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On July 02 2017 08:34 Alaric wrote: I lost a control mirror I shouldn't have in today's showdown because I missplayed. That was my fault and I should have played things slower and played around what my opponent showed me game 1. Sorry Wave. WHO IS THIS
PS I saw you watching lrr
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I appear to be doing just that. Turns out PST things are active beyond karaoke time. Also turns out 5/5 for 3 on curve are pretty dang good.
And don't be like that, why would you be surprised to learn that I've misplayed? Flattery won't get you anything you know.
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On July 02 2017 09:25 WaveofShadow wrote:Show nested quote +On July 02 2017 08:34 Alaric wrote: I lost a control mirror I shouldn't have in today's showdown because I missplayed. That was my fault and I should have played things slower and played around what my opponent showed me game 1. Sorry Wave. WHO IS THIS PS I saw you watching lrr
Is lrr Loading Ready Run? I love those guys from the Unskippable days.
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Yeah Been watching some older stuff of theirs every so often.
It's definitely kind of niche but quite funny.
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Oh.... some of these cards in hearthstone are silly. I understand the complaints.
Like guy gets 2/2 and kills a pirate if its on the field for a 2 drop. What is that, if other guy has a pirate you get a free 4 drop for 2, and board control. Seems kinda random, like maybe 2% chance a below average filler card becomes game altering for no reason?
What is that... Hard to recover an essentially 3 turn tempo advantage due to RNG.
Currently rank 17, feel like my deck just not good enough. TL help a brother out; what kind of upgrades can i make for like.... literally no Dust? <_< I don't want to pay the monies.
### Rogue # Class: Rogue # Format: Standard # Year of the Mammoth # # 2x (0) Backstab # 2x (0) Counterfeit Coin # 2x (1) Cold Blood # 2x (1) Hallucination # 2x (1) Sinister Strike # 2x (1) Southsea Deckhand # 2x (2) Defias Ringleader # 2x (2) Eviscerate # 1x (2) Sap # 1x (3) Edwin VanCleef # 2x (3) Fan of Knives # 2x (3) Questing Adventurer # 2x (3) SI:7 Agent # 2x (4) Gnomish Inventor # 1x (5) Assassinate # 2x (6) Gadgetzan Auctioneer # 1x (7) Sprint
Maybe Shiv better than S.S.? Keep getting rolled... lost like 4 straight to Paladin Murloc, Aggro Hunter, and Pirate warrior.
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United States47024 Posts
On July 02 2017 08:58 PrinceXizor wrote:Show nested quote +On July 02 2017 07:18 TheYango wrote: So play a different game that's not Hearthstone. card games kinda suck across the board right now. and i actually have HS cards, so there is no point in investing in a game thats in just as bad of a spot. Yes, clearly I would believe that you've played enough Eternal, Gwent, Faeria, Duelyst and Elder Scrolls Legends to conclude that they all suck.
HS isn't anywhere close to the best product on the market anymore, it just happens to have brand recognition and gotten people sucked in before the others existed.
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While I'm not exactly dissatisfied with hearthstone at the moment, playing it as a casual game, pretty much any of the other games listed are far more forgiving to play F2P.
On July 02 2017 12:27 iCanada wrote: Oh.... some of these cards in hearthstone are silly. I understand the complaints.
Like guy gets 2/2 and kills a pirate if its on the field for a 2 drop. What is that, if other guy has a pirate you get a free 4 drop for 2, and board control. Seems kinda random, like maybe 2% chance a below average filler card becomes game altering for no reason?
What is that... Hard to recover an essentially 3 turn tempo advantage due to RNG.
Currently rank 17, feel like my deck just not good enough. TL help a brother out; what kind of upgrades can i make for like.... literally no Dust? <_< I don't want to pay the monies.
<snip>
Maybe Shiv better than S.S.? Keep getting rolled... lost like 4 straight to Paladin Murloc, Aggro Hunter, and Pirate warrior.
eeg, that looks pretty bad, not having preparation is especially rough. If you like rogue 2x prep is your next crafting priority, it makes a huge difference. I would work towards something sorta like this for starters. Your dead cards are sinister strike, sprint, inventor, and even without any vilespine slayers you can replace the assassinate (with sap if you really need removal for stuff like tirion). In terms of good cards to craft and sub in you've got razorpetal lasher (great), violet teacher (good), red mana wyrm (cheap to craft and underrated in miracle). Since you have no preparation you might consider shiv in place of fan of knives. Fire fly might also be passable because it helps edwin and the questings and gives you something to do early and combo with. Your deckhands right now might be more of a liability to golakka crawler tech than anything else, you could replace them with argent squire or firefly. Heck, without any preparations I might even consider running one pyromancer to help clear board from behind.
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gwent is pretty nice in the rng department, you can see your whole deck during the course of a game so it's somewhat consistent. the unlucky part is that the balance isn't great atm, but here's to hoping.
icander: you really want preparations. yea it costs dust. its still the best rogue card not even close, and you'll play them in any rogue deck forever since it's classic. inventor, sinsister strike and deckhands are fine cuts, you'll want said preps (sprint is fine once you can cast it for 4 mana), second sap, a violet teacher or two, most likely a conceal or two - although that's not technically neccessary, it's a nice way to ensure questing value. You can also think about deadly poison as a way to control the board.
Deckhands being pirates is not ideal atm and without a patches to pull out of the deck they're not worth the negative tempo of being gobbled up by a gorlakka. Inventor is too slow, violet is an actual threat for the same cost, ez replace. sinister strike is too one-dimensional, other 1-cost spells (conceal, deadly p's) will be better on average, though they too have situations where they suck.
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Is Karazhan fun enough to justify the cost and just how good are swashburglars?
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Conceal is now part of the "hall of fame" (eg. basic cards removed from the basic set, BAN) so it's not worth it for him unless he wants to play in wild. Swashburglar is pretty good because Patches exists, it basically reads "deal 1 damage" when you try to remove something, or it gives you board presence early in the game, something Rogue lacks. Even without Patches, it's a combo enabler that doesn't cost you one card since it "replaces" itself, and the random card is sometimes helpful. Hallucination can provide a similar way to trigger combos, buff up Edwin/Adventurer (and is better at reducing Arcane Golems' cost but that's not where you're at for now).
For cycling, Loot Hoarder or Novice Engineer work better than Gnomish Inventor as the cantrip is what counts, and it's cheaper (cheaper's always better in Miracles, on top of the whole "contest the board early"). Obviously they'll make you sad vs Mage. For big splashy turns, Counterfeit Coin enables some truly busted turns for Edwin, iirc they're rares from MSG?
Shiv's not bad, but I'd still keep Fan of Knives because vs aggro sometimes you really want the pseudo board clear, even if it has to come down turn 2 and require you to use your hero power turn 2 and hit x/2s a couple times.
Karazhan is pretty fun from what I remember, it's not Naxxramas (which had some pretty retarded mechanics but Kel'Thuzad's VO made up for everything, "It's okay, interloper, we all make mistakes.") but hey. It's a hefty gold investment tho and iirc it's only here for 9 months basically? Arcane Giants, Babbling Books, the Curator and some other are big cards for their decks though.
The anti-pirate Crab was printed specifically to deal with Pirate Warrior, which straight killed people turn 5 somewhat consistently if they didn't have the right interaction (which was narrower when Small-Time Buccaneer was a 1/2), and it wasn't always enough. Since you don't have sideboards, including tech cards like this when your meta has enough of some decks is what you're left with.
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I'm back. Flying still sucks. Grandfathers 80th was nice. Portugal reminded me a lot of South Africa but it was really nice. Beach towns in Europe are something else man. Just wow. Anything big happen around here while I was gone?
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Ran into my first quest rogue opponent... What even is that? He finished quest on turn 3; Lethal'd in turn 5, likely turn 4 if I didn't have so much removal.
o.o
I don't think thats beatable.
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Quest rogue is dumb. It's actually not amazingly strong since it can't do that every game and so it gets run over by aggro, but it's an even stupider design than jade and blizzard is nerfing it, so hopefully it will go away and die. I'd rather against play any of the other good decks, aggro, control, whatever.
On July 02 2017 19:24 Alaric wrote: Shiv's not bad, but I'd still keep Fan of Knives because vs aggro sometimes you really want the pseudo board clear, even if it has to come down turn 2 and require you to use your hero power turn 2 and hit x/2s a couple times.
Yeah, I was mostly thinking that if he didn't have dust for preparations yet shivs + a pyromancer would probably be the best super budget option. FoK just becomes really really mediocre without having the option to prep it in an emergency. Also feels weaker without thalanos (and azure drake RIP) but playing 3 mana FoK vs wide boards when you're behind just feels so bad every time.
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I don't get the hate against Jade just because it doesn't let you durdle forever like old Warrior and Priest used to do. It's not like Blizzard made these obsolete with the power of built-in 2-for-1s and pushed dragons either (or quest Mage which kills just as reliably if you give it all the time in the world).
Finja exists, heck even Murloc quest can outlast control's removal if it Megafin gives it one or more Finja (which isn't hard since they up the chance of legendaries considerably on discover and this kind of cards).
There just seems to be that hate against a deck that wasn't even dominant or anything and wasn't the reason these control decks weren't viable because even without it they woudn't have stayed there.
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Well, there's two things about jade that are kind of stupid design wise. One, it's kind of boring quadratic scaling where you just play a bunch of stats and overwhelm people without much thought or variance between the jade cards. Secondly, jade idol feels like a cheat since it's a single, flexible, cheap spell that completely negates fatigue and by itself eventually generates infinite threat. Practically speaking, yes, jade is not overpowered, and jade idol needs nourish or auctioneer to actually be threatening, but it still feels really dumb. I've always liked how the fatigue game worked and having something that completely negates it just feels broken. But, then again, I'm a big mill rogue fan.
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They already negated fatigue before jade idol though in old gods. The concept of using fatigue or exhausting your opponent of all their resources hasn't been feasible Old Gods. There are/were legitimate complaints about Jade Idol design but that just isn't one. It's beating a dead horse there.
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United States47024 Posts
There's also the fact that from a deckbuilding perspective all the Jade cards are self-synergistic so you have to play as many as you can get; but there also aren't that many of them so you have to play all of them. It's an archetype that naturally closes itself to have very little room for variation or tech because half the deck is eaten up by cards that are required for it to work, making it not very interesting to build.
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On July 03 2017 03:21 Numy wrote: They already negated fatigue before jade idol though in old gods. The concept of using fatigue or exhausting your opponent of all their resources hasn't been feasible Old Gods. There are/were legitimate complaints about Jade Idol design but that just isn't one. It's beating a dead horse there.
I think here n'zoth would be the main culprit. But even in old gods n'zoth decks tended to hold back their n'zoths until all brawls or pyro equalities were played. When I watched a greedy deck like n'zoth pally being being playing in tournaments I still actually saw people doing things like not playing lay on hands because the fatigue would kill them, or dying to fatigue because they were forced to draw too much. Meanwhile, while mill wasn't great post old gods, it was still fun and you would still kill people with fatigue. N'zoth was the most difficult god to contend with but it actually got less popular over time. But yes, you have a point that the game has been moving away from fatigue for awhile.
It's just weird that there's this card in the game which says "NO" to the win condition of one of my favorite decks, not in an indirect way (oops I died to aggro or n'zoth) but in a very direct way (I have this card in my deck that directly says no to the mechanic of your deck and there's nothing you can do about it but pick another win condition). It's sort of like if there was a cheap card that said no one could play any cards with a mana cost of 10 for the rest of the game. Hypothetically the meta might not allow for anyone to play 10 mana minions for the next ten years but the card is still a buzzkill.
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Triple Cthun from bran+rez dude also made it extremely hard for slower fatigue play style. Those decks typically had to try either be priest running entomb and hoping that warrior couldn't get discounts to insta shield slam or become the aggressors in the matchup and force out cthuns early. Jade Idol is just kind of the nail in the coffin. Quest Rogue also does a good job of making it virtually impossible playstyle as well as it's essentially a token deck where you have an emblem that makes them 5/5s perma. Token decks are normally pretty hard for the hard control type decks to work through unless they prison style decks that can get hard lock in place fast enough.
Card game developers, at least the ones I play seem to dislike deck building that works primarily on exhausting opponents and winning through one or few win cons. I get the impression it's a lot harder to develop good tools for players to combat this then it is just to make sure it isn't strong in your game.
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