On July 04 2020 14:57 RPR_Tempest wrote: I dunno how y'all feel about it but I think proxy shield battery rushes are the most powerful build in the game right now
If that was case, PvZ wouldn't be below 50% for the last 4 years or so.
When performed by someone with good micro like PartinG it seems practically unbeatable, only counter is 12 pool or something to stop it from getting up to begin with. When good players do it they don't even need to cannon the natural, they'll just do it outside your base and win.
I saw Stephano beat Parting trying to cannon rush lmao
Furthermore, if a build is unbeatable, why don't progamers do it every game? Do they lack the expert knowledge?
It's not literally unbeatable but despite how long the build has been around it seems like Zergs just can't deal with it consistently. Some try nydus, some try mutas, most try ravagers, some try lings/queens, and there doesn't seem to be any strategy that beats it with any real consistency. It reminds me of immortal/sentry in 2012 where it's just so hard to hold even if you are aware its coming. If you do any build EVERY game people will just blind counter it, not that I have any idea what a blind counter would be.
I'm not sure anyone tries to defend cannon rushes into shield battery pushes with mutas.. And I'd argue that zergs do deal with it rather consistently. Some of the gateway and void ray oriented follow-ups (as opposed to the traditional immortal approach) are flavor of the month currently, but no doubt zerg will find a way to deal with it as usual.
RagnaroK likes to use mutas (if they cannon outside the natural that is), but he's also making the assumption that they'll go for immortals. The more gateway based ones aren't a dealbreaker in that scenario but it doesn't just insta win like if you manage to squeeze out mutas vs the pure immortal ones.
Do you have a vod for that? How the hell do you survive long enough to get a lair and a spire and bank up resources to build mutas off one base.
So he's playing someone far below his level, but he also implies that he thinks this is the best response when they cannon outside the natural.
Oh yeah sure if they go for one of the bad cannon rushes where they let you get up to three bases that's fine.
Is there a consensus about when to go DT blink? I think it's almost always worth it when you get DTs that early anyways But again, he's just bungling the execution of it