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On July 05 2020 04:29 [PkF] Wire wrote:quick recap of the qualified maps so far : New Gettysburg Blackpink Xel'naga Caverns Terraform Metalopolis Whirlwind Coda Acid Plant Abyssal Reef Polar Night Redshift Ascension to Aiur Echo Overgrowth Daybreak King Sejong Station Bel'shir Vestige / Eternal Empire (in a tie-breaker) King's Cove Tal'darim Altar Bel'shir Beach Quite a pleasant mix of maps  . Still no Neo Planet S and Cloud Kingdom, otherwise the big names are already there for the ro32 (I'm still a bit salty for Foxtrot Labs which could have ended in one of the terrible groups, but you can't always get what you want). Question for the organizer : will there be some kind of seeding for the elimination phase ? Like, the map which got the highest percentage gets #1 seeding and can't meet the second highest percentage until finals, etc ?
Golden Wall won over New Gettysburg and Vaani over Ascension. Those polls just got some votes after they closed.
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On July 05 2020 06:51 ZigguratOfUr wrote:Show nested quote +On July 05 2020 04:29 [PkF] Wire wrote:quick recap of the qualified maps so far : New Gettysburg Blackpink Xel'naga Caverns Terraform Metalopolis Whirlwind Coda Acid Plant Abyssal Reef Polar Night Redshift Ascension to Aiur Echo Overgrowth Daybreak King Sejong Station Bel'shir Vestige / Eternal Empire (in a tie-breaker) King's Cove Tal'darim Altar Bel'shir Beach Quite a pleasant mix of maps  . Still no Neo Planet S and Cloud Kingdom, otherwise the big names are already there for the ro32 (I'm still a bit salty for Foxtrot Labs which could have ended in one of the terrible groups, but you can't always get what you want). Question for the organizer : will there be some kind of seeding for the elimination phase ? Like, the map which got the highest percentage gets #1 seeding and can't meet the second highest percentage until finals, etc ? Golden Wall won over New Gettysburg and Vaani over Ascension. Those polls just got some votes after they closed. oh thanks ! Will edit Edit : done
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On July 05 2020 04:29 [PkF] Wire wrote:quick recap of the qualified maps so far : Golden Wall Blackpink Xel'naga Caverns Terraform Metalopolis Whirlwind Coda Acid Plant Abyssal Reef Polar Night Redshift Vaani Research Station Echo Overgrowth Daybreak King Sejong Station Bel'shir Vestige / Eternal Empire (in a tie-breaker) King's Cove Tal'darim Altar Bel'shir Beach Quite a pleasant mix of maps  . Still no Neo Planet S and Cloud Kingdom, otherwise the big names are already there for the ro32 (I'm still a bit salty for Foxtrot Labs which could have ended in one of the terrible groups, but you can't always get what you want). Question for the organizer : will there be some kind of seeding for the elimination phase ? Like, the map which got the highest percentage gets #1 seeding and can't meet the second highest percentage until finals, etc ? Most votes is the #1 seed, second most is #2, etc. I may change it to percentage-based.
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On July 05 2020 07:44 Solar424 wrote:Show nested quote +On July 05 2020 04:29 [PkF] Wire wrote:quick recap of the qualified maps so far : Golden Wall Blackpink Xel'naga Caverns Terraform Metalopolis Whirlwind Coda Acid Plant Abyssal Reef Polar Night Redshift Vaani Research Station Echo Overgrowth Daybreak King Sejong Station Bel'shir Vestige / Eternal Empire (in a tie-breaker) King's Cove Tal'darim Altar Bel'shir Beach Quite a pleasant mix of maps  . Still no Neo Planet S and Cloud Kingdom, otherwise the big names are already there for the ro32 (I'm still a bit salty for Foxtrot Labs which could have ended in one of the terrible groups, but you can't always get what you want). Question for the organizer : will there be some kind of seeding for the elimination phase ? Like, the map which got the highest percentage gets #1 seeding and can't meet the second highest percentage until finals, etc ? Most votes is the #1 seed, second most is #2, etc. I may change it to percentage-based. nice. I think percentages should be considered since less people seem to be voting right now than at the beginning. But you organize, you decide
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how to not vote for Steppes of War in that pool :D
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Group 17 Tiebreaker & 21-24 Results: + Show Spoiler + Group 25:
Poll: Which of these maps do you consider to be the best?Korhal Floating Island (14) 54% Xel'Naga Fortress (4) 15% Atlantis Spaceship (4) 15% Defender's Landing (3) 12% Anaconda (1) 4% 26 total votes Your vote: Which of these maps do you consider to be the best? (Vote): Korhal Floating Island (Vote): Xel'Naga Fortress (Vote): Defender's Landing (Vote): Anaconda (Vote): Atlantis Spaceship
Korhal Floating Island
Xel&
Defender&
Anaconda
Atlantis Spaceship Group 26:
Poll: Which of these maps do you consider to be the best?Neo Planet S (13) 38% Antiga Shipyard (13) 38% Merry Go Round (5) 15% Testbug (2) 6% Derelict Watcher (1) 3% 34 total votes Your vote: Which of these maps do you consider to be the best? (Vote): Neo Planet S (Vote): Derelict Watcher (Vote): Merry Go Round (Vote): Testbug (Vote): Antiga Shipyard
Neo Planet S
Derelict Watcher
Merry Go Round
Testbug
Antiga Shipyard Group 27:
Poll: Which of these maps do you consider to be the best?Iron Fortress (15) 50% Cyber Forest (7) 23% Jungle Basin (7) 23% Prion Terraces (1) 3% Incineration Zone (0) 0% 30 total votes Your vote: Which of these maps do you consider to be the best? (Vote): Cyber Forest (Vote): Prion Terraces (Vote): Incineration Zone (Vote): Jungle Basin (Vote): Iron Fortress
Cyber Forest
Prion Terraces
Incineration Zone
Jungle Basin
Iron Fortress Group 28:
Poll: Which of these maps do you consider to be the best?Scrap Station (11) 33% Akilon Flats/Wastes (9) 27% Metropolis (5) 15% Port Aleksander (5) 15% Abyssal City (3) 9% 33 total votes Your vote: Which of these maps do you consider to be the best? (Vote): Metropolis (Vote): Akilon Flats/Wastes (Vote): Abyssal City (Vote): Port Aleksander (Vote): Scrap Station
Metropolis
Akilon Wastes
Abyssal City
Port Aleksander
Scrap Station
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Canada8988 Posts
Shit I clicked on vote when I wanted to see the map again. I need to work on my micro  (Also please vote for Merry Go Round in my place guys)
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Metropolis and Akilon are probably my favorite maps ever. Went with Akilon as I see it going further/having a better chance in head to head votes. Also shoutout to Korhal Floating Island
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jeez we are getting to some weak groups :D i.e. 27. cyber forest: OK map, pretty standard LOTV stuff. Prion Terraces: thank god blizz stopped torturing us with these gold bases, now we only get the rich gas whip which isnt as bad Incineration Zone: even in Beta this was considered a terrible map, didnt even make it into release ladder play lmao Jungle Basin: another typical early WoL blizzard map.. Iron Fortress: I remember this map mostly for Flash or other terrans turlting on it for 1 hour in HOTS..pretty meh map.
I voted for Cyber Forest in the end because it was the only one that didnt have any bad features imo.
At least we got to vote for Merry Go Round finally, loved that map (Dream vs L*** anyone)
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Stepps of War better make it to Top Three or im going to be upset
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Group 25:
Korhal Floating Island has absolutely sweet two in one design. In practice the games were only so and so with lots of drops to the back of the reverse nat or awkwardness around defending the area around the collapsible rock tower, but the layout is just too sick not to like.
Xel'Naga Fortress was a pretty forgettable early map with your usual symmetry issues. The timed Xel'Naga tower is an innovation that was pretty quickly forgotten about.
Defender's Landing was a terrible rush map with unwinnable PvZ.
Players just kept cheesing each other on Anaconda.
Atlantis Spaceship was quite a turtly map. It wasn't altogether that good, but it stands out for having a third rich vespene geyser on one of the bases. Note that back then rich vespene geysers only provided 6 vespene per trip rather than the current 8.
It's a weak group so I have to rep. my boy Korhal Floating Island.
Group 26:
Neo Planet S is one of the most iconic maps of Heart of the Swarm. It had loads of great game including the one where ForGG's traitor-mines killed all his medivacs against Stephano. Even the rarely used center area saw a few cheeky proxies being placed there.
Derelict Watcher was a pretty normal map. The pocketed away third was surprisingly vulnerable, the center of the map was uninteresting, and the game that most stands out to me is the one where they accidentally hosted a troll version of the map where missile turrets had 500 range.
Merry-Go-Round was a fun three player map which uses air blockers to avoid the airspace problems that previous 3p maps had. It was pretty cool apart from coming in at an unfortunate time in the meta where every PvT involved SCVs being pulled, and where it was considered innovative to get more colossi quicker to better hold these SCV pulls.
Testbug was another very early map. It's not very well designed but has had its fair share of great games including the one where MMA killed his own CC right before IdrA left the game in a favorable position.
Antiga Shipyard was not a map without flaws (such as the awkward natural with the ramp far from the natural, the propensity for getting all your production sieged due to the small main with a very large cliff, and the broken cannon spots in some spawns) and we got to see them all ad nauseam during the 1.5+ years it stayed in the map pool. Balance was okay, but we all got really sick and tired of seeing it.
This is quite an impressive group, but Neo Planet S seems a bit better than the other maps.
Group 27:
Cyber Forest was quite a mediocre map. The main takeaway I got from it is that despite all the protosses complaining about tank pushes it was quite broken for Protoss in PvT. Every other aspect of the map was good for Protoss, and even the tank pushes could get intercepted by a single forcefield in the middle of the map. Sometimes statistics are just more telling than whining players.
If you think that having a gold base as a third base was a bad idea after all, and that you should instead make the natural a gold base you probably worked for Blizzard on Prion Terraces. And there was a logic to it given that protosses could take the natural reasonably fast, but that logic was completely undercut by the fact that the other third was still a gold and zerg would still have two golds to one. One more terrible early LotV map.
Incineration Zone is an early WoL map so we can forgive it for being bad.
Idem for Jungle Basin.
Iron Fortress wasn't that bad a map, but it also suffered quite a bit from the meta. For a brief taste take a look at this article: https://tl.net/forum/starcraft-2/546500-disasterpiece-theater-flash-vs-curious-2015-08-14 .
I voted for Iron Fortress since the other maps don't deserve anything.
Group 28:
Metropolis was a very turtly map which saw many historic games including the battlecruiser archon toilet game between Mvp and Squirtle as well as Mvp vs Slivko where Slivko chain-neuraled an SCV. The average game on it wasn't very good, but hey people remember memorable highlights not maps that overall had generally decent games.
Akilon Waste was another turtle map, and unfortunately in the day the swarmhost was the unit to turtle on. I'd consider Akilon Waste wholly complicit to the swarmhost meta (unlike other maps that were merely swept up in it), and watching Firecake vs Mana only served to reinforce that opinion.
Abyssal City is the OG underwater map. The expansion pattern was a bit awkward which meant that defending streaming lings could be hard, but overall it was pretty enjoyable.
Port Aleksander was a huge map which nevertheless had large amounts of airspace which meant that it wasn't too imbalanced. It was generally well liked.
Scrap Station needs no introduction. Close by air, a strangely shaped natural, an island base, a gold base, a rocked off passage--it truly exemplifies very early WoL.
A very tough group to decide which map to vote for since it depends entirely on which criteria you value the most. In the end I voted for Metropolis because Fritz Lang makes some good films.
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On July 07 2020 11:45 Andi_Goldberger wrote: jeez we are getting to some weak groups :D i.e. 27. cyber forest: OK map, pretty standard LOTV stuff. Prion Terraces: thank god blizz stopped torturing us with these gold bases, now we only get the rich gas whip which isnt as bad Incineration Zone: even in Beta this was considered a terrible map, didnt even make it into release ladder play lmao Jungle Basin: another typical early WoL blizzard map.. Iron Fortress: I remember this map mostly for Flash or other terrans turlting on it for 1 hour in HOTS..pretty meh map.
I voted for Cyber Forest in the end because it was the only one that didnt have any bad features imo.
At least we got to vote for Merry Go Round finally, loved that map (Dream vs L*** anyone)
Top 3 game in SC2 history
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Austria24417 Posts
I voted fucking Korhal Floating Island, that's how terrible that group was. Only to be followed by Planet S, Merry Go Round, Antiga, all of which probably deserved to win a group. Even Derelict Watcher was a pretty good map. Went with Planet S in the end.
Went with Iron Fortress & Abyssal City for the other two. I considered Metropolis because Mvp vs Squirtle, but in a way that game also exemplified everything wrong with that map.
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Super torn over Neo Planet S vs Antiga Shipyard, with so many great memories both watching and playing on those maps.
Cyber Forest the easy winner in 27
Went with Metropolis in 28, because at the time it was really quite outstanding in the map pool for giving dramatic macro games. Scrap station still holds a special place in my heart, though.
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25 : what a sh*t group, especially sad with how good the next one is. I voted for Atlantis Spaceship just because of that Mvp - Squirtle game, but nothing is remotely good here.
26 : Neo Planet S wins for me, but Derelict Watcher, Merry Go Round and (especially) Antiga Shipyard were really good maps too. 4 of those maps could probably have won some groups like the previous one.
27 : Iron Fortress is far from a perfect map and saw some idiotic meta, but the rest is simply horrendous (I didn't remember that Cyber Forest was that broken in PvT, gosh). Iron Fortress wins.
28 : another terrible group, but although voting for such groups is a horrible, horrible job, we have to do it or they'll fire us... I chose Akilon Wastes over the rest although I didn't like the map at all, but the rest is too stupid. Could have gone for Metropolis for Mvp - Squirtle of course, but the map was overlarge to the point it was idiotic (and the Mvp - Squirtle game actually displayed a lot of the map's problems).
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Easy groups. Korhal Floating Island is my jam. Neo Planet S obvs. Iron Fortress for Parting losing a GSL finals on it, plus the Flash game. And Akilon for sOs stomping JD into the dirt and the Mvp goat comeback vs Inno.
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oh btw, happy Bel'shir Vestige could get through that tie-breaker
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