On April 08 2017 05:09 Seuss wrote: Rogue Quest is currently considered cancer-level by most players.
Rogue is almost always strong or "cancer" at the very start of the expansion then seemingly loses massive ground. People are really way too fast at declaring what is the new strong shit even when there's a history of them getting it wrong.
I dunno man I think I was wrong. I've been consistently getting the quest done on like turn 4/5/6 and just threatening 4+ 5/5s on the board with very little effort. I want to stop playing but then HS gives me the 3 Rogue victory quest and also I like stars.
Though I will say that unlike other "cancer" decks it's not entirely braindead. It's not Pirate Warrior or old Face/Undertaker Hunters where you just play whatever cards you have and go face, you have to plan ahead and set things up. Not that hard, but it's certainly not super simple.
Sure, I'm just saying what decks pop out as "amazing cancer" in the first 24 hours often isn't relevant or changes form drastically later on. Even cancer shaman adapted into something slightly different after the start.
People in HS specifically are super quick to jump on "this is cancer, this is the meta". Magic normally takes about a week or two before such claims pop up. Mainly around pro tour which is also kind of dumb since pro tour is super inbred when it comes to metas as well as the format making it so best constructed decks don't really get into top 8.
Irrespective of everything else, the metagame early in a new format always favors linear proactive decks because the format is unknown. More reactive decks require answers tailored to the metagame, so they're naturally going to perform worse when it's unknown. So the "best deck" in a new format is always some "cancer" aggressive deck because an unknown format favors those kinds of decks. That doesn't mean that deck will necessarily stay good with a target painted on its back.
The only time this isn't the case is when the reactive deck gets some ridiculously broken defensive tool.
Future interactions of the rogue deck will exist. The effect is strong enough to win the game when played correctly. The more control version of the deck is already testing quite well.
On April 08 2017 05:09 Seuss wrote: Rogue Quest is currently considered cancer-level by most players.
Rogue is almost always strong or "cancer" at the very start of the expansion then seemingly loses massive ground. People are really way too fast at declaring what is the new strong shit even when there's a history of them getting it wrong.
I dunno man I think I was wrong. I've been consistently getting the quest done on like turn 4/5/6 and just threatening 4+ 5/5s on the board with very little effort. I want to stop playing but then HS gives me the 3 Rogue victory quest and also I like stars.
Though I will say that unlike other "cancer" decks it's not entirely braindead. It's not Pirate Warrior or old Face/Undertaker Hunters where you just play whatever cards you have and go face, you have to plan ahead and set things up. Not that hard, but it's certainly not super simple.
Sure, I'm just saying what decks pop out as "amazing cancer" in the first 24 hours often isn't relevant or changes form drastically later on. Even cancer shaman adapted into something slightly different after the start.
People in HS specifically are super quick to jump on "this is cancer, this is the meta". Magic normally takes about a week or two before such claims pop up. Mainly around pro tour which is also kind of dumb since pro tour is super inbred when it comes to metas as well as the format making it so best constructed decks don't really get into top 8.
Sometimes players are just whining, sometimes a deck is really that overwhelming. The Rogue Quest is probably the latter, though I suspect it's not on the same level as pre-nerf Pirate Warrior. It's important to keep in mind that it actually requires thought, and a lot of players running the deck are screwing it up royally and still having a positive winrate (SEE: Players dropping Southsea Deckhand Turn 1 for no reason).
On April 11 2017 00:38 jcarlsoniv wrote: Just got approved for a sweet duplex unit. Making progress, awwwww yeah
Nice! that seems like a more reasonable size for 1 person imo
I mean...it's a 3BR duplex with a basement...but whatever! Worst case, I hate it, it's too big, and I move in a year. I'm looking forward to having a decent place to entertain people in though.
On April 08 2017 05:09 Seuss wrote: Rogue Quest is currently considered cancer-level by most players.
Rogue is almost always strong or "cancer" at the very start of the expansion then seemingly loses massive ground. People are really way too fast at declaring what is the new strong shit even when there's a history of them getting it wrong.
I dunno man I think I was wrong. I've been consistently getting the quest done on like turn 4/5/6 and just threatening 4+ 5/5s on the board with very little effort. I want to stop playing but then HS gives me the 3 Rogue victory quest and also I like stars.
Though I will say that unlike other "cancer" decks it's not entirely braindead. It's not Pirate Warrior or old Face/Undertaker Hunters where you just play whatever cards you have and go face, you have to plan ahead and set things up. Not that hard, but it's certainly not super simple.
Sure, I'm just saying what decks pop out as "amazing cancer" in the first 24 hours often isn't relevant or changes form drastically later on. Even cancer shaman adapted into something slightly different after the start.
People in HS specifically are super quick to jump on "this is cancer, this is the meta". Magic normally takes about a week or two before such claims pop up. Mainly around pro tour which is also kind of dumb since pro tour is super inbred when it comes to metas as well as the format making it so best constructed decks don't really get into top 8.
Sometimes players are just whining, sometimes a deck is really that overwhelming. The Rogue Quest is probably the latter, though I suspect it's not on the same level as pre-nerf Pirate Warrior. It's important to keep in mind that it actually requires thought, and a lot of players running the deck are screwing it up royally and still having a positive winrate (SEE: Players dropping Southsea Deckhand Turn 1 for no reason).
In the Hearthstone community the players are always whining. Control warrior, Miracle, Freeze, Huntertaker, Fast Druid, Aggro Shaman, Jade X, etc, etc, etc, have been called cancer... Any strong deck is subject to QQ since appearently the average player believe all decks should have a 50-50 against everything. I come from a MTG background and was a dirty combo player so I suppose my idea of a cancer deck is a bit... extreme. Decks like Trix, Tide, Academy and Jar.dec make "cancer" decks look like a mild cold.
So far I'm loving the expansion. Plant rogue and Miracle Priest are so much fun to play it should be illegal. Sherazin is so much better than I expected. Despite being horrible Quest Paladin is pretty fun too, playing Galvadon makes every loss worth it.
Hearthstone players are always whining, the question is whether it's just whining or if there's something more there.
I'm enjoying the expansion as well. I cleaned up pretty hard early on with a silly Mimic/Thistle Jade Rogue. It's amazing how quickly you can get to Quest Rogue levels of golems now. If it wasn't for Quest Rogue I suspect Jaderattle would have ended up being the premier Rogue deck.
Personally I think the most cancer deck is Exodia Mage. Like, it's cool and I totally understand that, but having my whole board frozen for 5 straight turns and then getting instagibbed even when I'm stacking armor feels pretty crappy.
On April 11 2017 00:38 jcarlsoniv wrote: Just got approved for a sweet duplex unit. Making progress, awwwww yeah
Nice! that seems like a more reasonable size for 1 person imo
I mean...it's a 3BR duplex with a basement...but whatever! Worst case, I hate it, it's too big, and I move in a year. I'm looking forward to having a decent place to entertain people in though.
what do you mean when you say duplex? I think of a building with one "unit" on the second floor and one "unit" on the main floor.