On February 10 2018 14:09 pvsnp wrote:
We definitely saw it a couple times in the Ro32
We definitely saw it a couple times in the Ro32
We did?!
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Fango
United Kingdom8987 Posts
On February 10 2018 14:09 pvsnp wrote: Show nested quote + On February 10 2018 14:09 Fango wrote: On February 10 2018 14:06 pvsnp wrote: Oh hey it's Ascension, I guess GSL didn't update their map pool after all. Weird. The finals may be the only chance to ever see Darkness Sanctuary We definitely saw it a couple times in the Ro32 We did?! | ||
pvsnp
7676 Posts
On February 10 2018 14:10 Fango wrote: Show nested quote + On February 10 2018 14:09 pvsnp wrote: On February 10 2018 14:09 Fango wrote: On February 10 2018 14:06 pvsnp wrote: Oh hey it's Ascension, I guess GSL didn't update their map pool after all. Weird. The finals may be the only chance to ever see Darkness Sanctuary We definitely saw it a couple times in the Ro32 We did?! Ok, just once. Inno beat Creator on the very first day of GSL I just doublechecked, it's never been played again | ||
starkiller123
United States4029 Posts
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ZigguratOfUr
Iraq16955 Posts
On February 10 2018 14:09 pvsnp wrote: Show nested quote + On February 10 2018 14:09 Fango wrote: On February 10 2018 14:06 pvsnp wrote: Oh hey it's Ascension, I guess GSL didn't update their map pool after all. Weird. The finals may be the only chance to ever see Darkness Sanctuary We definitely saw it a couple times in the Ro32 We saw it exactly once between INno and Creator. It also got played a few times in ONPOONG. I think INno doesn't veto that map, so if he plays another zerg I think we have a good chance of seeing it. | ||
nimbim
Germany983 Posts
On February 10 2018 14:06 Charoisaur wrote: Show nested quote + On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. | ||
ZigguratOfUr
Iraq16955 Posts
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SetGuitarsToKill
Canada28396 Posts
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Kommander
Philippines4950 Posts
On February 10 2018 14:11 nimbim wrote: Show nested quote + On February 10 2018 14:06 Charoisaur wrote: On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. It's definitely holdable, the issue lies in scouting. Protoss needs near-flawless scouting to defend Zerg all-ins. | ||
pvsnp
7676 Posts
Hooray, finally some macro | ||
chipmonklord17
United States11944 Posts
On February 10 2018 14:13 Kommander wrote: Show nested quote + On February 10 2018 14:11 nimbim wrote: On February 10 2018 14:06 Charoisaur wrote: On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. It's definitely holdable, the issue lies in scouting. Protoss needs near-flawless scouting to defend Zerg all-ins. The issue doesn't lie in scouting. It lies in not being so greedy you make next to no units, and expect to live on one shield battery and a single pylon | ||
Moobutt
United States1993 Posts
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Topin
Peru10038 Posts
On February 10 2018 14:14 pvsnp wrote: Looks like we're going late Hooray, finally some macro will it end after one big fight though | ||
pvsnp
7676 Posts
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ZigguratOfUr
Iraq16955 Posts
On February 10 2018 14:14 chipmonklord17 wrote: Show nested quote + On February 10 2018 14:13 Kommander wrote: On February 10 2018 14:11 nimbim wrote: On February 10 2018 14:06 Charoisaur wrote: On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. It's definitely holdable, the issue lies in scouting. Protoss needs near-flawless scouting to defend Zerg all-ins. The issue doesn't lie in scouting. It lies in not being so greedy you make next to no units, and expect to live on one shield battery and a single pylon Disagree. Scouting is completely key. You either commit hard on the defense to be able to hold, or play as greedy as possible. Going half-an-half just loses to both all-ins and macro. | ||
chipmonklord17
United States11944 Posts
On February 10 2018 14:16 ZigguratOfUr wrote: Show nested quote + On February 10 2018 14:14 chipmonklord17 wrote: On February 10 2018 14:13 Kommander wrote: On February 10 2018 14:11 nimbim wrote: On February 10 2018 14:06 Charoisaur wrote: On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. It's definitely holdable, the issue lies in scouting. Protoss needs near-flawless scouting to defend Zerg all-ins. The issue doesn't lie in scouting. It lies in not being so greedy you make next to no units, and expect to live on one shield battery and a single pylon Disagree. Scouting is completely key. You either commit hard on the defense to be able to hold, or play as greedy as possible. Going half-an-half just loses to both all-ins and macro. Not building a second pylon isn't being half assed, its being stupid | ||
pvsnp
7676 Posts
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The_Templar
your Country52797 Posts
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pvsnp
7676 Posts
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ZigguratOfUr
Iraq16955 Posts
On February 10 2018 14:16 chipmonklord17 wrote: by the way this is why Zerg all in all the time Show nested quote + On February 10 2018 14:16 ZigguratOfUr wrote: On February 10 2018 14:14 chipmonklord17 wrote: On February 10 2018 14:13 Kommander wrote: On February 10 2018 14:11 nimbim wrote: On February 10 2018 14:06 Charoisaur wrote: On February 10 2018 13:59 nimbim wrote: Let's be real, he had only 1 shield battery and 1 pylon powering everything when the all-in came. That's not a balance issue. People said the same in the blink era. People should just turtle on 2 base with 5 bunkers and tanks every game. Fact is that we see protoss players dying to those allins disproportionaly often. I'm in no position to judge balance in pro games, but I think if the wall is just unable to hold ANY all-in, then there is no basis for doing a balance analysis. It's definitely holdable, the issue lies in scouting. Protoss needs near-flawless scouting to defend Zerg all-ins. The issue doesn't lie in scouting. It lies in not being so greedy you make next to no units, and expect to live on one shield battery and a single pylon Disagree. Scouting is completely key. You either commit hard on the defense to be able to hold, or play as greedy as possible. Going half-an-half just loses to both all-ins and macro. Not building a second pylon isn't being half assed, its being stupid Sure (though pylon positions on Neon Violet are rather awkward). He still gets destroyed even with a second pylon there. | ||
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The_Templar
your Country52797 Posts
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