT
#11682
On September 23 2015 06:36 Requizen wrote:
I disagree. I think setting and universe building matters a lot to way more than 1% of the playerbase. I think you're overvaluing the number of tryhards who just play to win and not for enjoyment. People play shitty League champions because they like them, not everyone is Challenger and only playing meta characters.

People play those shitty League champions because they're fun to play. If they hopped online to read the wiki about those champs, it's more likely to read what their skills do than their background.

I don't know where you got the idea that I think the 99% are tryhards who only care about winning. My point is that when most people play a game, they just hop on, play the game, and that's it. Their gaming time is spent playing the game. The kind of people who would invest time outside the game to go read wikis or splurge on lore IS an overwhelming minority. So even though casual players aren't just playing meta champs and tryharding every game, they're picking the characters they play based on what they feel is fun, not the lore. If you're investing time outside the game to read that lore, you're already in a very small minority.

On September 23 2015 06:51 TheHumanSensation wrote:
Also, contrast Overwatch's character spotlights with League's. There's a lot more focus on the personality of the characters (but not the world lore / stories), which is indicative of two things to me (1) that Overwatch is going to attempt to convey a lot of character work within the gameplay (more than you anticipate) and (2) that Blizzard is going to use their character work to aid production of out-of-game resources such as the character spotlights that are definitely relevant.

(1) is potentially interesting, but again I find that hard to conceptualize in a game that's ostensibly a multiplayer-only competitive game. It's very hard to build a story-based experience that can comfortably flow in that kind of environment.

(2) I think is low-yield because again, I think the percentage of players that engage those out-of-game resources is overwhelmingly the minority. As I said, I think the desire to devote out-of-game time to seek out additional resources about your game of interest represents a gamer who's already "hardcore" and reached a certain level of engagement. The core casual audience for a game will just pick up a game, play it, and put it down.

Engaging large quantities of out-of-game resources for a game is just not something you do unless you are either a) already incredibly engaged with the game, or b) a hardcore gamer who does this habitually with every game you play.
Moderator
Gahlo
Profile Joined February 2010
United States35174 Posts
September 22 2015 22:04 GMT
#11683
At the same time, this also goes into the "Why does Riot's system work when they can monetize players more?"

The playerbase is big enough so that even though it is a small minority that cares about the lore, it's still a lot of people. Didn't they recently hire a former WH40K writer full time onto their lore team?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-22 22:08:38
September 22 2015 22:07 GMT
#11684
I'm not sure how Riot's approach to lore-building an already-existing game with a large playerbase relates to a discussion on whether lore-building is the right approach to marketing a yet-unreleased Blizzard game with no playerbase to speak of yet. Especially when the lore does not appear to directly tie into the gameplay in any way yet since the game is a multiplayer-only competitive game.

When a gamer is exposed to a new game, the #1 question in anyone's mind is going to be "does this game look fun to play?"
Moderator
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
September 22 2015 22:14 GMT
#11685
On September 23 2015 06:56 TheYango wrote:
(1) is potentially interesting, but again I find that hard to conceptualize in a game that's ostensibly a multiplayer-only competitive game. It's very hard to build a story-based experience that can comfortably flow in that kind of environment.

(2) I think is low-yield because again, I think the percentage of players that engage those out-of-game resources is overwhelmingly the minority. As I said, I think the desire to devote out-of-game time to seek out additional resources about your game of interest represents a gamer who's already "hardcore" and reached a certain level of engagement. The core casual audience for a game will just pick up a game, play it, and put it down.

Engaging large quantities of out-of-game resources for a game is just not something you do unless you are either a) already incredibly engaged with the game, or b) a hardcore gamer who does this habitually with every game you play.


I'd agree with you one the first and last points for sure, but do you really think character spotlights aren't consumed much? I mean, The Tahm Kench spotlight (most recent champion) has like 2.3 million views on youtube. The recently posted junkrat one has like 13k, but it's only been out for less than a day and the game isn't even out yet, to be fair.

Although, in other news, Tahm Kench's teaser trailer has nearly 5 million views, which surprises me a lot. Riot embeds videos into the client in a way that Blizzard doesn't though, so it kind of blurs the "in game / out of game" line in some way, I suppose.
TheYango
Profile Joined September 2008
United States47024 Posts
September 22 2015 22:18 GMT
#11686
Engaging large quantities of out-of-game resources for a game is just not something you do unless you are either a) already incredibly engaged with the game, or b) a hardcore gamer who does this habitually with every game you play.

LoL's playerbase is going to have a huge number of people who fit into category (a). For a yet unreleased game that only is in closed beta, that category of player doesn't exist yet in any meaningful amount.
Moderator
Frolossus
Profile Joined February 2010
United States4779 Posts
September 22 2015 22:20 GMT
#11687
i'm interested to try out overwatch. willing to go in with an open mind and try to have some fun.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-09-22 22:24:49
September 22 2015 22:24 GMT
#11688
On September 23 2015 07:18 TheYango wrote:
Show nested quote +
Engaging large quantities of out-of-game resources for a game is just not something you do unless you are either a) already incredibly engaged with the game, or b) a hardcore gamer who does this habitually with every game you play.

LoL's playerbase is going to have a huge number of people who fit into category (a). For a yet unreleased game that only is in closed beta, that category of player doesn't exist yet in any meaningful amount.


Well, sure, but that seems like a truism of many/most multiplayer-only competitive games. Obviously it's not yet for Overwatch for the reasons you said, but it surely will be the case eventually (ie when the game releases) at which point the out-of-game character work isn't wasted work.

edit: also gonna throw it out there that I probs will never play this game because fps games tend to give me motion sickness.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
September 22 2015 22:49 GMT
#11689
On September 23 2015 04:52 TheYango wrote:
IDK, I really just don't have any hype for Overwatch. Blizzard has no track record making shooters so it's guaranteed they'll make design errors in a genre they have no experience in.

Blizzard has no track record making MMO's so it's guaranteed they'll make design errors in a genre they have no experience in.

Or they'll create the game that becomes syonymous with that genre, either or.

The alpha/beta is probably soon, I'm gonna be so butthurt when I don't get in the first wave This is game is looking just perfect.

I think you're overvaluing the number of tryhards who just play to win and not for enjoyment.

Winning is enjoyable, you should try it.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-22 23:32:24
September 22 2015 23:32 GMT
#11690
WoW's actually a perfect example of what I described in a later post: where Blizzard got lucky and did something amazing initially, then proceeded to screw up and squander everything good about their game because they didn't have a solid grasp on WHY it was good.
Moderator
Crusnik
Profile Joined December 2010
United States5378 Posts
September 22 2015 23:32 GMT
#11691
Winning may not be the only thing that matters, but its damn close to it.
Steam: rook492
Eppa!
Profile Joined November 2010
Sweden4641 Posts
September 22 2015 23:41 GMT
#11692
On September 23 2015 08:32 TheYango wrote:
WoW's actually a perfect example of what I described in a later post: where Blizzard got lucky and did something amazing initially, then proceeded to screw up and squander everything good about their game because they didn't have a solid grasp on WHY it was good.

Vanilla was great for hard core crowd, and people that where ignorant (compared to how people are today) and all the shitty parts of the game where not an issue because people sucked. Endgame (strongest part of vanilla) was baaaaaaaaad in so many ways but the sense of exploration made people forget/gloss over it.

If vanilla was released today it would have been seen as crap except for the hardcore fanatics that love 40 man.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Crusnik
Profile Joined December 2010
United States5378 Posts
September 23 2015 00:27 GMT
#11693
OK Asmo, I moved to Gilgamesh, Senah Pola`Ali is my name and I'll be online for another hour-ish, but I'll be online longer tomorrow/throughout the week.
Steam: rook492
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 23 2015 00:34 GMT
#11694
I have an 18 hour train ride through a potential conflict zone today.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35174 Posts
September 23 2015 00:45 GMT
#11695
On September 23 2015 07:07 TheYango wrote:
I'm not sure how Riot's approach to lore-building an already-existing game with a large playerbase relates to a discussion on whether lore-building is the right approach to marketing a yet-unreleased Blizzard game with no playerbase to speak of yet. Especially when the lore does not appear to directly tie into the gameplay in any way yet since the game is a multiplayer-only competitive game.

When a gamer is exposed to a new game, the #1 question in anyone's mind is going to be "does this game look fun to play?"

Because people, including you, were discussing how people interact with a game that doesn't have any built in lore that effects the game and how it would be stupid to build lore when most people don't care. Fact is that League had lore, even if it was just a trumped up version of "kid playing with his toys" from Smash Bros when it was a small time game.

Fact is that it is a Blizzard game and even if it isn't this grand revolution that fuses a few genre together to produce the new video game wunderkind it will still have tons of people playing it regardless.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-23 01:03:17
September 23 2015 00:55 GMT
#11696
On September 23 2015 09:45 Gahlo wrote:
Because people, including you, were discussing how people interact with a game that doesn't have any built in lore that effects the game and how it would be stupid to build lore when most people don't care. Fact is that League had lore, even if it was just a trumped up version of "kid playing with his toys" from Smash Bros when it was a small time game.

Nobody was arguing that lore is "stupid to build". But in terms of how the game is marketed with respect to the information that Blizzard is currently making available and how it affects my interest level in the game, lore's importance is near-zero because for a game that I have yet to play, my first thought is whether the game is fun to play or not. Telling me the game's lore without telling me anything about what the game is like to play first has no real meaning to me, *especially* for a competitive multiplayer game.

For a single-player game, the story is directly an element of the gameplay so it contributes to how fun the game itself is to play so marketing the game on story elements over gameplay mechanics is more understandable.

Is strong, well-built lore critical to making the game a successful final product? Absolutely. Is it what I want to hear about if I know nothing about the game and want information to set my hype level for it? Not really. For initial hype, there's really one singular question that actually matters, which is "does this game look fun to play?" Everything else is fluff. I don't see why that's a weird or outrageous idea.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 23 2015 00:55 GMT
#11697
First episode of the Muppets was only ok. Short, though, so I'll probably keep watching.
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2015-09-23 01:12:50
September 23 2015 01:11 GMT
#11698
On September 23 2015 09:55 Requizen wrote:
First episode of the Muppets was only ok. Short, though, so I'll probably keep watching.


I giggled a few times, but I'm hoping for more coming up. Animal was great though. Actually the Electric Mayhem in general were pretty amusing. More Swedish Chef should also help matters.

"SO MANY WOMEN. SO MANY TOWNS."

On September 23 2015 09:27 Crusnik wrote:
OK Asmo, I moved to Gilgamesh, Senah Pola`Ali is my name and I'll be online for another hour-ish, but I'll be online longer tomorrow/throughout the week.


Gotcha. I'm not on often (mostly Sunday nights), but I'll let you know if I'm doing anything interesting. Right now I'm in fetch quest land so I'll probably be zoning out and running my lala butt around while listening to podcasts. Name is Asmodeus Sorrath.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Crusnik
Profile Joined December 2010
United States5378 Posts
September 23 2015 01:15 GMT
#11699
I know what your name is goober, I have TL+

I jsut cant add you because SE is pants on head when it comes to their search/add function. Both players need to be online -.-
Steam: rook492
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
September 23 2015 01:31 GMT
#11700
Question: anyone here seen Sense8 and can give me their review?

Been considering picking up Netflix to watch it but uh, not sure if wurf.
"His father is pretty juicy tbh." ~WaveofShadow
Prev 1 583 584 585 586 587 1885 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 17
ByuN (SOOP) 13
StarCraft: Brood War
Rain 2553
BeSt 2121
firebathero 1287
Horang2 994
Shuttle 724
Jaedong 399
Hyun 349
Mini 260
actioN 241
Rush 238
[ Show more ]
EffOrt 178
Leta 167
Soulkey 158
Stork 130
Last 129
Snow 129
Zeus 122
Light 110
Larva 89
Pusan 68
Mind 64
Killer 43
ToSsGirL 42
hero 32
Free 30
ProTech30
Bale 25
Sharp 20
Hm[arnc] 18
sorry 18
soO 17
Movie 13
sOs 10
Dota 2
monkeys_forever202
XcaliburYe75
Counter-Strike
olofmeister776
Other Games
singsing1322
Lowko309
ArmadaUGS245
byalli244
XaKoH 236
Fuzer 184
B2W.Neo176
crisheroes169
Mew2King116
ToD86
KnowMe55
Railgan26
Organizations
StarCraft: Brood War
UltimateBattle 32
lovetv 6
[ Show 11 non-featured ]
StarCraft 2
• LUISG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt472
Upcoming Events
INu's Battles
9m
ByuN vs Classic
IntoTheiNu 370
Classic 17
ByuN (SOOP) 13
3D!Clan Event
4h 39m
The PondCast
22h 9m
KCM Race Survival
22h 9m
WardiTV Invitational
1d
OSC
1d 11h
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.