Player base only get affected by the updates as you can see in this curve
i m only saying that money would be more effective for updates than if the money goes for crowfunding. And even if it s true people dislike when you recall them to reality.
Old game drops players over time? Totally shocked
Honestly, if these figures are legit, which I don't know, they are even better than I expected, relatively speaking. According to the diagram, SC2 still has roughly a third of its player base compared to its peak in the past ten years, which is not that bad for a game with zero publisher support.
Yeah they really aren’t bad numbers at all
Maybe it s because you don t look at what we are used to call "new" players.
Player base only get affected by the updates as you can see in this curve
i m only saying that money would be more effective for updates than if the money goes for crowfunding. And even if it s true people dislike when you recall them to reality.
Old game drops players over time? Totally shocked
Honestly, if these figures are legit, which I don't know, they are even better than I expected, relatively speaking. According to the diagram, SC2 still has roughly a third of its player base compared to its peak in the past ten years, which is not that bad for a game with zero publisher support.
Yeah they really aren’t bad numbers at all
Maybe it s because you don t look at what we are used to call "new" players.
I can read a graph. I don’t have much expectation of a big new player influx to a game that is 15 years old, in a genre that’s more niche than it used to be.
the best addition i would be happy to see looks like "mineral mines".
These new buildings would appear if you are using the shortcut of gas raffinery but in positionning on mines, a different building appear where workers could enter in and stay for mining minerals while being sheltered (about five to six workers maybe)
There are at least three advantages :
- variation in economy speed so build orders can vary more depending of the map and the number of these small mines - mines settling in middle of the map are easier to defend from harassement - allowing more shape possibility for mapmakers, for example mines can be oriented towards the center (while generally, minerals lines are oriented toward outside), they can be contested of course, but the addition of a fog of war on the lowest floor of the map can reduce units range (from shooting throught cliffs), adding depth to the position and movement of armies.
Plus, it can help for new players to develop their strategy as they are easy to defend.
Just an example for understanding (not a serious one)
To me this kind of idea can bring a lot of variation while it doesn t modify the balance, so mapmakers could create a lot of more complex and new maps (corridors in the middle can be more narrow)
PS : And even if it doesn t work out with pro scene, it will be interesting for casual gamers or hardcore players.
On May 20 2025 19:26 Vision_ wrote: the best addition i would be happy to see looks like "mineral mines".
These new buildings would appear if you are using the shortcut of gas raffinery but in positionning on mines, a different building appear where workers could enter in and stay for mining minerals while being sheltered (about five to six workers maybe)
There are at least three advantages :
- variation in economy speed so build orders can vary more depending of the map and the number of these small mines - mines settling in middle of the map are easier to defend from harassement - allowing more shape possibility for mapmakers, for example mines can be oriented towards the center (while generally, minerals lines are oriented toward outside), they can be contested of course, but the addition of a fog of war on the lowest floor of the map can reduce units range (from shooting throught cliffs), adding depth to the position and movement of armies.
Plus, it can help for new players to develop their strategy as they are easy to defend.
Just an example for understanding (not a serious one)
To me this kind of idea can bring a lot of variation while it doesn t modify the balance, so mapmakers could create a lot of more complex and new maps (corridors in the middle can be more narrow)
PS : And even if it doesn t work out with pro scene, it will be interesting for casual gamers or hardcore players.
Please open a blog with your ideas and keep them there. You don't need to post your ideas in every other thread
There’s plenty of threads like this one where people are theorycrafting more generally. By all means go ahead, some of it may be interesting.
Tournament threads, nah they tend to be populated by people who generally like and follow the game, so ‘what if the game was completely different?’ doesn’t really fit the topic