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RSL: Revival, a new crowdfunded tournament series - Page 4

Forum Index > StarCraft 2 Tournaments
71 CommentsPost a Reply
Prev 1 2 3 4 All
Gemini_19
Profile Joined June 2010
United States1225 Posts
May 18 2025 17:26 GMT
#61
On May 19 2025 01:17 Kreuger wrote:
Are they streaming the qualifiers on twitch? If so, what chanel ?


Yeah the EU qualifiers are going on now and Cranky Ducklings is about to hop in to cast some of them and Indy will be as well!

https://www.twitch.tv/cranky_ducklings

https://www.twitch.tv/indystarcraft
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Kreuger
Profile Joined October 2011
Sweden665 Posts
May 18 2025 17:28 GMT
#62
On May 19 2025 02:18 Kashim wrote:
Show nested quote +
On May 19 2025 01:17 Kreuger wrote:
Are they streaming the qualifiers on twitch? If so, what chanel ?



for now Indy is streaming https://www.twitch.tv/indystarcraft

and also Cranky will join soon: https://www.twitch.tv/cranky_ducklings



Thanks!
Gescom
Profile Joined February 2010
Canada3335 Posts
May 18 2025 17:41 GMT
#63
On May 19 2025 01:08 Gemini_19 wrote:
We've got a little update posted for you guys about the details, our plans, and goals for the upcoming season!


Nice! Thanks for sharing. Watching the EU quals now. Looking forward to it.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
kajtarp
Profile Joined April 2011
Hungary466 Posts
Last Edited: 2025-05-18 20:39:23
May 18 2025 20:38 GMT
#64
On May 19 2025 02:26 Gemini_19 wrote:
Show nested quote +
On May 19 2025 01:17 Kreuger wrote:
Are they streaming the qualifiers on twitch? If so, what chanel ?


Yeah the EU qualifiers are going on now and Cranky Ducklings is about to hop in to cast some of them and Indy will be as well!

https://www.twitch.tv/cranky_ducklings

https://www.twitch.tv/indystarcraft


Too bad there was no announcement earlier.
Why so serious?
Vision_
Profile Joined September 2018
857 Posts
May 19 2025 14:40 GMT
#65
On May 18 2025 20:42 WombaT wrote:
Show nested quote +
On May 18 2025 10:23 Antithesis wrote:
On May 18 2025 08:07 WombaT wrote:
On May 18 2025 07:33 Vision_ wrote:

[image loading]

Player base only get affected by the updates as you can see in this curve

i m only saying that money would be more effective for updates than if the money goes for crowfunding. And even if it s true people dislike when you recall them to reality.

Old game drops players over time? Totally shocked


Honestly, if these figures are legit, which I don't know, they are even better than I expected, relatively speaking. According to the diagram, SC2 still has roughly a third of its player base compared to its peak in the past ten years, which is not that bad for a game with zero publisher support.

Yeah they really aren’t bad numbers at all


Maybe it s because you don t look at what we are used to call "new" players.
WombaT
Profile Blog Joined May 2010
Northern Ireland24494 Posts
May 19 2025 15:18 GMT
#66
On May 19 2025 23:40 Vision_ wrote:
Show nested quote +
On May 18 2025 20:42 WombaT wrote:
On May 18 2025 10:23 Antithesis wrote:
On May 18 2025 08:07 WombaT wrote:
On May 18 2025 07:33 Vision_ wrote:

[image loading]

Player base only get affected by the updates as you can see in this curve

i m only saying that money would be more effective for updates than if the money goes for crowfunding. And even if it s true people dislike when you recall them to reality.

Old game drops players over time? Totally shocked


Honestly, if these figures are legit, which I don't know, they are even better than I expected, relatively speaking. According to the diagram, SC2 still has roughly a third of its player base compared to its peak in the past ten years, which is not that bad for a game with zero publisher support.

Yeah they really aren’t bad numbers at all


Maybe it s because you don t look at what we are used to call "new" players.

I can read a graph. I don’t have much expectation of a big new player influx to a game that is 15 years old, in a genre that’s more niche than it used to be.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
857 Posts
Last Edited: 2025-05-20 11:00:47
May 20 2025 10:26 GMT
#67
the best addition i would be happy to see looks like "mineral mines".

These new buildings would appear if you are using the shortcut of gas raffinery but in positionning on mines, a different building appear where workers could enter in and stay for mining minerals while being sheltered (about five to six workers maybe)

There are at least three advantages :

- variation in economy speed so build orders can vary more depending of the map and the number of these small mines
- mines settling in middle of the map are easier to defend from harassement
- allowing more shape possibility for mapmakers, for example mines can be oriented towards the center (while generally, minerals lines are oriented toward outside), they can be contested of course, but the addition of a fog of war on the lowest floor of the map can reduce units range (from shooting throught cliffs), adding depth to the position and movement of armies.

Plus, it can help for new players to develop their strategy as they are easy to defend.

Just an example for understanding (not a serious one)

[image loading]


To me this kind of idea can bring a lot of variation while it doesn t modify the balance, so mapmakers could create a lot of more complex and new maps (corridors in the middle can be more narrow)

PS : And even if it doesn t work out with pro scene, it will be interesting for casual gamers or hardcore players.

Harris1st
Profile Blog Joined May 2010
Germany6826 Posts
May 20 2025 11:25 GMT
#68
On May 20 2025 19:26 Vision_ wrote:
the best addition i would be happy to see looks like "mineral mines".

These new buildings would appear if you are using the shortcut of gas raffinery but in positionning on mines, a different building appear where workers could enter in and stay for mining minerals while being sheltered (about five to six workers maybe)

There are at least three advantages :

- variation in economy speed so build orders can vary more depending of the map and the number of these small mines
- mines settling in middle of the map are easier to defend from harassement
- allowing more shape possibility for mapmakers, for example mines can be oriented towards the center (while generally, minerals lines are oriented toward outside), they can be contested of course, but the addition of a fog of war on the lowest floor of the map can reduce units range (from shooting throught cliffs), adding depth to the position and movement of armies.

Plus, it can help for new players to develop their strategy as they are easy to defend.

Just an example for understanding (not a serious one)

[image loading]


To me this kind of idea can bring a lot of variation while it doesn t modify the balance, so mapmakers could create a lot of more complex and new maps (corridors in the middle can be more narrow)

PS : And even if it doesn t work out with pro scene, it will be interesting for casual gamers or hardcore players.



Please open a blog with your ideas and keep them there. You don't need to post your ideas in every other thread
Go Serral! GG EZ for Ence. Flashbang dance FTW
Vision_
Profile Joined September 2018
857 Posts
May 20 2025 11:44 GMT
#69
Sorry if my solutions disturb your peacefull lecture
MJG
Profile Joined May 2018
United Kingdom861 Posts
May 20 2025 12:08 GMT
#70
On May 20 2025 20:44 Vision_ wrote:
Sorry if my solutions disturb your peacefull lecture

Your "solutions" don't belong in a tournament thread.
"I don't like Starcraft 2. I play because it's something I'm good at, it's something I've been involved in for a lot of time, and I like the competition. But I think the game is shit. I don't love it at all." - IdrA
WombaT
Profile Blog Joined May 2010
Northern Ireland24494 Posts
May 20 2025 13:02 GMT
#71
On May 20 2025 20:44 Vision_ wrote:
Sorry if my solutions disturb your peacefull lecture

Sir, this is a Wendy’s.

What do you want from future RTS games?

There’s plenty of threads like this one where people are theorycrafting more generally. By all means go ahead, some of it may be interesting.

Tournament threads, nah they tend to be populated by people who generally like and follow the game, so ‘what if the game was completely different?’ doesn’t really fit the topic
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Gemini_19
Profile Joined June 2010
United States1225 Posts
14 hours ago
#72
We've officially unlocked SEASON 3 for the RSL this year after reaching our $11k/month goal!

https://x.com/ReviveSC2/status/1925194921973313851
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
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