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[GSL 2021] Code S - Group B - Page 6

Forum Index > StarCraft 2 Tournaments
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Charoisaur
Profile Joined August 2014
Germany16036 Posts
April 08 2021 14:14 GMT
#101
On April 08 2021 21:43 Vindicare605 wrote:
Show nested quote +
On April 08 2021 21:41 buzz_bender wrote:
On April 08 2021 21:28 Vindicare605 wrote:
Ugh I hate that this map is FINALLY out of the ladder map pool but is still plaguing GSL.

I've never liked this map, not since I first laid eyes on it.


Which map are you referring to?


Pillars of Gold. Good riddance to that map.

I think it's a great map but yeah... I've gotten sick of it too
Many of the coolest moments in sc2 happen due to worker harassment
Obamarauder
Profile Joined June 2015
697 Posts
April 08 2021 15:11 GMT
#102
solar and ro16 curse
tigera6
Profile Joined March 2021
3458 Posts
April 08 2021 15:24 GMT
#103
On April 08 2021 20:25 Hider wrote:
Show nested quote +
On April 08 2021 20:00 lolfail9001 wrote:
On April 08 2021 19:47 Javah wrote:
Maru's style in TvZ is so hard to play, I wonder if he ended up playing this way because of his injury but it doesn't seem lighter than the regular one on hands & shoulders and you have to grind Z into resources depletion every other game...

It is not lighter on actions, but it is lighter on mouse movement compared to good ol' bio pushes imho.


I think it's very a different skillset from the one terran normally practices. Most terrans have historically gotten success by playing a fast-paced game and outplaying the opponent in terms of multitasking and micro in the midgame.

However, beating Lurkers late-game requires a completely different mindset. You don't want to trade armies, instead you want to play a more controlled and "strategically" well-thought out game while being good at using multiple different control groups.

When terrans complain about lurkers imba, what they really are saying is that "it's imba when I am am trading armies". But lurkers are not imba if you play a defensive style and get a critical mass of siege tanks. But terran players are just not attempting to learn that playstyle because their mindset is so determined to just attack-attack - that's what TvZ has been for 10 years.

I think eventually all terrans need to learn that playstyle - it's either that or they need to be so superior in the early midgame (as Clem is) that they generate significant enough leads in that stage of the game.


I think only Maru is capable of playing that defensive turtle style and suceed with it. His game sense is incredible and always match the tech choice with the Zerg almost instantly. Like making Tanks before Lurker is out, and then Ghost before Viper is out, and switch to Thor & Viking before Brood Lord reach critical mass. It take great experience and set-up to pull that off and I havent seen that style done much by other Terran players.
The drawback for this is sometimes Maru getting way too passive in this match, mostly spend time to set up defense, while he could have done more damage by pushing in the front. Like that game 1 vs Solar, Maru was matching base economy to the Zerg, and could have made an army to push and kill Solar in mid-game. He instead chose to stay behind and turtle up, allowing Solar to take more of the map and get up on economy.
Obamarauder
Profile Joined June 2015
697 Posts
April 08 2021 16:30 GMT
#104
On April 08 2021 20:25 Hider wrote:
Show nested quote +
On April 08 2021 20:00 lolfail9001 wrote:
On April 08 2021 19:47 Javah wrote:
Maru's style in TvZ is so hard to play, I wonder if he ended up playing this way because of his injury but it doesn't seem lighter than the regular one on hands & shoulders and you have to grind Z into resources depletion every other game...

It is not lighter on actions, but it is lighter on mouse movement compared to good ol' bio pushes imho.


I think it's very a different skillset from the one terran normally practices. Most terrans have historically gotten success by playing a fast-paced game and outplaying the opponent in terms of multitasking and micro in the midgame.

However, beating Lurkers late-game requires a completely different mindset. You don't want to trade armies, instead you want to play a more controlled and "strategically" well-thought out game while being good at using multiple different control groups.

When terrans complain about lurkers imba, what they really are saying is that "it's imba when I am am trading armies". But lurkers are not imba if you play a defensive style and get a critical mass of siege tanks. But terran players are just not attempting to learn that playstyle because their mindset is so determined to just attack-attack - that's what TvZ has been for 10 years.

I think eventually all terrans need to learn that playstyle - it's either that or they need to be so superior in the early midgame (as Clem is) that they generate significant enough leads in that stage of the game.


You would be correct if lurkers werent mobile. If you look at all the seige units in starcraft, lurkers are the most complete unit. Durable, fast and instant unburrow repositioning, good range, insane dps and requires detection. Literally the only downside is they cant shoot up. Combine that with the overall mobility and map presence of zerg,it is just way too hard for terran to cover more than 4 bases.
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