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[GSL 2021] Code S - Grand Finals

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2021-07-28 19:44:02
July 28 2021 19:43 GMT
#1

GSL Code S


Thursday, Jul 29 9:30am GMT (GMT+00:00)

(Wiki)Global StarCraft II League/2021/Season 2

Streams & Casters


uk Afreeca | uk YouTube

Artosis - Tasteless

Format

  • Playoffs:

  • Single-elimination bracket.
  • Quarterfinals are Bo5.
  • Semifinals are Bo7.
  • Finals are Bo7.

      Map Pool



Grand Finals


[image loading][image loading]
(Z)Dark vs (P)Trap

Results


+ Show Spoiler [Bracket] +




CSS: FO-nTTaX
Awesomeness: Panda
Banner: GSL

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 28 2021 19:43 GMT
#2
Poll: GSL Code S Season 2 Champion

Dark (10)
 
63%

Trap (6)
 
38%

16 total votes

Your vote: GSL Code S Season 2 Champion

(Vote): Dark
(Vote): Trap



ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Obamarauder
Profile Joined June 2015
697 Posts
July 28 2021 20:12 GMT
#3
Don’t like either of these players but Dark since I hate him less
Poopi
Profile Blog Joined November 2010
France12904 Posts
July 29 2021 21:25 GMT
#4
I am a bit disappointed by Trap’s play to be honest, especially the last game… congratulations Dark though, strong performance.
WriterMaru
Zambrah
Profile Blog Joined June 2011
United States7369 Posts
July 29 2021 21:36 GMT
#5
Id say Im surprised by Protoss is not allowed to win GSL, it is the law.
Incremental change is the Democrat version of Trickle Down economics.
LHK
Profile Joined May 2015
204 Posts
July 29 2021 21:37 GMT
#6
I'm back from the blackout to say what a super disappointing finals. Woke up this morning stoked for some good games, alas the trend of super one sided finals continues.

Completely unrelated, I read that Blizzard has reached out to pros asking for feedback towards a new balance patch -- Any thoughts as to what you'd like to see changed if/when we get a new patch?
-Laura
[PkF] Wire
Profile Joined March 2013
France24227 Posts
July 29 2021 21:37 GMT
#7
Trap played a poor series, especially by his standards (God, that last game...), while Dark was rock solid. Deserved G2L for him. The series is overall worth watching if you missed it, the games are far from pristine but not that one-sided (Trap should have won g3 and g5 honestly).
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
Last Edited: 2021-07-29 21:54:14
July 29 2021 21:53 GMT
#8
Yeah the series started off really solid, with long macro games (with active stuff happening and not just passive turtle), and starting off 1-1. Too bad it ended up a bit one sided after that, even if the games themselves were still pretty close and interesting (either decent macro games spanning many bases, or that last nydus game).

Watching G4 again, it really hurt seeing Trap make that weird engagement at the top center near the end. He moved into the Zerg army instead of A-moving, then backed off but lost some units due to that. Keep in mind that Trap was down like 2 upgrades, it was +0/0 Carriers vs +2 armor Hydras, and later it was +1/0 Carriers vs +3 armor Hydras... If Trap had held on like Artosis said, and got more upgrades and bank for interceptors, then Dark would have been in some trouble with the army he sunk his supply into. Even just one more Air attack upgrade would have made a big difference with the Carrier number he had.

I thought we'd get a great finals with the way the games were so macro and fun, but then it went to 1-3... then 1-4... oof. Oh well, Rogue vs Dark was an amazing series, and while this finals could have been closer, overall they were all still good games to watch. and it's nice to see PvZ be in a healthy state.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Moonerz
Profile Joined March 2014
United States457 Posts
Last Edited: 2021-07-29 21:55:23
July 29 2021 21:55 GMT
#9
I think Dark just showed he is a better player in that series. Bit disappointing, really was pulling for Trap to win so we could have a Toss GSL champ and also I think it would be huge for his career to win.

But like I said I think Dark showed himself to be the better player that night so cant have any gripes.
Cricketer12
Profile Blog Joined May 2012
United States13989 Posts
Last Edited: 2021-07-30 02:45:23
July 29 2021 22:05 GMT
#10
EDIT: one of my dumber brain farts 🤦‍♂️🤦‍♂️
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
JJH777
Profile Joined January 2011
United States4414 Posts
July 29 2021 22:06 GMT
#11
On July 30 2021 06:36 Zambrah wrote:
Id say Im surprised by Protoss is not allowed to win GSL, it is the law.


More like they aren't allowed to win events that pay more than like 10k to first place. Toss is like 0-20 or something in events with big prizes since mid 2017 and on lol. No GSL/IEM/Blizzcon/WESG It's crazy because I definitely don't think they've been the weakest race for all of that timeframe but as soon as you put big money on the line they just lose every time.
argonautdice
Profile Joined January 2013
Canada2719 Posts
July 29 2021 22:24 GMT
#12
I just found out from Liquipedia that out of 8 GSL since 2019, Trap has always made the playoff. He has 2 Ro8, 3 Ro4, and 3 second places. He's insanely consistent in being a championship contender but never the champion It's almost as tragic as soO's 6 GSL silvers.
very illegal and very uncool
[PkF] Wire
Profile Joined March 2013
France24227 Posts
Last Edited: 2021-07-30 04:12:13
July 29 2021 23:00 GMT
#13
On July 30 2021 07:05 Cricketer12 wrote:
How the hell did everyone miss the LR for this?

TL blackouted for 24 hours following the Blizz Activision current problems. Hard to time it worse...
Obamarauder
Profile Joined June 2015
697 Posts
July 29 2021 23:06 GMT
#14
no matter how much u complain about protoss , they just wont win in GSL
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2021-07-29 23:13:45
July 29 2021 23:06 GMT
#15
On July 30 2021 07:05 Cricketer12 wrote:
How the hell did everyone miss the LR for this?


TL was shutdown for a day in support of actiBlizz staff.

I must keep saying this: Zerg is just too versatile. M They have too many strategies and you need to account for alm of them limiting Protons builda. On top of that Nydia is completely dumb. "oh they saw the nydus, I'll guess is just make five more". I'm not even convinced Trap could have stopped that push even if dark just had the Nydus at the front.

There's also that other game where trap was about to win, and then suddenly two vipers come out of nowhere kill 3 colossus AND still have energy for blinding cloud.

Or how Queens are and make everything else immortal.

Protoss won't win a major tournament as long as they have two viable builds and Zerg is still so versatile.

Want to know the reason why Protoss still do the terrible adept build? It's not because the pros think it's good. It's because if they do the same strategy all games they will lose even harder, so they need to mix it up. And if for some reason you don't scout the adepts, it can still work Ok compared to most other Protoss builds. It at least gets some drone kills. Still, that doesn't make it good, but necessary. This is a result of years of nerfing different Protoss early agression strategies. (Some deservingly, some not).

Basically: Protists needs some buffs to help build variety. Or Zerg needs some nerfs to help Protoss have some build variety.

Because Protoss is fairly strong against Terran in the Late game, Zerg should be nerfed. I think at least 1 or 2 of these would help a lot:

[*]Nerf queen max energy so they don't have infinite transfuses.
[*]Nerf the Lurker. It's too cost efficient for a race that's supposed not to be and basically counters all Protoss ground units. I suggest removing at least one of the two completely asinine Hive upgrades that eliminate their counterplay, forcing the protoss into Air every game, which is a big problem when it comes to build variety.

(Basically lurker weakness is having to reposition and not being able to move while burrowed which limits their effective range and zoning. This is completely negated by their instant burrow and extra range upgrade. Which is dumb even as a concept. This limits ground based counterplay, forcing protists into Air every game).

[*]Remove Abduct, it's a totally unnecessary ability in LotV. Useful in HotS, overkill now.
[*]Remove vipers energy Regen ability. They might as well have infinite energy at the moment. Almost as broken as Kaydarin Amulet High Templars in WoL. At least put a limit to the amount of energy they can recover (Recover up to 100 energy, instead of all the energy you want, for example).
[*]Change energy cost of Viper abilities.
[*]Increase the cost of the nydus, or have a cap of 1-2 max.


I would honestly just remove Nydus. Just like the Mother ship core it should have never existed. But alas, not going to happen.

I think one or two of those proposed Nerfs would help the matchup a lot without affecting TvZ or PvT considerably.



WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
[PkF] Wire
Profile Joined March 2013
France24227 Posts
July 29 2021 23:09 GMT
#16
On July 30 2021 07:24 argonautdice wrote:
I just found out from Liquipedia that out of 8 GSL since 2019, Trap has always made the playoff. He has 2 Ro8, 3 Ro4, and 3 second places. He's insanely consistent in being a championship contender but never the champion It's almost as tragic as soO's 6 GSL silvers.

the palindrome pattern of the last GSLs Artosis pointed out during the broadcast is also pretty amazing :

Dark - Rogue - TY - Rogue - TY - Rogue - Dark

and I didn't check but I'm pretty confident that's the longest we got. Prolonging the pattern would bring us back to Maru 4peat, so if you're a Maru fan, believe in the palindrome !
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2021-07-29 23:36:57
July 29 2021 23:23 GMT
#17
Trap played like shit, deal with it. Moving out in game 4 on creep multiple times after barely holding a push with all his tech units intact, then doing it again while transitioning to carriers, not eliminating a changeling that was dropped in his sight against a nydus build. Game one was the only one he played well in the series.
I expected Dark to win but i certainly did not expect Trap to play worse than he did in 2019.
Has foreign StarCraft hit rock bottom?
FataLe
Profile Joined November 2010
New Zealand4512 Posts
July 29 2021 23:52 GMT
#18
The protoss inchat whine to actual gsl winrate in recent years was crazy. Lots of congrats after each dark win and a huge amount of protossed when trap won once. was surreal to see.
hi. big fan.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 30 2021 00:47 GMT
#19
On July 30 2021 08:09 [PkF] Wire wrote:
Show nested quote +
On July 30 2021 07:24 argonautdice wrote:
I just found out from Liquipedia that out of 8 GSL since 2019, Trap has always made the playoff. He has 2 Ro8, 3 Ro4, and 3 second places. He's insanely consistent in being a championship contender but never the champion It's almost as tragic as soO's 6 GSL silvers.

the palindrome pattern of the last GSLs Artosis pointed out during the broadcast is also pretty amazing :

Dark - Rogue - TY - Rogue - TY - Rogue - Dark

and I didn't check but I'm pretty confident that's the longest we got. Prolonging the pattern would bring us back to Maru 4peat, so if you're a Maru fan, believe in the palindrome !


If Maru went and won the next 4 GSLs, he'd become the Flash of SC2

That would be insane dominance
Team Slayers, Axiom-Acer and Vile forever
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
Last Edited: 2021-07-30 01:07:39
July 30 2021 00:56 GMT
#20
On July 30 2021 08:06 [Phantom] wrote:
Show nested quote +
On July 30 2021 07:05 Cricketer12 wrote:
How the hell did everyone miss the LR for this?


TL was shutdown for a day in support of actiBlizz staff.

I must keep saying this: Zerg is just too versatile. M They have too many strategies and you need to account for alm of them limiting Protons builda. On top of that Nydia is completely dumb. "oh they saw the nydus, I'll guess is just make five more". I'm not even convinced Trap could have stopped that push even if dark just had the Nydus at the front.

There's also that other game where trap was about to win, and then suddenly two vipers come out of nowhere kill 3 colossus AND still have energy for blinding cloud.

Or how Queens are and make everything else immortal.

Protoss won't win a major tournament as long as they have two viable builds and Zerg is still so versatile.

Want to know the reason why Protoss still do the terrible adept build? It's not because the pros think it's good. It's because if they do the same strategy all games they will lose even harder, so they need to mix it up. And if for some reason you don't scout the adepts, it can still work Ok compared to most other Protoss builds. It at least gets some drone kills. Still, that doesn't make it good, but necessary. This is a result of years of nerfing different Protoss early agression strategies. (Some deservingly, some not).

Basically: Protists needs some buffs to help build variety. Or Zerg needs some nerfs to help Protoss have some build variety.

Because Protoss is fairly strong against Terran in the Late game, Zerg should be nerfed. I think at least 1 or 2 of these would help a lot:

[*]Nerf queen max energy so they don't have infinite transfuses.
[*]Nerf the Lurker. It's too cost efficient for a race that's supposed not to be and basically counters all Protoss ground units. I suggest removing at least one of the two completely asinine Hive upgrades that eliminate their counterplay, forcing the protoss into Air every game, which is a big problem when it comes to build variety.

(Basically lurker weakness is having to reposition and not being able to move while burrowed which limits their effective range and zoning. This is completely negated by their instant burrow and extra range upgrade. Which is dumb even as a concept. This limits ground based counterplay, forcing protists into Air every game).

[*]Remove Abduct, it's a totally unnecessary ability in LotV. Useful in HotS, overkill now.
[*]Remove vipers energy Regen ability. They might as well have infinite energy at the moment. Almost as broken as Kaydarin Amulet High Templars in WoL. At least put a limit to the amount of energy they can recover (Recover up to 100 energy, instead of all the energy you want, for example).
[*]Change energy cost of Viper abilities.
[*]Increase the cost of the nydus, or have a cap of 1-2 max.


I would honestly just remove Nydus. Just like the Mother ship core it should have never existed. But alas, not going to happen.

I think one or two of those proposed Nerfs would help the matchup a lot without affecting TvZ or PvT considerably.





Protoss is favored vs Terran and is absolutely DESTROYING GM league in both North America and Europe. It absolutely does not need to be buffed any further.

GSL Code S is the only tournament that hasn't seen a Protoss champion in a while. Super Tournaments are routinely dominated by them and Protoss wins plenty just about everywhere else. The problem is Trap. The dude just IS NOT cut out to be a consistent champion. He falls apart mentally constantly and players like Dark do not. If he's the best Protoss Korea has to offer, then sorry there just isn't going to be a Code S champion Protoss for a while.
aka: KTVindicare the Geeky Bartender
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