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Czech Republic11293 Posts
On February 09 2014 14:26 SagaZ wrote: Fucking XCOM man, 2 80% chance shots and both miss... So of course thin man has a super turn after that. Soldier's name was csheep he got firstblooded standart csheep How is the XCOM expansion, is it any good? I didn't enjoy base Xcom that much, is there a chance I would enjoy this one? :3
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On February 09 2014 18:33 Scip wrote:Show nested quote +On February 09 2014 14:26 SagaZ wrote: Fucking XCOM man, 2 80% chance shots and both miss... So of course thin man has a super turn after that. Soldier's name was csheep he got firstblooded standart csheep How is the XCOM expansion, is it any good? I haven't enjoyed base Xcom that much, is there a chance I would enjoy this one? :3 If you didn't like XCOM, you won't like the xpac. It's a typical strategy game xpac, more maps, more upgrades, more buildings, more units.
Also, Lightwarden/Northshire Cleric is pretty lulzy. 11/2s ftw.
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Czech Republic11293 Posts
You inspired me to try out a spelldamage Warlock deck Cixah, it's really fun :3 Mortal coiling stuff for 3dmg and stuffs
Fuck murlocs, I am thinking about crafting the crab
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I just lost three games in a row due to that bug where you can't select certain cards in your hand because another card is blocking it... it's so frustrating. I get that Hearthstone is still technically in beta, but this is totally gamebreaking.
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It's possible to get around it: I've had it happen and it takes some fancy clicking to get it to work.
Enemy has 5 cards on the field (4 2/1s or so), and my Mind Control Tech steals his 8/8 Frostwolf Warlord.
Yus.
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On February 09 2014 17:39 Cixah wrote:Show nested quote +On February 09 2014 17:36 Lord Tolkien wrote:It's like a better version of a Mage. ...which is the only thing I can play q_q It has the same weaknesses. Like pretty much auto losing to Faerie Dragons if you don't see 3 cards. It can get rough, but the deck is really good once you get the "Taunters + Mana Tide" going on. Draw like 3 or 4 cards win the game. Neo suggested Unbound Elementals, but I feel like yeti is just always better. It might be worth exploring.
nvm im blind >_>
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I've got trouble getting how these decks work tho. Aren't you pretty fucked if you don't have early boardcontrol so you can argus shit by turn 4? I guess the goal is to drop at least one minion, then spell-removal the shit out of his own as he plays them so you've got something alive to buff with taunt, and then you get rolling.
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On February 10 2014 00:32 Alaric wrote:I've got trouble getting how these decks work tho. Aren't you pretty fucked if you don't have early boardcontrol so you can argus shit by turn 4? I guess the goal is to drop at least one minion, then spell-removal the shit out of his own as he plays them so you've got something alive to buff with taunt, and then you get rolling.
The deck is very strong mid game. People are very scared of yeti when it his the board and generally try to kill it by sacing board control. Early really isn't that rough tbh, vs aggro decks you have many ways to trade and kill their guys 1 for 1, and you even have storm + spellpower of some kind usually. The whole point of the early game is to get a taunter up and a Mana Tide or Nat Pagle behind it.
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United States47024 Posts
Sounds like typical Shaman goodness, except with Malygos just cuz.
Do you feel you get value from having 2 Mana Tides? I feel like drawing them on a board they're not safe to play on tends to be weak, and if I get one where they're safe to play, one wins the game anyway (and you usually see that one by the time you've got that kind of position).
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On February 10 2014 00:47 TheYango wrote:Sounds like typical Shaman goodness, except with Malygos just cuz. Do you feel you get value from having 2 Mana Tides? I feel like drawing them on a board they're not safe to play on tends to be weak, and if I get one where they're safe to play, one wins the game anyway (and you usually see that one by the time you've got that kind of position).
You have to see atleast one for this version to work. Same Philosophy behind behind Divine Favor, you HAVE to have atleast 1 a game, without it things are very hard for this spell heavy version.
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http://i.imgur.com/eMGqOHo.jpg
This is a combination of useless/medi-ocre legendaries mixed with standard priest stuff. Not the strongest deck, but so damn hilarious to watch people trying to trade spells with me when i got lorewalker cho behind taunt 
The most brilliant combo is 2x molten giant+Argus+Holy fire late-game. Makes people cry <3
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On February 09 2014 18:33 Scip wrote:Show nested quote +On February 09 2014 14:26 SagaZ wrote: Fucking XCOM man, 2 80% chance shots and both miss... So of course thin man has a super turn after that. Soldier's name was csheep he got firstblooded standart csheep How is the XCOM expansion, is it any good? I didn't enjoy base Xcom that much, is there a chance I would enjoy this one? :3 I don't really know, I haven't played the original. Got this one without knowing anything about it and I have to say it was a great surprise, it is a really good game. Naming your dudes after people you know make the gameplay 5x better
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United States47024 Posts
On February 10 2014 00:52 Sponkz wrote:http://i.imgur.com/eMGqOHo.jpgThis is a combination of useless/medi-ocre legendaries mixed with standard priest stuff. Not the strongest deck, but so damn hilarious to watch people trying to trade spells with me when i got lorewalker cho behind taunt  The most brilliant combo is 2x molten giant+Argus+Holy fire late-game. Makes people cry <3 How can you not play Lorewalker Cho + Mind Vision/Thoughtsteal.
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I personally feel that there is no room for Mind Vision and Thoughtsteal. Those 2 cards can be extremely useful or give you shit like Deadly poison which just ends up sitting in my hand.
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aight guise i got 7.5ug vit d pills and cod liver oil pills with 1000mg oil and 5ug vit d should i be taking 2 of these bad boys a day or just 1 each is gonna be enough
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1 is probably more than enough
For most vitamin pills, it gives you more than what your body can absorb, so some of the nutrients get wasted anyway (this is not including any intake you'd get from foods)
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yeah but your body can stack vitamin D i think its not like C which you can't store
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United States47024 Posts
On February 10 2014 01:11 Sponkz wrote: I personally feel that there is no room for Mind Vision and Thoughtsteal. Those 2 cards can be extremely useful or give you shit like Deadly poison which just ends up sitting in my hand. I didn't mean for it to be good, I meant for it to be hilarious because Lorewalker Cho + Mind Vision means you and your opponent are just passing cards back and forth.
Pretty much your thought process with anything Lorewalker Cho related should be "what is the funniest outcome that can happen?"
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On February 10 2014 01:38 TheYango wrote:Show nested quote +On February 10 2014 01:11 Sponkz wrote: I personally feel that there is no room for Mind Vision and Thoughtsteal. Those 2 cards can be extremely useful or give you shit like Deadly poison which just ends up sitting in my hand. I didn't mean for it to be good, I meant for it to be hilarious because Lorewalker Cho + Mind Vision means you and your opponent are just passing cards back and forth. Pretty much your thought process with anything Lorewalker Cho related should be "what is the funniest outcome that can happen?"
Oh yeah that's true. It's actually not the worst of all cards IF you can protect it behind a taunt. Sort of similar to the shaman deck wanting pagle+tide for card draw, i just want to stall as much as possible, so i can bring out ysera and/or molten giant(s).
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