[GSL 2020] Code S - RO24 - Group A - Page 10
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Die4Ever
United States17582 Posts
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SenorChang
Australia4729 Posts
what inspired the new name of Tassles? | ||
Slydie
1862 Posts
Spear tried to drop around the disruptors and failed miserably due to Trap's map control and attention. | ||
seemsgood
5527 Posts
On August 29 2020 16:29 ZigguratOfUr wrote: If you're permanently stuck in the dragoon you're no longer a pilot, you're a cyborg. Also I somehow doubt they've played the campaign. i for once did see artosis playing sc2 campaign tho ;O | ||
Vindicare605
United States16011 Posts
On August 29 2020 16:31 Slydie wrote: What is terran even supposed to do once Protoss has 5+ disruptors with blinkstalkers supporting them? I have seen so many pros struggle vs that, and noone have a real answer. Spear tried to drop around the disruptors and failed miserably due to Trap's map control and attention. Go air. Liberators zone Disruptors out completely. | ||
Slydie
1862 Posts
On August 29 2020 16:32 Vindicare605 wrote: Go air. Liberators zone Disruptors out completely. Heromarine tried that on stream, it did not work. It is not that hard to keep the disruptors out of the liberation zones, and it is very difficult to set up a threatening position. | ||
SenorChang
Australia4729 Posts
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Vindicare605
United States16011 Posts
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ZigguratOfUr
Iraq16955 Posts
On August 29 2020 16:35 Slydie wrote: Heromarine tried that on stream, it did not work. It is not that hard to keep the disruptors out of the liberation zones, and it is very difficult to set up a threatening position. Of course it works. People do go libs against disruptors all the time. The part that terrans find really tricky nowadays isn't the blink stalker/disruptor phase but the much later game where Protoss mass expands, builds a ton of workers, has a small main army anchored with disruptors to zone, and uses blink dts to snipe everything. | ||
MinixTheNerd
200 Posts
On August 29 2020 16:31 Slydie wrote: What is terran even supposed to do once Protoss has 5+ disruptors with blinkstalkers supporting them? I have seen so many pros struggle vs that, and noone has a real answer. Spear tried to drop around the disruptors and failed miserably due to Trap's map control and attention. liberator, you already have starports making vikings for colossus, so perfect time to pump out libs | ||
seemsgood
5527 Posts
On August 29 2020 16:35 Slydie wrote: Heromarine tried that on stream, it did not work. It is not that hard to keep the disruptors out of the liberation zones, and it is very difficult to set up a threatening position. end game liberators comp is quite good but it has no place in the meta right now ; ] uncle blizz buffed it for a smoother transition but sadly protoss immediately adapted and went for heavily gateways meta you cut down at least 2 pathways from protoss naruto runby in the next map pool and you will see liberators on the rise again | ||
LHK
204 Posts
timebones is known by many names. | ||
Elentos
55456 Posts
On August 29 2020 16:38 ZigguratOfUr wrote: Of course it works. People do go libs against disruptors all the time. At least in Korea it's really the opposite of all the time. Lib centric play has fallen almost completely out of favor over the years. Far more likely to see tanks or just mass bio ghost. | ||
Poopi
France12750 Posts
Predictable result but still a bit sad. As for HeroMarine, he said libs are shit in TvP iirc. He opts for certain timing vs Protoss in tournaments since normal macro games don’t work according to him. | ||
Slydie
1862 Posts
On August 29 2020 18:07 Poopi wrote: Yeah what games are you referring to regarding lib use? Predictable result but still a bit sad. As for HeroMarine, he said libs are shit in TvP iirc. He opts for certain timing vs Protoss in tournaments since normal macro games don’t work according to him. Ye, even with liberator and siege tank support, bio armies just can't move close enough to shoot without being blown up by fiery balls if the disruptor count is too high. Protoss players are getting too good at using disruptors, and there is no answer in sight. God level 3000apm splits?? Disable?? Go BCs and Yamato them?? Unfortunately, the best solution seems to be to do crippling damage with harassment or a pull-the-boyz timing. | ||
Vindicare605
United States16011 Posts
On August 29 2020 18:26 Slydie wrote: Ye, even with liberator and siege tank support, bio armies just can't move close enough to shoot without being blown up by fiery balls if the disruptor count is too high. Protoss players are getting too good at using disruptors, and there is no answer in sight. God level 3000apm splits?? Disable?? Go BCs and Yamato them?? Unfortunately, the best solution seems to be to do crippling damage with harassment or a pull-the-boyz timing. I mean ultimately, Disruptors are a siege unit, they can't attack air, and they're RELATIVELY immobile. If the count gets high enough you need to start attacking around them or away from them similar to Siege Tanks and Lurkers (at least in theory that's how Siege Units are meant to work). Or you can just say screw it and go for full on Air Compositions (extremely hard to transition to I know trust me) but if the meta keeps going in this direction of producing stupid numbers of Disruptors, then the meta is just gonna need to shift where Terrans stop fighting head on with Bio armies. There's other things I can theory craft like using more Ravens or some such, but the tricky thing right now is this transitionary period where the Disruptor count first starts to get up to like 4-6 and if Terran gets obliterated in a bad fight they just die before they can adjust to the Disruptor count. That's the period that is really going to be difficult for the meta to adjust around, and I have no answers right now for what Terrans can do better there except to mix in some Liberators into their army and stall the Protoss from just killing you right away. | ||
sneakyfox
8216 Posts
Spear played some good games though, even though it wouldn't be enough against a top player. A shame he couldn't close it out against Trap on EE. | ||
BerserkSword
United States2123 Posts
On August 29 2020 16:30 Die4Ever wrote: mind=blown if a human lives in their car, and only gets food from drive-throughs... are they a cyborg? The human can potentially leave the car Dragoons are cyborgs. Hence the cybernetic core needed to build them | ||
Tyrhanius
France947 Posts
On August 29 2020 18:26 Slydie wrote: Ye, even with liberator and siege tank support, bio armies just can't move close enough to shoot without being blown up by fiery balls if the disruptor count is too high. Protoss players are getting too good at using disruptors, and there is no answer in sight. God level 3000apm splits?? Disable?? Go BCs and Yamato them?? Unfortunately, the best solution seems to be to do crippling damage with harassment or a pull-the-boyz timing. It's the same for toss, stalkers can't attack without being outranged by liberators/tanks. The MU is a position battle, and the faster usually win. And when Toss accumulates disruptors, you have to admit that they are kind of ahead and likely to win. But here, we have again some games where a Terran lost, and terran player who uses that as an opportunity to state "Terran is so weak, this Z/P strats is impossible to beat", even in games where the Protoss was a top Protoss star, and the Terran unknown. | ||
Fanatic-Templar
Canada5819 Posts
On August 30 2020 00:40 BerserkSword wrote: The human can potentially leave the car Dragoons are cyborgs. Hence the cybernetic core needed to build them The protoss can leave the Dragoon, he's just too crippled to do much. I think of Dragoons more as wheelchairs, because the Dragoon is never an actual part of the protoss' body, in contrast to Stalkers, who actually are fused into their robotic bodies. | ||
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